No level restriction on talents (level 90 talents at any level!) menu

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  1. #31
    kubu69's Avatar Contributor
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    Originally Posted by The Iron Moose View Post
    This made it to bug report forum already. It's probably going to be over soon.
    link to forum?

    No level restriction on talents (level 90 talents at any level!)
  2. Thanks wowplaying, joey8621, superultrabeast, hager101 (4 members gave Thanks to kubu69 for this useful post)
  3. #32
    CreativeXtent's Avatar Moderator Authenticator enabled
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    works 100%

  4. #33
    Baengbum's Avatar Active Member
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    My server is down currently, so I'm not able to test this myself.
    Has someone already tried to spend 2 or more Talent Points in the same row?

  5. #34
    Renyei's Avatar Contributor Hand of God
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    Living Bomb does not work for mages.

  6. #35
    rr2109's Avatar Active Member
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    Just saw a 70 use this in arena.... ban inc on that kind of use... my launcher just needed to restart and downloaded something idk if its related.

  7. #36
    Renyei's Avatar Contributor Hand of God
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    Originally Posted by Baengbum View Post
    My server is down currently, so I'm not able to test this myself.
    Has someone already tried to spend 2 or more Talent Points in the same row?
    That does not work, there is an internal check for that.

  8. #37
    CreativeXtent's Avatar Moderator Authenticator enabled
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    i tried it, it was cool. i removed the bad talents....
    i feel there is a ban inc for this little thing.

  9. #38
    The Iron Moose's Avatar Active Member
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    Originally Posted by kubu69 View Post
    link to forum?
    WoW currently being exploited w/ talents..... - Forums - World of Warcraft

    The original post prior to editing explained how to do this in detail unfortunately.

  10. #39
    rr2109's Avatar Active Member
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    This works on PTR if you copy the addon over and load out of date type /qts reset it will pop up but won't be showing talents like normal but if you click around in the window it is still changing your talents, if you click around at the very bottom just right you can learn level 100 talents and try them.

  11. #40
    Iaccidentallytwink's Avatar Elite User
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    Absolutely ridiculous that there is no server side check for talent level reqs. Great find.


  12. #41
    patwise's Avatar Master Sergeant
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    Checked, already fixed on PTR

  13. #42
    [IAMS]'s Avatar Established Member
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    Is this still working? Will it last overnight or probably not?

  14. #43
    R3loaded's Avatar Member
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    LOL 19 shadow priest running halo. this is ****ing pro

  15. #44
    CreeperDeath's Avatar Elite User
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    Works. Very very good find, have my +rep

    However, I don't recommend using it, it might get you banned. Just a warning, I tried it myself for testing purpose, but will delete it asap.
    If anyone brave enough to figure out what in the code force the thing, might be helpfull
    Did it ever happened to you, when you're smoking a cigarette and you try to get it out from your mouth but your lips are so dry that your fingers go to the fire instead because the cigarette is stuck on your lips?

  16. #45
    patwise's Avatar Master Sergeant
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    Code:
    LUA:
    ----------------------------------------------------------------------------------------------------------------------------------
    -- QuickTalents
    ----------------------------------------------------------------------------------------------------------------------------------
    CreateFrame("Frame","QuickTalents",UIParent):RegisterEvent("ADDON_LOADED");
    QuickTalents:SetScript("OnEvent",function(self)
    	self:UnregisterEvent("ADDON_LOADED");
    	
    	-- Load/Validate Settings
    	local settings = {
    		Scale = 100,
    		ShowTooltips = false,
    		BackgroundAlpha = 75,
    		ShowGlyphs = true,
    		GlyphHistorySize = 3,
    		Position = {"TOPRIGHT",-5,-210},
    		Bindings = {},
    		GlyphHistory = {},
    		Collapsed = false,
    		CollapseInCombat = false,
    	};
    	QT_Saved = QT_Saved or settings;
    	local cfg = QT_Saved;
    	for k,v in pairs(settings) do
    		if type(cfg[k]) ~= type(v) then cfg[k] = v; end
    	end
    	
