HackPack: WAR Add-On for Warextdll menu

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  1. #151
    biinky's Avatar Contributor
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    I just started warhammer and don't know much about their anti cheat yet. How safe is using the .dll in public servers (aside from someone seeing me use it obviously)? Have they ever done any sort of scans for these types of files?

    Also, isn't putting a hack addon that runs at startup very dangerous, as they could see that it's being ran and automatically ban for it?

    I'm using it for now and am not one to be paranoid about it but I'm just hoping to gain a better understanding of what I can expect. Thanks.

    HackPack: WAR Add-On for Warextdll
  2. #152
    heislegend's Avatar Member
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    I use the term dangerous lightly because the only danger you have is losing your character.

    That being said, from reading the forums it doesn't look like they are scanning for anything, but players will report you as you are already aware. Don't progress at such a rapid pace (if you are warping around to finish quests, botting etc) that it seems unnatural.

    I don't think the addon in itself is raising alarm. I am sure there is a way to edit the name of it too if that is bothering you. The amount of information being pushed back and forth is plenty to keep them busy to care about whats your addon file name!

    What to expect: Have fun while you can. One day it may or may not pop up that the game is up and you get to start fresh! In General, the moment you start messing around is the moment you really kiss it goodbye. Don't play around with the .dll or anything to alter the game if you can't stand to lose it at some point.

    Id suggest checking the forums regularly to stay in tune with what is going on. If you notice anything strange, just point it out, you may not be the only one!

    PS. Pharmer> Finally got the box to move. Just took a little patience! Loving Mobfinder. I had sooo much trouble finding quest mobs (feels like when you are searching 10 more mobs waltz over to say HAI and play.) Can't imagine not having this dialed in! Thanks again!!
    Last edited by heislegend; 07-04-2009 at 12:07 PM.

  3. #153
    Herleybob's Avatar Contributor
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    Ah HansW. i thought that normal gravity would be 1. so every time i jumped, i would float away really fast. Turns out it is not glitchey xD. Anyway, i added a Multijump and Gravity menu to the HackPack, just waiting to see if Phramer will update it.

    I dont need a GetGravity function. it found another way around not having it.

    Nom Nom Nom :P

  4. #154
    PharmerPhale's Avatar Member
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    Originally Posted by Herleybob View Post
    Ah HansW. i thought that normal gravity would be 1. so every time i jumped, i would float away really fast. Turns out it is not glitchey xD. Anyway, i added a Multijump and Gravity menu to the HackPack, just waiting to see if Phramer will update it.

    I dont need a GetGravity function. it found another way around not having it.
    Sorry for not replying or updating. I have been working tirelessly on HackPack and due to that fact I can't just dump the code you gave me into it without carefuly going through things.

    You'll all have an update soon.

    I will also be needing some beta testers. One of each non-melee class, except for Zealot. Please send me a PM with your class and rank (must be rank 8 or higher).

  5. #155
    Eggplant's Avatar Member
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    Thank you. Words can't express how much this pack helps.

  6. #156
    PharmerPhale's Avatar Member
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    Originally Posted by Eggplant View Post
    Thank you. Words can't express how much this pack helps.
    I'm glad.

    Feel free to contribute with your ideas and suggestions.

  7. #157
    biinky's Avatar Contributor
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    Bare with me, some of the things I post may already be known or have to do with the dll and not the add-on, but I'm sure the information can be passed on. I'll try to do my best to post glitches, suggestions, etc. whenever I think of them.

    -Resurrector says (OFF) next to it at all times

    -"Hacks off near players" will actually turn hacks ON that are already off. For example, I walked in range of a player and fly mode turned ON... you can see where this might be a problem. I wouldn't be surprised if I got reported for that one.

    -MobFinder shouldn't force you to pick friendly/hostile and npcs/players/objects, you should be able to check as many as you want (it would be much easier not having to switch the settings so often)

  8. #158
    Herleybob's Avatar Contributor
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    Yes, last night i had my bot on all night. i wake up to see my player flying underground from npc tp npc. so a player must have seen me >.>

    Nom Nom Nom :P

  9. #159
    biinky's Avatar Contributor
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    Just a wee bit more testing before implementing would be nice :P

  10. #160
    Fattydude's Avatar Member
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    Ohh this is really great , just a question tho how detectable is autoloot thats the only one i want to use so just wanted to ask it.

  11. #161
    PharmerPhale's Avatar Member
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    It shouldn't be detectable at all. Your character scans for a corpse each second (or so) and if it finds one it loots it. Some players can spam-click more corpses per second than that so it shouldn't be noticable to players either.

  12. #162
    jereath's Avatar Member
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    I've noticed that the AutoLoot feature also scavenges any bodies in range which is really nice . Thx for the awesome feature

  13. #163
    jester_im's Avatar Member
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    It does? cool...

    Pharm, is it possible to adjust the speedhacking slider in order to accomodate form smaller speeds than the 1.3 that flee is set on?

  14. #164
    dnl's Avatar Member
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    Originally Posted by jester_im View Post
    It does? cool...

    Pharm, is it possible to adjust the speedhacking slider in order to accomodate form smaller speeds than the 1.3 that flee is set on?
    Your fastest way of getting the speed you want is to open up the .lua file in notepad and search for "setspeed" then edit the flee speed for instance.
    All you have to do is replace the 1.2999 in HackPack.SetSpeed(1.2999) with whatever speed you want. 1.0 is normal speed, 1.1 is a 10% increase.

  15. #165
    PharmerPhale's Avatar Member
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    Yep, do what dnl said or just type this in your chat window.
    Code:
    /script HackPack.SetSpeed(1.1)

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