[Gold/Item Farming] Shimizoki's Sarkoth DH Script [AutoIt] menu

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  1. #406
    Vitt4300's Avatar Corporal
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    So my bot has yet to run an entire night or day while working successfully. It always ends up stopping and just getting stuck. I came home today and I was dead and the game was just chilling. As soon as I hit esc it started working again. Any ideas as to why it just gets stuck and doest leave game when i die?

    [Gold/Item Farming] Shimizoki's Sarkoth DH Script [AutoIt]
  2. #407
    fukker's Avatar Active Member
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    Originally Posted by Shimizoki View Post
    If you have 0% movement speed then I assume you don't have boots or hot pursuit. That is fine. However you DO need Tactical Advantage still.


    While that may seem like a good idea. Patch 1.0.3 should be out in not too long. you can upgrade all those gems for cheap. It might be good to just keep hanging on to the squares for a while. Otherwise, I'm all for people using this.
    lol i guess im an idiot i just wasted 3.4 mil gold to make 7 star emeralds and vendored around 1500+ square gems and 2000+ tome of jewelcrafting

  3. #408
    Shimizoki's Avatar Knight-Lieutenant
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    Originally Posted by Vitt4300 View Post
    So my bot has yet to run an entire night or day while working successfully. It always ends up stopping and just getting stuck. I came home today and I was dead and the game was just chilling. As soon as I hit esc it started working again. Any ideas as to why it just gets stuck and doest leave game when i die?
    Chances are the Dead check isnt working properly for you. its quite possible that on your gfx card the pixel color is slightly different. Its also possible that you just have the worst luck and are finding the bug nobody else is. if the second one is the case then send me a PM with as much detail about your death as you can. (which run, where you died, pastebin of your log file, etc)


    Originally Posted by Angrycoder View Post
    Code:
             ToolTip("Runs: " & $Runs & " - Cellars: " & $Cellars & " - Deaths: " & $Deaths & " - Repairs: " & $Repairs & " - StartTime: " & $StartTime & " - AvgTime: " & $AverageTime & "s/Run",0,0)
            Sleep(Random($newGameDelayMin,$newGameDelayMax))
    Thats in my script, and what my tooltip looks like at the top. It shows how many runs i have done, how many cellars were found, how many times i died, how many times i went to town to repair (and sell), what time i started the run, and average time of all runs.

    Use with
    Code:
    $Cellars = $Cellars + 1
    etc etc.
    Thanks, I have something similar to that running in the log already. I was going to show in the tooltip the same stuff as in the log... but an overall counter isnt a bad idea. I like you... you have ideas come out of your brain and make it to your fingers... and they are still good by the time they get there.
    BTW
    Code:
    $Cellar += 1
    does the same thing
    -Darkling Lord

  4. #409
    Angrycoder's Avatar Knight-Lieutenant
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    Originally Posted by Vitt4300 View Post
    So my bot has yet to run an entire night or day while working successfully. It always ends up stopping and just getting stuck. I came home today and I was dead and the game was just chilling. As soon as I hit esc it started working again. Any ideas as to why it just gets stuck and doest leave game when i die?
    I have seen my own bot get stuck, but only under the perfect storm of bad luck. Basically, if i start to teleport out, and a mob hits me (interupts my teleport but doesnt kill me), and my follower kills the mob, i get stuck in an infinite loop looking for the in town buff.

    I need to look through Shims code to see whats he is doing to prevent this, or if because it so rarely happens, it hasnt come up before. Just throwing out ideas of what could go wrong (tho Shims code may very well already take care of this).

  5. #410
    Vitt4300's Avatar Corporal
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    I messaged you. Is there a quick way for me to check this Death check. I am about to leave for the weekend and would like to get some botting in

  6. #411
    EnnDee's Avatar Corporal
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    Hey guy, i set up your script for me now and improved the pathing a little so it doesnt get stuck at the wall or something. This is the Source from line 180:
    Code:
    RandClick("middle", 1, Round(370 * $y_ratio), 5, 5) ;waits ~1 second then [waypoint 2]
    			Moving(1875)
    			RandClick("middle", Round(60 * $x_ratio), Round(540 * $y_ratio), 5, 5) ;middle of courtyard [waypoint 3]
    			Moving(50)
    			Send($skillSmokeScreen)
    			Moving(25)
    			Send($skillPreperation)
    			Moving(750)
    			Send($skillCaltrops)
    			Sleep(300)
    			RandMove(Round(567 * $x_ratio), Round(94 * $y_ratio), 5, 5) ;moves cursor over to the cellar so the proper blue pixel becomes highlighted
    			Sleep(200)
    			Call("CheckDead")
    			If $Dead Then
    				Return
    			EndIf
    
