C# WarTeleporter + Source Code menu

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  1. #91
    Pickled's Avatar Active Member
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    Using my new offset tool I located the latest function for you to study which decrypts the string in the new .exe (17nov according to mine)

    http://www.mmowned.com/forums/warham...ter-radar.html


    Example of usage:

    wchar_t buf[128]; ZeroMemory(buf,12;
    GetStringFromObjectW(0,pObject->TableId,buf,12;

    Returns the Unicode string for a given object id (entity id)

    Code:
    //Result 1 = 100.00% Accuracy (WAR.exe)
    // { Function Prototype } 
    // int __cdecl WAR_PTR_GetStringFromObjectW(int Any, int EntityId, wchar_t *Src, rsize_t DstSize)
    
    #define WAR_PTR_GetStringFromObjectW	0x00407F96
    
    //C++ Sig Gen (Ignore Char = 0xCC)
    unsigned char WAR_PTR_GetStringFromObjectW[] = 
    {
     0xB8, 0xCC, 0xCC, 0xCC, 0xCC, 0xE8, 0xCC, 0xCC, 0xCC, 0xCC, 0x8B, 0x45, 
     0x10, 0x83, 0xEC, 0x38, 0x53, 0x56, 0x33, 0xF6, 0x66, 0x89, 0x30, 0x8B, 
     0x45, 0x08, 0x8B, 0x04, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x57, 0xFF, 0x75, 
     0x0C, 0xE8, 0xCC, 0xCC, 0xCC, 0xCC, 0x8B, 0xD8, 0x3B, 0xDE, 0x0F, 0x84, 
     0xCC, 0xCC, 0xCC, 0xCC, 0xC7, 0x45, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x89, 
     0x75, 0xD0, 0x66, 0x89, 0x75, 0xC0, 0x89, 0x75, 0xFC, 0x8B, 0x7B, 0x14, 
     0x3B, 0x7D, 0xD0, 0x76, 0x0D, 0x2B, 0x7D, 0xD0, 0x56, 0x57, 0x8D, 0x75, 
     0xBC, 0xE8, 0xCC, 0xCC, 0xCC, 0xCC, 0x8D, 0x45, 0xE8, 0x8B, 0xCB, 0xE8, 
     0xCC, 0xCC, 0xCC, 0xCC, 0x8D, 0x45, 0xE0, 0x8B, 0xCB, ............................
     ......
    Last edited by Pickled; 11-24-2008 at 08:41 PM.

    C# WarTeleporter + Source Code
  2. #92
    j_jones84's Avatar Member
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    Excellet work Raptor +rep

    I noticed not all the waypoints are there for t4, like some of the keeps are missing. I also added a ton of waypoints to my dat file, how do I go about loading them into the new program? I tried the obvious, deleteing the dat file that came in the release folder on your version and replacing it with my dat. It didn't have any effect on the waypoints though. If I could convert my dat file to txt I could just copy them into your waypoints.txt but I can't read it in notepad.

    Any ideas?

  3. #93
    j_jones84's Avatar Member
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    In leiu of a response, if anyone else has this problem... you can simply open both the Raptor and Pickled version of the teleporter, teleport to your own waypoint in Pickled's, then save the WP in Raptors.

    I have about 50 to add, in all different continents so I know there has to be a better way... but for those looking for a quick easy way without running there.. there yah go

    PS: I would reccomend TWEAKING my WP's in the RVR areas. You never know who is going to be there when you warp. Say 10 people on your server use this program, people might start notice someone appearing in the same spot. I would use my WP to get to the area, then tweak it, and save your own.

  4. #94
    raptor06's Avatar Member
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    Hi j_jones84,

    To import your waypoints, close WarTeleporter then just delete waypoints.txt and overide the waypoints.dat.
    At the next WarTeleporter start, the waypoints.dat will be loaded then saved to the waypoints.txt at exit.

    Pickled,

    Thanks for the function location, I will have a look.
    Last edited by raptor06; 11-25-2008 at 03:57 AM.

  5. #95
    adobe3dfx3's Avatar Member
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    Hi raptor06, is it possible for you to impliment a point and click teleport in the map?

  6. #96
    j_jones84's Avatar Member
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    Thanks Raptor, not sure why I didn't think of that...


    I also was having a problem with the directionals being on my numpad, I use the numpad for ALL of my spells/abilities and when I cast certain things they would be interruped due to character movement.

    As luck (Or good programming) would have it though, I can simply turn Num Lock on and off and the problem is solved. So to anyone else with the same problem, enjoy.

    I can't seem to get panic speed to work for me though. I set it halfway in the slider (Around 3.0 speed) and hit f3, yet my speed remains the same. Tried checking and unchecking the box also.