    	-- Main Frame
    	local anchor = CreateFrame("FRAME",nil,UIParent);
    	anchor:SetPoint(unpack(cfg.Position));
    	anchor:SetSize(1,1);
    	anchor:SetMovable(true);
    	self:SetPoint("TOPLEFT",anchor);
    	self:SetSize(86,20);
    	self:EnableMouse(true);
    	self:RegisterForDrag("LeftButton")
    	self:SetScript("OnDragStart", function() anchor:StartMoving() end)
    	self:SetScript("OnDragStop", function() anchor:StopMovingOrSizing(); cfg.Position = {anchor:GetPoint()}; end)
    	
    	self:CreateTexture("QuickTalentsBackground"):SetAllPoints();
    	self:CreateFontString("QuickTalentsReagents"):SetFont("Fonts\\ARIALN.TTF", 13, "OUTLINE");
    	QuickTalentsReagents:SetPoint("TOPLEFT",4,-2);
    	
    	local toggler = CreateFrame("BUTTON","QuickTalentsToggle",self,"SecureHandlerClickTemplate,SecureHandlerStateTemplate");
    	toggler:SetAttribute("UpdateDisplay",[[
    		local btns = newtable(self:GetParent():GetChildren());
    		local state = self:GetAttribute("Collapsed") or (PlayerInCombat() and self:GetAttribute("OnCombat"));
    		local y = 18;
    		for _,f in pairs(btns) do
    			if strmatch(f:GetName(),"QuickTalentsButton%d") then
    				if state or not f:GetAttribute("used") then
    					f:Hide()
    				else
    					f:Show()
    					y = max(y,-select(5,f:GetPoint())+28);
    				end
    			end
    		end
    		self:GetParent():SetHeight(y);
    	]]);
    	toggler:SetAttribute("_onclick",[[
    		self:SetAttribute("Collapsed", not self:GetAttribute("Collapsed") );
    		self:RunAttribute("UpdateDisplay");
    	]]);
    	toggler:SetAttribute("Collapsed",cfg.Collapsed);
    	toggler:HookScript("OnClick",function() cfg.Collapsed = toggler:GetAttribute("Collapsed") end)
    	toggler:SetSize(14,14);
    	toggler:SetPoint("TOPRIGHT",-2,-2);
    	toggler:SetScript("OnEnter",function(self) self:SetAlpha(1) end)
    	toggler:SetScript("OnLeave",function(self) self:SetAlpha(0.75) end)
    	toggler:SetAlpha(0.75);
    	toggler.texture = toggler:CreateTexture();
    	toggler.texture:SetTexture("Interface/PaperDollInfoFrame/StatSortArrows");
    	toggler.texture:SetVertexColor(0,1,0,1);
    	toggler.texture:SetAllPoints()
    	
    	RegisterStateDriver(toggler, "combat", "[combat]1;2;");
    	toggler:SetAttribute("OnCombat",cfg.CollapseInCombat);
    	toggler:SetAttribute("_onstate-combat", [[self:RunAttribute("UpdateDisplay")]]);
    	
    	-- Learn Queue
    	local Queue = {};
    	function self:Learn(t)
    		PlayerTalentFrame_ClearTalentSelections();
    		local r = ceil(t/3);
    		Queue[r] = nil;
    		for i = r*3-2, r*3 do
    			if select(5,GetTalentInfo(i)) then
    				Queue[r] = t;
    				return
    			end
    		end
    		LearnTalents(t);
    	end
    	
    	-- Handles the safe loading & opening of the Blizzard Talent UI
    	CreateFrame("BUTTON","QuickTalentsOpener",self,"SecureActionButtonTemplate"):SetAttribute("type","macro");
    	QuickTalentsOpener:SetAttribute("macrotext",
    		"/click TalentMicroButton\n"..
    		"/click [spec:1] PlayerSpecTab1\n"..
    		"/click [spec:2] PlayerSpecTab2\n"..
    		"/click PlayerTalentFrameTab3\n"..
    		"/click PlayerTalentFrameTab2\n"..
    		"/click TalentMicroButton"
    	);
    	
