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  1. #121
    Viral Fly-by's Avatar Contributor
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    Originally Posted by ganzerker View Post
    no problem ur macros are amazing, i love looking at the code and going "god dam thts precise" lol, anyways the prot pally macro works wonders imo, been tankin with it in over 20 instances so far
    Excellent. Thanks for testing...it's very helpful. And thanks for noticing I try to be precise and cover all the details. =) Sometimes I think I'm the only one who cares about such things. =)


    Originally Posted by ganzerker View Post
    p.s i too am greatly anticipating ur resto druid macro, i'll be one of the first in line to test it
    It's next in line now that Affliction is done! I even recently respecced my druid to have a PVE resto spec so I can test it. =)


    Originally Posted by Evilphtbstrd View Post
    viral the prot pala macros are working as intended , no problems so far

    i am going to test your warlock macro asap , been looking forward to this one
    Excellent...thanks to you for testing as well. I proofread pretty intensively the affliction one but I'm sure there's some stupid mistake I missed in there anyway. =( Does the write up make sense to you about how it works and what it's trying to accomplish?
    ViralFly-by

    WOW Macro Library (DPS Rotations, Healing, Tanking, etc)
  2. #122
    Elitetech's Avatar Contributor
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    Originally Posted by Evilphtbstrd View Post
    viral the prot pala macros are working as intended , no problems so far

    i am going to test your warlock macro asap , been looking forward to this one

    and come on guys , lets nominate this post again and give viral the recognition he deserves
    Good luck beating me to it. Anyways Viral I haven't seen any huge problems with any of your macros. Sadly the only chars I have in 80 is Warrior, Death Knight and SP druid (oomkin & resto) so haven't gotten to test many of them. But will look forward to it and especially look forward for your lua-secret-gift-release thingy you have planned
    Knowledge is often mistaken for intelligence. This is like mistaking a cup of milk for a cow.

  3. #123
    Zaphry's Avatar Contributor
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    Shame that you do not have warrior macros atm

    Playing a game for the graphics is like watching porn for the storyline.


  4. #124
    Evilphtbstrd's Avatar Active Member
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    yes the logic makes sense to me and when i see your macros i always see something that i should have been doing manually (pre lua ninja) and never was lol

    i also enjoyed reading the dot delay info , and why
    tyvm
    Last edited by Evilphtbstrd; 01-04-2010 at 03:56 PM.

  5. #125
    Viral Fly-by's Avatar Contributor
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    Originally Posted by zaphry View Post
    Shame that you do not have warrior macros atm
    I've thought about Warrior stuff but not gotten around to them yet...we worked on a prot one some in another thread. If you're interested in that one, Elitetech has the latest. I'll probably adopt that one at some point and also work on DPS ones. I'd probably do Fury first since it seems more popular (even though I personally <3 Arms).


    Originally Posted by Evilphtbstrd View Post
    yes the logic makes sense to me and when i see your macros i always see something that i should have been doing manually (pre lua ninja) and never was lol

    i also enjoyed reading the dot delay info , and why
    tyvm
    LOL...that begs the question of what you discovered. =) That's actually one of the reasons I write the macros...it makes me truly learn exactly how to play that class/spec...which is very interesting to me. The macro is just the means to that end. =)

    I hope the dot delay makes sense to others. I believe there probably is some magical optimal value for those settings...but I'm not sure what it is...it would take a TON of testing to find out. The concepts seem accurate to me though...for both dot delay and drain soul clipping...even if the exact setting I chose is not not perfectly optimal.
    ViralFly-by

  6. #126
    trinity04's Avatar Active Member
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    I am not sure if any others are having this issue, but with the Affliction macro it will not cast Shadow Bolt. It manages the DoTs perfectly, but no SB. Not sure if this is one of the changes you posted about earlier.

    Also a line to add Fel Armor.
    Would adding this to the beginning work? Answered my own Question. Yes it does.

    Code:
    /run if not UnitBuff("player", "Fel Armor") then CastSpellByName("Fel Armor") end
    Last edited by trinity04; 01-04-2010 at 05:24 PM.

