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  1. #166
    Viral Fly-by's Avatar Contributor
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    Let me start off by saying thanks for testing and for giving great feedback. I have several comments and responses to your feedback. Please don't take any of the following the wrong way. I'm merely trying to present my perspectives about healing and about how the macro does and should work.

    Originally Posted by pulse1200 View Post
    Resto Shaman macro works as you intended it to work. Brilliant all round. I have 2 set up for chain heals and a seperate one for LHW as I think you mentioned.
    You shouldn't have to have two different ones. The macro determines on its own whether to use LHW or CH. If the target is melee, it will use CH because the assumption is melee are close enough to make it jump. If the target is ranged, it will LHW because the assumption is ranged are NOT close enough to make it jump.

    Originally Posted by pulse1200 View Post
    I still have grid and clique but only use 3 buttons for riptide, NS macro and Chain Heal.
    The macro does both Riptide and NS. By default it will use NS if the target is below 10% health. If you want to NS at a higher percentage, change the value of the vNS variable in the first line of the macro. I also plan to make it possible to configure it as a raw HP amount rather than as a percentage.


    Originally Posted by pulse1200 View Post
    The only reason I have those particular spells still set up in grid is sometimes with the macro when all hell breaks loose it can end up spamming lesser healing wave on one target when several need heals ( Im sure you know what I mean).
    Spam the button slower. This is why I'm against stuff that pushes the button every 0.1 second.

    Let me explain this in detail...

    So you know how when casting you're supposed to spam the button a half-second or so before your previous cast completes? Everyone knows that is because of latency. You actually need to send your command for the next spell before this one completes. So that also means the result of the current spell (a heal in this case) is not known when you send the next spell. So if you're super spamming the macro doesn't know the guy got healed until it's already sent the spell to heal him again. So if you spam it super fast you'll heal the same person again because the first one hasn't registered yet. It's the same as how there is a small delay for your unit frames to update when someone takes damage or is healed. Latency is a bitch.

    If you spam the button slower, you won't see the double heals as much... But even that will soon be outdated as I've been modifying the healing macros not to prevent this problem. I'm going to make it detect that you are casting a healing spell and if so not consider that target for choosing the next target.

    Ok let me explain that further...while you are actively casting a healing spell...you are still spamming the macro... So it is examining all party/raid members and deciding who to heal and sending the command. But of course the spell you're casting right at that moment will actually change the decision of who should be healed. So I'm going to make it not consider that person so it will heal better in those AOE situations when many people have taken damage. Now I know sometimes you DO want to spam heal the same person and don't worry I'll handle that too with an HP threshold. That way it will spread the love around when lots of people need healing (like it should) but also know when it needs to back-to-back double heal a low HP target.

    With those changes and a good config setting for the vNS, you should never need to switch to manual mode. Even now though, I think setting vNS more to your liking and just spamming the button slower will make you want to jump to manual far less often. Remember the macro evaluates the entire raid's health, chooses a target to heal, and chooses the spell to use all in a tiny fraction of a second. If it's logic is good, it will be as good as is at all possible for a reactive system. The only way to make it proactive would be to scan raid members for aggro and/or debuffs to be able to proactively start casting before they take damage...but that's a problem for another day.

    (Teaser: Along those notes, I'm calculating "expected healing" as part of the druid one so it knows whether to put up more hots or do a nourish or whatever...so I could take that and use it in the other healing macros to choose targets better. I may even look into if I can link into the incoming heal library that many addons use. It'd be nice if my macros could detect "oh the pally healer in the raid has a huge incoming heal on that guy" so I could not heal him... Also then of course we could set up a "sniping mode" to always try to undercut other healers to dominate the heal meters and make them look like foolish overhealers...MWUHAHAHAHAHA!)

    Originally Posted by pulse1200 View Post
    This is by far not a problem to overcome by jumping back into manual mode before witching back to auto pilot. Also I can visually see when some squishys about to get wtfpwnt because theyve pulled aggro so having my finger on grid ready to hit my NS macro is a lot more efficient.
    Since NS is an instant heal...it's purely reactive...you can't NS them before they've taken damage. And if they're already taken damage, it's all about reaction time to use NS. I doubt you can react faster
    than the macro...like I said before, you may want the vNS set to a higher percentage. When the macro wants to use NS, it will even stop casting so it will interrupt some other heal to do the NS heal on the low target...so it's reaction is as good as it gets.

