Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules) menu

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  1. #301
    The_Big_Blue_View's Avatar Member
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    First of all, excellent job with this repack! My schedule doesn't permit me to join guilds so I'm finally getting to play raids I've wanted to since I was a kid who couldn't afford a subscription.

    EDIT: Fixed, but still thank you!
    Last edited by The_Big_Blue_View; 01-03-2025 at 12:34 AM.

    Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules)
  2. #302
    buddermilch's Avatar Member
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    Hey thanks for the update (non Individual progress). I did the character transfer using your script. Sadly I have troubles with mob loots. The loot of all killed mobs shows up at the last klled mob and the windows closes when looting an item that is from another mod. Works fine on the old version. Is it a general problem or a problem with the character transfer?

  3. #303
    Aldebaraan's Avatar Contributor
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    Originally Posted by buddermilch View Post
    Hey thanks for the update (non Individual progress). I did the character transfer using your script. Sadly I have troubles with mob loots. The loot of all killed mobs shows up at the last klled mob and the windows closes when looting an item that is from another mod. Works fine on the old version. Is it a general problem or a problem with the character transfer?
    Disable AOE loot (mod_aoe_loot.conf). I added it in the update but forgot to disable it by default.

  4. Thanks buddermilch, Fantaseour, Wyllder (3 members gave Thanks to Aldebaraan for this useful post)
  5. #304
    Fantaseour's Avatar Active Member
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    Originally Posted by Aldebaraan View Post
    Disable AOE loot (mod_aoe_loot.conf). I added it in the update but forgot to disable it by default.
    Ohhhh. This one was the cause of my crashes in wailing caverns! At least with no individual progression version! Disabled it and passed the entire dungeon as a charm! I saw this mod mentioned in crash logs, but didn't pay any attention.

    UPD. Tested individual progression version with latest update. Worked flawlessly with disabled AOE Loot mod. Full wailing caverns passed without a crash.
    Last edited by Fantaseour; 01-04-2025 at 03:24 PM.

  6. Thanks Aldebaraan (1 members gave Thanks to Fantaseour for this useful post)
  7. #305
    daverrion's Avatar Member
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    I've been using the pack, and I'm absolutely loving it. I have noticed one thing that is kind of annoying, though not game-breaking, though.

    the server or client locks up can't tell which yet locks up often

    What I mean is I'll go to cast a spell it will highlight it, but the actual cast takes anywhere from 5-30 seconds to cast. I can't auto-attack all I can do is walk around, making me think the server has crashed.

    I doubt it's a PC issue. I'm running on a high-end PC with 128 GB of RAM and a super high-end CPU.

    any ideas how I might reduce or rid myself of this?

    Oh, by the way, client refresh never goes below 100 fps, and latency stays low if that helps.

    thank you

  8. #306
    Aldebaraan's Avatar Contributor
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    Originally Posted by daverrion View Post
    I've been using the pack, and I'm absolutely loving it. I have noticed one thing that is kind of annoying, though not game-breaking, though.

    the server or client locks up can't tell which yet locks up often

    What I mean is I'll go to cast a spell it will highlight it, but the actual cast takes anywhere from 5-30 seconds to cast. I can't auto-attack all I can do is walk around, making me think the server has crashed.

    I doubt it's a PC issue. I'm running on a high-end PC with 128 GB of RAM and a super high-end CPU.

    any ideas how I might reduce or rid myself of this?

    Oh, by the way, client refresh never goes below 100 fps, and latency stays low if that helps.

    thank you
    Try disabling playerbots in the config file and try again. Check if the issue persists. If no, then the problem is with the amount of bots you're running.

