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  1. #421
    qu9ke's Avatar Master Sergeant
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    Nevermind. I set the movement speed bonus in the script to 0 even though ingame my speed is 25% :\. It works now. Resolution is 1920x1080 fullscreen windowed

    [Gold/Item Farming] Shimizoki's Sarkoth DH Script [AutoIt]
  2. #422
    fukker's Avatar Active Member
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    Originally Posted by EnnDee View Post
    uhm .. why? Just another source of mistakes you may not forget when preparing for a botting session. Never got any issues with this, so why not keep it?

    @Shimizoki
    1 -i already edited the altered running path. now he walks to a point in front of the cellar door and then enters the cellar. should fix the pathfinding issues.
    The numbers i used are just for the alternative path. took them on 1920x1080.
    http://img232.imageshack.us/img232/779/newpath.jpg

    2 - hmmm as long as it works for me i keep it this way, dont wanna enforce my opinion here.

    3 - maybe there could be another function parameter built it to specify the sleeptime between each check. This way you could build in a sleeptime of 500ms or something and it wouldnt **** up slower systems.
    are u using smoke screen and vault all the way to the cellar or something? im thinking if u have enough Discipline and just run there using just smoke screen that would be nice and fast
    Last edited by fukker; 06-15-2012 at 08:02 PM.

  3. #423
    qu9ke's Avatar Master Sergeant
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    Also one more thing... (I would have edited this into my previous message, but I was afraid no one would notice it). When I went into the cellar and shot the baddies, my guy stood there shooting for a good few seconds after they died, so when it was time to loot everything their labels vanished so imagesearch didn't pick up the rare drop (I had to stop the script myself to pick it up or else I would have skipped it).
    EDIT: I may have figured out the issue. Disregard this.
    Last edited by qu9ke; 06-15-2012 at 08:03 PM.

  4. #424
    EnnDee's Avatar Corporal
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    Originally Posted by fukker View Post
    are u using smoke screen all the way to the cellar or something?
    yep.
    with 35% faster run and tactical advantage.

  5. #425
    fukker's Avatar Active Member
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    Originally Posted by qu9ke View Post
    Also one more thing... (I would have edited this into my previous message, but I was afraid no one would notice it). When I went into the cellar and shot the baddies, my guy stood there shooting for a good few seconds after they died, so when it was time to loot everything their labels vanished so imagesearch didn't pick up the rare drop (I had to stop the script myself to pick it up or else I would have skipped it).
    WEll you can add ALT in the script to press it before checkloot or like Angryman said go to options/gameplay and at the bottom choose Item labels or whatever to Push on/off or something and it will not disappear

  6. #426
    EnnDee's Avatar Corporal
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    Idea: Putting the Mousedown/up time into the config.ini so everyone can tweak it for his needs.
    i personally shortened the attackingtime by 2 seconds (with 20k dps).

    Another Problem:
    The Bot keeps stashing several magic items. and: he stashes them into the second pocket. Any ideas why?
    Rares get correctly stashed into the first pocket.
    http://img842.imageshack.us/img842/9481/wrongstash.jpg

    edit: got it fixed with a 0 tolerance value in the rare stashing function. just hope it keeps stashing rares though. :/
    Last edited by EnnDee; 06-15-2012 at 08:35 PM.

  7. #427
    Shimizoki's Avatar Knight-Lieutenant
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    Originally Posted by fukker View Post
    are u using smoke screen and vault all the way to the cellar or something? im thinking if u have enough Discipline and just run there using just smoke screen that would be nice and fast
    Angry is doing this too... Im thinking about making the change, but then it becomes movement speed dependent. (Maybe not, i havent done much testing.) I really dont want to force people to wear +MS boots.

    Originally Posted by EnnDee View Post
    yep.
    with 35% faster run and tactical advantage.
    Thats fast... where are you getting the extra 10%?

    Originally Posted by EnnDee View Post
    Idea: Putting the Mousedown/up time into the config.ini so everyone can tweak it for his needs.
    i personally shortened the attackingtime by 2 seconds (with 20k dps).

    Another Problem:
    The Bot keeps stashing several magic items. and: he stashes them into the second pocket. Any ideas why?
    Rares get correctly stashed into the first pocket.
    http://img842.imageshack.us/img842/9481/wrongstash.jpg
    First issue. Yea, i mentioned that a few pages back, I havent done it yet. I'll do it right now.
    Second. Because my StashTome section is borked... I dont know why it works flawlessly some runs and fails miserably on others. Adjust the tolerance in the StashTome section. By default its way too high. However once the next update goes live we may not even need to worry about that. I implemented the "Sell all in this area" function, this should get rid of buildup whites aswell as make it to where you dont sell tomes. (As long as you set up your inventory right). Its less customization... but it will actually work while I figure out this problem.
    -Darkling Lord

  8. #428
    Moonwalkr's Avatar Sergeant
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    [QUOTE=zandinga;2310411]
    3. I have pretty good DPS. So I've cut 3 secs on Sarkoth shooting. With Nether Tentacles everybody is dead after 2 hits just the right add remaining sometimes when he runs up near chair. So, the chair shot kills that mob too.I gained 4 seconds on the fight.
    /QUOTE]

    How do I change the time on my attack?

  9. #429
    Khadryn74's Avatar Private
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    Fukker, could you send me your copy of Shimizoki's script please? I know it's an older version, but I cant seem to get this current one to work right. And we have pretty much exhausted all ideas on getting it to run correctly. So Shim suggested that I ask you for yours, if it's not too much trouble. Thanks in advance.

