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  1. #91
    Cromon's Avatar Legendary


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    Originally Posted by Phraun View Post
    Oh I gotcha, so you just re-purposed an already existing pointer? It may very well be safe then.
    I dont know. Most likely Warden is not watching on SFileOpenArchive and i cant imagine, that SFileSystem::AddArchive is watched (but theoretically possible). So yes, the only thing that could tell warden, that there is something new is hash of data pointed by the Array.

    Originally Posted by Shazra View Post
    When I tried to run the injector I got the following:
    Code:
    Assertion failed: proc != NULL, file main.cpp, line 213
    What do?
    You messed something up in the DLL. Did you accidentally remove the __declspec(dllexport) in one of the functions? Or is even a DLL missing?

    Originally Posted by Maxunit View Post
    I managed to compile it properly...at least i think so, but if i just run the exe, either with double-clicking it or via a cmd line, then it returns nothing and does nothing. If I launch it with the -nodelay command, then it launches WoW, but won't inject the patch-M.MPQ (a model edit).

    Did I do something wrong or is the injector just not working for everything so far?
    Try to do the following and look what wow tells. Maybe you use the old MPQ-format, or something else with your MPQ is not completly corret. WoW will tell ya in the console:
    http://www.mmowned.com/forums/world-...ml#post2011601

    [Announce] Model Edits 4.0.3a
  2. #92
    Asir's Avatar Member
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    I compiled them all correctly (I think) but when I try to start it up I this error.

    Injector.exe
    The NTVDM CPU has encountered an illegal instruction.
    CS:1261 IP:0103 OP:63 6c 75 64 65 Choose 'Close' to terminate the application.

    I looked up this error to see that its a result of using an incorrect command.exe file from windows 95 which of course there aren't any on my computer. I tried running it directly from the command prompt but it still kept giving me the same error so I can only assume something isn't right with the way I compiled them but I don't know what that could be.
    "I am the wisest man alive, for I know one thing, and that is that I know nothing." - Socrates

  3. #93
    WanjiK's Avatar Member
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    Interesting stuff.

    Strange thing on my system: 1st method is not working because FindWindow returns NULL, even if I call it with a NULL window class. English client on XP home SP3, the window IS named "World of Warcraft" but it cannot find it, beats me why.

    About the edits that work with 1st method but crash with 2nd, maybe this has something to do with the introduction of patch MPQs in cataclysm (see MPQ Archives - Incremental MPQ patches). I do not know what the load order is for files inside MPQ, but if the game tries to apply a patch to a file modified after injection, it could surely lead to a crash.

    And how did you get your hands on function names and addresses inside the client? They don't seem to be exposed.

    Happy new year

  4. #94
    Maxunit's Avatar Active Member
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    Originally Posted by Cromon View Post
    Try to do the following and look what wow tells. Maybe you use the old MPQ-format, or something else with your MPQ is not completly corret. WoW will tell ya in the console:
    http://www.mmowned.com/forums/world-...ml#post2011601
    I tried that out now and I get a 2nd command prompt now, but it isn't showing, that it loads the Data\mypatch.mpq file and outputs no error regarding that.

  5. #95
    Ihasalazer's Avatar Member
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    So I made a project, put a C++ file in it, copy pasted VectoredHandler's code into it, set the project to DLL and clicked Build Solution, the Output window says Build: 1 succeeded, 0 failed. But I can not find the DLL anywhere.

  6. #96
    Cromon's Avatar Legendary


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    @Maxunit: Copy your consle output once

    @Ihasalazer: Try lookin at My Documents\Visual Studio 2010 (or 200\Projects\<ProjectName>\Debug

  7. #97
    Ihasalazer's Avatar Member
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    [QUOTE=@Ihasalazer: Try lookin at My Documents\Visual Studio 2010 (or 200\Projects\<ProjectName>\Debug[/QUOTE]

    I tried that, but there only two files in there, one called VectoredHandler.lastbuildstate, and one called VectoredHandler.txt which contains the following:

    Build started 02-01-2011 22:53:57.
    1>Project "c:\Users\xxx\documents\visual studio 2010\Projects\VectoredHandler\VectoredHandler.vcxproj" on node 2 (build target(s)).
    1>InitializeBuildStatus:
    Creating "Debug\VectoredHandler.unsuccessfulbuild" because "AlwaysCreate" was specified.
    FinalizeBuildStatus:
    Deleting file "Debug\VectoredHandler.unsuccessfulbuild".
    Touching "Debug\VectoredHandler.lastbuildstate".
    1>Done Building Project "c:\Users\xxx\documents\visual studio 2010\Projects\VectoredHandler\VectoredHandler.vcxproj" (build target(s)).

    Build succeeded.

    Time Elapsed 00:00:00.02
    Last edited by Ihasalazer; 01-02-2011 at 11:11 PM.

  8. #98
    giggins's Avatar Member
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    Good work, Cromon. +rep

    For some reason the -nodelay command doesn't seem to work but the old way seems to work flawlessly.

  9. #99
    recklesss's Avatar Active Member
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    I wonder.. Are people already using this method and does it seem to work good? Anyone has some more comment on this?

  10. #100
    Cromon's Avatar Legendary


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    It either works or it doesnt and as you can see on the images it worked for me. Of course only for 4.0.3a.

  11. #101
    Saotan's Avatar Private
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    Did someone use it on a main account ? If Yes, since how long ?
    Cromon, you're really doing a great job, waiting for your noobie version, because
    i don't understand a clue of what's written here hehe ^^

  12. #102
    WanjiK's Avatar Member
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    Finally got the 1st method to work. FindWindow returns NULL every time I run the program by double-clicking on the generated exe, BUT it works when I run it through the MSVC debugger (I'm not really into windows API, but this is pretty weird if you ask me). It then fails at GetExitCodeThread() in LoadDll(), with GetLastError() returning 87 (incorrect parameter). I had to edit the LoadDll() call in main() to provide a fully qualified name to mopaq.dll and then it worked.
    So I can confirm that my brand new edit works perfect with 1st method and crashes right at character selection screen with 2nd.
    @Cromon: did you try it with an edit containing patched files?

  13. #103
    Cromon's Avatar Legendary


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    Originally Posted by WanjiK View Post
    @Cromon: did you try it with an edit containing patched files?
    Sure: http://imagr.eu/up/4d18e458aff5c8_Wo...710_170953.jpg

  14. #104
    WanjiK's Avatar Member
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    Neither interface/glues/models/ui_worgen/ui_worgen2.m2 or enGB/interface/glues/models/ui_mainmenu_cataclysm/ui_mainmenu_cataclysm.m2 are patched, to my knowledge. Could you please point to me in which MPQ these files are marked with a patch flag?

  15. #105
    Cromon's Avatar Legendary


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    wow-update-13241.MPQ, deDE\Interface\Glues\Models\UI_MainMenu_Catclysm\UI_MainMenu_Cataclysm.m2 is marked as incremental patch file.

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