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  1. #136
    shrumhead's Avatar Member
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    Originally Posted by michaelz94 View Post
    Okay, call me stupid, but where in this thread is the download link for this injector? I've only found out about model editing less than12 hours ago, and have spent the last 12 hours figuring this stuff out... so someone please give me a link to download this injector please.
    You have to compile the code listed on page 1. If you don't know how to compile DLLs then you really should just give up now. In all honesty it isn't THAT difficult to figure it out if you just do a few google searches but it isn't the easiest thing if you know literally nothing about programming.

    [Announce] Model Edits 4.0.3a
  2. #137
    amd's Avatar Active Member
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    Originally Posted by Knuckles_ View Post
    I got all that compiled on a friend's PC (can't find my VS CDs), installed the VS2010 redist. I dropped both DLL and the EXE in the WoW folder. made a brand new MPQ w/ Ladik's MPQ editor. I added files I just extracted from the game and added them like in any MPQ I already did. I run the injector w/ -nodelay , the injector cmd window opens, the game starts, I log in, but nothing is changed (changing race to race).... any idea? O.o

    Edit: here how it worked:
    -I asked a friend that had Visual Studio 2010 installed.
    -I copied the code of the 3 files in a text file and sent him (and told him the name of each file)
    -He compiled both DLL and the EXE without error and sent them back to me.
    -I copied all 3 files in my WoW directory
    -I created the file MpqFiles.txt in my D:\World of Warcraft\ Directory
    -I entered in the text file: Data\Patch-X.MPQ (I also tried "D:\World of Warcraft\Data\Patch-X.MPQ" also copied file in the C: root and tried "C:\Patch-X.MPQ" and without " " marks but it gave the same result)
    -It warned me for missing files so I went and downloaded/installed the VS2010 redistributable to have the missing files
    -I Launched the game, then launched the Injector RESULT : nothing changed
    -I tried with the command line (since WoW.exe is in the same folder) this : D:\World of Warcraft\> Injector.exe -nodelay RESULT: The game starts but nothing happens.
    -I moved the files into the root of my D: drive and did this in command line: D:\> Injector.exe -nodelay RESULT: warned me it couldn't find the WoW.exe file <---- that was expected so it's all good.
    -Next I did this in command line: D:\> Injector.exe -nodelay "D:\World of Warcraft" RESULT: Game started, nothing changed.

    Can't think of anything else
    having the same issues as this person, the injector does "seem" to do something seeing wow hangs when it runs. but the mpqs arent injected seeing i can still rename then and nothing changes ingame. also ran it as admin to be sure.

  3. #138
    Gugiman's Avatar Member
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    This seems to be the root of something great to come! I hope within a soon to come future, we slackers and the codernoobs will have a nifty tool for modeledits

    Great work, and keep it up, I'll be waiting and watching intensely as this project grows.

    OrcM -> UdM anyone?

  4. #139
    VX2's Avatar Contributor
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    just name your mpq files as any between last and previous patches (13288-13328 for sample wow-update-13328.MPQ) and it will be work perfectly for not protected files (of course if latest patch haven't files like yours).
    one more way is patch your "wow.exe" and rename last patch as previous and name your as last. then all your files must be applied even protected (of course ban risk).

    n.b. patches numbered more then latest (i.e. >13329) not used by client anyway.
    Last edited by VX2; 01-12-2011 at 01:08 AM.

  5. #140
    RaptorMX's Avatar Member
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    I used patch-1.MPQ, patch-2.MPQ etc.. naming in my MPQ files, theyre working fine, ofc we could make wow load the files without injector but it would require as you said hex editing wow.exe but again, im allready running wow in Dev Console mode so im allready ****ed up if warden detects it.

  6. #141
    Shinen's Avatar Private
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    I have compilled the injector, guess it's okay. But I seem to lack of a valid .mpq . Could anyone tell me where to get something to test it? Prefer a Human Female to Blood Elf Female.

  7. #142
    schlumpf's Avatar Retired Noggit Developer

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    Originally Posted by RaptorMX View Post
    I used patch-1.MPQ, patch-2.MPQ etc.. naming in my MPQ files, theyre working fine, ofc we could make wow load the files without injector but it would require as you said hex editing wow.exe but again, im allready running wow in Dev Console mode so im allready ****ed up if warden detects it.
    Why should warden care for your console. Its nothing special.
    Btw: There is a check for modifications in the binary upon logging in. With a permanentely changed binary, you wont be able to log in on live servers. (Except for if you also hardcode the signature sent.)

  8. #143
    RaptorMX's Avatar Member
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    Originally Posted by Shinen View Post
    I have compilled the injector, guess it's okay. But I seem to lack of a valid .mpq . Could anyone tell me where to get something to test it? Prefer a Human Female to Blood Elf Female.
    http://www.mmowned.com/forums/world-...female-v1.html
    That aint exactly what youre looking for but its working and also couple of other mods are working.

