HackPack: WAR Add-On for Warextdll menu

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  1. #136
    KoolShen's Avatar Member
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    DeadWalker feature like as warbuddy will be nice.

    HackPack: WAR Add-On for Warextdll
  2. #137
    PharmerPhale's Avatar Member
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    Originally Posted by jereath View Post
    This may be a bit much to ask, but is there any way at all you can make the map teleporter work even if you aren't in the same zone? Like teleporting to Land of The Dead from The Badland as destro if order has it locked? Whenever I try to do this, I get ported somewhere randomly in the zone I'm in.
    Yah, not likely. I'm not certain it's possible to change your zone.

    DeadWalker?, what's that? :confused:

  3. #138
    jester_im's Avatar Member
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    Yeah, what is that?

  4. #139
    psibob84's Avatar Member
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    if i remember right activate it while alive and you die but can move around while dead

  5. #140
    KoolShen's Avatar Member
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    Originally Posted by PharmerPhale View Post
    DeadWalker?, what's that? :confused:
    When you move, mobs don't agr on you.

  6. #141
    rockman319's Avatar Member
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    You were able to do that before this patch. Go get killed and use s4lly warper to warp/float around... but I'm not sure if you can go through a portal.

  7. #142
    biinky's Avatar Contributor
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    Just a heads up, the .dll link is broken.

  8. #143
    FGM69's Avatar Member
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    O.K. noob question now. Dose the on click teleporter works? I mean after 1.3 becose I kind of have a problem to get it started.

  9. #144
    Driggelender's Avatar Member
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    not rlly into war hammer

  10. #145
    PharmerPhale's Avatar Member
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    Just a heads up, the .dll link is broken.
    http://villagetechsupport.com/HackPa.../warextdll.dll
    DLL link updated on first post. Thank you.

    O.K. noob question now. Dose the on click teleporter works? I mean after 1.3 becose I kind of have a problem to get it started.
    It works. Make sure you've injected the DLL.
    Click this:
    Code:
    HackPack->Teleporter->Map Click Teleporting (OFF)
    It should now be turned on. At the moment, certain areas with odd sized maps aren't working.

  11. #146
    floodman's Avatar Member
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    Wrong thread - but is 'infinite' really working on war radar? seems to just do the 1000 foot range - is there a way to get a true picture of where players are on an entire map?

    Also - for teleport - is it possible to make it so you can't teleport to that location as a toggle if there is someone in watching distance? Last but not least - how is watching distance defined and can that be adjusted? And oh lord another one - is there any way to detect if a CSR or GM is watching or nearby?

    Great program! I'm actually enjoying the game again.

    Oh - is there a way to tie in the quests to mob finder? And can a sort button be added to the mob finder list to scroll through them better and/or can the mob finder window be resized? I love it but it's clunky in terms of size and being able to open/close it quickly...possibly just an X button on top right to close it? Thanks!

  12. #147
    Herleybob's Avatar Contributor
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    If anyone needs help using this, refer to:

    http://www.mmowned.com/forums/warham...-hackpack.html

    I added a Multi Jump ON/OFF menu to it. You should do the same.
    Last edited by Herleybob; 07-04-2009 at 02:53 AM.

    Nom Nom Nom :P

  13. #148
    PharmerPhale's Avatar Member
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    Originally Posted by floodman View Post
    Wrong thread - but is 'infinite' really working on war radar? seems to just do the 1000 foot range - is there a way to get a true picture of where players are on an entire map?
    All of the npc, player, and object information available in warhammer is subject to a radius around you. This is to try to avoid lag as much as possible. So no, the max range in radar is the furthest you'll ever see unless Mythic increases the distance.

    Also - for teleport - is it possible to make it so you can't teleport to that location as a toggle if there is someone in watching distance? Last but not least - how is watching distance defined and can that be adjusted? And oh lord another one - is there any way to detect if a CSR or GM is watching or nearby?
    Even if you teleport out your characters body will remain where you teleported from so everyone that comes near you will see you there until the 3d model of your character fades out in 20 seconds or so. Watcher detects everything max range, though I could change this. Who knows, Watcher might pick them up, it might not. I doubt it.

    Great program! I'm actually enjoying the game again.

    Oh - is there a way to tie in the quests to mob finder? And can a sort button be added to the mob finder list to scroll through them better and/or can the mob finder window be resized? I love it but it's clunky in terms of size and being able to open/close it quickly...possibly just an X button on top right to close it? Thanks!
    If you have mobfinder open you can use the ESC key to close it. Yes, linking quest objectives into it is on my list of things to do I've just not gotten into it.

    Thanks very much for the feedback. :wave:

  14. #149
    Herleybob's Avatar Contributor
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    lol. SetGravity seems a little buggy. not sure what is normal. need to do a little research.

    would love to know the hravity offset and for HansW to imput a GetGravity() function.
    Last edited by Herleybob; 07-04-2009 at 03:11 AM.

    Nom Nom Nom :P

  15. #150
    HansW's Avatar Active Member
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    Originally Posted by Herleybob View Post
    lol. SetGravity seems a little buggy. not sure what is normal. need to do a little research.

    would love to know the hravity offset and for HansW to imput a GetGravity() function.
    normal is 800. whats buggy about it ? i will put a GetGravity in there if you need that. the offset available in the thread netvortex started for the client 1.3. its in the image he posted. There are two offsets, i only checked out one. don't know what the other is about. maybe you'll find and let us know ?

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