[MOD] TurboHUD <-- The very first thread TurboHUD had ever menu

Shout-Out

User Tag List

Page 137 of 233 FirstFirst ... 3787133134135136137138139140141187 ... LastLast
Results 2,041 to 2,055 of 3482
  1. #2041
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by happydaddy View Post
    Ok ill keep them. I'm pretty occupied with the new UI Mod feature for now
    I would love to see some customized UI screenshots in modding thread. And XML events!
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #2042
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
    Reputation
    215
    Join Date
    Aug 2012
    Posts
    429
    Thanks G/R
    0/155
    Trade Feedback
    141 (99%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    can u hide hud elements which are above party invites pls ?

  3. #2043
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by R3peat View Post
    can u hide hud elements which are above party invites pls ?
    yeah it's done in RC3 ^^ thanks for the request!
    Last edited by KillerJohn; 11-01-2013 at 07:22 PM.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  4. #2044
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
    Reputation
    215
    Join Date
    Aug 2012
    Posts
    429
    Thanks G/R
    0/155
    Trade Feedback
    141 (99%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ok a little request sweetheart ^^

    can u add a new condition ?

    a mouseover condition for elements. so i can set up the visibility of an element by a mouseover

    and can u add this with a configurable radius ( pixel radius) from the center of the element

    so mby "<conditions mouse_over="1,10" /> where the 1 stands for the status and the 10 for the radius where the mouseover is detected

    would be rly awesome so i could create flip elements . with a default shown stat and an other by a mouseover

  5. #2045
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by R3peat View Post
    ok a little request sweetheart ^^

    can u add a new condition ?

    a mouseover condition for elements. so i can set up the visibility of an element by a mouseover

    and can u add this with a configurable radius ( pixel radius) from the center of the element

    so mby "<conditions mouse_over="1,10" /> where the 1 stands for the status and the 10 for the radius where the mouseover is detected

    would be rly awesome so i could create flip elements . with a default shown stat and an other by a mouseover
    I could say you are a freakin' genius but only after you stopped calling me sweetheart
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  6. #2046
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
    Reputation
    215
    Join Date
    Aug 2012
    Posts
    429
    Thanks G/R
    0/155
    Trade Feedback
    141 (99%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    I could say you are a freakin' genius but only after you stopped calling me sweetheart
    i loled

  7. #2047
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by R3peat View Post
    i loled
    It's done in RC3. I tried but I can't imagine a label with this functionality
    since probably you would like to "flip" those elements grouped (so if you move your mouse over ANY of the elements in the group than the ENTIRE group should hide/display itself) I can't see that this per-element behavior can be good. I hope you know what to do with it.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  8. #2048
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
    Reputation
    215
    Join Date
    Aug 2012
    Posts
    429
    Thanks G/R
    0/155
    Trade Feedback
    141 (99%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    It's done in RC3. I tried but I can't imagine a label with this functionality
    since probably you would like to "flip" those elements grouped (so if you move your mouse over ANY of the elements in the group than the ENTIRE group should hide/display itself) I can't see that this per-element behavior can be good. I hope you know what to do with it.
    fe. with legendaries

    i create an element on x=5 ; y=5 with the character today item_legendary
    for this element i set "condition mouse_over = 0"

    i create another element on x=5 ; y=5 with the character today item_legendary_per_hour
    for this element i set "conditon mouse_over = 1"

    so normaly i can see how much legs droped today for my character and if i mouse over it flips to the legs/h today for this character

  9. #2049
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by R3peat View Post
    fe. with legendaries

    i create an element on x=5 ; y=5 with the character today item_legendary
    for this element i set "condition mouse_over = 0"

    i create another element on x=5 ; y=5 with the character today item_legendary_per_hour
    for this element i set "conditon mouse_over = 1"

    so normaly i can see how much legs droped today for my character and if i mouse over it flips to the legs/h today for this character
    so to switch between "count" and "/h" values. That's clever.
    But, this is only a half-feature.
    The goal is to do this with entire groups of labels like the run stats at the bottom right corner.
    So if you move your cursor over any of those labels, all will flip.