    Originally Posted by pulse1200 View Post
    Had times when my targets casting and instead ive windsheared then hit NS but the party member dies
    Wind Shear is off the GCD so it won't block you from doing NS heal. If you macro in tidal force though, that WILL slow you down because Tidal Force activates the GCD. The macro doesn't use Tidal Force for this reason. If you just interrupted and someone's health percentage is below vNS, it will NS them and they will live you're latency is so high the instant doesn't get there in time.


    Originally Posted by pulse1200 View Post
    In summary, Resto Shaman macro is sheer brilliance I have only started healing as a shaman 5 days ago and my guild is literally wanting me to heal in raids with it. Also while at first everything made no sense to me its allowed me a more relaxed and fun experience healing with it in dungeons and thus a much faster learning curve at healing proficiently.
    I'm glad you've been having success with it. Furthermore, I'm VERY pleased that you feel the macro has improved your knowledge and help you learn. I think that's a huge component of all of that is often overlooked. Even just what I've typed in this response is a far more detailed discussion about healing logic than you can have with a lot of people. =p

    Originally Posted by pulse1200 View Post
    Was going to try out the lock macros, I have a terribly undergeared lock just begging me to play him. I am assuming I can adjust the health margins so it will work fine in heroics? I havent done anything yet with it but I am just assuming I will need to lower the values to better suit heroics rather than raids.
    For what Im reading this is all part and parcel of the work you do to make the macros slightly tweakable for different scenarios.
    Yes...read the posts it makes it pretty clear how to configure them. To be honest though the default values are sufficient for running heroics. I make all my macros to be just as effective in 5, 10, or 25 man content. You shouldn't have any issues.
    ViralFly-by

    WOW Macro Library (DPS Rotations, Healing, Tanking, etc)
  2. #167
    Evilphtbstrd's Avatar Active Member
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    Originally Posted by Viral Fly-by View Post
    Of course not...you heal with my macros. =p
    haha very true

  3. #168
    Viral Fly-by's Avatar Contributor
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    Originally Posted by Elitetech View Post
    Lol'ed. Nice one mate (No sarcasm at ALL intended, was just funny)


    Originally Posted by Elitetech View Post
    Well. The statement about all the topend guilds using UH Deathknight DPS instead of Blood DOES tell you that UH is better. (Thinking of guilds as Ensidia).
    The biggest standout reason in true cutting edge guilds is that Boomkins suck and Warlock's having to CoE kills their DPS so Ebon Plague is the easiest source of magic damage debuff. Plus those raids tend to be melee-heavy so it's perferable that the magic damage debuff come from someone that will benefit from all the melee stacking anyway. Also when you have 3-4 max geared mutilate rogues to do physical damage, you don't care if the DKs are all UH. That's a super specific raid make up.

    I've been running many 10 man ICCs each week in my guild and it's very nice for the DK who is one of maybe only 2 melee DPS to be Blood (or can switch to Blood)...otherwise it can be nigh impossible to actually kill all the adherents.

    I still reiterate my previous point...it's a damn beautiful thing to even have a choice.
    ViralFly-by

  4. #169
    Viral Fly-by's Avatar Contributor
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    Originally Posted by Evilphtbstrd View Post
    pala tanking macros are working good for me viral , tyvm
    Thanks for feedback...I'll mark them as Working...at least until the next time I break them trying to make them better. Mwuhahahaha.
    ViralFly-by

  5. #170
    jackus's Avatar Active Member
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    I am testing your Holy pala Macro.. Its great!

    But cant u add something so if I'm healing someone and someone else heals him before me, so he is back to 100% HP, it would stop my incoming heal?

  6. #171
    Viral Fly-by's Avatar Contributor
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    Originally Posted by demisehi View Post
    The reason I asked is because while it is in your work queue, alot of people were just saying to use FaceSmasher, and it is out of date. Doesn't even compare to the new rotations.
    Yea...you are right to call me out on it...I've been relying on "use FaceSmasher" too much in the DK area. But to be honest I've got a lot of plans and a lot of macros on my plate and I can't do them all simultaneously...at least not at the level I intend to do them. I could make simplistic suboptimal ones faster but that's just not my style.

    I'll bump up DK dps in my queue once I figure out exactly how I want to order the ones I have now. Resto Druid will be next release though (most likely!).
    ViralFly-by

  7. #172
    Viral Fly-by's Avatar Contributor
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    Originally Posted by jackus View Post
    I am testing your Holy pala Macro.. Its great!

