[ArcEmu] Problem with C++ House Script! menu

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  1. #1
    BloodgultchWoW's Avatar Corporal
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    [ArcEmu] Problem with C++ House Script!

    Alright, I've been running my server for a couple weeks now and I came across a unique script that I think would be great for my server: Guild Housing! So, I download it, extract it to my desktop, I go to install it, and theres .cpp files... I don't exactly know how to compile my server, where to put it, etc. Also, I found another one for custom battlegrounds. I do the same thing, but I install it because it's just scripts and Lua's, so I do that and the thing wont start. I'm currently running off a repack I will put below with the other links! I'm hoping that someone may be able to join my server and help me around a little bit, mostly with the technical errors and stuff? Any Takers? Thanks

    ~Links~

    My Repack: http://www.mmowned.com/forums/emulat...c-working.html

    House Script: Any will do but... http://www.mmowned.com/forums/emulat...sql-query.html

    Battleground Script: http://www.mmowned.com/forums/emulat...tleground.html

    ~Also, if anyone can try and install LuaHypArc on this server and tell me how, I'd like that too!~

    ~+Rep to anyone that can fix ANY of my problems, will use Teamviewer if needed! (Teamviewer lets people take control of computer to do things for the other person!) THANKS

    Hope someone can help!

    ~Dylan
    Last edited by BloodgultchWoW; 03-10-2010 at 08:37 PM.

    [ArcEmu] Problem with C++ House Script!
  2. #2
    Kiev's Avatar Contributor
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    Number one. You cant recompile a repack that isn't yours, so you cant put in the house script UNLESS you compile your own.

    Battleground script: Place it inside "scripts" not "script_bin" and create a npc with the ID specified etc, LuaHypArc has come with that repack so dont worry.




  3. #3
    BloodgultchWoW's Avatar Corporal
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    Originally Posted by Kiev View Post
    Number one. You cant recompile a repack that isn't yours, so you cant put in the house script UNLESS you compile your own.

    Battleground script: Place it inside "scripts" not "script_bin" and create a npc with the ID specified etc, LuaHypArc has come with that repack so dont worry.
    Okey, so why when I do all that with the BG script, it makes the calling sound, but nothing happens?

  4. #4
    Kiev's Avatar Contributor
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    Make sure there is no errors when you load it into your server, and make sure you have made the correct npc, and i think the person who created it implimented it that you need more than 1 person to play right?




  5. #5
    BloodgultchWoW's Avatar Corporal
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    I'm not exactly sure. I don't have more then 2 othe people on the server at one time. It's still in development. Is there possibly a way to make a battleground que guy (like wag battlemaster) to make a que for a custom battleground somewhere else? Just wondering cuz no matter what I do, I can't manage to get It to work. Also, would it be worth recreating a server that has almost a month of work put into it to add a house script? And, I heard that there is a program on one of the websites that it is possable to compile. Repack. Thanks

  6. #6
    AngelSandy's Avatar Member
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    Originally Posted by BloodgultchWoW View Post
    And, I heard that there is a program on one of the websites that it is possable to compile. Repack. Thanks
    No.
    Unless you have the C++ Source code for the repack then you cannot compile anything.

    I would say you keep your old Database since that's probably what you have been modifying and stuff and then download ArcEmu's Source Code from their SVN (Go to their Site, Google is your friend!) and then follow the millions of guides on the net that will teach you how to compile stuff as having a Repack for a server and even work on it is a bad idea as you cannot fix anything etc etc...and yes it is possible to make a Queue bot that kind of works the same way but it takes a good portion of Lua or C++ scripting.

  7. #7
    BloodgultchWoW's Avatar Corporal
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    Alright, so if I get the sourcecode from arcemu, I can compile a repack?

  8. #8
    Kiev's Avatar Contributor
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    You can compile a core not a repack. A repack is something created with a database, a core is just the files, you can then config it to configure to your database, easy enough.




  9. #9
    BloodgultchWoW's Avatar Corporal
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    So wait, just to be clear, I can make my own arcemu, then just transfer all my database files over. So it would be like I'm still on the same repack, I just had to make my own arcemu so I can compile it?

  10. #10
    Found's Avatar Banned
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    Thats exactly what they're saying, all you have to do is follow one of the numerous compiling guides on the emu guides forum. And good luck. If you have any issues PM me I might be able to assist you.

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