1 line? Do you know how much time I spent doing that 1 line? Why didn't you add that '1 line' when you first released the Lich King? because you didn't know how to make that one line.
1 line? Do you know how much time I spent doing that 1 line? Why didn't you add that '1 line' when you first released the Lich King? because you didn't know how to make that one line.
Still, when Hydroxis added those things, he at gave you credits for the script. You use the same method and same lines and I don't see him in the credits?
I don't call deleting all the credits, adding in a huge block of credits to yourself and then adding 1 line very small without saying what exactly I did (write the whole script apart from 1 function) giving credits. I based a solution to the lack of support for jumping 1 line from a copy + paster, I'm justified. Your not.
Hmm.. What makes you think that you're not copy + paster? You copy pasted the same function in there.
*facepalm*
Read what I've said. Read it again. And then read it yet again, just to get that into your head.
I can even prove you copied + pasted mine: https://code.google.com/p/luacopypas...D_lichking.lua
Last edited by stoneharry; 04-22-2010 at 02:23 PM.
Eh Syke was right about you.
1. Can we get a video of raid with the update?
2. What type of coding changes would need to be made to make this a 25-man version? I would think it would only involve changing values such as attacks, and HP's.
Sorry I did not reply to your last post, only just saw it.No you can't get a recording of the updated script, because I currently don't have what is required to record. I will try and get over the weekend. To make it a 25man version, you would need to edit his damage and health in the SQL, but also all the spells would need to be changed since they do different amounts of damage depending on the version. This is the main reason I did not want to script it 25man, it would require endless commands that get the instance type and then do stuff depending on it (laziness lol). Also you would need to change the achievement id.
Last edited by stoneharry; 04-20-2010 at 04:56 PM. Reason: over the weekend, not for the weekend
Damn. I would it but, my sql skills are a little too rusty. I was hoping to see script for all 4 versions. Maybe it might motivate me to donate to someone's cause......
Lol, I don't accept money from a hobby.I've got my real life school exams coming up now, so I don't have that much time to do emulation. I will update it for a 25 man version as well once I have some free time, but that most likely won't be for another ~7-8 weeks, and by then someone else probably would have done it.
I fell you. but like my friend the joker said "if your good at something, dont do it for free" well my offer is extended to any one who can create the 4 version based off if this code.
Last edited by jimdhr02; 04-21-2010 at 07:58 PM.
If at all possbile can you start converting this to mangos? Or does anyone know if anyone has started one for mangos?
I changed all of LK's spells to the 25 man version as well as changing his health and dmg. I did not change the spells for the adds but I did change the achievement and I also put in the correct enrage spell.
LK25 Man Spells changed ---- Lua | ------------------------------ - LK25 - YJb9MeqE - Pastebin.com
Lk25 Man SQL ---- Lua | insert into `creature_proto` ( - LK25 SQL - RK38CpEx - Pastebin.com
The only major problem is that I don't know how to make it so that he spawns in 25 man so I would advise only using 1 LK script otherwise, assuming I didn't mess anything up, when you start the encounter there will be 2 LKs and both will start attacking.
I would do this for heroic but LUA is not my expertise and you would need to add in shadow trap and have the valks drop the person they are carrying when they reach 50%, then fly up and start casting their siphon life spell on person with highest threat. Doing the harvest soul on the whole raid just takes another spell swap but if we can ever figure out how to add in the frostmourne room well that's a whole other set of adds and ability's that would need to be added in.
All credit goes to Stoneharry for actually writing everything, I just went in a changed a few things.
Will add it to main post with credits.
There is a command that gets the raid/dungeon type and returns a number depending on the type of dungeon/raid.You can use this to get whether it's heroic or not.
GetDungeonDifficulty
Is the command but I can't remember the syntax. I'm not going to do this since I don't have the time currently. :/
The vrykuls would need a simple change to add in get the health pct when carrying players, and then switch to spells if below 50%.I'll write this later on since it will only take a couple of minutes!
Frostmourne chamber I'm not willing to attempt, because I screwed up big time with the location of the event. I need to move it down about ~200 on the Z axis so that when people jump off they actually get the "fall" death animation thing. Also the frostmourne chamber is actually attached to the main object, so depending on orientation and height will determine whether it is in the right location or not. As you can imagine, this would be a tedious and slow thing to try and manipulate, and it would also require all coordinates in the script to be rewritten.
Edit: I added the vrykul stuff for if they reach 50% hp on the 25man version, you can see what I changed from lines 876 to 912 on the updated script: http://pastebin.com/f4sA8hXX
Last edited by stoneharry; 04-28-2010 at 10:21 AM.