Oh my god, that hatred/disc looks so amazing!
Oh my god, that hatred/disc looks so amazing!
12.1.9.0
- added: HUD is clipped and partially hidden when 'Character Details' or 'Follower Details' or 'Merchant' (Shop) panels are opened
- fixed: a bug caused that only rares, legendaries and sets was able to trigger the drop.xml's rules
- added: health and class-specific resource displays
- added: in \config\drop.xml, in the "groups" filter you can use the item's real name (like 'Arch Axe') too not just the group codes (ex: 'chestarmors')
how to disable amount of life/fury/hatred etc?
Well i dont know if you changed anything in the code, or it's on my side, but the latest version has solved my FPS problems.
I can now enjoy your addon, thank you.
drop.xml works great now! Going to test the Arch Axe example tonight, will report back. Oh and btw, I have ilvl 60 on gems/tomes etc, so it doesnt ping on lower gems if you level an alt for example.
Also another funny thing, I did not manage to get healthpotions to ping, is it something special with them? group="healthpotions"
here's the drop.xml if anyone's too lazy to write their own. Pings on ilvl63, legendaries, jewlery and flawless emeralds.
<?xml version="1.0" encoding="utf-8"?> <config> <item_1 enabled="1" min_ilvl= - Pastebin.com
i did and i find only: "- health and class-specific resource displayt
HUD can show you the precise values or percentages of your health and resource(s for demonhunters) (<resources>)"
u write its can show, but where to disable ? ;/
Seriously, how can people ask for these things?
I look up the the <resources> tag like described in the manual and find,
If you can't take it from here, I believe this is not something you'll want to be using.Code:<resources> <health show_value="0" show_percent="1" y_offset="0" danger_limit_percent="40" foreground_color="255,64,255,64" foreground_color_danger="255,255,128,128" font_family="tahoma" font_size="14" font_bold="1" /> <class_specific show_value="1" show_percent="0" y_offset="0" foreground_color="255,160,160,255" foreground_color_hatred="255,255,32,32" font_family="tahoma" font_size="14" font_bold="1" /> </resources>
I am looking to hire a coder to create a utility that will read the memory, more specifically item attributes in the auction house, and produce a score according to the players custom scales.
This would be great to find upgrades easier. It could also save a score from your current item and then divide the difference between the two scores by the new item price to create an efficiency per gold spent rating.
The questions are:
-can you and do you want to do it? We can discuss further, or not, after that question.
ok im blind, can u help me ?