[MOD] TurboHUD <-- The very first thread TurboHUD had ever menu

User Tag List

Page 135 of 233 FirstFirst ... 3585131132133134135136137138139185 ... LastLast
Results 2,011 to 2,025 of 3482
  1. #2011
    Hyuron's Avatar Member
    Reputation
    1
    Join Date
    Dec 2012
    Posts
    35
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    hmm... beta don't work for me. if i started THUD its only flickering and d3 performanc is VERY low.
    exeptions say "error in pickit, line 118" but i dont even changed that file.

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #2012
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Hyuron View Post
    hmm... beta don't work for me. if i started THUD its only flickering and d3 performanc is VERY low.
    exeptions say "error in pickit, line 118" but i dont even changed that file.
    make a clean install
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  3. #2013
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    13.10.28.4 BETA (2.0)
    NOTE: if you have 13.10.24.2 or newer version then you can update only the .exe file
    NOTE: if you have an older version then you have to make a clean install (read 13.10.24.2 changelog)!
    - added: "scene hints". Supported entrances: Warrior's Rest, Crypt of the Ancients, Decaying Crypt, Khazra Den, Lost Mine, Scavenger's Den
    NOTE: you have to update your ui_default_actors.xml to get the scene hints
    13.10.28.7 BETA (2.0)
    NOTE: if you have 13.10.24.2 or newer version then you can update only the .exe file
    NOTE: if you have an older version then you have to make a clean install (read 13.10.24.2 changelog)!
    - added: latency display
    NOTE: you have to update your ui_default_labels_utility.xml to get the latency display
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  4. #2014
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
    Reputation
    215
    Join Date
    Aug 2012
    Posts
    429
    Thanks G/R
    0/155
    Trade Feedback
    141 (99%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    araetoday would require a huge amount of log files in stat_trackers folder.
    I was already thinking about what you suggest, but currently I have no time, since I have to fix serious bugs in HUD.
    ok not needed now but nice to have if u would add this in some weeks

  5. #2015
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by R3peat View Post
    ok not needed now but nice to have if u would add this in some weeks
    I could add it in 30 minutes... but I just don't think it is a good idea. You suggested that comparing old data to the current ones is not fair.
    But if this would be right, then we would need different stattrackers for almost anything!
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  6. #2016
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
    Reputation
    215
    Join Date
    Aug 2012
    Posts
    429
    Thanks G/R
    0/155
    Trade Feedback
    141 (99%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    I could add it in 30 minutes... but I just don't think it is a good idea. You suggested that comparing old data to the current ones is not fair.
    But if this would be right, then we would need different stattrackers for almost anything!
    for every monsterpower for example yeah

    but this would be possible to handle right?

    just access the statscontainer by monsterpower selected. i mean i think u can read out the MP we are farming at. so hud just have to check and acces the container with all tracked stats on that monsterpower for read out old stats and write new stats.

    this will cost some mire harddisk space but its not much more trouble for hud with performance and ressource handling
    Last edited by R3peat; 10-28-2013 at 01:49 PM.

  7. #2017
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
    Reputation
    215
    Join Date
    Aug 2012
    Posts
    429
    Thanks G/R
    0/155
    Trade Feedback
    141 (99%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    im not done yet sweetheart <3

    what would be if u would grant us acces to some more values in thud. and the possibility to get those values from our costum functions or calculations on the screen.

    the possibility that the hud can handle costum calulations with thos fix read out values in costum .xml files in the config folder

    for example:

    if i would take "*stattracker.today.kill"
    and
    if i would take "*stattracker.today.legendary"

    and write my own ui element with the value of a calculation of both of those values to get mby a today_legendary/kill

    <today_legendary/kill enabled="1" expression=""*stattracker.today.kill"/"*stattracker.today.legendary"" hint="today legendaries per kill">
    <position x="91.9" y="83.5" w="4" h="1.9" container="-" />
    <conditions only_out_town="1" />
    <border enabled="1" color="255,0,0,0" stroke="2" />
    <body enabled="1" color="220,255,255,0" stroke="0" />
    <title font_family="tahoma" font_size="7.0" font_bold="0" font_color="255,0,0,0" font_shadow="0" font_halign="Right" />
    </today_legendary/kill>
    would be rly awesome if we can add costum calculations and create completly new ui elements

    just give us a included framework or just some more accesable values to create own ui elements
    Last edited by R3peat; 10-28-2013 at 02:06 PM.