    			;Checks if Dank Cellar is Open
    			LogWrite("Cellar Check ")
    			$Pixel2 = PixelSearch(0, 0, Round(700 * $x_ratio), Round(600 * $y_ratio), 0x334FB7, 3)
    			If Not @error Then
    				LogWrite("- Found" & @CRLF)
    				RandClick("middle", Round(390 * $x_ratio), Round(310 * $y_ratio), 5, 5)
    				Moving(750)
    				Send($skillSmokeScreen)
    				Moving(1300)
    				RandClick("left", Round(1078 * $x_ratio), Round(258 * $y_ratio), 5, 5) ;Entrance to cellar
    i just changed the coords for the clicks and mousemove, nothing else.

    furthermore i improved the looting part a little. sometimes items are not shown on the ground after 10 seconds. with this they are always shown as long as the looting takes. (line 270)
    Code:
    send("{ALTDOWN}")
    Call("Loot")
    send("{ALTUP}")
    Hope i can help you with this. keep up the good work.

    i saw you are still using a static value to wait for dank cellar. Why not simply increase the Timeout of Checkfor to 11 seconds? Then you can spare the fixed sleeptimes. If Checkfor() times out, something is wrong anyway to it doesnt matter if this takes 5 seconds less or more. But sparing 1 second per run can make some nice profit in summary.

    I dont understand btw why the bot doesnt start the run from old ruins for me. it just works properly if i start from main menu. Any Idea?

    cheers
    Last edited by EnnDee; 06-15-2012 at 08:01 PM.

  7. #412
    qu9ke's Avatar Master Sergeant
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    I know it says that if the mouse cursor hangs around in the bottom right corner to check your png's or make your own, but I don't know how to make my own :\. Can anyone enlighten me, or has this been resolved?

  8. #413
    Angrycoder's Avatar Knight-Lieutenant
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    furthermore i improved the looting part a little. sometimes items are not shown on the ground after 10 seconds. with this they are always shown as long as the looting takes. (line 270)
    For botting, you should use "Display Item Labels" always on. Located at Menu > Options > Gameplay and at the very bottom "Push to toggle on / off". This way your items never disappear.

  9. #414
    Shimizoki's Avatar Knight-Lieutenant
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    Originally Posted by Angrycoder View Post
    I have seen my own bot get stuck, but only under the perfect storm of bad luck. Basically, if i start to teleport out, and a mob hits me (interupts my teleport but doesnt kill me), and my follower kills the mob, i get stuck in an infinite loop looking for the in town buff.

    I need to look through Shims code to see whats he is doing to prevent this, or if because it so rarely happens, it hasnt come up before. Just throwing out ideas of what could go wrong (tho Shims code may very well already take care of this).
    Thats odd actually, I do have something there to check if you are dead at the end of every teleport. Maybe if you die at the VERY end of the tp it is just long enough to skip this. ill take a peak. I also noticed that for some reason I never finished CheckDead... its possible its fixed now.

    Originally Posted by EnnDee View Post
    Hey guy, i set up your script for me now and improved the pathing a little so it doesnt get stuck at the wall or something. This is the Source from line 180:
    Code:
    RandClick("middle", Round(60*$x_ratio), Round(540*$y_ratio), 5, 5) ;middle of courtyard [waypoint 3]
                Moving(50)
                Send($skillSmokeScreen)
                Moving(25)
                Send($skillPreperation)
                Moving(750)
                Send($skillCaltrops)
                Sleep(300)
                RandMove(Round(567*$x_ratio),Round(94*$y_ratio), 5, 5) ;moves cursor over to the cellar so the proper blue pixel becomes highlighted
                ;Sleep(790)
                Call("CheckDead")
                If $Dead Then
                    Return
                EndIf
    
                ;Checks if Dank Cellar is Open
                LogWrite("Cellar Check ")
                $Pixel2 = PixelSearch(0,0, Round(700*$x_ratio), Round(600*$y_ratio),0x334FB7,3)
                If Not @error Then
                LogWrite("- Found" & @CRLF)
                    RandClick("left", Round(547*$x_ratio), Round(94*$y_ratio), 10, 10) ;Entrance to cellar
                    Moving(750)
                    Send($skillSmokeScreen)
    i just changed the coords for the clicks and mousemove, nothing else.

    furthermore i improved the looting part a little. sometimes items are not shown on the ground after 10 seconds. with this they are always shown as long as the looting takes. (line 270)
    Code:
    send("{ALTDOWN}")
    Call("Loot")
    send("{ALTUP}")
    Hope i can help you with this. keep up the good work.

