HackPack: WAR Add-On for Warextdll menu

User Tag List

Page 7 of 31 FirstFirst ... 34567891011 ... LastLast
Results 91 to 105 of 456
  1. #91
    PharmerPhale's Avatar Member
    Reputation
    54
    Join Date
    Mar 2009
    Posts
    415
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    HackPack v3.1 is posted.

    Hey... Well I have a feeling the new DLL from HansW is coming soon. So, in anticipation of that I decided to fix up HackPack so it's ready for action.

    Changes in 3.1:
    There's really too many minor things to list. However, modifications were made to the MobFinder window that make it alot more friendly to use. Watcher has a new constant counter ("Watcher: X") that shows up on your screen to keep track of those pesky players. Here's a screenshot of those...
    Happy Hacking! :wave:

    HackPack: WAR Add-On for Warextdll
  2. #92
    rockman319's Avatar Member
    Reputation
    20
    Join Date
    Mar 2009
    Posts
    354
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You have become an expert in this lua business, Pharme. Well done.

  3. #93
    KoolShen's Avatar Member
    Reputation
    2
    Join Date
    May 2009
    Posts
    23
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    To enable NoFallDmg(some bugged, such as s4lly warper) edit this in HackPack.lua:
    function HackPack.NFDon()
    WriteMem("0x508E0B", 1, 0x90)
    WriteMem("0x508E0C", 1, 0x90)
    WriteMem("0x508E0D", 1, 0x90)
    WriteMem("0x508E0E", 1, 0x90)
    WriteMem("0x508E0F", 1, 0x90)
    WriteMem("0x508E10", 1, 0x90)
    WriteMem("0x508E11", 1, 0x90)
    WriteMem("0x508E12", 1, 0x90)
    end

    function HackPack.NFDoff()
    WriteMem("0x508E0B", 1, 0xF3)
    WriteMem("0x508E0C", 1, 0x0F)
    WriteMem("0x508E0D", 1, 0x11)
    WriteMem("0x508E0E", 1, 0x8F)
    WriteMem("0x508E0F", 1, 0x9
    WriteMem("0x508E10", 1, 0x00)
    WriteMem("0x508E11", 1, 0x00)
    WriteMem("0x508E12", 1, 0x00)
    end

  4. #94
    HansW's Avatar Active Member
    Reputation
    45
    Join Date
    Jan 2008
    Posts
    310
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    nofalldamage is in the dll already ( in a working version that can be turned off without taking damage). Wait for phale to integrate it and meanwhile use /script SetFallDamage(0) to activate it. ( SetFallDamage(1) will deactivate the hack )

  5. #95
    Fattydude's Avatar Member
    Reputation
    1
    Join Date
    Jun 2009
    Posts
    11
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I just downloaded the hackpack but it says that pack version is 1.21 and game is 1.3.

  6. #96
    Sychotix's Avatar Moderator Authenticator enabled
    Reputation
    1443
    Join Date
    Apr 2006
    Posts
    4,001
    Thanks G/R
    295/587
    Trade Feedback
    1 (100%)
    Mentioned
    10 Post(s)
    Tagged
    0 Thread(s)
    lol rock is still trying to leech stuff without creating anything on your own =P

    I'm curious though... how does this flymode work? Are you able to simply walk up and down, or are you forced to stay at a certain height?

    EDIT: oh, and +Repx5 for creating something pretty useful. (even though i don't play Warhammer anymore)

  7. #97
    HansW's Avatar Active Member
    Reputation
    45
    Join Date
    Jan 2008
    Posts
    310
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i'am so sorry for you. seems like you can't use it then.

  8. #98
    KoolShen's Avatar Member
    Reputation
    2
    Join Date
    May 2009
    Posts
    23
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by HansW View Post
    use /script SetFallDamage(0) to activate it. ( SetFallDamage(1) will deactivate the hack )
    Code:
    function HackPack.ToggleNFD()
    	if (HackPack.NoFallDamage) then
    		HackPack.NoFallDamage = false
    		EA_ChatWindow.Print(L"HackPack : NoFallDamage : Disabled.")
    		SetFallDamage(1)
    	else
    		HackPack.NoFallDamage = true
    		EA_ChatWindow.Print(L"HackPack : NoFallDamage : Enabled.")
    		HackPack.AnyHacks = true
    		SetFallDamage(0)
    	end 
    end

  9. #99
    PharmerPhale's Avatar Member
    Reputation
    54
    Join Date
    Mar 2009
    Posts
    415
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    HackPack v3.2 is posted.