  7. #127
    Elitetech's Avatar Contributor
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    As for the prot one this is it [warning spoiler lol]

    [spoiler]
    Code:
    /startattack
    /run if IsUsableSpell("Charge")==1 and GetSpellCooldown("Charge")==0 and IsSpellInRange("Charge", "target")==1 then CastSpellByName("Charge") elseif IsUsableSpell("Intercept")==1 and GetSpellCooldown("Intercept")==0 and IsSpellInRange("Intercept", "target")==1 then CastSpellByName("Intercept") end
    /run if UnitCastingInfo("target") and GetSpellCooldown("Shield Bash")==0 then CastSpellByName("Shield Bash") end
    /run local _,a,_ = GetSpellCooldown("Shield Block") if (a == 0) then CastSpellByName("Shield Block") end
    /run if UnitHealth('player')<13000 and GetSpellCooldown("Enraged Regeneration")==0 and IsUsableSpell("Enraged Regeneration")==1 then CastSpellByName("Enraged Regeneration") end
    /run if UnitHealth('player')<11000 and GetSpellCooldown("Shield Wall")==0 then CastSpellByName("Shield Wall") end
    /run if UnitHealth('player')<10000 and GetSpellCooldown("Last Stand")==0 then CastSpellByName("Last Stand") end
    /run local _,d,_ = GetSpellCooldown("Bloodrage") if (d == 0) then CastSpellByName("Bloodrage") end
    /run if not UnitDebuff("target", "Demoralizing Shout") and not UnitDebuff("target", "Demoralizing Roar") and not UnitDebuff("target", "Vindication") and not UnitDebuff("target", "Curse of Weakness") and IsSpellInRange("Shield Slam", "target")==1 then CastSpellByName("Demoralizing Shout") end
    /run if UnitBuff("player", "Glyph of Revenge") then CastSpellByName("Heroic Strike") end
    /run if not UnitBuff("player", "Commanding Shout") then CastSpellByName("Commanding Shout") end
    /run local _,a,_ = GetSpellCooldown("Shield Slam") if (a == 0) and IsSpellInRange("Shield Slam", "target")==1 then CastSpellByName("Shield Slam") end
    /run i=1 d=120 while(i<=40)do a={UnitDebuff("target",i)} if a[1]=="Sunder Armor" and a[8]=="player" then d=a[7]-GetTime() if a[4]==5 then break end end i=i+1 end if i>40 or d<4 then CastSpellByName("Devastate") end
    /run if GetSpellCooldown("Revenge")==0 and IsUsableSpell("Revenge")==1 then CastSpellByName("Revenge") end
    /run local _,a,_ = GetSpellCooldown("Thunder Clap") if (a == 0) then CastSpellByName("Thunder Clap") end
    /run local _,a,_ = GetSpellCooldown("Shockwave") if (a == 0) and IsSpellInRange("Shockwave", "target")==1 then CastSpellByName("Shockwave") end
    /run local _,a,_ = GetSpellCooldown("Concussion blow") if (a == 0) and IsSpellInRange("Concussion blow", "target")==1 then CastSpellByName("Concussion blow") end
    /run local _,a,_ = GetSpellCooldown("Heroic Throw") if (a == 0) and IsSpellInRange("Heroic Throw", "target")==1 then CastSpellByName("Heroic Throw") end
    /run if UnitPower("Player") > 79 then CastSpellByName("Heroic Strike") end
    /run if UnitPower("Player") > 20 then CastSpellByName("Devastate") end
    /run if UnitHealth('player')<13000 then RunMacroText("/use Medallion of Heroism") end
    /run if UnitHealth('player')<13000 then RunMacroText("/use Offering of Sacrifice") end
    /run StaticPopup_Hide("MACRO_ACTION_FORBIDDEN");
    [/spoiler]

    And for the sake of keeping this shit understandable I'll post teh logic
    1: If your target is in range of Charge cast Charge elseif Charge is on cooldown, cast Intercept.
    2: If your unit is casting, cast Shield Bash
    3: Cast Shield Block
    4: Use several defensive spells. If less than 13k hp and you have an enrage effect, cast Enraged Regeneration, if below 11k hp, cast Shield Wall, if below 10k, cast Last Stand
    5: If less than 80 rage, cast Bloodrage
    6: If your unit haven't gotten any attackpower reducing debuff, cast Demoralizing Shout. (Vindication, roar, Curse of Weakness)
    7: If revenge glyph is active, cast heroic strike.
    8: If you haven't gotten Commanding Shout, cast Commanding Shout
    9: If shield slam is off cooldown (As it happens with Sword and broad and just standard rotation), cast Shield Slam
    10: If your target has less than 5 sunders or less than 4 seconds remaining of sunder armor, cast Devastate
    11: If you you've just blocked, parried or dodged, cast Revenge
    12: Cast Thunder Clap
    13: Cast Shockwave
    14: Cast Concussion Blow
    15: Cast Heroic Throw(If all the other spells aren't in range and charge/intercept range is too short or on cooldown, this will be prioritized as well)
    16: If rage is above 79, cast Heroic Strike
    17: If rage is above 20 and all other abilities are on CD, cast Devastate
    18: If less than 13k hp (Using items is prioritized above all other abilities, so no reason to have this any other place than buttom of the macro), use Medallion of Heroism
    19: If less than 13k hp, use Offering of Sacrifice (trinket)
    Knowledge is often mistaken for intelligence. This is like mistaking a cup of milk for a cow.

