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  1. #526
    T@rget's Avatar Contributor
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    I'm also getting that water bug in Zul'Gurub

    When adding WMO's it seems to crash, and sometimes it doesn

    World\Wmo\Northrend\Grizzlyhills\Bridges\Grizzlyhills_Tunnelbridge.Wmo = fine
    World\Wmo\Dungeon\Md_Dwarven Tunnels\Mediumtunnel.Wmo = fine
    World\Wmo\Northrend\Grizzlyhills\Bridges\Grizzlyhills_Tunnelbridge.Wmo + World\Wmo\Dungeon\Md_Dwarven Tunnels\Mediumtunnel.Wmo = crash
    World\Wmo\Dungeon\Md_Dwarven Tunnels\Mediumtunnel.Wmo + World\Wmo\Dungeon\Md_Mountaincave\Md_Mushroomcave04.Wmo = crash



    Code:
    .\wowmapview.cpp:254 > Nogg-It $Rev: 74 $
    .\wowmapview.cpp:255 > Game path: d:\program files (x86)\world of warcraft\Data\
    .\wowmapview.cpp:293 > Locale: enGB
    .\mpq_libmpq.cpp:23 > Opening d:\program files (x86)\world of warcraft\Data\common.MPQ
    .\mpq_libmpq.cpp:23 > Opening d:\program files (x86)\world of warcraft\Data\common-2.MPQ
    .\mpq_libmpq.cpp:23 > Opening d:\program files (x86)\world of warcraft\Data\expansion.MPQ
    .\mpq_libmpq.cpp:23 > Opening d:\program files (x86)\world of warcraft\Data\lichking.MPQ
    .\mpq_libmpq.cpp:23 > Opening d:\program files (x86)\world of warcraft\Data\patch.MPQ
    .\mpq_libmpq.cpp:23 > Opening d:\program files (x86)\world of warcraft\Data\patch-2.MPQ
    .\mpq_libmpq.cpp:23 > Opening d:\program files (x86)\world of warcraft\Data\patch-3.MPQ
    .\mpq_libmpq.cpp:23 > Opening d:\program files (x86)\world of warcraft\Data\enGB\locale-enGB.MPQ
    .\mpq_libmpq.cpp:23 > Opening d:\program files (x86)\world of warcraft\Data\enGB\speech-enGB.MPQ
    .\mpq_libmpq.cpp:23 > Opening d:\program files (x86)\world of warcraft\Data\enGB\expansion-locale-enGB.MPQ
    .\mpq_libmpq.cpp:23 > Opening d:\program files (x86)\world of warcraft\Data\enGB\lichking-locale-enGB.MPQ
    .\mpq_libmpq.cpp:23 > Opening d:\program files (x86)\world of warcraft\Data\enGB\patch-enGB.MPQ
    .\mpq_libmpq.cpp:23 > Opening d:\program files (x86)\world of warcraft\Data\enGB\patch-enGB-2.MPQ
    .\wowmapview.cpp:351 > main: mpqs: 586 ms
    .\wowmapview.cpp:387 > main: directory: 947 ms
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\AreaTable.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\Map.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LoadingScreens.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\Light.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightParams.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightSkybox.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightIntBand.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightFloatBand.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\GroundEffectDoodad.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\GroundEffectTexture.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LiquidType.dbc
    .\mpq_libmpq.cpp:87 > I opened the file d:\program files (x86)\world of warcraft\\fonts\MORPHEUS.TTF from the disk!
    .\mpq_libmpq.cpp:87 > I opened the file d:\program files (x86)\world of warcraft\\fonts\arialn.TTF from the disk!
    .\wowmapview.cpp:418 > Creating Menu
    .\world.cpp:37 > World 451: development has no WDT file!
    .\world.cpp:37 > World 582: Transport176244 has no WDT file!
    .\world.cpp:37 > World 584: Transport176231 has no WDT file!
    .\world.cpp:37 > World 586: Transport181645 has no WDT file!
    .\world.cpp:37 > World 587: Transport177233 has no WDT file!
    .\world.cpp:37 > World 588: Transport176310 has no WDT file!
    .\world.cpp:37 > World 589: Transport175080 has no WDT file!
    .\world.cpp:37 > World 590: Transport176495 has no WDT file!
    .\world.cpp:37 > World 591: Transport164871 has no WDT file!
    .\world.cpp:37 > World 592: Transport186238 has no WDT file!
    .\world.cpp:37 > World 593: Transport20808 has no WDT file!
    .\world.cpp:37 > World 594: Transport187038 has no WDT file!
    .\world.cpp:37 > World 596: Transport187263 has no WDT file!
    .\world.cpp:37 > World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
    .\world.cpp:37 > World 612: Transport_Menethil_Valgarde has no WDT file!
    .\world.cpp:37 > World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
    .\world.cpp:37 > World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
    .\world.cpp:37 > World 620: Transport_Moa'ki_Unu'pe has no WDT file!
    .\world.cpp:37 > World 621: Transport_Moa'ki_Kamagua has no WDT file!
    .\world.cpp:37 > World 622: Transport192241 has no WDT file!
    .\world.cpp:37 > World 623: Transport192242 has no WDT file!
    .\world.cpp:37 > World 641: Transport_AllianceAirshipBG has no WDT file!
    .\world.cpp:37 > World 642: Transport_HordeAirshipBG has no WDT file!
    .\world.cpp:37 > World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
    .\model.cpp:69 > Loading model "interface\glues\models\ui_deathknight\ui_deathknight.m2".
    .\wowmapview.cpp:424 > main: created menu: 393 ms
    .\liquid.cpp:427 > Water Shader Loaded successfully
    .\liquid.cpp:472 > Water Shader Loaded successfully
    .\wowmapview.cpp:433 > main: start-up: 2342 ms
    .\wowmapview.cpp:437 > Entering Main Loop
    .\world.cpp:75 > Loading world Zul'gurub
    .\model.cpp:69 > Loading model "environments\stars\stars.m2".
    .\mpq_libmpq.cpp:87 > I opened the file d:\program files (x86)\world of warcraft\\World\Maps\Zul'gurub\Zul'gurub_34_54.adt from the disk!
    .\maptile.cpp:237 >   Loading tile from File 34,54
    .\maptile.cpp:409 > Finished Processing all but MCNK's in .\world.cpp:1278 > 0 ms
    .\maptile.cpp:425 > Entire loading of World\Maps\Zul'gurub\Zul'gurub_34_54.adt took .\world.cpp:1278 > 3 ms
    .\maptile.cpp:483 > Finished Loading Textures for World\Maps\Zul'gurub\Zul'gurub_34_54.adt
    .\maptile.cpp:652 > finishLoading(textures) took 17 ms.
    Doesn't show anything unless I'm blind (or dumb)
    Last edited by T@rget; 11-21-2009 at 12:25 PM.