    PS: Also wanted to warn people about some of my RvR waypoints. After some thinking I've decided some of them in particular are in very bad spots. I have to imagine it looks very strange when I try and port into some BO's after it's been taken trying to get the defensive points. Everyone is just mounted up looking around.... and I just come appearing in from the mountain.... not good. I'm planning on rebinding some of them and suggest you do the same. Give yourself a spot to mount up and look like you rode up.

  7. #97
    raptor06's Avatar Member
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    Hi j_jones84,

    When you activate the panic speed, your speed will change only when your life goes under 25%. On the other hand, if your locked your speed at a higher level, the speed will not be altered.

    adobe3dfx3,

    For my part that requires a lot of work as i guess it is not possible to do without code injection, maybe Pickled has a solution.

  8. #98
    j_jones84's Avatar Member
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    Raptor,

    Thanks again for the reply. Apparently I didn't understand the intended usage for panic speed. Could you point me to where in the code I could change the value to 100%?

    I would like to set my panic speed value to 3.0, and be able to switch between 1.0 and 3.0 without having to go to the Teleporter Window. I'd imagine all I have to do is change the 25% value to 100% and then I can toggle it on and off with the F3 key.

  9. #99
    TheDipper's Avatar Member
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    Nice to see this sort of thing is safe still.

    My suggestion for waypoints would be to make as many of them as possible at the spawn points in the zones. That would be the absolute safest place.

    Seeing that WAR has no cheat detection, along with AoC, generally seems like MMO creators are finding it pointless now. Blizzard likely very easily spent a LOT of money on cheat detection... but for what? If one player teleports to another spot in the zone, it's not hurting anyone else, unless they teleport while in combat (ive had it happen to me).

    It's like botting... it's really not hurting others.

  10. #100
    raptor06's Avatar Member
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    j_jones84,

    Change in Form1.cs the following code

    Code:
    if (checkBox3.Checked) //panicspeed
    {
        if (Player.Life != 0 && Player.Life <= (maxlife / 4))
        {
            PanicSpeedOn = true;
            Speed = PanicSpeed;
        }
        else if (PanicSpeedOn == true)
        {
            PanicSpeedOn = false;
            Speed = 1.0f;
        }
    }
    by this one

    Code:
    if (checkBox3.Checked) //panicspeed
    {
        if (Player.Life != 0)
        {
            PanicSpeedOn = true;
            Speed = PanicSpeed;
        }
    }

  11. #101
    L'Lawliet's Avatar Contributor
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    yea, this doesnt work. i open it up iopen warhammer and it still says warhammer is not on. i click teleport for a waypoint to nordlans warcamp and nothing happens. please include instructions.

  12. #102
    j_jones84's Avatar Member
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    Cloud,

    It works fine. If it says warhammer is not open then your player value is not correct. This occurs when Mythic patches the WAR.exe. If you are familiar with Visual Studio (free download) you can simply open up the program and change the value, then build the solution. You can get the value from one of us, or you can download Pickled's program and find the value. If you choose the second option you can update your own program easily after every patch.

    PS: You can't port anywhere in Warhammer from anywhere. You have to at least be on the same continent and the same teir (sometimes).

    Please give us more information about the version you downloaded, OS, player value etc

  13. #103
    L'Lawliet's Avatar Contributor
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    updated warhammer, the 90mb patch
    1. can youlink the program pickles made to get value
    2. can you tell em how to make a waypoint
    3. can you tell me how to enable the speed mode(if health goes under 25%) and how to disable it in scenarios?
    4. what should i open with visual studio
    5.where is the value i should change?

    if you answere all those +3rep fromme
    or even easier!
    erase 1,4, and 5, but upload your working folder to me

    EDIT: tried to use the waroffseter or whatever to find the value and it says its configurations are wrong=ERROR!
    i have XP SP2
    Last edited by L'Lawliet; 11-29-2008 at 12:02 PM.

  14. #104
    j_jones84's Avatar Member
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    1. File Sharing for the MMOwned Community
    2. Easy, get to wherever you want your waypoint to be, then in the box enter a name for it and click add location
    3. In speed mode, slide the bar to where you want to be at 25% hp, then hit f3 or click the box to enable it. Do the opposite to disable it in scenarios.
    4. In visual studio open the hackdata.cs
    5. The value you change is the player_base_ptr value, just do a search for it.

    Make sure you build the solution when you are done. Your new exe will be in the bin/release folder.
    Last edited by j_jones84; 11-29-2008 at 12:08 PM.

  15. #105
    L'Lawliet's Avatar Contributor
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    ok, homey skillet, lets see you fix this one! lol jki get an error...

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