    	-- Glyphs
    	local GlyphHistory,PlayerSpec,PlayerGlyphs;
    	function self:UpdateGlyphs()
    		if PlayerSpec ~= GetSpecialization() then
    			PlayerSpec = GetSpecialization()
    			-- get players current glyphs
    			PlayerGlyphs = wipe(PlayerGlyphs or {});
    			for i = 1,3 do
    				local spell,icon,id = select(4,GetGlyphSocketInfo(i*2));
    				PlayerGlyphs[i] = id and { id, GetSpellInfo(spell):sub(10), icon } or {};
    			end
    			-- load glyph history
    			local class = select(2,UnitClass("Player"));
    			cfg.GlyphHistory[class] = cfg.GlyphHistory[class] or {};
    			if PlayerSpec then
    				cfg.GlyphHistory[class][PlayerSpec] = cfg.GlyphHistory[class][PlayerSpec] or {};
    			end
    			GlyphHistory = cfg.GlyphHistory[class][PlayerSpec];
    		end
    		if not (PlayerGlyphs and GetGlyphSocketInfo(1) and GlyphHistory) then return end
    		local h = GlyphHistory;
    		for i = 1,3 do
    			local spell,icon,id = select(4,GetGlyphSocketInfo(i*2));
    			if PlayerGlyphs[i][1] ~= id then -- glyph slot has changed
    				if id then -- remove new glyph from history
    					local found = 0;
    					for j = 1,#h do
    						if h[j][1] == id then found = 1; end
    						h[j] = h[j+found];
    					end
    				end
    				if PlayerGlyphs[i][1] then -- add previous glyph to history
    					for j = #h,0,-1 do
    						h[j+1] = h[j] or PlayerGlyphs[i];
    					end
    				end
    				PlayerGlyphs[i] = id and { id, GetSpellInfo(spell):sub(10), icon } or {}; -- update PlayerGlyphs
    			end
    		end
    	end
    	
    	-- Create Buttons
    	local buttons = {};
    	function self:CreateButtons()
    		if InCombatLockdown() then return end
    		for i = 1,21+cfg.GlyphHistorySize do
    			if not buttons[i] then
    				local btn = CreateFrame("BUTTON","QuickTalentsButton"..i,self,"SecureActionButtonTemplate");
    				btn:SetAttribute("type1","macro");
    				btn:SetSize(26,26);
    				btn:SetPoint("TOPLEFT",((i-1)%3)*28+2,-(ceil(i/3)*28)+8);
    				
    				btn.texture = btn:CreateTexture(nil,"BACKGROUND");
    				btn.texture:SetAllPoints();
    				btn.texture:SetTexCoord(0.075,0.925,0.075,0.925);
    				
    				btn:SetScript("OnLeave",function(btn)
    					GameTooltip:Hide();
    					btn:SetAlpha(btn.selected and 1 or 0.25);
    				end);
    				btn:SetScript("OnEnter",function(btn)
    					if cfg.ShowTooltips then
    						GameTooltip:SetOwner(btn, "ANCHOR_RIGHT");
    						if btn.glyphID then
    							GameTooltip:SetGlyphByID(btn.glyphID);
    						else
    							GameTooltip:SetTalent(btn:GetName():sub(19));
    						end
    						GameTooltip:Show();
    					end
    					btn:SetAlpha(btn.selected and 1 or 0.5);
    				end);
    				
