[ArcEmu] Problem with .npc spawn menu

Shout-Out

User Tag List

Page 1 of 3 123 LastLast
Results 1 to 15 of 31
  1. #1
    copyright6's Avatar Private
    Reputation
    1
    Join Date
    Apr 2010
    Posts
    14
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [ArcEmu] Problem with .npc spawn

    when i type .npc spawn with a id above the 30000 it says that it doesnt exist
    i dont know what the prob is.
    I have 3.3.2 and wotlk
    ty for response

    [ArcEmu] Problem with .npc spawn
  2. #2
    Hurracane's Avatar Member
    Reputation
    7
    Join Date
    Nov 2008
    Posts
    47
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This should be in the emulation section.

    Not sure what your problem is, maybe 30000 really doesn't exist.

  3. #3
    Unholyshaman's Avatar ★ Elder ★
    Reputation
    1517
    Join Date
    Jun 2007
    Posts
    2,827
    Thanks G/R
    20/20
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Indeed, moving to the Emulator Section.
    Please read forum section descriptions carefully in future.

  4. #4
    Ground Zero's Avatar ★ Elder ★
    Reputation
    1132
    Join Date
    Aug 2008
    Posts
    3,504
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You can't normally have a npcid over a certain number unless you modify it before you compile, just make the npc a lower number and it should work, make sure you reloaded creature_names/proto before you do it though.

  5. #5
    copyright6's Avatar Private
    Reputation
    1
    Join Date
    Apr 2010
    Posts
    14
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    where can i find it in my folder?

  6. #6
    Ground Zero's Avatar ★ Elder ★
    Reputation
    1132
    Join Date
    Aug 2008
    Posts
    3,504
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Find which? The db tables you find using a DB editor such as Navicat or SQLyog.
    The files are the cpp and headers you edit before you compile your core, which you don't have if you're using a repack.

  7. #7
    stoneharry's Avatar Moderator Harry


    Reputation
    1618
    Join Date
    Sep 2007
    Posts
    4,564
    Thanks G/R
    151/150
    Trade Feedback
    0 (0%)
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    I have NPC id's which are: 159719571 for example (very long) and it works fine. Make sure that both the creature_names and creature_proto exist and not just the creature_names.

  8. #8
    copyright6's Avatar Private
    Reputation
    1
    Join Date
    Apr 2010
    Posts
    14
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    this item code doesnt work 46609 so what is the problm with it?
    im using arcemu.
    at spawning i get invalid entry id but i filled the korrekt id

  9. #9
    stoneharry's Avatar Moderator Harry


    Reputation
    1618
    Join Date
    Sep 2007
    Posts
    4,564
    Thanks G/R
    151/150
    Trade Feedback
    0 (0%)
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by copyright6 View Post
    this item code doesnt work 46609 so what is the problm with it?
    im using arcemu.
    at spawning i get invalid entry id but i filled the korrekt id

    An item is not a creature. Use .character additem 46609
    Also items have a limit of 5 numbers (which means yours is fine).

  10. #10
    copyright6's Avatar Private
    Reputation
    1
    Join Date
    Apr 2010
    Posts
    14
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    now they say its not a falid item but it is frostmourne
    and with that invalid entry id i meaned at spawning monsters

  11. #11
    Reflection's Avatar Legendary
    Reputation
    783
    Join Date
    Mar 2008
    Posts
    3,377
    Thanks G/R
    1/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    NPC id's can be long I think but items have a limit of 5 digits or so and that can be edited in storage.h if you have downloaded an uncompiled core. There's a few guides around for it if you search for keywords such as "item cap" or "storage.h" or something.

    Make sure you have restarted the server/reloaded tables before you test any items and double-check that you have the correct ID.


    If you downloaded an SQL with an item in it chances are that you might have gotten an error of some sort while executing, hence the item might not be in the database. Again, double-check.

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
    You did not desert me
    My brothers in arms


  12. #12
    copyright6's Avatar Private
    Reputation
    1
    Join Date
    Apr 2010
    Posts
    14
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i have the repack from ac web
    on an other server some codes does fine

  13. #13
    stoneharry's Avatar Moderator Harry


    Reputation
    1618
    Join Date
    Sep 2007
    Posts
    4,564
    Thanks G/R
    151/150
    Trade Feedback
    0 (0%)
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Reflection View Post
    NPC id's can be long I think but items have a limit of 5 digits or so and that can be edited in storage.h if you have downloaded an uncompiled core. There's a few guides around for it if you search for keywords such as "item cap" or "storage.h" or something.
    Already been stated, please read the thread before replying.

    Originally Posted by Reflection View Post
    Make sure you have restarted the server/reloaded tables before you test any items and double-check that you have the correct ID.

    If you downloaded an SQL with an item in it chances are that you might have gotten an error of some sort while executing, hence the item might not be in the database. Again, double-check.
    ^ Do that.

    If your trying to add an item that was on another server/repack then your database most probably won't have it, so the item won't exist!

  14. #14
    copyright6's Avatar Private
    Reputation
    1
    Join Date
    Apr 2010
    Posts
    14
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i have reloaded the server with .server reload but it says that 46609 is not a valid item

  15. #15
    Reflection's Avatar Legendary
    Reputation
    783
    Join Date
    Mar 2008
    Posts
    3,377
    Thanks G/R
    1/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by stoneharry View Post
    Already been stated, please read the thread before replying.
    I was writing the post before I saw yours. I was a bit slow :x

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
    You did not desert me
    My brothers in arms


Page 1 of 3 123 LastLast

Similar Threads

  1. [ArcEmu] Problem with C++ House Script!
    By BloodgultchWoW in forum WoW EMU Questions & Requests
    Replies: 9
    Last Post: 03-11-2010, 10:43 PM
  2. Problem with mob spawning
    By yashirotcm in forum WoW EMU Questions & Requests
    Replies: 4
    Last Post: 07-27-2009, 10:15 PM
  3. Problem with NPC items...
    By jrnkosik in forum WoW EMU Questions & Requests
    Replies: 3
    Last Post: 04-29-2009, 08:46 PM
  4. Problems with NPC's in Tourney area
    By Jerusalem in forum WoW ME Questions and Requests
    Replies: 2
    Last Post: 04-25-2009, 10:03 AM
  5. Problem with npc wielding weapons
    By da10 in forum WoW EMU Questions & Requests
    Replies: 0
    Last Post: 08-26-2008, 09:01 PM
All times are GMT -5. The time now is 04:48 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search