    Okay, It's getting really annoying posting new versions and thinking of things that should be added/changed as I'm posting it. Lol.

    Changes in 3.2:
    I've added a new feature called AutoLoot, it simply loots corpses within range. I also did some minor fixes on things like NoFallDamage.

    Happy hunting. :wave:

  10. #100
    Piemano's Avatar Member
    Reputation
    2
    Join Date
    Jun 2008
    Posts
    19
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by PharmerPhale View Post
    HackPack v3.2 is posted.

    Okay, It's getting really annoying posting new versions and thinking of things that should be added/changed as I'm posting it. Lol.

    Changes in 3.2:
    I've added a new feature called AutoLoot, it simply loots corpses within range. I also did some minor fixes on things like NoFallDamage.

    Happy hunting. :wave:
    Oh my ****ing god, that new feature is awesome, I always hate looting, thanks so much. Great idea!

    May I suggest another feature? I always have map-teleporting and self ress on when questing and not engaging in Scenarios, but when I join a Scenario, I always turn them off because in the past I've mistakenly teleported on the map and such. Then when it finishes, I have to turn them on again.

    My suggestion, is to have some sort of profile setting, what hacks you have on for Scenarios, and what you have when outside of Scenarios...

    It's not really important or anything, it would just be a convinience, just a thought.

    Great work, I <3 you, +rep.

  11. #101
    rockman319's Avatar Member
    Reputation
    20
    Join Date
    Mar 2009
    Posts
    354
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    AutoLoot sounds like an awesome feature, how did you do/find it?

  12. #102
    HansW's Avatar Active Member
    Reputation
    45
    Join Date
    Jan 2008
    Posts
    310
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by rockman319 View Post
    AutoLoot sounds like an awesome feature, how did you do/find it?
    Get a List of Entities that have the loot flag set. ( e.g. EntityList("lootable,maxdistance=50") ). Call Loot(GUID) for every Entity in the List. Do this every n'th frame.

  13. #103
    jester_im's Avatar Member
    Reputation
    2
    Join Date
    Oct 2008
    Posts
    157
    Thanks G/R
    0/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    By the way, is it just me, cause i can't seem to see the autoloot command anywhere. I downloaded the 3.2 hackpack and injected properly. Everything else shows and is working properly.

  14. #104
    assasin01's Avatar Member
    Reputation
    4
    Join Date
    Jun 2009
    Posts
    93
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    warradar

    would it be possible for you to update warradar? I know it's not your proggie, but i love it to death.

  15. #105
    Piemano's Avatar Member
    Reputation
    2
    Join Date
    Jun 2008
    Posts
    19
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by jester_im View Post
    By the way, is it just me, cause i can't seem to see the autoloot command anywhere. I downloaded the 3.2 hackpack and injected properly. Everything else shows and is working properly.
    I had this problem as well, but it's easy to fix (at least for me), you just need to disable the hackpack addon, and then re-enable it. The UI profile you're on, is used to the older pack which doesn't contain the autolooting.

    --

    I've played with it now for 4 hours, it's amazingly great. Especially during RVR, you usually miss corpses because you're so busy doing everything else, but now you never miss it. Get the addon, TokenMachine and it's absolutely perfect.

Page 7 of 31 FirstFirst ... 34567891011 ... LastLast

Similar Threads

  1. DrifterBars: WAR Add-On for Warextdll
    By PharmerPhale in forum MMO Exploits|Hacks
    Replies: 100
    Last Post: 06-09-2009, 11:25 AM
  2. Mozilla Add's for WoW
    By matswurld in forum World of Warcraft Bots and Programs
    Replies: 15
    Last Post: 01-23-2008, 06:02 PM
  3. Replies: 2
    Last Post: 11-14-2007, 08:20 PM
  4. WTT Guild Wars & BF2142 accounts for Glider key.
    By EcHoEs in forum Members Only Accounts And CD Keys Buy Sell
    Replies: 0
    Last Post: 09-01-2007, 01:26 PM
All times are GMT -5. The time now is 05:34 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search