    				if i <= 18 then -- talents
    					btn:SetAttribute("macrotext",
    						"/stopmacro [combat]\n"..
    						"/click QuickTalentsOpener\n".. -- ensures the talent frame is ready for interaction
    						"/click PlayerTalentFrameTalentsTalentRow"..ceil(i/3).."Talent"..((i-1)%3+1).."\n".. -- only way(?) to get the unlearn popup without taint
    						"/click StaticPopup1Button1\n".. -- confirm unlearn (TODO: what if popup1 is not the talent prompt)
    						"/run QuickTalents:Learn("..i..")\n" -- queue new talents for learn
    					);
    					btn:RegisterForDrag("LeftButton");
    					btn:SetScript("OnDragStart",function()
    						if not InCombatLockdown() then
    							PickupTalent(i)
    							if CursorHasSpell() then
    								QuickTalentsBinder.spell = select(4,GetCursorInfo());
    								QuickTalentsBinder:SetScript("OnUpdate",QuickTalentsBinder.OnEvent);
    							end
    						end
    					end);
    				elseif i <= 21 then -- glyphs slots
    					btn:SetAttribute("macrotext",format("/click GlyphFrameGlyph%d\n/click StaticPopup1Button1\n",(i-18)*2));
    					btn.ring = btn:CreateTexture(nil,"ARTWORK");
    					btn.ring:SetTexture("Interface/TalentFrame/talent-main");
    					btn.ring:SetPoint("CENTER");
    					btn.ring:SetSize(38,38);
    					btn.ring:SetTexCoord(0.50000000,0.91796875,0.00195313,0.21093750);
    					btn.texture:SetTexCoord(0,1,0,1);
    					btn.selected = true;
    				else -- glyph history
    					btn:SetAlpha(0.25);
    					btn:RegisterForClicks("RightButtonUp","LeftButtonDown");
    					-- TODO: remove from history
    					btn:SetAttribute("type2","script"); -- TODO: maybe use a modified click instead
    					btn:SetAttribute("_script",function(btn) -- remove from history
    						for j = i-21,#GlyphHistory do GlyphHistory[j] = GlyphHistory[j+1]; end
    						self:Update();
    					end);
    				end
    				buttons[i] = btn;
    			end
    		end
    	end
    	
    	-- Update/Style Frames
    	function self:Update()
    		if InCombatLockdown() then return end
    		self:CreateButtons()
    		
    		toggler:SetAttribute("OnCombat",cfg.CollapseInCombat)
    		
    		QuickTalentsBackground:SetTexture( 0,0,0, cfg.BackgroundAlpha/100 );
    		QuickTalentsReagents:SetText(select(2,GetTalentClearInfo()));
    		
    		self:SetScale(cfg.Scale/100);
    		
    		local y = 18;
    		-- Update Textures & Glyphs
    		for i,btn in pairs(buttons) do
    			if i > ( cfg.ShowGlyphs and 21+cfg.GlyphHistorySize or 18 )
    			or ( i > 21 and not ( GlyphHistory and GlyphHistory[i-21] ) ) then
    				btn:Hide();
    				btn:SetAttribute("used",false);
    			else
    				btn:Show()
    				btn:SetAttribute("used",true);
    				y = max(y,-select(5,btn:GetPoint())+28);
    				
    				if i <= 18 then -- talents
    					btn.selected = select(5,GetTalentInfo(i));
    					btn:SetAlpha(btn.selected and 1 or 0.25);
    					btn.texture:SetTexture((select(2,GetTalentInfo(i))));
    				else -- glyph buttons
    					local icon,id,name;
    					if i <= 21 then -- sockets
    						icon,id = select(5,GetGlyphSocketInfo((i-18)*2));
    						SetPortraitToTexture(btn.texture,icon or "Interface/Buttons/GreyscaleRamp64");
    					else -- history
    						id,name,icon = unpack(GlyphHistory[i-21]);
    						btn:SetAttribute("macrotext", -- TODO: It's possible to cast glyph spells directly, but requires placement into an action slot
    							"/stopmacro [combat]\n"..
    							"/click QuickTalentsOpener\n"..
    							"/run SetGlyphNameFilter(\""..name.."\")\n".. -- set name filter
    							"/run if IsGlyphFlagSet(1) then ToggleGlyphFilter(1) end\n".. -- prep header
    							"/click GlyphFrameHeader1\n".. -- trigger scrollframe update
    							"/click GlyphFrameScrollFrameButton2\n" -- click glyph button, TODO: are there glyphs that return multiple results?
    						);
    						btn.texture:SetTexture(icon);
    					end
    					btn.glyphID = id;
    				end
    			end
    		end
    		if cfg.Collapsed then
    			y = 18
    			for i,btn in pairs(buttons) do btn:Hide() end
    		end
    		self:SetHeight(y);
    	end
    	
