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  1. #1
    Bigwill0208's Avatar Active Member
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    [HELP] Injecting Models

    I've been trying to inject a few buildings into my 3.3.5a client version, but having difficulties.

    I manage to get the model into the game, but it appears vectored and the textures are in the wrong places, it's hard to describe, so please take a look;

    [spoiler][/spoiler]

    +3 rep for anyone who can tell me where i'm going wrong.
    or +10 dollars per building if you inject them for me. Please do not flame, I have a life and can't dedicate my full attention to this.


    Kind Regards,
    Will

    [HELP] Injecting Models
  2. #2
    [Soul Eater]'s Avatar The God King of Tails
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    It's a conversion problem as I see it. Haven't model edited for a long time, but try to find an other converter.

    I "could" try injecting it for you, but you said building, I don't know if it is possible to inject buildings, unless you swap an existing object with the building then it's possible - but you must realise it's only client side so you can only see it, unless the other person also has that patch.


    Do the impossible, see the invisible
    Row row, Fight the power.

  3. #3
    Bigwill0208's Avatar Active Member
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    Thanks for the input!

    i realised it was because world of warcraft can only read models bulit in triangles, mine was squares on 3ds max.. And yeah, I'm replacing passive .m2 doodas with the bulidings and want it to only be client side.

    Still having trouble with the texturing though, it seems to be looping the texture..? I think its UV Mapped correctly too.

    [spoiler][/spoiler]


    if you'd like to try add my msn; [email protected]
    It would be greatly apprichiated!

    Kind regards,
    Will
    Last edited by Bigwill0208; 08-05-2011 at 01:27 PM.

  4. #4
    Bigwill0208's Avatar Active Member
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    Still seeking help on this one.. Any input would be useful.

  5. #5
    Bigwill0208's Avatar Active Member
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    Resolved. Wasn't uv mapped correctly.

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