[MOD] TurboHUD <-- The very first thread TurboHUD had ever menu

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  1. #2056
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    Originally Posted by KillerJohn View Post
    no chance for an edit mode, sorry
    :.( sad now

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #2057
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by R3peat View Post
    :.( sad now
    there, there
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  3. #2058
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    can u add a new condition for me ^^ ?

    u just saw my layout and u saw the experience elemtns in the lower right corner. problem now is if im playing with a para 100 char then there are still the text elements left. the exp elements are hidden as intended.

    i need a new condition for costum elements where hud disables the element when the char is para 100

    so mby "condition paragon" where hud checks automaticaly the p lvl of the char and enables the element if below 100 and disables it if 100

  4. #2059
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by R3peat View Post
    can u add a new condition for me ^^ ?

    u just saw my layout and u saw the experience elemtns in the lower right corner. problem now is if im playing with a para 100 char then there are still the text elements left. the exp elements are hidden as intended.

    i need a new condition for costum elements where hud disables the element when the char is para 100

    so mby "condition paragon" where hud checks automaticaly the p lvl of the char and enables the element if below 100 and disables it if 100
    I would say no, sorry. the definition "paragon 100" is living for only a few months... after that it is only a meaningless memory from the past...
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  5. #2060
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    13.11.5.0 RC7 (2.0)
    NOTE: a clean install (into an empty folder) is REQUIRED
    NOTE: if you want to keep your old "stat_tracker" and "runs" folder, just copy those into your new installation folder. Nothing else can be used from HUD 1.0 or HUD 2.0 BETA or HUD 2.0 RC2
    NOTE: let me say again: make a clean install!
    - fixed: thousand helper was not visible on the in-game trade window
    - added: portal notification on the minimap
    - added: HUD is clipping by the party invite dialog
    - added: mouse_near and mouse_far conditions
    - added: inheritance and template support for UI elements (\config\ui_*.xml files)
    - improved: performance
    - changed: character_* StatTrackers renamed to hero_*
    - added: bottom right run statistics will swap to numeric values (instead of something/hour) when you move the mouse over any labels there
    - changed: every word "character" displayed by TurboHUD is changed to "hero" to reflect the true meaning of the word
    Last edited by KillerJohn; 11-04-2013 at 07:58 PM.
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  6. #2061
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    re-uploaded RC7 because there was a bug in ui_default_actors_items.xml in line 51. This is the proper line:
    <gloves enabled="1" speech_text="" keywords="rare_only,unidentified,ilvl+60,groups=gloves" />
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  7. #2062
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    rly nice with the new "groups" aka containers ^^

    and the templates for those groups

    and i rly like my requested mouse_near/_far ^^ check modding topic for screens

  8. #2063
    yohannes's Avatar Private
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    can u add a check if one instance of turbohud is already running?

  9. #2064
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by yohannes View Post
    can u add a check if one instance of turbohud is already running?
    no, because you can (and should) change the exe file's name
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  10. #2065
    itsmylife's Avatar Active Member
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    [MOD] TurboHUD &lt;-- The very first thread TurboHUD had ever-ransacked-celler-jpg[MOD] TurboHUD &lt;-- The very first thread TurboHUD had ever-rotting-celler-jpg

    Is this intentional KJ?

    Nice to have that feature but if closed there is no need to show them

  11. #2066
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by itsmylife View Post
    [MOD] TurboHUD &lt;-- The very first thread TurboHUD had ever-ransacked-celler-jpg[MOD] TurboHUD &lt;-- The very first thread TurboHUD had ever-rotting-celler-jpg

    Is this intentional KJ?

    Nice to have that feature but if closed there is no need to show them
    it is a scene hint, not a portal actor. Maybe I should remove it completely...
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  12. #2067
    itsmylife's Avatar Active Member
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    Originally Posted by KillerJohn View Post
    it is a scene hint, not a portal actor. Maybe I should remove it completely...
    Idk what others think but for me it's ok as it is. Doesn't hurt as there are not that many of this kind

  13. #2068
    yohannes's Avatar Private
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    Originally Posted by KillerJohn View Post
    no, because you can (and should) change the exe file's name
    i do that. but instance detection works not with the filename. you can use an application mutex. optinal the mutex name can be the (changed) filename.
    Last edited by yohannes; 11-06-2013 at 10:22 AM.

  14. #2069
    Sephir's Avatar Member
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    love the new version and love all the scene hints! keep them please!

  15. #2070
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by yohannes View Post
    i do that. but instance detection works not with the filename. you can use an application mutex. optinal the mutex name can be the (changed) filename.
    I am not sure that a mutex is not a possible "detection risk"
    I will check the options.
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