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Just wanted to say Great Work and Thanks!
Having so much fun with this repack.
quick question about the optional sql files included, I copy ttem into the folders as the readme instructs, start the server and it applies them.
Do I leave the files there? or move them out once they are applied?
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Contributor
Originally Posted by
WowWow1234
Just wanted to say Great Work and Thanks!
Having so much fun with this repack.
quick question about the optional sql files included, I copy ttem into the folders as the readme instructs, start the server and it applies them.
Do I leave the files there? or move them out once they are applied?
Leave them there. Otherwise server will complain and problems may arise.
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Member
Hey just an FYI - in the 2024-12-24 Individual Progression update, there is a file in ".\source\azerothcore\data\sql\custom\db_world\updates" called "individual_progression_revert_changes_1.sql" that changes all the mount requirements to wotlk values, as well as changes the ammo stack to wotlk values.
So if you are looking for the vanilla level 40 and 60 requirements for mounts and riding from Individual Progression, this is overwriting it.
I just used word pad to copy the contents of ".\source\azerothcore\modules\mod-individual-progression\sql\world\base\mounts_and_riding.sql" and pasted them to overwrite the contents of "individual_progression_revert_changes_1.sql"
That seemed to fix the values back to classic values for riding and mounts.
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Fantaseour (1 members gave Thanks to NachoN11 for this useful post)
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so looking into my issue further and testing its definitely something to do with the rndbots turned them off so they are not logging in automatically and just using playerbots and haven't lagged since
any ideas?
guess i can just use the playerbots i tend to like them better anyhow but still like the idea of rndbots in the world
thanks
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Aldebaraan (1 members gave Thanks to daverrion for this useful post)
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Originally Posted by
daverrion
so looking into my issue further and testing its definitely something to do with the rndbots turned them off so they are not logging in automatically and just using playerbots and haven't lagged since
any ideas?
guess i can just use the playerbots i tend to like them better anyhow but still like the idea of rndbots in the world
thanks
Are you playing the individual progression version? If yes try the version without it. Also try lowering the amount of bots.
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Wyllder (1 members gave Thanks to Aldebaraan for this useful post)
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Originally Posted by
daverrion
I've been using the pack, and I'm absolutely loving it. I have noticed one thing that is kind of annoying, though not game-breaking, though.
the server or client locks up can't tell which yet locks up often
What I mean is I'll go to cast a spell it will highlight it, but the actual cast takes anywhere from 5-30 seconds to cast. I can't auto-attack all I can do is walk around, making me think the server has crashed.
I doubt it's a PC issue. I'm running on a high-end PC with 128 GB of RAM and a super high-end CPU.
any ideas how I might reduce or rid myself of this?
Oh, by the way, client refresh never goes below 100 fps, and latency stays low if that helps.
thank you
I noticed freezes too.
The server locks up when the client spams SQL errors:
SQL(p): INSERT INTO pet_spell (quid, spell, active) Values (2250, 14917, 129) [ERROR]: [1062] Duplicate entry 2250-14917 for key pet_spell.Primary
WorldSession:: Update ByteBufferException occured while parsing a packet (opcode: 149) from client 127.0.0.1, accountid=402. Skipped packet.
SmartScript:: processAction: Entry 4880 SourceType 0, Event 0, Link Event 2 not found or invalid, skipped.
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New player here, everything seems to be working fine until i get into dungeons. for some reason the dungeons work fine, but if i ever shut down the server and close my game, the next time i launch it i can't enter the dungeons, keeps saying one or more party members don't meet the requirements, even if its the same dungeon i already beat, while i could as often as i wanted before restarting it.
Only way to fix it so far is to make a completely new character. i have no idea how to fix this.
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Contributor
Originally Posted by
Fate_85
I noticed freezes too.
The server locks up when the client spams SQL errors:
SQL(p): INSERT INTO pet_spell (quid, spell, active) Values (2250, 14917, 129) [ERROR]: [1062] Duplicate entry 2250-14917 for key pet_spell.Primary
WorldSession:: Update ByteBufferException occured while parsing a packet (opcode: 149) from client 127.0.0.1, accountid=402. Skipped packet.
SmartScript:: processAction: Entry 4880 SourceType 0, Event 0, Link Event 2 not found or invalid, skipped.
Individual progression version of the repack?
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Contributor
Originally Posted by
Arvedui123
New player here, everything seems to be working fine until i get into dungeons. for some reason the dungeons work fine, but if i ever shut down the server and close my game, the next time i launch it i can't enter the dungeons, keeps saying one or more party members don't meet the requirements, even if its the same dungeon i already beat, while i could as often as i wanted before restarting it.
Only way to fix it so far is to make a completely new character. i have no idea how to fix this.
Individual progression version of the repack?
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Member
Originally Posted by
Aldebaraan
Individual progression version of the repack?
version whithout individual progression.
especially noticeable in a party with bots in a dungeon
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Without individual progression.
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I figured it out. the problem was that i was only teleporting out of the dungeon and not leaving it, which when i close the server probably got my character stuck in a you are in a dungeon while not inside a dungeon limbo. seems to work fine now.
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Aldebaraan (1 members gave Thanks to Arvedui123 for this useful post)
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Originally Posted by
Fate_85
version whithout individual progression.
especially noticeable in a party with bots in a dungeon
Try disabling autobalance in the config file. Also do this with AOE loot if you didn't already.
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got player bots turned off but bg still working with bots in them. seems to only load 15 bots in total however (according to worldserver)
any way to increase it to 30?
also where do i need to look to change level requirement for a battlegrounds?
Thanks.
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Contributor
Originally Posted by
SPQR42069
got player bots turned off but bg still working with bots in them. seems to only load 15 bots in total however (according to worldserver)
any way to increase it to 30?
also where do i need to look to change level requirement for a battlegrounds?
Thanks.
Search for "BATTLEGROUNDS & ARENAS & PVP" in playerbots.conf
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Wyllder (1 members gave Thanks to Aldebaraan for this useful post)