    I tried to set all run stat labels to flip when mouse over (duplicated all labels with mouse_near condition and added mouse_far to the original labels).
    But it looks like shit. The entire group should flip...
    Last edited by KillerJohn; 11-02-2013 at 02:30 PM.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  10. #2050
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
    Reputation
    215
    Join Date
    Aug 2012
    Posts
    429
    Thanks G/R
    0/155
    Trade Feedback
    141 (99%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    is it possible to make conditions work in the normal config?

    i would need it for the map reveal option so i can tell the hud that i just wanna see the map reveal while running status. so if i wanna check where i was before in the area and if i wanna find some undiscovered places i just need to stop running for 2 secs and open the map or check minimap with disabled reveal and start running again with revealed map

    duno if u know what i mean but yeah xD

  11. #2051
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
    Reputation
    215
    Join Date
    Aug 2012
    Posts
    429
    Thanks G/R
    0/155
    Trade Feedback
    141 (99%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    so to switch between "count" and "/h" values. That's clever.
    yeah like the switch button in hud 1.0 so i can switch shown values on the same position with just a mouse over. so we need less space to show doubled amount of information

  12. #2052
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by R3peat View Post
    yeah like the switch button in hud 1.0 so i can switch shown values on the same position with just a mouse over. so we need less space to show doubled amount of information
    edited my previous post - read it. The switch button flipped the entire group, not just one label.

    answer: you can use conditions in config.xml too but not for everything. You can experiment with it! You can see a condition under <pickup_range>

    a hint: lowering the map and minimap opacity to 25/13 will help you to see where you were much easier.

    edit: I still don't know why do you post here instead of the modding topic
    Last edited by KillerJohn; 11-02-2013 at 03:03 PM.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  13. #2053
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
    Reputation
    215
    Join Date
    Aug 2012
    Posts
    429
    Thanks G/R
    0/155
    Trade Feedback
    141 (99%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    edited my previous post - read it. The switch button flipped the entire group, not just one label.

    answer: you can use conditions in config.xml too but not for everything. You can experiment with it! You can see a condition under <pickup_range>

    a hint: lowering the map and minimap opacity to 25/13 will help you to see where you were much easier.

    edit: I still don't know why do you post here instead of the modding topic
    couse were talking about some core features of hud ^^ :P

    erm yeah . can u add an attribute to elements where we can sort elements on groups?

    and then add a new line of code to the config were we set up conditions for those groups

    so we can still edit our single elements and sort them to a group and in a new lable explanation or group explanation we set up some group specials. fe. conditions

    so mby <set group = "group_1"> ----> default could look like <set group = "-">

    and our group explanation could look like

    <group_1 opacity>
    <opacity = "0">
    <condition mouse_far>
    </group_1 opacity>

    <group_1 opacity>
    <opacity = "100">
    <condition mouse_near>
    </group_1 opacity>


    duno if this works or if we have to combine this 2 statements in 1 explanation

  14. #2054
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
    Reputation
    215
    Join Date
    Aug 2012
    Posts
    429
    Thanks G/R
    0/155
    Trade Feedback
    141 (99%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    an edit mode on a hotkey would be awesome man ^^ so we just need to paste in some elements in config set up color etc there and live in game we can change position by drag&drop the element to the right place for x & y values

  15. #2055
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by R3peat View Post
    an edit mode on a hotkey would be awesome man ^^ so we just need to paste in some elements in config set up color etc there and live in game we can change position by drag&drop the element to the right place for x & y values
    no chance for an edit mode, sorry
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

Similar Threads

  1. More in-depth Auctioneer Mod Guide
    By Matt in forum World of Warcraft Guides
    Replies: 5
    Last Post: 08-26-2006, 11:34 PM
  2. <- Mod
    By janzi9 in forum OC News
    Replies: 13
    Last Post: 08-20-2006, 02:46 PM
  3. De modded /drama
    By janzi9 in forum Community Chat
    Replies: 7
    Last Post: 05-06-2006, 04:45 PM
  4. Mod
    By Cypher in forum Community Chat
    Replies: 9
    Last Post: 05-04-2006, 02:54 PM
  5. Exploit the Gatherer Mod
    By Matt in forum World of Warcraft Guides
    Replies: 5
    Last Post: 04-25-2006, 06:04 AM
All times are GMT -5. The time now is 08:17 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search