  8. #2018
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by R3peat View Post
    im not done yet sweetheart <3

    what would be if u would grant us acces to some more values in thud. and the possibility to get those values from our costum functions or calculations on the screen.

    the possibility that the hud can handle costum calulations with thos fix read out values in costum .xml files in the config folder

    for example:

    if i would take "*stattracker.today.kill"
    and
    if i would take "*stattracker.today.legendary"

    and write my own ui element with the value of a calculation of both of those values to get mby a today_legendary/kill



    would be rly awesome if we can add costum calculations and create completly new ui elements
    it is not. yet. it would affect HUD's performace a lot. In a bad way. Evaluating those with 40-60 fps is not a good thing...

    edit: just imagine that
    - I can add a new expression in about 10 seconds. For example: *stattracker.today.kill_per_legendary
    - this expression can be calculated VERY fast (hardcoded into HUD, evaluation time is ~0)

    otherwise, adding a general formula evaluator would require a lot of development from me, and it will be much slower (yeah, I'm a performance freak)
    Of cource it would be beautyful, and universal.

    imho the first version is much more viable.
    Last edited by KillerJohn; 10-28-2013 at 02:37 PM.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  9. #2019
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by R3peat View Post
    for every monsterpower for example yeah

    but this would be possible to handle right?

    just access the statscontainer by monsterpower selected. i mean i think u can read out the MP we are farming at. so hud just have to check and acces the container with all tracked stats on that monsterpower for read out old stats and write new stats.

    this will cost some mire harddisk space but its not much more trouble for hud with performance and ressource handling
    so, you want countof(MP) * countof(area) * countof(character) * countof(days) pcs of stattrackers. NO. sorry
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  10. #2020
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
    Reputation
    215
    Join Date
    Aug 2012
    Posts
    429
    Thanks G/R
    0/155
    Trade Feedback
    141 (99%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    so, you want countof(MP) * countof(area) * countof(character) * countof(days) pcs of stattrackers. NO. sorry
    no just own stattrack containers for each monsterpower

  11. #2021
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
    Reputation
    215
    Join Date
    Aug 2012
    Posts
    429
    Thanks G/R
    0/155
    Trade Feedback
    141 (99%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    can u add *stattracker.area.runtime so i can add this to my costum hud pls

  12. #2022
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by R3peat View Post
    can u add *stattracker.area.runtime so i can add this to my costum hud pls
    I recommend you to do not spend too much time with HUD customization since this is a BETA, and the next BETA will broke most config files...
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  13. #2023
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
    Reputation
    215
    Join Date
    Aug 2012
    Posts
    429
    Thanks G/R
    0/155
    Trade Feedback
    141 (99%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by KillerJohn View Post
    I recommend you to do not spend too much time with HUD customization since this is a BETA, and the next BETA will broke most config files...
    y mby but beta or not missing stattracker.area.runtime atm

    problem atm is u removed a lot of stuff from the mainscreen hud. a lot of stat information and put it in the "f5" stattracker. but for real. i dont think that much people wanna press f5 all the time during the run to see some powerfull stats like time in the area, kills/h which are not more available in the default main screen hud.

    its annoying to check this stattracker by pressing f5 during the run, which is 1/3 screen high so u nearly cant see whats going on on the ****ing screen man ^^
    Last edited by R3peat; 10-29-2013 at 04:05 PM.

  14. #2024
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
    Reputation
    3696
    Join Date
    Jul 2012
    Posts
    2,532
    Thanks G/R
    46/3338
    Trade Feedback
    0 (0%)
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by R3peat View Post
    y mby but beta or not missing stattracker.area.runtime atm

    problem atm is u removed a lot of stuff from the mainscreen hud. a lot of stat information and put it in the "f5" stattracker. but for real. i dont think that much people wanna press f5 all the time during the run to see some powerfull stats like time in the area, kills/h which are not more available in the default main screen hud.

    its annoying to check this stattracker by pressing f5 during the run, which is 1/3 screen high so u nearly cant see whats going on on the ****ing screen man ^^
    1) what YOU want to see is your personal preference
    2) what I want to see is >usually< the default config. Adding the timer to the default config was already planned. Maybe kill/h too.
    3) I have to repeat again: feel free to customize HUD, but this is a BETA, so don't invest too much time yet.
    4) the UI is designed to display everything on StatTracker window and allow the users to display ANYTHING ANYWHERE else
    Last edited by KillerJohn; 10-29-2013 at 07:04 PM.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  15. #2025
    JhonnyB's Avatar Member
    Reputation
    1
    Join Date
    Jun 2009
    Posts
    21
    Thanks G/R
    9/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hello and thank you for this Beta Hud.

    How do i get the cooldowns in the middle back?

Similar Threads

  1. More in-depth Auctioneer Mod Guide
    By Matt in forum World of Warcraft Guides
    Replies: 5
    Last Post: 08-26-2006, 11:34 PM
  2. <- Mod
    By janzi9 in forum OC News
    Replies: 13
    Last Post: 08-20-2006, 02:46 PM
  3. De modded /drama
    By janzi9 in forum Community Chat
    Replies: 7
    Last Post: 05-06-2006, 04:45 PM
  4. Mod
    By Cypher in forum Community Chat
    Replies: 9
    Last Post: 05-04-2006, 02:54 PM
  5. Exploit the Gatherer Mod
    By Matt in forum World of Warcraft Guides
    Replies: 5
    Last Post: 04-25-2006, 06:04 AM
All times are GMT -5. The time now is 04:12 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search