    But cant u add something so if I'm healing someone and someone else heals him before me, so he is back to 100% HP, it would stop my incoming heal?
    Check out my huge ramblings about the shaman healing macro and what I pland to do with it. The functionality you're talking about is the kind of stuff I'll be able to do once I make those changes. =) So yes...I will...but I don't know when.
    ViralFly-by

  8. #173
    Mynewt's Avatar Sergeant
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    Hi Viral,

    A couple of suggestions if i may, I absolutely love the pala-healing script its awesome and i'll be all the more better when you've the time to make the other adjustments you've mentioned. I've noticed that there are times (load sin heroics and a few in 10 and 25 man raids) where i've a few seconds where no-one needs healing and i'm basically standing around doing nothing (mana above divine plea thresholds). I personally think that in these situations that by doing nothing i'm wasting time. Could thre be some sort of logic to do something else. (i know i cna do this manually, but by the time its registered i have free time, i scan the boss, scan the raid and moved my finger to the appropriae keybind, the moments usually gone and someone needs a heal).

    I know options are fairly limited by idea's could be, regen mana early (i.e. Divine plea anyway so mana tops off in case its needed), or interupt a caster or maybe some crap holy pala dps (it wont be a lot but a couple of thwacks with ShoR or a holy shock at an add or the boss might come in handy. Or maybe some form of seal twisting if it'll benefit the raid? Notcing the pala tank is low on mana, and judging wisdom, or that a judged light might remove or reduce some of the bigger healing requirements. (These are all just quickly thought idea's i've not thought any of them through and so maybe unfeasable or just damn right stupid)

    Could you also add a dual wield frost dps (and perhaps tanking) dk scripts to your ever growing list?

  9. #174
    Mynewt's Avatar Sergeant
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    Hi Viral,

    A couple of suggestions if i may, I absolutely love the pala-healing script its awesome and i'll be all the more better when you've the time to make the other adjustments you've mentioned. I've noticed that there are times (load sin heroics and a few in 10 and 25 man raids) where i've a few seconds where no-one needs healing and i'm basically standing around doing nothing (mana above divine plea thresholds). I personally think that in these situations that by doing nothing i'm wasting time. Could thre be some sort of logic to do something else. (i know i cna do this manually, but by the time its registered i have free time, i scan the boss, scan the raid and moved my finger to the appropriae keybind, the moments usually gone and someone needs a heal).

    I know options are fairly limited by idea's could be, regen mana early (i.e. Divine plea anyway so mana tops off in case its needed), or interupt a caster or maybe some crap holy pala dps (it wont be a lot but a couple of thwacks with ShoR or a holy shock at an add or the boss might come in handy. Or maybe some form of seal twisting if it'll benefit the raid? Notcing the pala tank is low on mana, and judging wisdom, or that a judged light might remove or reduce some of the bigger healing requirements, or even just placing sacrifice on the MT or OT or the numpty dps whose pulled something they shouldn't to soak up a little damage and possibly save their butts (These are all just quickly thought idea's i've not thought any of them through and so maybe unfeasable or just damn right stupid)

    Could you also add a dual wield frost dps (and perhaps tanking) dk scripts to your ever growing list?
    Last edited by Mynewt; 01-05-2010 at 05:44 PM.

  10. #175
    Viral Fly-by's Avatar Contributor
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    Originally Posted by Mynewt View Post
    I know options are fairly limited by idea's could be, regen mana early (i.e. Divine plea anyway so mana tops off in case its needed), or interupt a caster or maybe some crap holy pala dps (it wont be a lot but a couple of thwacks with ShoR or a holy shock at an add or the boss might come in handy. Or maybe some form of seal twisting if it'll benefit the raid? Notcing the pala tank is low on mana, and judging wisdom, or that a judged light might remove or reduce some of the bigger healing requirements. (These are all just quickly thought idea's i've not thought any of them through and so maybe unfeasable or just damn right stupid)
    1. It already judges light on the target...the only tanks that even have mana are Protadins who should JoW for themselves...as should Retadins...especially if you are there as a Holy Pally.
    2. I, for one, am not a fan of using Holy Shock offensive outside of PVP.
    3. Why are you standing in range to ShoR? ...or HoJ to interrupt? O_o
    4. Changing seals can never benefit the raid...they only impact the paladin.