    [Development] NoggIt from now on.
  2. #527
    Skullbot's Avatar Member
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    Seems to crash when loading chunks, because it load textures successfully.

    Another bug report : After saving, we can't select WMOs anymore until we close and re-open Noggit. (Unloading ADT does nothing)

    EDIT : A second one : Sometimes, Noggit f**k up some WMOs when saving and they don't appear ingame, but are still there when loading the ADT. Can be fixed by opening and saving the ADT File with Taliis, so what's wrong in WMO saving ? ^^

    * Bug Tracked (last too) *
    Last edited by Skullbot; 11-21-2009 at 02:13 PM.

  3. #528
    Bjarke's Avatar Contributor

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    MWO saveing is proberly because of coord offset

  4. #529
    Skullbot's Avatar Member
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    I've checked offsets in Taliis, just after saving them in Noggit, nothing strange there.

    It happens only with WMOs who have multiple spawned instances in the ADT.

  5. #530
    svedin's Avatar Contributor
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    Hmm... does "Shift + J" command work for you guys? cuz for me NoggIt keeps crashing... every time i try to do that

  6. #531
    Namiriu's Avatar Member
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    Hello everybody!

    Then here is I have a worry with noggit, I add wmo and M2 with Taliis and when I open my noggit after, my computer say to me " Noggit2003exe in stopped working " if I withdraw the file adt from the file World then my Noggit re-works

    How to resolve this worry please ?

  7. #532
    Skullbot's Avatar Member
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    Noggit crashes whenever you try to open a textured map saved in Taliis.

    I've just tested to texture my ADT, save it and open with Taliis to add WMOs.
    Even if I add nothing, Noggit doesn't wan't to open the file if I've saved it in Taliis before.

    The only way to get this working is to add all your WMO/M2 with Taliis before texturing.

  8. #533
    schlumpf's Avatar Retired Noggit Developer

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    Originally Posted by svedin View Post
    Hmm... does "Shift + J" command work for you guys? cuz for me NoggIt keeps crashing... every time i try to do that
    Well, there have been a lot of reports about that. I will have a look at it ..

    Originally Posted by Namiriu View Post
    Hello everybody!

    Then here is I have a worry with noggit, I add wmo and M2 with Taliis and when I open my noggit after, my computer say to me " Noggit2003exe in stopped working " if I withdraw the file adt from the file World then my Noggit re-works

    How to resolve this worry please ?
    I won't support for versions older than a month. Get a new one or forget it.

  9. #534
    Skullbot's Avatar Member
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    Effectively, on most common maps, Shift-J leads to crash, especially with very detailed ADT.
    Because simple (Flat, no WMO, no M2, one base texture) ADT can be reloaded by Shift-J.

    Schlumpf, while you're here, could you take a look at the texturing issue when saving with Taliis ?

  10. #535
    schlumpf's Avatar Retired Noggit Developer

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    Originally Posted by Skullbot View Post
    Effectively, on most common maps, Shift-J leads to crash, especially with very detailed ADT.
    Because simple (Flat, no WMO, no M2, one base texture) ADT can be reloaded by Shift-J.

    Schlumpf, while you're here, could you take a look at the texturing issue when saving with Taliis ?
    Its a problem related to WMO/M2 instances.

    And no, I can't look at the texturing issue with Taliis. I have no data to test.

  11. #536
    Skullbot's Avatar Member
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    Okay, no problem

    If you need help with code or testing ... I'm bored =)

  12. #537
    schlumpf's Avatar Retired Noggit Developer

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    Originally Posted by Skullbot View Post
    Okay, no problem

    If you need help with code or testing ... I'm bored =)
    I _could_ have a look at it, if I'd have the ADTs crashing.

  13. #538
    Skullbot's Avatar Member
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    Okay, I'll texture a copy of my current map ADT, saved in Taliis before uploading

    Edit : w00t, I can't get the ADT to crash this time, even with WMO adding o_o
    Sorry for the inconvenience xD
    Last edited by Skullbot; 11-21-2009 at 06:12 PM.

  14. #539
    Skullbot's Avatar Member
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    Aah, finally could crash it =)

    Here's the link : MEGAUPLOAD - The leading online storage and file delivery service

    Edit : Sorry for double posting =/

  15. #540
    svedin's Avatar Contributor
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    Thanks Schlumpf :P and You are good to crash adts skullbot ^^

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