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  1. #571
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by powell42988 View Post
    to have a time display you have for skills
    what?

    Originally Posted by powell42988 View Post
    could you also add that to current buffs you have above like wrath or battle rage etc?
    what?

    Screenshot + paint sketch please

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #572
    azgul's Avatar Member
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    I'm pretty certain he just want the amount of remaining time of a given buff displayed above the buff. Like you have the cooldown timer displayed ontop of the skill as-is..

  3. #573
    Arkahr's Avatar Active Member
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    Hello,
    as of buff timers, i'm also interested in it, here's a little mockup for you:
    [MOD] TurboHUD <-- The very first thread TurboHUD had ever-buff_timers-png

    Greetings

  4. #574
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by azgul View Post
    I'm pretty certain he just want the amount of remaining time of a given buff displayed above the buff. Like you have the cooldown timer displayed ontop of the skill as-is..
    Posted in an other forum:
    Reading the time left from active skills is not easy, because internally every skill can have more "buff icons" (most of them are not even visible) and I'm really confused with them.
    For most skills, the icon with the 0. index (so the first one) contains the information how much time is left from that skill. For example storm armor, energy armor, familiar, magic weapon, etc. BUT for archon, icon_0 contains something like a 3 second cooldown-like thing, and the icon_2 contains the real archon "TimeLeft" value, the icon_1 contains nothing. D3's memory is really a mess. It's much more complicated than the cooldown timers I implemented in the last version, because cooldown timers are "simple" values, 1 for every skill, period.

    Originally Posted by Arkahr View Post
    Hello,
    as of buff timers, i'm also interested in it, here's a little mockup for you:
    [MOD] TurboHUD <-- The very first thread TurboHUD had ever-buff_timers-png

    Greetings
    Pro sketch (!), but there are multiple problems with this.
    1) not all buffs has an icon there
    2) my quote above...

    You know me guys, if this would be as easy as it sounds (like cooldowns) it would be already finished weeks ago
    Last edited by KillerJohn; 01-18-2013 at 02:53 PM.

  5. #575
    Asgardian's Avatar Private
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    Could you add a option to config.xml to kill the HUD process if it detects the game was closed?

    Also having a window with total run stats would be neat, could include:
    -number of runs
    -total time / average time per run
    -total kills / average kills per run
    -total exp / average exp / exp per hour
    -elites killed / avg per run
    -goblins killed / avg per run
    -number of filtered items dropped(based on drop.xml)

    I know you can currently get most of that stuff from the run logs, but they are separate and give you the need to search trhu files... having an additive log on the screen would help better to set objectives and give you an overall better view of your progress.

  6. #576
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Asgardian View Post
    Could you add a option to config.xml to kill the HUD process if it detects the game was closed?

    Also having a window with total run stats would be neat, could include:
    -number of runs
    -total time / average time per run
    -total kills / average kills per run
    -total exp / average exp / exp per hour
    -elites killed / avg per run
    -goblins killed / avg per run
    -number of filtered items dropped(based on drop.xml)

    I know you can currently get most of that stuff from the run logs, but they are separate and give you the need to search trhu files... having an additive log on the screen would help better to set objectives and give you an overall better view of your progress.
    - auto quit with D3 will be added soon
    - log analyzis is a much bigger topic, I can not give you any ETA, sorry

  7. #577
    reetorical's Avatar Private
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    tyvm this is usefull ^^

  8. #578
    Asgardian's Avatar Private
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    Originally Posted by KillerJohn View Post
    - auto quit with D3 will be added soon
    - log analyzis is a much bigger topic, I can not give you any ETA, sorry
    Do you have a list of features you are planning to include on the log analysis?

    Also, you have any issues opening the logs files with your browser because of the # character on the battletag folder? My browser cant open it, but I didn't try with other...
    Using opera.

  9. #579
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Asgardian View Post
    Do you have a list of features you are planning to include on the log analysis?

    Also, you have any issues opening the logs files with your browser because of the # character on the battletag folder? My browser cant open it, but I didn't try with other...
    Using opera.
    Well, I don't use a browser to open XML files. Just like I don't use my keyboard to beat a cat. There are well designed tools to do things...

  10. #580
    Asgardian's Avatar Private
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    Originally Posted by KillerJohn View Post
    Well, I don't use a browser to open XML files. Just like I don't use my keyboard to beat a cat. There are well designed tools to do things...
    Default tool will usually be the browser. I don't use it either, but people just looking to give a peek on the files might just double click it and and the browser will go up and will be unable to open the file because of the # character of the tag and think its broken... just pointing that out for you, no need for sarcasm.

    As a developer you will mostly use the best tools available, but the end user probably wont.

  11. #581
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Asgardian View Post
    Default tool will usually be the browser. I don't use it either, but people just looking to give a peek on the files might just double click it and and the browser will go up and will be unable to open the file because of the # character of the tag and think its broken... just pointing that out for you, no need for sarcasm.

    As a developer you will mostly use the best tools available, but the end user probably wont.
    it was no sarccasm, but a joke. please dont feel offended

  12. #582
    hson77's Avatar Member
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    I've noticed that the sound of legendary dont go off if a rare item drops before. Anything anyone else noticed?

    e.g: Elite pack dies
    Rare Archon Spaulders drops
    Legendary gloves drops

  13. #583
    Gualtieri's Avatar Contributor
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    Nice tool KillerJohn!

    +Rep and +Love <3

    btw: REP more!!! He deserves it.
    Last edited by Gualtieri; 01-19-2013 at 05:57 PM.

  14. #584
    Asgardian's Avatar Private
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    It's ok, I'm not.

    I'm loving your tool, just wanted to give a bit of feedback on it.

  15. #585
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    teaser:



    I found a way to display buff timers. But it is a half-solution, and has a downside: I can display timers only for buff that are on D3's own interface. I can't display timers for other buffs (like familiar, which doesn't have a buff icon)

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