I'm pretty certain he just want the amount of remaining time of a given buff displayed above the buff. Like you have the cooldown timer displayed ontop of the skill as-is..
Posted in an other forum:
Reading the time left from active skills is not easy, because internally every skill can have more "buff icons" (most of them are not even visible) and I'm really confused with them.
For most skills, the icon with the 0. index (so the first one) contains the information how much time is left from that skill. For example storm armor, energy armor, familiar, magic weapon, etc. BUT for archon, icon_0 contains something like a 3 second cooldown-like thing, and the icon_2 contains the real archon "TimeLeft" value, the icon_1 contains nothing. D3's memory is really a mess. It's much more complicated than the cooldown timers I implemented in the last version, because cooldown timers are "simple" values, 1 for every skill, period.
Pro sketch (!), but there are multiple problems with this.
1) not all buffs has an icon there
2) my quote above...
You know me guys, if this would be as easy as it sounds (like cooldowns) it would be already finished weeks ago![]()
Last edited by KillerJohn; 01-18-2013 at 02:53 PM.
Could you add a option to config.xml to kill the HUD process if it detects the game was closed?
Also having a window with total run stats would be neat, could include:
-number of runs
-total time / average time per run
-total kills / average kills per run
-total exp / average exp / exp per hour
-elites killed / avg per run
-goblins killed / avg per run
-number of filtered items dropped(based on drop.xml)
I know you can currently get most of that stuff from the run logs, but they are separate and give you the need to search trhu files... having an additive log on the screen would help better to set objectives and give you an overall better view of your progress.
tyvm this is usefull ^^
Default tool will usually be the browser. I don't use it either, but people just looking to give a peek on the files might just double click it and and the browser will go up and will be unable to open the file because of the # character of the tag and think its broken... just pointing that out for you, no need for sarcasm.
As a developer you will mostly use the best tools available, but the end user probably wont.
I've noticed that the sound of legendary dont go off if a rare item drops before. Anything anyone else noticed?
e.g: Elite pack dies
Rare Archon Spaulders drops
Legendary gloves drops
Nice tool KillerJohn!
+Rep and +Love <3
btw: REP more!!! He deserves it.
Last edited by Gualtieri; 01-19-2013 at 05:57 PM.
It's ok, I'm not.
I'm loving your tool, just wanted to give a bit of feedback on it.
teaser:
I found a way to display buff timers. But it is a half-solution, and has a downside: I can display timers only for buff that are on D3's own interface. I can't display timers for other buffs (like familiar, which doesn't have a buff icon)