Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules) menu

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  1. #316
    WowWow1234's Avatar Member
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    Just wanted to say Great Work and Thanks!

    Having so much fun with this repack.

    quick question about the optional sql files included, I copy ttem into the folders as the readme instructs, start the server and it applies them.
    Do I leave the files there? or move them out once they are applied?

    Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules)
  2. #317
    Aldebaraan's Avatar Contributor
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    Originally Posted by WowWow1234 View Post
    Just wanted to say Great Work and Thanks!

    Having so much fun with this repack.

    quick question about the optional sql files included, I copy ttem into the folders as the readme instructs, start the server and it applies them.
    Do I leave the files there? or move them out once they are applied?
    Leave them there. Otherwise server will complain and problems may arise.

  3. #318
    NachoN11's Avatar Member
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    Hey just an FYI - in the 2024-12-24 Individual Progression update, there is a file in ".\source\azerothcore\data\sql\custom\db_world\updates" called "individual_progression_revert_changes_1.sql" that changes all the mount requirements to wotlk values, as well as changes the ammo stack to wotlk values.

    So if you are looking for the vanilla level 40 and 60 requirements for mounts and riding from Individual Progression, this is overwriting it.

    I just used word pad to copy the contents of ".\source\azerothcore\modules\mod-individual-progression\sql\world\base\mounts_and_riding.sql" and pasted them to overwrite the contents of "individual_progression_revert_changes_1.sql"

    That seemed to fix the values back to classic values for riding and mounts.

  4. Thanks Fantaseour (1 members gave Thanks to NachoN11 for this useful post)
  5. #319
    daverrion's Avatar Member
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    so looking into my issue further and testing its definitely something to do with the rndbots turned them off so they are not logging in automatically and just using playerbots and haven't lagged since

    any ideas?

    guess i can just use the playerbots i tend to like them better anyhow but still like the idea of rndbots in the world

    thanks

  6. Thanks Aldebaraan (1 members gave Thanks to daverrion for this useful post)
  7. #320
    Aldebaraan's Avatar Contributor
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    Originally Posted by daverrion View Post
    so looking into my issue further and testing its definitely something to do with the rndbots turned them off so they are not logging in automatically and just using playerbots and haven't lagged since

    any ideas?

    guess i can just use the playerbots i tend to like them better anyhow but still like the idea of rndbots in the world

    thanks
    Are you playing the individual progression version? If yes try the version without it. Also try lowering the amount of bots.

  8. Thanks Wyllder (1 members gave Thanks to Aldebaraan for this useful post)
  9. #321
    Fate_85's Avatar Member
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    Originally Posted by daverrion View Post
    I've been using the pack, and I'm absolutely loving it. I have noticed one thing that is kind of annoying, though not game-breaking, though.

    the server or client locks up can't tell which yet locks up often

    What I mean is I'll go to cast a spell it will highlight it, but the actual cast takes anywhere from 5-30 seconds to cast. I can't auto-attack all I can do is walk around, making me think the server has crashed.

    I doubt it's a PC issue. I'm running on a high-end PC with 128 GB of RAM and a super high-end CPU.

    any ideas how I might reduce or rid myself of this?

    Oh, by the way, client refresh never goes below 100 fps, and latency stays low if that helps.

    thank you
    I noticed freezes too.
    The server locks up when the client spams SQL errors:
    SQL(p): INSERT INTO pet_spell (quid, spell, active) Values (2250, 14917, 129) [ERROR]: [1062] Duplicate entry 2250-14917 for key pet_spell.Primary
    WorldSession:: Update ByteBufferException occured while parsing a packet (opcode: 149) from client 127.0.0.1, accountid=402. Skipped packet.
    SmartScript:: processAction: Entry 4880 SourceType 0, Event 0, Link Event 2 not found or invalid, skipped.

  10. #322
    Arvedui123's Avatar Member
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    New player here, everything seems to be working fine until i get into dungeons. for some reason the dungeons work fine, but if i ever shut down the server and close my game, the next time i launch it i can't enter the dungeons, keeps saying one or more party members don't meet the requirements, even if its the same dungeon i already beat, while i could as often as i wanted before restarting it.
    Only way to fix it so far is to make a completely new character. i have no idea how to fix this.

  11. #323
    Aldebaraan's Avatar Contributor
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    Originally Posted by Fate_85 View Post
    I noticed freezes too.
    The server locks up when the client spams SQL errors:
    SQL(p): INSERT INTO pet_spell (quid, spell, active) Values (2250, 14917, 129) [ERROR]: [1062] Duplicate entry 2250-14917 for key pet_spell.Primary
    WorldSession:: Update ByteBufferException occured while parsing a packet (opcode: 149) from client 127.0.0.1, accountid=402. Skipped packet.
    SmartScript:: processAction: Entry 4880 SourceType 0, Event 0, Link Event 2 not found or invalid, skipped.
    Individual progression version of the repack?

  12. #324
    Aldebaraan's Avatar Contributor
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    Originally Posted by Arvedui123 View Post
    New player here, everything seems to be working fine until i get into dungeons. for some reason the dungeons work fine, but if i ever shut down the server and close my game, the next time i launch it i can't enter the dungeons, keeps saying one or more party members don't meet the requirements, even if its the same dungeon i already beat, while i could as often as i wanted before restarting it.
    Only way to fix it so far is to make a completely new character. i have no idea how to fix this.
    Individual progression version of the repack?

  13. #325
    Fate_85's Avatar Member
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    Originally Posted by Aldebaraan View Post
    Individual progression version of the repack?
    version whithout individual progression.
    especially noticeable in a party with bots in a dungeon

  14. #326
    Arvedui123's Avatar Member
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    Without individual progression.

  15. #327
    Arvedui123's Avatar Member
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    I figured it out. the problem was that i was only teleporting out of the dungeon and not leaving it, which when i close the server probably got my character stuck in a you are in a dungeon while not inside a dungeon limbo. seems to work fine now.

  16. Thanks Aldebaraan (1 members gave Thanks to Arvedui123 for this useful post)
  17. #328
    Aldebaraan's Avatar Contributor
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    Originally Posted by Fate_85 View Post
    version whithout individual progression.
    especially noticeable in a party with bots in a dungeon
    Try disabling autobalance in the config file. Also do this with AOE loot if you didn't already.

  18. #329
    SPQR42069's Avatar Member
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    got player bots turned off but bg still working with bots in them. seems to only load 15 bots in total however (according to worldserver)
    any way to increase it to 30?
    also where do i need to look to change level requirement for a battlegrounds?
    Thanks.

  19. #330
    Aldebaraan's Avatar Contributor
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    Originally Posted by SPQR42069 View Post
    got player bots turned off but bg still working with bots in them. seems to only load 15 bots in total however (according to worldserver)
    any way to increase it to 30?
    also where do i need to look to change level requirement for a battlegrounds?
    Thanks.
    Search for "BATTLEGROUNDS & ARENAS & PVP" in playerbots.conf

  20. Thanks Wyllder (1 members gave Thanks to Aldebaraan for this useful post)

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