C# WarTeleporter + Source Code menu

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  1. #76
    Pickled's Avatar Active Member
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    I've no idea what Mythic are smoking TBH in that they haven't implemented at least some simple serverside checking or even a little stealth delta packet which "warns" the server when distances travelled are ridiculously high (like 8 cpu cycles of something).

    99.9% of noob hackers would never even realise that such a packet was sent.

    Just shows you how pre-occupied their developer team is fixing shit and not hacks. Same applies to Age of Conan.

    If they wanted to detect the generic variant of this program they could do that easy peasy - you would know when they are... as their would be mass people here crying about being banned.

    That is generally the time one could look for their detection routine.

    So it's safe to say for now you can teleport and speed hack like a twat as much as you like (whilst not being stupid about it in front of other players).
    Last edited by Pickled; 11-17-2008 at 09:12 PM.

    C# WarTeleporter + Source Code
  2. #77
    adobe3dfx3's Avatar Member
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    hey valex could you upload the new telporter program it isnt working anymore after todays update. thx in advance

  3. #78
    j_jones84's Avatar Member
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    Pickled posted a program to find the offsets and instructions. Just patch it yourself.

  4. #79
    YAGGY's Avatar Member
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    Heres the 1.0.5 updated version
    WarTeleporter

  5. #80
    adobe3dfx3's Avatar Member
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    thx yaggy, ill DL it tonyt!

  6. #81
    YAGGY's Avatar Member
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    War.exe was updated today again, heres the newest working teleporter...
    Filebeam - Free Fast File Hosting

  7. #82
    adobe3dfx3's Avatar Member
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    It looks like mythic is going to be updating the exe file everyday until the event is over. TY for your time and effort for uploading and updating the exe file for us Yaggy. I really appreaciate your time and Pickled for creating this program. Keep them updated! thx in advance guys!

  8. #83
    liamdawise's Avatar Member
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    thanks yaggy for the update

  9. #84
    YAGGY's Avatar Member
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    This one is working for todays update
    Warteleprter

    Yup, looks like its changing every day.

  10. #85
    raptor06's Avatar Member
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    Hi Pickeld,

    First, thanks for your awesome tool, I greatly appreciated you delivered the source code.

    I have significantly improved your tool with the following options:
    - refactoring of some part of code and UI
    - added the keyboard handling
    - save/load waypoints in text mode
    - added teleport to allied/enemy target
    - added lock speed
    - added panic speed

    let me now if it's ok for you if I release the updated tool.

    Other thing, I used Cheat Engine 5.4 to found the target locations base PTR successfully but I still not get any clue to locate the afk PTR or the entity name for the radar.

    Do you have any tool that can help me to found this kind of PTRs or any clues?

  11. #86
    Pickled's Avatar Active Member
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    You are welcome to release an updated and improved version by all means, I made the tool in a few hours anyway having figured out the structures, so it's far from perfect. Plus I realise you can use C#'s directives like [StructLayout.Sequential] to map structures instead of my BitConversions *ouch*.

    The Entity names are encrypted lightly (tied to an Entity), they are really easy to decrypt, I don't have WAR installed atm to show you how, but you can easily find the pointer for it in the Entity Object using Olly and some knowledge of assembly (look at my c# WAR Radar source for the Entity structures.)

    It's something along the lines of char&0xf0>>4|char&0xf<<4, but may have changed. Use the disassembly to figure it out. Of course with injection you can just use WAR's own decrypt routine for it
    Last edited by Pickled; 11-24-2008 at 08:17 PM.

  12. #87
    raptor06's Avatar Member
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    Here is my little contribution to this forum with an updated WarTeleporter version.

    Filebeam - Free Fast File Hosting

    Update Notes:
    - refactoring of some part of code and UI
    - added the keyboard handling
    F1 Switch lock height
    F2 Switch lock speed
    F3 Switch panic speed
    F4-F5 Inc/Dec the speed
    Ctrl-F6/F6 Copy the current pos/Teleport to the copied pos
    Ctrl-F7/F7 Copy the allied target pos/Tteleleport to the allied pos
    Ctrl-F8/F8 Copy the enemy target pos/Teleleport to the enemy pos
    NUMPAD8 Move to north
    NUMPAD2 Move to south
    NUMPAD6 Move to east
    NUMPAD4 Move to west
    NUMPAD9 Move up
    NUMPAD3 Move down
    - save/load waypoints in text mode
    Loaded T4 zone waipoints from j_jones84, thanks to him for the share http://www.mmowned.com/forums/warham...eleporter.html
    - added teleport to allied/enemy target (introduced a new Base PTR that must be updated accordingly to the 2 others base PTRs)
    - added lock speed
    - added panic speed

    Now I understand why I got in trouble with the entity name. I'll try OllyDbg.

    Thanks again to have shared your code Pickled.
    Last edited by raptor06; 11-24-2008 at 11:08 AM.

  13. #88
    Pickled's Avatar Active Member
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    Very nice job Raptor! ++rep.

    I highly recommend everyone uses this new version a lot of nice new features.

  14. #89
    jester_im's Avatar Member
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    + and thank you.

  15. #90
    Pickled's Avatar Active Member
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    Added Raptor06's version to the original post.

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