[ArcEmu 3.3.2] Custom Items Help ( Not equips ) menu

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  1. #1
    fugit1ve's Avatar Private
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    [ArcEmu 3.3.2] Custom Items Help ( Not equips )

    Hello, I have recently been having a problem with creating custom Items..

    I have mostly had problems with creating Junk items.

    I create the item, and then I load into database, restart server, then finally, try to spawn them. Is there a different method of spawning items, I use ".char additem 551448", to spawn in my servers potion. it just tells me that the item is an invalid entry ID. Anybody can help me?

    [ArcEmu 3.3.2] Custom Items Help ( Not equips )
  2. #2
    trygon11's Avatar Member
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    551448 is kindof high, try a lower entry ID it may work. try this first.

    Second make sure after u put the item in your DB you do the following :
    1. Refresh your table
    2. in game type .ser reload items (or whatever table your working with)
    if 2 doesn't work then restart your server


    also, with arcemu 3.3.2 with custom items you need to make them from already ingame entry ID's so like if u wanted to make a buff food for example, you would find an item ingame thats food and one that u wouldn't use so, some level 10 food, delete that from ur DB and use its entry ID for your buff food.

  3. #3
    Aellya's Avatar Sergeant
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    Because some of the sql data like items is stored as an array for speed, it defines the max of the array with a...
    #define STORAGE_ARRAY_MAX 200000
    defined in Storage.h (project arcemu-shared) any items over that number are ignored when loaded.

    You have 2 options of either increasing that number which also increases the memory allocated which is bad as it'll mostly be unused, or you can change the value of your custom items to below 200000.
    I'd go for the second option

    Also...

    There is a dbc file called Items.dbc which holds info about the items on the client to save the server having to send what it considers fixed information to the client. This file contains info like the display id, so if you have a new item which shows the default icon (either that blokes face or the red question mark) then you'll need to update the Items.dbc file and supply it to all the clients using your server inside a patch.mpq file.

  4. #4
    fugit1ve's Avatar Private
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    Is it just for consumables/whatever just not equips , because i have made equips before with 991448 and it still worked.

    ill edit this and tell you +rep if it worked

  5. #5
    Hellgawd's Avatar Member
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    Originally Posted by Aellya View Post
    Because some of the sql data like items is stored as an array for speed, it defines the max of the array with a...
    #define STORAGE_ARRAY_MAX 200000
    defined in Storage.h (project arcemu-shared) any items over that number are ignored when loaded.


    That is most likely your solution right there.
    If that is not the problem, post back; have you gone into the database manually and made sure that the entry does exist?

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