  10. #430
    fukker's Avatar Active Member
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    Originally Posted by Khadryn74 View Post
    Fukker, could you send me your copy of Shimizoki's script please? I know it's an older version, but I cant seem to get this current one to work right. And we have pretty much exhausted all ideas on getting it to run correctly. So Shim suggested that I ask you for yours, if it's not too much trouble. Thanks in advance.
    here is it: ;Darkling Lord's Sarkoth DH Script v1.1.2 - 6/13/2012 ;Installation Instruction - Pastebin.com

    but why i dont use latest version its not because it will not work its just im too lazy to change stuff again lol
    all Shimizoki's versions work for me i even tested 1600x900 on my comp without having any problems its just other ppl having problems such as my friend also and i dont understand why, i tried to help but i dont even know how anymore
    Last edited by fukker; 06-15-2012 at 08:56 PM.

  11. #431
    fukker's Avatar Active Member
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    @ EnnDee,

    Where did you get 10% extra speed to make it 35% ?

  12. #432
    Shimizoki's Avatar Knight-Lieutenant
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    Originally Posted by Moonwalkr View Post
    How do I change the time on my attack?
    Next update. Should hopefully be tonight. For a temp fix though you can edit the script.
    Code:
    MouseDown("right") ;ATTACK
    Send($skillCompanion)
    Sleep(Random(...)) <- Length of time to use right click attack in ms (seconds * 1000)
    MouseUp("right")
    MouseDown("left")
    Sleep(Random(...)) <- Length of time to use left click attack in ms (seconds * 1000)
    MouseUP("left")
    just change those lines to
    Sleep(5000) or something similar. Tweak to your hearts content. Next update has settings for it in the INI file.

    Originally Posted by fukker View Post
    here is it: ;Darkling Lord's Sarkoth DH Script v1.1.2 - 6/13/2012 ;Installation Instruction - Pastebin.com

    but why i dont use latest version its not because it will not work its just im too lazy to change stuff again lol
    all Shimizoki's versions work for me i even tested 1600x900 on my comp without having any problems its just other ppl having problems such as my friend also and i dont understand why, i tried to help but i dont even know how anymore
    Lazy bones. But im in the same situation... I dont understand why so many people have issues when you and I run it flawlessly.
    -Darkling Lord

  13. #433
    Khadryn74's Avatar Private
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    Thanks Fukker, but unfortunately I am getting the same results with the current version. The first way point seems to be about right, but its when its trying to go to way point 2 and 3 it comes up short. He stops about an inch an a half away from where he should be. I tried it in my native resolution 1650x1050 (full screen windowed and full screen), then tried it in 1600x900 same thing both full and windowed full.

    And I am sure i have 25% speed and have: Tactical Advantage, Hot Pursuit and Sharpshooter as my passives.
    Last edited by Khadryn74; 06-15-2012 at 09:19 PM.

  14. #434
    fukker's Avatar Active Member
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    Originally Posted by Shimizoki View Post
    Next update. Should hopefully be tonight. For a temp fix though you can edit the script.
    Code:
    MouseDown("right") ;ATTACK
    Send($skillCompanion)
    Sleep(Random(...)) <- Length of time to use right click attack in ms (seconds * 1000)
    MouseUp("right")
    MouseDown("left")
    Sleep(Random(...)) <- Length of time to use left click attack in ms (seconds * 1000)
    MouseUP("left")
    just change those lines to
    Sleep(5000) or something similar. Tweak to your hearts content. Next update has settings for it in the INI file.


    Lazy bones. But im in the same situation... I dont understand why so many people have issues when you and I run it flawlessly.

    Ye what i dont understand, i used your pngs for 1600x900, didnt change any coords nothing and it worked perfect, why i was testing 1600x900 i tried to help my friend to run it, so i made all files for him in one folder with README.txt, he did everything as i wrote, didnt work, well we found couple of solutions to make it work for him, he changed pngs(he made them by himself), so it started to work but now we're stuck at the entrance to the cellar, we tried changing coords and yes once he entered the cellar but never after, so now he's thinking it's a pixel HEX code, which might be possible.

    P.S: I have a really amazing monitor and i think Shimizoki also has amazing one, so what im trying to say maybe just maybe latest monitors have some kind of lets call it "multiple functionality" that makes Shimizoki and I use the same pngs and coords that either he makes or i make, i know it might sound stupid, but what i mean is that if it doesnt work for whoever, just tryi changing coords, pngs and play with it and if u see progress, go on on work more on it to make it work for you. Like i already said my friend made a progress with creating his own pngs on his comp, so he's almost there.


    EDIT: for HEX numbers of Pixels you can use ColorPix software it free and works well, for changing pngs just make a screenshot of there place u want to change coords at and zoom in and crop it and replace with the one png you downloaded from this thread, also when you zoom in in Microsoft Paint is shows you coords in the bottom left corner, found out about it myself today, my friend who i try to help fix it for 1600x900 showed me it i was amazed. :P


    EDIT2: By the way I want to tell one more funny thing(not really funny but lol its alright), when i was testing 1600x900 on my PC i didnt have Aspect Ration 16:9 I dont even know why, its just i didnt have it. Why I'm saying this is because I'm checking out Khadryn74 video now and I see he has 1600x900 with 16:9 ratio.
    Last edited by fukker; 06-15-2012 at 09:30 PM.

  15. #435
    Khadryn74's Avatar Private
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    Yeah I'm using my own png's and it resumes and logout out like a champ. But I think its just the pathing, or the timing of the pathing or something. Like maybe allow him to walk a little further before issuing the 3rd way point location. Because it seems that the time between way point 2 and 3 are pretty short. Gonna see if i can fiddle with it and not make something explode while doing so :x

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