    i saw you are still using a static value to wait for dank cellar. What's against the idea to simply run a do ... until with the imagesearch for Dank Cellar until it is inside? (and after a timeout of 10 secs or something checkdeath and so on)
    cheers
    1 - The numbers you used... are they for the different aspect ratios you mentioned in previous posts?
    2 - The Alt problem AngryCoder answered. You should always be using Alt as a toggle in the game settings rather than the 10s version that is default.
    3 - Im not using a static value. Its possible that the value I have for the run to the cellar is a bit long... but if I remove it completely on slower systems it will have issues. I will see if I can drop that value some and how well it still works. It may very well be too long still. But if I have it as just a Do...Until, then if you dont make it in (lets say you die) then the code will never leave. So its best to keep it the way it is (except adjusting that timer a hair). But you have told me multiple times I'm using a static value... but CheckFor("DankCellar") is a while loop checking that you are in it (Like you advised, and has always been there)

    Originally Posted by qu9ke View Post
    I know it says that if the mouse cursor hangs around in the bottom right corner to check your png's or make your own, but I don't know how to make my own :\. Can anyone enlighten me, or has this been resolved?
    Screenshot the main menu, open the image in your favorite photo editor, crop it so that it looks like the mainmenu.png you downloaded. replace the old one.

    Originally Posted by Angrycoder View Post
    For botting, you should use "Display Item Labels" always on. Located at Menu > Options > Gameplay and at the very bottom "Push to toggle on / off". This way your items never disappear.
    Thanks!
    -Darkling Lord

  10. #415
    EnnDee's Avatar Corporal
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    Originally Posted by Angrycoder View Post
    For botting, you should use "Display Item Labels" always on. Located at Menu > Options > Gameplay and at the very bottom "Push to toggle on / off". This way your items never disappear.
    uhm .. why? Just another source of mistakes you may not forget when preparing for a botting session. Never got any issues with this, so why not keep it?

    @Shimizoki
    1 -i already edited the altered running path. now he walks to a point in front of the cellar door and then enters the cellar. should fix the pathfinding issues.
    The numbers i used are just for the alternative path. took them on 1920x1080.
    http://img232.imageshack.us/img232/779/newpath.jpg

    2 - hmmm as long as it works for me i keep it this way, dont wanna enforce my opinion here.

    3 - maybe there could be another function parameter built it to specify the sleeptime between each check. This way you could build in a sleeptime of 500ms or something and it wouldnt **** up slower systems.
    Last edited by EnnDee; 06-15-2012 at 07:45 PM.

  11. #416
    archlord12345's Avatar Active Member
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    hey Shimizoki any suggestion for this bug? It try to sell an unidentified rare amulet . This happened to me twice so this is surely a bug somewhere in code.

  12. #417
    Shimizoki's Avatar Knight-Lieutenant
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    Originally Posted by EnnDee View Post
    uhm .. why? Just another source of mistakes you may not forget when preparing for a botting session.
    I could easily code it so that you press alt, but other bots also advise you change the settings. So I was just keeping with the convention of the other people writing scripts. Otherwise the opposite happens. you hit alt, all the names go away, you pick up nothing. But by all means, feel free to edit yours as you see fit.

    Originally Posted by archlord12345 View Post
    hey Shimizoki any suggestion for this bug? It try to sell an unidentified rare amulet . This happened to me twice so this is surely a bug somewhere in code.
    Hmmm, if you dont have it set to stash rares then there is a chance any blue in the amulet was picked up by my vendor magic. It just requires more tweaking to get the colors just right.
    -Darkling Lord

  13. #418
    qu9ke's Avatar Master Sergeant
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    My guy consistently stops short right before the cursor hits the cellar door. Here is a picture showing it. The cursor seems to always hit this general area. Where in the script can I edit to make the cursor go where I need it to go?[Gold/Item Farming] Shimizoki's Sarkoth DH Script [AutoIt]-screenshot371-jpg

    EDIT: Yes I did edit my movement speed in both the ini file and script .txt file if that makes any difference. I tried different values but he seems to stop in generally the same place. I had this problem with notares script as well.

  14. #419
    Shimizoki's Avatar Knight-Lieutenant
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    Originally Posted by qu9ke View Post
    My guy consistently stops short right before the cursor hits the cellar door. Here is a picture showing it. The cursor seems to always hit this general area. Where in the script can I edit to make the cursor go where I need it to go?

    EDIT: Yes I did edit my movement speed in both the ini file and script .txt file if that makes any difference. I tried different values but he seems to stop in generally the same place. I had this problem with notares script as well.
    Tactical Advantage Passive? Hot Pursuit Passive?
    Have you edited your skills in the INI aswell as the movement speed? (Details tab of the character inventory screen will show the number to put there)
    Yes I know you said you did movement speed, but just making sure you have the correct number.
    What Resolution?
    Last edited by Shimizoki; 06-15-2012 at 07:52 PM.
    -Darkling Lord

  15. #420
    fukker's Avatar Active Member
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    Originally Posted by Angrycoder View Post
    For botting, you should use "Display Item Labels" always on. Located at Menu > Options > Gameplay and at the very bottom "Push to toggle on / off". This way your items never disappear.
    thanks for this and +2rep

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