Have there been any reported cases of bans resulting from the use of this here marvelous creation? I fell in love at first sight, but I'm very concerned about my account. I've spent around $500 on it and it would be troublesome if it got banned. If there have been no such reports, I'm going to risk using it. Sorry for asking, but I'm too lazy to go through 30 pages of comments.
There is a chance that you will be banned, this HUD cannot be considered as "safe". However, Blizzard is not scanning for memory reading tools since years. This decision is up to you (personally me and my friends are using this on accounts worth a total of ~30.000M gold...)
Btw, in 2 mintes I'll update the first post and the manual with a few ideas about how to reduce the change of getting banned...
Last edited by KillerJohn; 01-10-2013 at 02:56 AM.
"Lowering the risk of getting caught" section added to first post and the next release's manual.
Is the risk the same as with LootAlert? I've been using it for a month or so, because it was only yesterday that I found out it's against the TOS/EULA![]()
announcement: I'll stop developing new features for a few days. Now my top priority is to make a lot of automatic memory-address-finder tools for myself, and with that - when a new patch arrives - I'll be able to adapt to the new memory addresses, offsets, structures as soon as possible...
I think some sort of (intelligent or manual) way of limiting the amount of arrows would be amazing. For example only showing the 3-4 closest ones or so.
In depths it starts to look pretty messy if there's a shrine, a goblin, an elite pack and a few maniacs
In other words, with so many arrows it is quite intrusive and does more harm than good imo..
It's decided then. Swapping LootAlert for TurboHUD
There's one thing I can't figure out how to do though - enable arrows/labels/ping for rare items. Is there a way to do that? As a WW barb I might miss a rare, which could end up being server-best (technically)
You can however add pings as in sound, and a circle by editing drop.xml. (see first post for example, about the legendary drop)
here's a code example
<item_9 enabled="1" min_ilvl="58" min_quality="6" sound="sound.wav" groups="ring,amulet" background_color="192,255,255,0" size="40" thickness="4" speed="300" />
Possible bug: cooldown timer sometimes goes negative. I thought I had a video of this for you,but I apparently fail at FRAPS.
Possible feature idea: configurable cursor overlay/replacement - it's easy to lose the default cursor in heavy activity; related: option to have a circle overlay around the cursor of user-defined size to help judge area of impact for area spells (e.g. blizzard).