can u hide hud elements which are above party invites pls ?
ok a little request sweetheart ^^
can u add a new condition ?
a mouseover condition for elements. so i can set up the visibility of an element by a mouseover
and can u add this with a configurable radius ( pixel radius) from the center of the element
so mby "<conditions mouse_over="1,10" /> where the 1 stands for the status and the 10 for the radius where the mouseover is detected
would be rly awesome so i could create flip elements . with a default shown stat and an other by a mouseover![]()
It's done in RC3. I tried but I can't imagine a label with this functionality
since probably you would like to "flip" those elements grouped (so if you move your mouse over ANY of the elements in the group than the ENTIRE group should hide/display itself) I can't see that this per-element behavior can be good. I hope you know what to do with it.![]()
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fe. with legendaries
i create an element on x=5 ; y=5 with the character today item_legendary
for this element i set "condition mouse_over = 0"
i create another element on x=5 ; y=5 with the character today item_legendary_per_hour
for this element i set "conditon mouse_over = 1"
so normaly i can see how much legs droped today for my character and if i mouse over it flips to the legs/h today for this character![]()
so to switch between "count" and "/h" values. That's clever.
But, this is only a half-feature.
The goal is to do this with entire groups of labels like the run stats at the bottom right corner.
So if you move your cursor over any of those labels, all will flip.
I tried to set all run stat labels to flip when mouse over (duplicated all labels with mouse_near condition and added mouse_far to the original labels).
But it looks like shit. The entire group should flip...
Last edited by KillerJohn; 11-02-2013 at 02:30 PM.
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is it possible to make conditions work in the normal config?
i would need it for the map reveal option so i can tell the hud that i just wanna see the map reveal while running status. so if i wanna check where i was before in the area and if i wanna find some undiscovered places i just need to stop running for 2 secs and open the map or check minimap with disabled reveal and start running again with revealed map
duno if u know what i mean but yeah xD
edited my previous post - read it. The switch button flipped the entire group, not just one label.
answer: you can use conditions in config.xml too but not for everything. You can experiment with it! You can see a condition under <pickup_range>
a hint: lowering the map and minimap opacity to 25/13 will help you to see where you were much easier.
edit: I still don't know why do you post here instead of the modding topic![]()
Last edited by KillerJohn; 11-02-2013 at 03:03 PM.
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couse were talking about some core features of hud ^^ :P
erm yeah . can u add an attribute to elements where we can sort elements on groups?
and then add a new line of code to the config were we set up conditions for those groups
so we can still edit our single elements and sort them to a group and in a new lable explanation or group explanation we set up some group specials. fe. conditions
so mby <set group = "group_1"> ----> default could look like <set group = "-">
and our group explanation could look like
<group_1 opacity>
<opacity = "0">
<condition mouse_far>
</group_1 opacity>
<group_1 opacity>
<opacity = "100">
<condition mouse_near>
</group_1 opacity>
duno if this works or if we have to combine this 2 statements in 1 explanation
an edit mode on a hotkey would be awesome man ^^ so we just need to paste in some elements in config set up color etc there and live in game we can change position by drag&drop the element to the right place for x & y values![]()