Item Alerter - offsets needed. menu

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  1. #211
    ReadyToKill's Avatar Banned
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    I have tried adding in an alert for a specfic belt drop (Rustic Sash); however i was unable to get it to give me an alert this is the code i used.

    #Belt
    Sound_Bitchin = True
    Belt = '0x129911A9'


    class PlaySoundBitchin(threading.Thread):
    def run(self):
    winsound.PlaySound(r'sounds\bitchin.wav', winsound.SND_FILENAME)


    if SOUND_Bitchin == True:
    belt = PlaySoundBelt()
    belt.start()

    Any idea where i went wrong? I also tried adding in this line in the notifyitem file. _beltItems.append("Rustic Sash")
    Any help would be appreciated. Thanks!

    Item Alerter - offsets needed.
  2. #212
    badboyac's Avatar Member
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    you gotta change

    belt = PlaySoundBelt into PlaySoundBitchin

  3. #213
    Swisstrade's Avatar Master Sergeant
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    Originally Posted by gheddy78 View Post
    Hi, first of all tnx very much for this amazing tool, it helps a lot with the game.
    I am a total noob about python and all this things, but i manage to make it work... but i have a problem: when i play in a group, for example doing maps with other ppl, item alerter makes a sound even for items i cannot pick up, so, is there a way to make it work for only my loot? I have this string in itemalertpoe.py
    # wip
    #SHOW_OWN_ITEMS_ONLY = True
    but it does not seem to work as he alerts me for all the lot on the groung, not only mine. Is there a way to fix it?
    Tnx very much and sorry for my bad english
    doesnt work yet, is stated a bit further up in this thread.

  4. #214
    ZiPouet's Avatar Private
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    Why do all 3L same colour gear are called "Race Item" ?
    Is that what's best for the racing session to craft and level quickly?

  5. #215
    ReadyToKill's Avatar Banned
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    hey, thanks badboyac i got it working! Also i realized that i didn't need this line Belt = '0x129911A9', but i did require this line in the notifyitems.py file _beltItems.append("Rustic Sash")

  6. #216
    Swisstrade's Avatar Master Sergeant
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    Originally Posted by ReadyToKill View Post
    Hey Swiss, for the future how would i know what MapTier numbers to use? i noticed that is different from what i pasted earlier.
    _items[0x6889f874] = (0x6889f874, "Villa Map", "Metadata/Items/Maps/MapTier5_6")
    check the maps and their tiers on the wiki, and adjust accordingly

  7. #217
    Swisstrade's Avatar Master Sergeant
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    Originally Posted by ZiPouet View Post
    Why do all 3L same colour gear are called "Race Item" ?
    Is that what's best for the racing session to craft and level quickly?
    thats what people usually go after. adjust it to your liking.

  8. #218
    exxzie's Avatar Member
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    Hey Swisstrade!
    This shows up when i drop and pickup my andvarius gold ring


    what is the purpose of this msg?
    Last edited by exxzie; 11-24-2013 at 12:56 PM.

  9. #219
    ReadyToKill's Avatar Banned
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    Hmmm, while i got the belt sound to work, it doesn't seem to work how i want it, i added this line _beltItems.append("Rustic Sash") into the notifyitems.py and it gives of a sound notice for every belt drop now, i just want it to go off for the white/blue Rustic Sash, any idea what i need to fix?

  10. #220
    Swisstrade's Avatar Master Sergeant
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    Originally Posted by exxzie View Post
    Hey Swisstrade!
    This shows up when i drop and pickup my andvarius gold ring


    what is the purpose of this msg?
    You can track your runs with that. If you start a run (by dropping an Andvarius (pick it up again :-) ). a new logfile starts to get written. That one can be imported in excel, and you can run whatever statistics you want against it. I used it to compare average loot for a couple of hundred docks runs, figuring out if IIQ or IIR has a higher impact. It is logging your runtime as well, so you can do some loot/hour calculations there.

  11. #221
    ZiPouet's Avatar Private
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    Originally Posted by Swisstrade View Post
    thats what people usually go after. adjust it to your liking.
    You mentioned a wiki, what is its URL?
    I'd like to become less dumb
    Last edited by ZiPouet; 11-25-2013 at 01:21 PM.

  12. #222
    Swisstrade's Avatar Master Sergeant
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    Originally Posted by ZiPouet View Post
    You mentioned a wiki, what is its URL?
    I'd like to become less dumb
    Map - Path of Exile Wiki

    The wiki reference was for the map tiers :-)

    i see someone hitting his head on the keyboard now .-)

  13. #223
    An7hrax's Avatar Active Member
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    Since this tool can detect item on the ground, would it be possible to detect like objects and enemies on the current zone?
    I remember that Exiled Cheat Platform had this option that would announce if there was a big chest, special roah and exiles in the current zone.

  14. #224
    Swisstrade's Avatar Master Sergeant
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    Originally Posted by An7hrax View Post
    Since this tool can detect item on the ground, would it be possible to detect like objects and enemies on the current zone?
    I remember that Exiled Cheat Platform had this option that would announce if there was a big chest, special roah and exiles in the current zone.
    I think GGG changed the logic. i checked with Shrines and Exiles, and the info about if an area has a shrine or an exile is being sent in a packet only in case the player is very close to that exile/shrine. I think it's the same distance as items are sent as packets -> roughly 2 screens away.

    If any of the developers of ECP can convince me its different, i am happy to learn something new.

  15. #225
    An7hrax's Avatar Active Member
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    Originally Posted by Swisstrade View Post
    I think GGG changed the logic. i checked with Shrines and Exiles, and the info about if an area has a shrine or an exile is being sent in a packet only in case the player is very close to that exile/shrine. I think it's the same distance as items are sent as packets -> roughly 2 screens away.

    If any of the developers of ECP can convince me its different, i am happy to learn something new.
    That sounds like the most logic thing. But like with large chests the map tile for them are almost, almost the same (a long corridor with a big room (like aa T shape) at a corner of the map). So maybe instead of searching for objects, 2 screens away, one could search for special tiles.

    Anyways, could you add exile alert, even if they are 2 screens away, so it would be possible to make stats on how often you go up against one and where they are most frequent.

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