    Originally Posted by schlumpf View Post
    Why should warden care for your console. Its nothing special.
    Btw: There is a check for modifications in the binary upon logging in. With a permanentely changed binary, you wont be able to log in on live servers. (Except for if you also hardcode the signature sent.)
    Well Hex-editing few values game wont detect it, and if it would, i would not be able to play the game, yet im able to play.

  9. #144
    zadaz's Avatar Member
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    Ive used the code from post #15 with and without the edits on page 9 also tried to make MPQ's in different ways but no luck.



    This is with the nelf female edit that was suppose to be working 100%
    The code in post #9 wont even start the game

  10. #145
    Shinen's Avatar Private
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    Originally Posted by RaptorMX View Post
    http://www.mmowned.com/forums/world-...female-v1.html
    That aint exactly what youre looking for but its working and also couple of other mods are working.



    Well Hex-editing few values game wont detect it, and if it would, i would not be able to play the game, yet im able to play.
    Tested the injector with that .mpq . Sadly it didn't work. I'm pretty naive at code, so I'll have to wait for someone to release it. Thank you so much for your help and kindness anyway.

  11. #146
    RaptorMX's Avatar Member
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    Post #15 injector DOES NOT WORK! Use one in post #9, i have said it many times allready in this forum that post #15 injector does not work but only gives errors.
    Also make shure that MPQ's folder naming structure goes like Character\NightElf\Female\NightElfFemale.m2 (yes all are case sensitive, also file must end .m2 and NOT.M2

    http://www.mediafire.com/?5d08u0fpjslp2c2
    I linked MPQ file i been using, put it into Data folder, it got all my mods i been using so far and all of them is currently in use at retail 4.0.3a, Noggenfogger to Lady Sylvanas, NightElf Mod, Nude Mod and couple of others, test with this MPQ and if it does not work then your client or computer fk's it up.

    Originally Posted by zadaz View Post
    Ive used the code from post #15 with and without the edits on page 9 also tried to make MPQ's in different ways but no luck.

    This is with the nelf female edit that was suppose to be working 100%
    The code in post #9 wont even start the game
    Its not supposed to start game, you start game manually since older version werent build to do that but it works better, when its at login screen you startup the injector and then you login to game, then you see mods are working, newer version is just retarded and in most of the current systems it wont work at least not in Vista and 7 based windows machines.
    Last edited by RaptorMX; 01-13-2011 at 12:50 AM.

  12. #147
    schlumpf's Avatar Retired Noggit Developer

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    Originally Posted by RaptorMX View Post
    Well Hex-editing few values game wont detect it, and if it would, i would not be able to play the game, yet im able to play.
    It does a full signature of the image, so it will. Show me how you edit something in the binary and log onto a live realm.

  13. #148
    zadaz's Avatar Member
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    Originally Posted by RaptorMX View Post
    Post #15 injector DOES NOT WORK! Use one in post #9, i have said it many times allready in this forum that post #15 injector does not work but only gives errors.
    Also make shure that MPQ's folder naming structure goes like Character\NightElf\Female\NightElfFemale.m2 (yes all are case sensitive, also file must end .m2 and NOT.M2

    patch-1.MPQ
    Thanks! got it working now!
    I'm still unable to make model swaps with just renaming files like I did before 4.x :confused:

  14. #149
    Cromon's Avatar Legendary


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    Originally Posted by RaptorMX View Post
    Its not supposed to start game, you start game manually since older version werent build to do that but it works better, when its at login screen you startup the injector and then you login to game, then you see mods are working, newer version is just retarded and in most of the current systems it wont work at least not in Vista and 7 based windows machines.
    Youre aware that the second version is the same code as the first version? Just with an optional -nodelay feature?

    Originally Posted by schlumpf View Post
    It does a full signature of the image, so it will. Show me how you edit something in the binary and log onto a live realm.
    Warden checks if a debugger is present and makes hashes of specific portions of the file. Im playing since months with a changed NT-Header (ASLR and Subsystem).

  15. #150
    RaptorMX's Avatar Member
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    Originally Posted by Cromon View Post
    Youre aware that the second version is the same code as the first version? Just with an optional -nodelay feature?

    Warden checks if a debugger is present and makes hashes of specific portions of the file. Im playing since months with a changed NT-Header (ASLR and Subsystem).
    Yet, newer version does not work on Windows Vista 64-bit and Windows 7 64-bit systems -nodelay feature literrally ****s it up in them, tested on bowth addition to Windows XP 32-bit and Windows 7 32-bit where it works perfectly.

    Zandaz got it working with my patch-1.MPQ and source code posted in post #9, i would fix post #15 one my self if i had the advanced knowledge, atm im only amateur in c++ coding. Im not shure if he have 64-bit system but i can think so since newer one didnt work for him.

    Originally Posted by schlumpf View Post
    It does a full signature of the image, so it will. Show me how you edit something in the binary and log onto a live realm.
    Check earlyer post made by Cromon in post #79 about enabling console, i made some additional hex-edits to enable dev or advanced mode in that console, it basicly tells me allmost everything it does apart from warden that it tells me nothing about and there is no checks by warden at that area.
    Last edited by RaptorMX; 01-14-2011 at 12:16 AM.

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