i have problem in act 3 - dont count kills, exp, time dont stop when ESC. dont show pickup radius.. i downloaded and installed yesterday beta - maybe its a problem? but i have in 2 different places beta and normal client, so i dont know
i have problem in act 3 - dont count kills, exp, time dont stop when ESC. dont show pickup radius.. i downloaded and installed yesterday beta - maybe its a problem? but i have in 2 different places beta and normal client, so i dont know
...duplicate...
Last edited by KillerJohn; 01-16-2013 at 01:58 PM.
13.1.16.1 beta
- added: some new monsters
- changed: exception log will contain a bit more information about the generated exception
I posted 2 times in the last 10 posts to people who has problems: send me the log and config folder... Jees guys, I really don't want to hire a secretary just for this HUD...
Last edited by KillerJohn; 01-16-2013 at 01:58 PM.
13.1.16.2 beta
- fixed: a big-bug introduced in 13.1.16.0
Thanks for your continued support Killerjohn. :-)
+4 Rep for you sir.
YouTube video contest
details in the first post
ok KJ with new version all countsI dont know where was problem, i send u logs and configs
good to know
Will it be possible to match partial drops, like helms but not voodoomask, spiritstone and wizardhat ?
TurboHud is such a great tool, it makes playing D3 even more fun! Thanks KillerJohn!
Is it possible and would be troublesome to check if any mob is in range of attack ?
For example when im doing Uber bosses my Ground Stomp sometimes miss Siegebreaker, so cd was wasted.
As i'm imaginating it here is the case of how ir could work for GS:
We have 12y circle around char (which is already implemented) but with filled transparent color area maybe green when monsters are in range and no color if there are not any.
Greetings
I can not calculate the mouse circle's Z coordinate properly, because for that I would need the "geo-info" from D3 memory - I mean I need the Z coordinate of the floor near to the cursor. But I don't know that. This is the reason why the circles around the cursor are always in the plane of your foot (if you are standing on top of a stairs, the circles around your cursor are floating in the air when the cursor is over the lower area... This cause that the REAL Z coordinate of the cursor is unknown (using my foot's Z coordinate) and any kind of distance calculation related to anything (in your idea: to the monsters) will result very false results if the floor is not a plane, but there are Z coordinate differences.
You can do this for helms (And cloaks etc), you probably have group for all helms right now. (group="helms")
however you can have the group they split into.
armors,helms,helm notifies only on .e.g Archon Crown
armors,helms,spiritstone - notifies on spirit stones
armors,helms,voodoomask - you get the idea.
hmm, funny thing:
If you go to C:\Users\****\Documents\Diablo III
The HUD shows in windows ^_^. dont think that works (Its the location for Screenshots etc)
https://i.imgur.com/Q3T6a.png
Another thing KJ
When you load a new area, e.g taking a WP the HUD loads the units much longer than 1½ screen away, then they disappear till you move closer to them. Not sure if you can use this somehow,
but its pretty useful when you see a elite pack 2+ screens away on the minimap for 1 sec.
edit: Here's some pictures I hope this explain what I mean
http://imgur.com/a/SJiIi
I belive if you got a quicker computer that load a zone much quicker, wont notice this. Me however, with a shitty comp does lol.
Last edited by hson77; 01-17-2013 at 10:44 AM.