[Development] NoggIt from now on. menu

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  1. #496
    Skullbot's Avatar Member
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    I dunno why he was banned, and I don't want to know why, I suppose that Tigu or Steff could post the release when they will be ready

    [Development] NoggIt from now on.
  2. #497
    Ground Zero's Avatar ★ Elder ★
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    Schlumpf is only banned for 2 days from what I heard. Don't worry.

  3. #498
    schlumpf's Avatar Retired Noggit Developer

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    There will be a downloadable version again as soon as saving is working a bit better again. As you can see in my last revision, its really bad right now. Crashing like every time .. And not really saving the objects.

  4. #499
    Skullbot's Avatar Member
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    No problems, as I can see, it's the WMO/M2 switching between ADT who's cause saving problems ? Or just the fact to move them off the Maptile ?

    Keep working hard, I know you do
    I dunno if I can help with my basic knowledge of C++ but each time the project grows, I want to help more and more ^^.

  5. #500
    svedin's Avatar Contributor
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    Hmm.. i hope that saving will work better in the new release :P but Keep it up :P

  6. #501
    steff's Avatar Active Member
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    Schlumpf is working hard on the rework of the save function.
    He writes everything new and clean so please be patient.

  7. #502
    Skullbot's Avatar Member
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    Of course, good work need much time, especially with NoggIt's source code ^^' (Thanks Beket xD).

    You have all my encouragements

  8. #503
    svedin's Avatar Contributor
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    Thanks Steff for the news i wish you guys the best of luck

  9. #504
    Skullbot's Avatar Member
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    Some news from the SVN Log for those who don't check it

    Originally Posted by Schlumpf
    Saving. Done completely from scratch. Now we are actually creating a new file and not modifiying a bugged one.
    As I am tired now, this revision is missing some chunks but should already give you a good impression, how nice the files get if you look at them in a hex editor. I did NOT yet try if WoW eats them, as they are missing important chunks such as:
    *MCVT
    *MCNR
    *MCRF
    *MCAL
    *MCCV
    *MCSH in a right way
    *MCLQ
    *MCSE
    *MH2O
    *MFBO
    *MTFX
    I will most likely implement these things until tomorrow (aka in the next 24hrs from now on). So you might never get this revision in your hands.

    The files produced by this revision are NOT usable yet.

    You might do the missing chunks (stick to how I did the ones already implemented!) in case you can't wait.

  10. #505
    schlumpf's Avatar Retired Noggit Developer

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    Wait .. Where do we publish the log? Oo

  11. #506
    Skullbot's Avatar Member
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    Nogtgit SVN Log

    Have you really worked so hard to be tired at this point ? XD

  12. #507
    a1739724's Avatar Private
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    The program crashes every time I click on one of the zones. Does anyone know why it happens? 3.1.3.
    Last edited by a1739724; 11-19-2009 at 08:00 PM.

  13. #508
    T@rget's Avatar Contributor
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    Originally Posted by a1739724 View Post
    The program crashes every time I click on one of the zones. Does anyone know why it happens? 3.1.3.
    You should post your log, the program you are using right now is in development, so you can't really expect it to run stable, or even run at all.

  14. #509
    schlumpf's Avatar Retired Noggit Developer

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    I finished rewriting the saving. It needs testing until we release the next version. Expect it to come soon.

  15. #510
    svedin's Avatar Contributor
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    =) Thats good news Schlumpf

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