  8. #128
    Viral Fly-by's Avatar Contributor
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    Originally Posted by trinity04 View Post
    I am not sure if any others are having this issue, but with the Affliction macro it will not cast Shadow Bolt. It manages the DoTs perfectly, but no SB. Not sure if this is one of the changes you posted about earlier.
    Hrm...odd...I'll have to investigate when I can test on my own...I'll look through it again to see if I can figure out why it wouldn't be casting them. Can anyone confirm this?

    Originally Posted by trinity04 View Post
    Also a line to add Fel Armor.
    Would adding this to the beginning work?
    Code:
    /run if not UnitBuff("player", "Fel Armor") then CastSpellByName("Fel Armor") end
    First of all...yes, your line is correct and will do that...

    However...as for adding it to my macro...No.

    If you can't manage your own THIRTY MINUTE buffs, then you fail. Similarly I don't have the macros check for Spellstone/Firestone...or for Soul Link if applicable. It also doesn't check if you have a pet and summon one... You need to take care of those things yourself IMO. (Along the same lines my paladin ones don't do blessings...or turn on Righteous Fury...or anything like that.)

    Not to mention there are times when you want Demon Armor instead...particularly Faction Champs in ToC...but it's also not out of the question that a warlock should change to Demon Armor during the Bone Storm on Lord Marrowgar...or if the target of Mark of the Fallen Champion on Saurfang. None do of course...but perhaps they should.

    If Fel Armor were something you always wanted and it was reasnonable to have it fall mid-fight, I would add it. My shaman ones check for Water Shield because that is likely to fall during a fight...Fel Armor should not...
    ViralFly-by

  9. #129
    Viral Fly-by's Avatar Contributor
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    Originally Posted by trinity04 View Post
    I am not sure if any others are having this issue, but with the Affliction macro it will not cast Shadow Bolt. It manages the DoTs perfectly, but no SB. Not sure if this is one of the changes you posted about earlier.

    BAH...I failed at the proofread...there was an extra keyword in there for absolutely no reason...how retarded I was.

    I updated the front page...can you please grab the latest version from there and try it.
    ViralFly-by

  10. #130
    trinity04's Avatar Active Member
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    I agree about the buff/stone/pet issue. I usually have mine up at all times and have warnings when they fall. Just thought adding it would be fun.


    I am testing now...

    Edit: Works perfect now. Thank you.
    Last edited by trinity04; 01-04-2010 at 07:29 PM.

  11. #131
    icrlym's Avatar Member
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    wow great thread alot of good stuff in there thanks

  12. #132
    Viral Fly-by's Avatar Contributor
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    Originally Posted by Viral Fly-by View Post
    More Holy Paladin tweaks:
    1. Don't judge unless focus is in combat (prevents accidental pulls).
    2. Don't Hand of Protection someone who isn't in combat (damn warlocks tapping so low).
    3. Don't Hand of Protection a mage who is already in Ice Block (talk about unnecessary).
    RUT ROH! This made that line too long...so it won't work anymore as posted. I'll fix it later by breaking that one into two lines...needs to be done anyway.
    ViralFly-by

  13. #133
    Shamrockstar's Avatar Member
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    Originally Posted by Viral Fly-by View Post
    RUT ROH! This made that line too long...so it won't work anymore as posted. I'll fix it later by breaking that one into two lines...needs to be done anyway.

    By 64 characters, in the meantime I just removed the forbearance and iceblock checks and it fits, testing if this bandaid is working atm.

  14. #134
    Sikas's Avatar Active Member
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    I have a request.. a Combat Rogue macro?

    1) If Slice and Dice is active on player AND has less than 5 seconds left on duration, Sinister Strike and THEN Slice and Dice.
    2) If Slice and Dice is active on player and has more than 5 seconds left on duration, Sinister Strike to 5 Combo Points THEN Eviscerate.

    I have a simple macro that basically will always Sinister Strike to 5 Combo Points.. Slice and Dice.. Sinister Strike to 5 Combo Points.. Eviscerate. Don't know how to keep track if Slice and Dice is up on me and the duration left... >_<

    That's pretty much it. I have a separate macro to Kick if the target is casting, that way I can control what it kicks. :P I also use Killing Spree, Blade Flurry and Adrenaline Rush whenever I need to.. so don't need a macro for that.

    Thanks!

  15. #135
    Viral Fly-by's Avatar Contributor
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    Originally Posted by Shamrockstar View Post
    By 64 characters, in the meantime I just removed the forbearance and iceblock checks and it fits, testing if this bandaid is working atm.
    It will...that's exactly how I band-aided it for my own use! LOL!

    I'll fix it proper later...but first I must arena.
    ViralFly-by

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