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  1. #121
    L'Lawliet's Avatar Contributor
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    fixed it
    can you tell em how to change and compile it?
    Last edited by L'Lawliet; 11-30-2008 at 07:47 PM.

    C# WarTeleporter + Source Code
  2. #122
    Pickled's Avatar Active Member
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    Heres a slightly "sarcastic" fun post I made on another site - but it answers your question.

    -----------------

    A) I provided the source when I wrote this tool, that means you can update it yourself!

    B) If that wasn't enough, I provided a tool to locate the offset (the little Gnomes inside the program use the "offset" to make you warp / and run fast).

    C) Microsoft have a free version of Visual Studio 2008 C# Express Downloads

    D) Here comes the truly upsetting part, it will take about 15-30 seconds (not including the time it takes to download Visual Studio C# approx (1 min on a decent connection) of your time to update it yourself, then you gotta consider the bandwidth cost (about 80 meg)

    Heres how:
    Code:
    1.
    Find PLAYER_PTR in file HackData.cs (look the "Solution Pane" in Visual Studio)
    
    In order to "Find" some "text", Visual studio harnesses a powerful feature called
    "Find" in the "Edit" menu (the Edit menu is located on the menu top bar of the Visual Studio Program)
    
    2.
    Replace PLAYER_PTR  = (enter the offset found from the WarOffsetLocator, do not include these brackets) 
    
    3.
    Press the "Green Play button" in Visual Studio
    
    Finished, you are now an offcial C# qualified coder / hacker.
    Links:

    Up to date source:
    http://www.mmowned.com/forums/warham...urce-code.html

    Up to date offset scanner:
    http://www.mmowned.com/forums/warham...ter-radar.html

    Up to date tool to merge your waypoints:
    http://www.mmowned.com/forums/warham...at-source.html

    Up to date radar source:
    http://www.mmowned.com/forums/warham...urce-code.html


    If I haven't provided enough info just give me your home address and i'll personally fly over and install it on your computer for you, free of charge + i'll cook a meal for you.

    Regards.

    Pickled


    -----
    ISXAOC WIKI: Full Documentation

  3. #123
    raptor06's Avatar Member
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    Well done!

    (was asking for my steak)

    Originally Posted by Pickled View Post
    + i'll cook a meal for you.
    Last edited by raptor06; 12-01-2008 at 06:53 AM.

  4. #124
    L'Lawliet's Avatar Contributor
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    ahh me sorry me dumb he ahaha omelet plz now! lol ty pickled helped me. and my final question what the hell does the radar do?

  5. #125
    raptor06's Avatar Member
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    Thanks to the function signature provided by Pickled, I located the function in OllyDbg and do a reverse engineering of it.

    Originally Posted by Pickled View Post
    //C++ Sig Gen (Ignore Char = 0xCC)
    unsigned char WAR_PTR_GetStringFromObjectW[] =
    {
    0xB8, 0xCC, 0xCC, 0xCC, 0xCC, 0xE8, 0xCC, 0xCC, 0xCC, 0xCC, 0x8B, 0x45,
    0x10, 0x83, 0xEC, 0x38, 0x53, 0x56, 0x33, 0xF6, 0x66, 0x89, 0x30, 0x8B,
    0x45, 0x08, 0x8B, 0x04, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x57, 0xFF, 0x75,
    0x0C, 0xE8, 0xCC, 0xCC, 0xCC, 0xCC, 0x8B, 0xD8, 0x3B, 0xDE, 0x0F, 0x84,
    0xCC, 0xCC, 0xCC, 0xCC, 0xC7, 0x45, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x89,
    0x75, 0xD0, 0x66, 0x89, 0x75, 0xC0, 0x89, 0x75, 0xFC, 0x8B, 0x7B, 0x14,
    0x3B, 0x7D, 0xD0, 0x76, 0x0D, 0x2B, 0x7D, 0xD0, 0x56, 0x57, 0x8D, 0x75,
    0xBC, 0xE8, 0xCC, 0xCC, 0xCC, 0xCC, 0x8D, 0x45, 0xE8, 0x8B, 0xCB, 0xE8,
    0xCC, 0xCC, 0xCC, 0xCC, 0x8D, 0x45, 0xE0, 0x8B, 0xCB, ............................
    ......
    The good thing is you now have the Name of the Unit instead of the GUID when you refresh the list in the Units tab.
    The bad thing is I again introduced a new base ptr: GUID_BASE_PTR = 0xB8D33C and without a tool that use signatures to locate base ptrs, it will be up to you to figure it out next Warhammer patch.

    File Sharing for the MMOwned Community

    If somebody have any clues to implement the feature no fall damage, I will appreciate! :wave:
    Last edited by raptor06; 12-02-2008 at 09:39 AM.

  6. #126
    L'Lawliet's Avatar Contributor
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    nice job raptor, i have a question formy my friend? can you redirect the hottabs like to move north instead of 8 it will be F1 or to improve speed instead of F5 to +

  7. #127
    Pickled's Avatar Active Member
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    Raptor:

    Well done figuring it out from the Disassembly, nice to see someone putting their brain to work.

    I'll need to re-install WAR at some point to muck around with it again.

    Just ask if you need help with anything else Raptor that *you* are interested in.

  8. #128
    YAGGY's Avatar Member
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    In Raptors version, what offsets need to be changed to be compatable with 1.0.6?
    Changed PLAYER_BASE_PTR to 00CF537C but it returns the "War not running error"

    The run speed still works but just wondering what else needs to be changed.

    The original Pickled version works just fine changing PLAYER_PTR to 00CF537C
    Last edited by YAGGY; 12-02-2008 at 04:18 PM.

  9. #129
    Pickled's Avatar Active Member
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    Raptor06 said:
    ... GUID_BASE_PTR = 0xB8D33C and without a tool that use signatures to locate base ptrs, it will be up to you to figure it out next Warhammer patch.
    I will update the offset tool/s to synchronise with the newer versions if you guys wanna donate to my WAR subscription, since I don't play it anymore.

    http://www.mmo-xray.com/forums/donate.php
    Last edited by Pickled; 12-02-2008 at 07:47 PM.

  10. #130
    L'Lawliet's Avatar Contributor
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    if you make it, money will come (benchwarmers)

  11. #131
    j_jones84's Avatar Member
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    I sent you $5 Pickled. I really enjoy your program.

  12. #132
    skaycut's Avatar Member
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    Great

    Thx to this great progz I manage to solo wp1 and wp2 final boss as archmage! Tonight i'll go to sigmar crypts!

    I'll +Rep you as soon as i can!
    I'm french, sorry for my really bad english :'(
    mmowned pwn!

  13. #133
    Pickled's Avatar Active Member
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    Thanks J_Jones, much appreciated.

  14. #134
    j_jones84's Avatar Member
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    Not a problem, thanks. As far as Raptor's goes.. why did things like the F# keys and the Numpad #'s break? I dont see why that would be affected with the GUID offset. I can understand that you can no longer warp to targets.. but I thought that would be the only thing broken until the new offset is located.

  15. #135
    adobe3dfx3's Avatar Member
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    could someone please upload the updated warteleporter.exe? much appreciated thx!

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