    My thoughts for the "dead time" have been as follows:
    1. Divine Plea early (as you suggest...the Ret macro does this)
    2. Refresh Beacon of Light early
    3. Refresh Sacred Shield early
    4. Refresh your active Seal if it's below 5 minutes (just refresh active seal...still have to pick one yourself at first...and it won't change it)


    If you really have nothing to do...sit back and enjoy your out of 5-second rule regen...you'll be needed soon enough. =)


    Originally Posted by Mynewt View Post
    Could you also add a dual wield frost dps (and perhaps tanking) dk scripts to your ever growing list?
    Yes.
    ViralFly-by

  11. #176
    johm2's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by Viral Fly-by View Post
    Same question to you johnm2...how's the rogue one look? Does it seem to be "doing it right"? My rogue is only 60 so I've not been able to test. The energy management is not as advanced in that one as the feral druid one but I didn't feel it was necessary. How's the performance from your perspective?

    My rogue is only 74, but I can tell you that I have never seen it auto Cold Blood or Vanish on any fight. I lowered the HP variable and will see how it does with Vanish, but I cannot for the life of me figure out how you go about dealing with CB. Other than that and having to manually Feint because lowbie tanks don't have your macros it makes killing stuff easier than eating a piece of pie.

  12. #177
    Viral Fly-by's Avatar Contributor
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    Originally Posted by johm2 View Post
    My rogue is only 74, but I can tell you that I have never seen it auto Cold Blood or Vanish on any fight. I lowered the HP variable and will see how it does with Vanish, but I cannot for the life of me figure out how you go about dealing with CB. Other than that and having to manually Feint because lowbie tanks don't have your macros it makes killing stuff easier than eating a piece of pie.
    Yea it won't vanish unless on a high HP mob so that may be why...

    I actually think the Cold Blood is too demanding and isn't getting used enough. The requirement is BOTH five combo points AND five stacks of deadly poison...do those two things actually occur simultaneously often enough? Perhaps not...
    ViralFly-by

  13. #178
    gippy's Avatar Elite User
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    Originally Posted by johm2 View Post
    My rogue is only 74, but I can tell you that I have never seen it auto Cold Blood or Vanish on any fight. I lowered the HP variable and will see how it does with Vanish, but I cannot for the life of me figure out how you go about dealing with CB. Other than that and having to manually Feint because lowbie tanks don't have your macros it makes killing stuff easier than eating a piece of pie.
    Works fine for me, i sometimes notice cb off cd but to be honest its not often, as for the vanish thing it more than likely is the hp as you say.

    as for feint, its np when you have tricks of the trade at 80 :P

    just pulled 5k dps and top damage on the second boss in hor hc with this macro and tbh with my gear thats a miracle.

    i love it

  14. #179
    Tracerv0's Avatar Member
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    I've edited an addon that you can basically copy and paste the macros into and hit one key to start the rotations and another to stop the rotations if anyone is interested.

  15. #180
    pulse1200's Avatar Member
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    Originally Posted by Viral Fly-by View Post
    Let me start off by saying thanks for testing and for giving great feedback. I have several comments and responses to your feedback. Please don't take any of the following the wrong way. I'm merely trying to present my perspectives about healing and about how the macro does and should work.
    What can I say, TYVM for the in depth reply and advice in getting the most from your work. Ive done everything as you suggested and have seen each of your points realised. For a complete lehman you described the flaws of my using the macro in great detail allowing me to thus use its full potential.

    Healed 3 guild randoms with crap geared alts and didnt have to switch out at all once. I, as you made the point 'stopped spamming' and let the macro have its time to do its thing. Your tutoring saved me many tears and countless hours working it out on my own.

    Very much appreciated, and I will do my best to bring back any feedback I can on others.

    I do use the ret pally macro and tanking pally macro. Both are absolute perfection. My ret pallys dps increased by at least 1.5-2k and as a new pally tank I was finding it difficult to keep up the rotation with leet geared dps pulling aggro or diff variables. Now I am holding aggro and even getting comments in pugs on the fantastic tanking job.

    But I will say again I am learning at a much faster pace exactly what it is tht defines skill from gear. Response and reaction times that are much faster than others. I had a friend similar geared, same talents come on a run and the dps difference was insane.

    Thank you again Viral, I hope others can benefit from your reply to my post as well.

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