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Member
This is a great repack, i was trying to compile my own core and just got frustrated since i had it perfect except individual progression failing in the sql process. you pretty much have every good module in my eyes. Do you think you can add the achievement one so achievements carry over between characters, also wish there was the npc buffer, does it conflict with some modules? Also do playerbots not adjust their level to yours upon invite? i swear that was a feature or maybe it was npcbots. the only way i can adjust their level is with .levelup gm command and was wondering if theres another way or setting im missing.
Last edited by AmsPhysics; 01-22-2025 at 09:28 AM.
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Contributor
Originally Posted by
Boobooman
Sure will send it over now and no, I have it disabled in the config and then the progress set as the faq
Can you give me access to the file or upload it somewhere else? I'm getting access denied.
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Contributor
Originally Posted by
AmsPhysics
This is a great repack, i was trying to compile my own core and just got frustrated since i had it perfect except individual progression failing in the sql process. you pretty much have every good module in my eyes. Do you think you can add the achievement one so achievements carry over between characters, also wish there was the npc buffer, does it conflict with some modules? Also do playerbots not adjust their level to yours upon invite? i swear that was a feature or maybe it was npcbots. the only way i can adjust their level is with .levelup gm command and was wondering if theres another way or setting im missing.
Those two modules can be added easily. Which i will do in the next update.
About playerbot levels: they do not level up when you invite them and i found no setting to change that.
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Member
Sorry about that, uploaded d a new link to MF as I was playing on it yesterday.
Anyone know of a way to automate that? Likeschedulee 7zip to make a daily backup? Or the best way too back upp??
FYI - Random bot wont summon in the COT/Old Hillsbrad Foothills
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Contributor
Originally Posted by
Boobooman
Sorry about that, uploaded d a new link to MF as I was playing on it yesterday.
Anyone know of a way to automate that? Likeschedulee 7zip to make a daily backup? Or the best way too back upp??
FYI - Random bot wont summon in the COT/Old Hillsbrad Foothills

I played for 10+ minutes and indeed the server seems overloaded for some reason. Getting 300ms with default 600-800 bots (120+ms indicates overload).
I noticed that the authserver is always using a cpu core fully. Maybe more than 200 bot accounts is causing this?
This is running version from 18 november (not logged in with any character):
Code:
AzerothCore rev. 4cd23792db1e 2024-11-18 15:36:20 +0800 (Playerbot branch) (Win64, RelWithDebInfo, Static)
Connected players: 0. Characters in world: 993.
Connection peak: 0.
Server uptime: 5 minute(s) 3 second(s)
Update time diff: 37ms. Last 500 diffs summary:
|- Mean: 18ms
|- Median: 8ms
|- Percentiles (95, 99, max): 40ms, 42ms, 56ms
This is with your DB (not logged in with any character):
Code:
AzerothCore rev. c76e70a36422 2024-12-22 13:24:03 +0800 (Playerbot branch) (Win64, RelWithDebInfo, Static)
Connected players: 0. Characters in world: 760.
Connection peak: 0.
Server uptime: 5 minute(s) 13 second(s)
Update time diff: 13ms. Last 500 diffs summary:
|- Mean: 20ms
|- Median: 11ms
|- Percentiles (95, 99, max): 44ms, 49ms, 57ms
Try this:
while logged in with your character go to the worldserver window and type: server info
copy and save that somewhere
then wait until the lag starts, and type server info again and copy the output
post the two results here.
if the any of the results is over 120ms, then lower the amount of bots until it gets lower than 100ms.
Last edited by Aldebaraan; 01-24-2025 at 01:12 AM.
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Member
Originally Posted by
Aldebaraan
I played for 10+ minutes and indeed the server seems overloaded for some reason. Getting 300ms with default 600-800 bots (120+ms indicates overload).
I noticed that the authserver is always using a cpu core fully. Maybe more than 200 bot accounts is causing this?
This is running version from 18 november (not logged in with any character):
Code:
AzerothCore rev. 4cd23792db1e 2024-11-18 15:36:20 +0800 (Playerbot branch) (Win64, RelWithDebInfo, Static)
Connected players: 0. Characters in world: 993.
Connection peak: 0.
Server uptime: 5 minute(s) 3 second(s)
Update time diff: 37ms. Last 500 diffs summary:
|- Mean: 18ms
|- Median: 8ms
|- Percentiles (95, 99, max): 40ms, 42ms, 56ms
This is with your DB (not logged in with any character):
Code:
AzerothCore rev. c76e70a36422 2024-12-22 13:24:03 +0800 (Playerbot branch) (Win64, RelWithDebInfo, Static)
Connected players: 0. Characters in world: 760.
Connection peak: 0.
Server uptime: 5 minute(s) 13 second(s)
Update time diff: 13ms. Last 500 diffs summary:
|- Mean: 20ms
|- Median: 11ms
|- Percentiles (95, 99, max): 44ms, 49ms, 57ms
Try this:
while logged in with your character go to the worldserver window and type: server info
copy and save that somewhere
then wait until the lag starts, and type server info again and copy the output
post the two results here.
if the any of the results is over 120ms, then lower the amount of bots until it gets lower than 100ms.
Thank you for checking it out!
Yes I noticed the logging server was very high too, and I didn't notice it when I first started it.
It's running on a dedicated dell 3060 micro,
I5 8500t 16gb ram windows 10 on a SSD.
It's normally around the 100-120 range as you say and most of the time absolutely fine.