    	-- Event Handler
    	self:RegisterEvent("PLAYER_TALENT_UPDATE");
    	self:RegisterEvent("PLAYER_ENTERING_WORLD");
    	self:RegisterEvent("BAG_UPDATE_DELAYED");
    	self:RegisterEvent("PLAYER_REGEN_ENABLED");
    	self:RegisterEvent("PLAYER_REGEN_DISABLED");
    	self:SetScript("OnEvent",function(self,e,...)
    		for i,t in pairs(Queue) do self:Learn(t); end
    		if e:sub(1,12) == "PLAYER_REGEN" then
    			local state = e == "PLAYER_REGEN_DISABLED";
    			for i,btn in pairs(buttons) do
    				SetDesaturation(btn.texture, state);
    			end
    			SetDesaturation(QuickTalentsConfigButton.texture, state);
    			if state and QuickTalentsConfig then
    				QuickTalentsConfig:Hide()
    			end
    		else
    			self:UpdateGlyphs();
    			self:Update();
    		end
    	end);
    	
    	-- Config Manager
    	local function ToggleConfig()
    		if QuickTalentsConfig then
    			QuickTalentsConfig:SetShown(not QuickTalentsConfig:IsShown())
    		else
    			local window = CreateFrame("FRAME","QuickTalentsConfig",UIParent);
    			window:SetSize(300,160);
    			window:SetPoint("CENTER");
    			window:EnableMouse(true);
    			window:SetMovable(true);
    			window:RegisterForDrag("LeftButton")
    			window:SetScript("OnDragStart", window.StartMoving)
    			window:SetScript("OnDragStop", window.StopMovingOrSizing)
    			
    			local background = window:CreateTexture();
    			background:SetAllPoints();
    			background:SetTexture(0,0,0,0.75);
    			
    			local close = CreateFrame("BUTTON",nil,window);
    			close:SetPoint("TOPRIGHT",5,5);
    			close:SetSize(30,30);
    			close:SetScript("OnClick",function()window:Hide()end)
    			
    			local cross = close:CreateFontString();
    			cross:SetFont("Fonts\\ARIALN.TTF", 13, "OUTLINE");
    			cross:SetPoint("CENTER");
    			cross:SetText("X");
    			
    			for i,name in pairs({"ShowTooltips","ShowGlyphs","CollapseInCombat"}) do
    				local cb = CreateFrame("CheckButton", nil, window, "OptionsCheckButtonTemplate");
    				cb:SetPoint("TOPLEFT",10,10-(i*20));
    				--cb:SetHitRectInsets(0,-60,0,0);
    				cb:SetChecked(cfg[name]);
    				select(6,cb:GetRegions()):SetText(name:gsub("%u"," %1"));
    				cb:SetScript("OnClick",function(cb)
    					cfg[name] = not not cb:GetChecked()
    					self:Update();
    				end)
    			end
    			
    			local y = -80;
    			for name,v in pairs({
    				Scale = {20,300},
    				BackgroundAlpha = {0,100},
    				GlyphHistorySize = {1,18},
    			}) do
    				local label = window:CreateFontString();
    				label:SetFont("Fonts\\ARIALN.TTF", 13, "OUTLINE");
    				label:SetPoint("TOPLEFT",6,y);
    				label:SetText(name:gsub("[A-Z]"," %1")..":");
    				
    				local slider = CreateFrame("Slider", nil, window, "OptionsSliderTemplate")
    				slider:SetPoint("TOPRIGHT",-10,y);
    				slider:SetSize(150,14);
    				slider:SetMinMaxValues(unpack(v));
    				slider:EnableMouseWheel(true);
    				slider:SetValue(cfg[name]);
    				slider:SetScript("OnMouseWheel", function(self,dir) self:SetValue(self:GetValue()+dir) end)
    				slider:SetScript("OnValueChanged",function(slider,val)
    					cfg[name] = floor(val);
    					self:Update();
    				end)
    				select(11,slider:GetRegions()):Hide(); -- low
    				select(12,slider:GetRegions()):Hide(); -- high
    				y = y-26;
    			end
    		end
    		if InCombatLockdown() then
    			QuickTalentsConfig:Hide();
    		end
    	end
    	
