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  1. #136
    jojojoey12's Avatar Member
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    Please test it on Arcemu, not on Kronos?

    [Lua] The Lich King - Blizzlike
  2. #137
    stoneharry's Avatar Moderator Harry


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    Originally Posted by jojojoey12 View Post
    Please test it on Arcemu, not on Kronos?
    That is ArcEmu. Kronos is what I renamed it to because I was messing around with what I could do in C++.

  3. #138
    Daskin's Avatar Member
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    Windows 7 FTW.
    /offtopic

  4. #139
    vaniva's Avatar Corporal
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    thank if it work

  5. #140
    kjankoski's Avatar Active Member
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    Why you didn't add Hydroxis in the credits, since you're using his way of Tirion's Heroic jump and mine idea about channeling the players?
    Last edited by kjankoski; 04-19-2010 at 05:10 PM.

  6. #141
    Asir's Avatar Member
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    I am not sure what it is but for some reason after I start the fight my game seems to crash after he starts spawning the ghouls.

    The first time my game crashed I wasn't killing off any of the ghouls and when the 2nd wave spawned my game crashed and continued to crash when ever I tried to log in and I was unable port there with another character since it kept saying an encounter was in progress even when nobody was inside the instance. When I was able to get back in the LK was just standing there attacking me so it seems like the script stopped working.

    The 2nd time it crashed I was killing off the ghouls but then when the first shambling horror spawned I went to target it to kill it but as soon as I did my game crashed.

    I have a feeling its probably not the script and something wrong with my client since if it was the script someone would have probably said something by now but LUA is not my specialty so I cant really tell.

  7. #142
    stoneharry's Avatar Moderator Harry


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    Originally Posted by kjankoski View Post
    Why you didn't add Hydroxis in the credits, since you're using his way of Tirion's Heroic jump and mine idea about channeling the players?
    I'm not using his way of jumping and channelling from players is the only way to do it, it is not specifically your idea, so no I won't give credits for something you didn't do.

    Originally Posted by Asir View Post
    I am not sure what it is but for some reason after I start the fight my game seems to crash after he starts spawning the ghouls.

    The first time my game crashed I wasn't killing off any of the ghouls and when the 2nd wave spawned my game crashed and continued to crash when ever I tried to log in and I was unable port there with another character since it kept saying an encounter was in progress even when nobody was inside the instance. When I was able to get back in the LK was just standing there attacking me so it seems like the script stopped working.

    The 2nd time it crashed I was killing off the ghouls but then when the first shambling horror spawned I went to target it to kill it but as soon as I did my game crashed.

    I have a feeling its probably not the script and something wrong with my client since if it was the script someone would have probably said something by now but LUA is not my specialty so I cant really tell.

    Are you using God mode? (.cheat god) It is bugged and has been since around patch 3.2, it causes constant client crashes and for anyone near you as well whenever you fight an enemy. The alternative is to use .invincible, which has the same effect but doesn't last after logout.

  8. #143
    jimdhr02's Avatar Private
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    can we get a video with the new update?

  9. #144
    kefir2000's Avatar Private
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    nice release thank you

  10. #145
    kjankoski's Avatar Active Member
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    I'm not using his way of jumping and channelling from players is the only way to do it, it is not specifically your idea, so no I won't give credits for something you didn't do.
    You're using exactly the same code for jumping, including that 2 emotes which don't do anything at all. And anyway players will channel the lich king into his body so it wont work like you want. I thought you're a better guy but..

  11. #146
    stoneharry's Avatar Moderator Harry


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    Originally Posted by kjankoski View Post
    You're using exactly the same code for jumping, including that 2 emotes which don't do anything at all
    Your really one to talk: https://www.assembla.com/code/Stoneh...king.lua?rev=5


    Originally Posted by kjankoski View Post
    And anyway players will channel the lich king into his body so it wont work like you want.
    Yeah, I channel drain soul to that location instead of a invisible npc because it makes it look far more blizzlike.

  12. #147
    kjankoski's Avatar Active Member
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    function zzzzDebug_Send_Next_Message_LichKingzzzzgzg(pUnit, Event) --Teh holy jump--
    Tirion:SetMovementFlags(2)
    Tirion:SetFlying()
    Tirion:Emote(375, 60000)
    Tirion:MoveTo(511, -2121, 1575)
    Tirion:Emote(375, 60000)
    Tirion:RegisterEvent("lichisdead", 1900, 1)
    Lich:RegisterEvent("BrokeFrostmourne", 1900, 1)
    end

    function lichisdead(pUnit, Event)
    Tirion:MoveTo(514.135254, -2122.514160, 1572)
    end
    This is from Hydroxis.

    This is yours:
    function zzzzDebug_Send_Next_Message_LichKingzzzzgzg(pUnit, Event)
    Tirion:SetMovementFlags(2)
    Tirion:SetFlying()
    Tirion:Emote(375, 60000)
    Tirion:MoveTo(511, -2121, 1575, 14)
    Tirion:Emote(375, 60000)
    function lichisdead(pUnit, Event)
    Tirion:MoveTo(514.135254, -2122.514160, 1572)
    end
    You even used the same function name and exactly the same code. And no, It wont look blizzlike because players will channel the stomach of the Lich.

  13. #148
    stoneharry's Avatar Moderator Harry


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    Originally Posted by kjankoski View Post
    This is from Hydroxis.

    This is yours:


    You even used the same function name and exactly the same code. And no, It wont look blizzlike because players will channel the stomach of the Lich.
    *Sigh* Well for a start you completely ignored what I said. I could copy + paste a shit load of stuff that you and Hydroxis have uncommented/removed of mine and then adding in 1-2 lines of your own. Secondly, yes the function name is the same since I was looking at how you went about doing it since there is no real support for ArcEmu jumping movements yet and I could not find a packet that controls it. The order of the function does not matter, hence it being similar.
    Last edited by stoneharry; 04-20-2010 at 04:24 PM.

  14. #149
    kjankoski's Avatar Active Member
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    It's not similar, it's the same. You copy-pasted and you didn't give any credits? I mean how did you stand on the same position for:
    Tirion:MoveTo(514.135254, -2122.514160, 1572)
    And on MSN you told me that you made the jump on another way.

  15. #150
    stoneharry's Avatar Moderator Harry


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    Originally Posted by kjankoski View Post
    It's not similar, it's the same. You copy-pasted and you didn't give any credits? I mean how did you stand on the same position for:
    Tirion:MoveTo(514.135254, -2122.514160, 1572)
    And on MSN you told me that you made the jump on another way.
    I did make it another way, via the movement flags. ArcEmu do not support it yet so I had to remove it. Yet again you have not read what I said.
    Also, if you want me to provide credits for 1 line, then I want you to remove you entire copy + paste release that now appears to be on every other site on the internet.

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