It does seem to be more when I'm in a full party of bots running a dungeon and accidentally do a very large pull it lags out.
So maybe too much info for the bots to handle?
Will do as suggest above,
Do you think it would be worth, as per the faq exporting my account, grabbing the non individual version and start again?
I may have messed something up along the way!
Again, thank you for taking the time to check it out, I will find a way of donating next week when I've been paid as I usually buy a game each month and I've not even looked at another game for the past month haha
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Active Member
Originally Posted by
Boobooman
Thank you for checking it out!
Yes I noticed the logging server was very high too, and I didn't notice it when I first started it.
It's running on a dedicated dell 3060 micro,
I5 8500t 16gb ram windows 10 on a SSD.
Could you please tell which dungeon are you playing, while observing such a lag and auth server load. I'd like to check it on my linux build. Is it 5 character dungeon or 10+ raid?
I will try in windows too with plain install and new char raised and geared throgh gm comnands.
Also note - there are many commits in playerbot module last weeks. Performance and sql stacks among them.
Last edited by Fantaseour; 01-24-2025 at 04:53 AM.
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Aldebaraan (1 members gave Thanks to Fantaseour for this useful post)
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Originally Posted by
Fantaseour
Could you please tell which dungeon are you playing, while observing such a lag and auth server load. I'd like to check it on my linux build. Is it 5 character dungeon or 10+ raid?
I will try in windows too with plain install and new char raised and geared throgh gm comnands.
Also note - there are many commits in playerbot module last weeks. Performance and sql stacks among them.
hey, its 5 man lv70 tbc - So shattered halls, Shadow Labyrinth etc, The Botanica I ran last night and the lag seemed OK!
@Aldebaraan Yes there is definitly something wrong somewhere!!
Grabbed the non individual repack, Pdumped (Couldnt get your script working) Turned bots off before even first boot, imported.
Auth server at 0% and WS using 25% across 4 cores. night and day to 25% on the AS and 75% on the WS.
Will try and turn default bots on later, Maybe i messed something up and casuing issues.
**edit**
So after a long afternoon of trying to fix the high usage of auth server,
I enable "deleting temp bot account" which while cleaned it up alot didn't fix it.
Couldn't find anything on google.
I took the auth server.exe and what looks like a db file from the clean non individual repack and replaced it.
It's fixed!
Auth server at 0% world servers still running a little high ar 85-90% but at least they have some room too breath.
Last edited by Boobooman; 01-25-2025 at 09:28 AM.
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Active Member
@Boobooman, to make backup scripts work, you need first uncomment this block
#try {
# Add-Type -Path "./MySql.Data.dll" 2>$null
#} catch {
#
#}
Do not forget to run
pwsh.exe -ExecutionPolicy Unrestricted
Run script. The script will fail, it's ok, press ctrl-c. Now comment this lines back again. Run script. It should work.
If you will play this comment-uncomment in other order it wouldn't work probably.
Last edited by Fantaseour; 01-25-2025 at 01:35 AM.
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Had trouble yesterday with Firefox deciding to start eating all my RAM for unknown reasons causing itself and my computer to freeze and crash. But managed to compile the version with individual progression and will be uploading it later at night.
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Update for individual progression!
This is a full release. Which means you need to transfer your characters to this version. Use the .pdump command or my scripts. IF YOU REPLACE THE FILES YOU WILL LOSE YOUR CHARACTER DATA!
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Wyllder (1 members gave Thanks to Aldebaraan for this useful post)
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Member
Great work. Thank you very much. I've had dozens of hours of fun.
I'm now a level 60 warrior and reaching my limit. I can't defeat Onyxia as a melee class in Phase 2, and due to the entrance restrictions, I can't bring any other NPCs into the instance.
I'm playing IndividualProgression. When I try to change something in the IndividualProgression.conf file, the game no longer recognizes the corresponding realm. And the method using HeidiSQL doesn't work due to error messages.
Do you have any idea how I could continue playing or how I could change my IndividualProgression level?
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Member
Hello Guys,
Thank you for the post and this amazing work.
Works great for me so far.
But is one of you could explain to me how my friend can access the server with his computer while I am playing on mine?
what are the different steps to do and what should I do to give him the possibility to play with me?
Thank you for your time
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Contributor
Originally Posted by
flaming_moe
Great work. Thank you very much. I've had dozens of hours of fun.
I'm now a level 60 warrior and reaching my limit. I can't defeat Onyxia as a melee class in Phase 2, and due to the entrance restrictions, I can't bring any other NPCs into the instance.
I'm playing IndividualProgression. When I try to change something in the IndividualProgression.conf file, the game no longer recognizes the corresponding realm. And the method using HeidiSQL doesn't work due to error messages.
Do you have any idea how I could continue playing or how I could change my IndividualProgression level?
What errors messages are you getting? And can you post a screenshot if the error about realm not being recognized?
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Contributor
Originally Posted by
Gobiwane
Hello Guys,
Thank you for the post and this amazing work.
Works great for me so far.
But is one of you could explain to me how my friend can access the server with his computer while I am playing on mine?
what are the different steps to do and what should I do to give him the possibility to play with me?
Thank you for your time
1. Port forward ports 3306 and 8085.
2. Get the IP of the machine the server is ruunning.
3. Open auth database with heidisql and change realm IP (realmlist table)
4. Create a account for your friend in the worldserver window
5. Tell your friend to change the IP of their client's wtf files.
6. Done. He will be able to login and play with you.