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  1. #136
    j_jones84's Avatar Member
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    Thanks for scrolling to the bottom and posting adobe3dfx3

    C# WarTeleporter + Source Code
  2. #137
    Tomy16's Avatar Member
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    Originally Posted by YAGGY View Post
    In Raptors version, what offsets need to be changed to be compatable with 1.0.6?
    Changed PLAYER_BASE_PTR to 00CF537C but it returns the "War not running error"

    The run speed still works but just wondering what else needs to be changed.

    The original Pickled version works just fine changing PLAYER_PTR to 00CF537C
    I just ask the same thing, what needs to be changed ?
    Up !

  3. #138
    YAGGY's Avatar Member
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    Originally Posted by Tomy16 View Post
    I just ask the same thing, what needs to be changed ?
    Up !
    With that version both
    PLAYER_BASE_PTR and
    GUID_BASE_PTR
    Have to changed, The Offset locator from pickled will find the PLAYER_PTR offset but not the GUID_BASE_PTR , at least until it gets an update.

    Just use the original version (not the one from Raptor) and all you have to change is the PLAYER_PTR offset.

  4. #139
    j_jones84's Avatar Member
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    How do you go about finding the GUID. Run Cheat Engine on WAR.exe and attempt to scan and pin down the value?

  5. #140
    akagand's Avatar Member
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    00CF537C dont seems to work anymore

  6. #141
    Tomy16's Avatar Member
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    Originally Posted by YAGGY View Post
    With that version both
    PLAYER_BASE_PTR and
    GUID_BASE_PTR
    Have to changed, The Offset locator from pickled will find the PLAYER_PTR offset but not the GUID_BASE_PTR , at least until it gets an update.

    Just use the original version (not the one from Raptor) and all you have to change is the PLAYER_PTR offset.
    Thanks you for helping Yaggy, i'll try to find the original version.

  7. #142
    Tomy16's Avatar Member
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    Oh dude ok, i already use (and modify the offset of) the pickled's program.
    Pickled's program is what you said the Original version, isn't it ?

    So, the design and the abilities of the raptor'program is interesting me and i want to make it works...

    Player_base_ptr offset.....ok !
    Guid_base_ptr.....not ok !

    Hummm how to find it, what is exactly that ?

  8. #143
    YAGGY's Avatar Member
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    Most of the things will still work is Raptors version (Speedhack, Waypoint Teleport) with just changing PLAYER_BASE_PTR but it will be buggy compared to the original Pickled version.

  9. #144
    Tomy16's Avatar Member
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    So now, we are waiting for a tips or the solution to find the offset of GUID_BASE_PTR.
    Maybe Raptor, can you tell us how did you find the offset ;
    Or smarty Pickled, can you update your locationoffset to let it give us the guid offset.

    Thanks all !!


    PS : Akagand it's for you :

    Result of Scan
    ---------------
    PlayerPtr = [00CF7084] <<===
    ------------------

  10. #145
    jester_im's Avatar Member
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    A question. I do replace the Player ptr with the number given above, but i get an error before and during the build. How should i put the number exactly?

    Player_ptr = 00CF7084

    Player_ptr = 0x00CF7084

    Or some other format?

  11. #146
    Tomy16's Avatar Member
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    Hi, its 0x00CFblablabla

  12. #147
    jester_im's Avatar Member
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    This now works. Excellent. +rep for you.

  13. #148
    r3deemer's Avatar Contributor
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    --- Thanks Enfeebleness

  14. #149
    L'Lawliet's Avatar Contributor
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    r3deemer thats for pickled not raptors...

  15. #150
    s4lly's Avatar Member
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    Here i updated Raptors Newest version with GUID

    http://share.modmyeeepc.com/703140

    Hope for some REP points...
    Last edited by s4lly; 12-07-2008 at 08:27 AM.

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