    	local ConfigButton = CreateFrame("BUTTON","QuickTalentsConfigButton",self);
    	ConfigButton:SetSize(14,14);
    	ConfigButton:SetPoint("TOPRIGHT",-20,-2);
    	ConfigButton:SetScript("OnClick",ToggleConfig);
    	ConfigButton:SetScript("OnEnter",function(self) self:SetAlpha(1) end)
    	ConfigButton:SetScript("OnLeave",function(self) self:SetAlpha(0.75) end)
    	ConfigButton:SetAlpha(0.75);
    	ConfigButton.texture = ConfigButton:CreateTexture();
    	ConfigButton.texture:SetTexture("Interface/GossipFrame/HealerGossipIcon");
    	ConfigButton.texture:SetAllPoints();
    	
    	SLASH_QUICKTALENTS1,SLASH_QUICKTALENTS2 = "/quicktalents","/qts";
    	SlashCmdList.QUICKTALENTS = function(args)
    		local arg1,arg2 = strsplit(" ",args,2);
    		if strlower(arg1) == "unbind" then
    			if not arg2 then
    				print("Usage: /qts unbind [SpellName|SpellID]");
    			else
    				local found;
    				for id,slot in pairs(cfg.Bindings) do
    					if strlower(GetSpellInfo(id)) == strlower(arg2) then
    						cfg.Bindings[id] = nil;
    						found = true;
    						print(format("%s (%d) Unbound.",arg2,id));
    					end
    				end
    				if not found then
    					print("Bind not found:");
    					for id,slot in pairs(cfg.Bindings) do
    						print(format("%s (%d) - %d",GetSpellLink(id),id,slot));
    					end
    				end
    			end
    			return;
    		elseif strlower(arg1) == "reset" then
    			anchor:ClearAllPoints();
    			anchor:SetPoint("CENTER");
    			cfg.Position = {"CENTER"}
    			print("Position Reset.");
    			return;
    		elseif arg1 ~= "" then
    			print("Options:");
    			print("/qts unbind [SpellName|SpellID]");
    			print("/qts reset");
    			return;
    		end
    		ToggleConfig();
    	end;
    	
    	-- Binder
    	StaticPopupDialogs["QUICKTALENTS_CONFIRM_BIND"] = {
    		text = "Do you want to bind %s to Action Slot %d",
    		button1 = YES,
    		button2 = NO,
    		OnAccept = function(popup)
    			cfg.Bindings[popup.data[1]] = tonumber(popup.data[2]);
    			print(format("%s will now automatically be placed in action slot %d when it is learnt.",GetSpellLink(popup.data[1]),popup.data[2]))
    		end,
    	}
    	CreateFrame("Frame","QuickTalentsBinder",self);
    	function QuickTalentsBinder:OnEvent(e,arg1)
    		if e == "LEARNED_SPELL_IN_TAB" then
    			if cfg.Bindings[arg1] then
    				PickupSpell(arg1);
    				PlaceAction(cfg.Bindings[arg1]);
    				ClearCursor();
    			end
    		elseif self.spell and select(4,GetCursorInfo()) ~= self.spell then
    			if e == "ACTIONBAR_SLOT_CHANGED" and cfg.Bindings[tonumber(self.spell)] ~= tonumber(arg1) then
    				StaticPopup_Show("QUICKTALENTS_CONFIRM_BIND",GetSpellLink(self.spell),arg1,{self.spell,arg1})
    			end
    			self.spell = nil;
    			self:SetScript("OnUpdate",nil);
    		end
    	end
    	QuickTalentsBinder:RegisterEvent("ACTIONBAR_SLOT_CHANGED");
    	QuickTalentsBinder:RegisterEvent("LEARNED_SPELL_IN_TAB");
    	QuickTalentsBinder:SetScript("OnEvent",QuickTalentsBinder.OnEvent)
    	
    end);

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