  9. #307
    daverrion's Avatar Member
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    Originally Posted by Aldebaraan View Post
    Try disabling playerbots in the config file and try again. Check if the issue persists. If no, then the problem is with the amount of bots you're running.
    thanks for the reply looking into this more im beginning to suspect the issue was/is the client and not the server/config at all changed some of my settings and was able to run it no prob last night for a good while but more testing is needed i guess and if the issue persists il defiantly try your suggestion

    i seem to remember come to think of it i was using another project awile back ago but it was older not as well developed i was running 1000 horde and 1000 alliance for a total of 2000 bots and i had similar issues but it was on a less powerful pc and still playable

    but the bots may well be contributing

    Random bot account
    # Please ensure that RandomBotAccountCount is greater than (MaxRandomBots / 10 + AddClassAccountPoolSize)
    AiPlayerbot.RandomBotAccountCount = 250

    # Random bot count
    AiPlayerbot.MinRandomBots = 750
    AiPlayerbot.MaxRandomBots = 1000

    AiPlayerbot.AddClassAccountPoolSize = 50

    what would be recommended? i dont believe i changed that too much from what it was when i dl the pack


    also i did have one question about the playerbots if i set the talents for my chars then log them in as playerbots will it change talents around? i like running with

    Rate.Talent = 4
    that way i can learn all the talents never liked that you had to pick and chose and i like to get them all=p

    thanks again

  10. #308
    Aldebaraan's Avatar Contributor
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    Originally Posted by daverrion View Post
    thanks for the reply looking into this more im beginning to suspect the issue was/is the client and not the server/config at all changed some of my settings and was able to run it no prob last night for a good while but more testing is needed i guess and if the issue persists il defiantly try your suggestion

    i seem to remember come to think of it i was using another project awile back ago but it was older not as well developed i was running 1000 horde and 1000 alliance for a total of 2000 bots and i had similar issues but it was on a less powerful pc and still playable

    but the bots may well be contributing

    Random bot account
    # Please ensure that RandomBotAccountCount is greater than (MaxRandomBots / 10 + AddClassAccountPoolSize)
    AiPlayerbot.RandomBotAccountCount = 250

    # Random bot count
    AiPlayerbot.MinRandomBots = 750
    AiPlayerbot.MaxRandomBots = 1000

    AiPlayerbot.AddClassAccountPoolSize = 50

    what would be recommended? i dont believe i changed that too much from what it was when i dl the pack


    also i did have one question about the playerbots if i set the talents for my chars then log them in as playerbots will it change talents around? i like running with

    Rate.Talent = 4
    that way i can learn all the talents never liked that you had to pick and chose and i like to get them all=p

    thanks again
    This is very close to default (600/800). I run the default in a xeon (2670v3) from 10 years ago and it works with no lag and less than 14gb of used RAM. If the issue returns i recommend doing what i said before, testing without the bots.

    The second question: Idk how bots handle multiple points per level (2 per level in this case).
    Last edited by Aldebaraan; 01-05-2025 at 10:14 PM.

  11. #309
    Kayana's Avatar Member
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    Thank you for adding the mods

  12. Thanks Aldebaraan (1 members gave Thanks to Kayana for this useful post)
  13. #310
    Datoby92's Avatar Member
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    Exist any way to add SQL Npc that gives starter gear for instant server ? Or can you add this GitHub - azerothcore/mod-npc-talent-template: Template NPC (gear, talents) ?

  14. #311
    Aldebaraan's Avatar Contributor
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    Originally Posted by Datoby92 View Post
    Exist any way to add SQL Npc that gives starter gear for instant server ? Or can you add this GitHub - azerothcore/mod-npc-talent-template: Template NPC (gear, talents) ?
    It can be added but it requires a recompile of the server. Since it's only one extra line of code, i will add it in the next update.

  15. #312
    Boobooman's Avatar Member
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    I don't know if this is a fault or a feature (or I'm just missing something)

    I've made a lv80 friend (bot haha) who helping my quest and level.

    Was clearing some old quests and went into deadmine with my new friend.

    The mobs were level?? And just went nuts!

    When I entered on my own they were the correct level, high teens/low twenties.

    Any ideas? Looked on Google but knowing similar.

    Thanks

  16. #313
    Fantaseour's Avatar Active Member
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    Originally Posted by Boobooman View Post
    I don't know if this is a fault or a feature (or I'm just missing something)

    I've made a lv80 friend (bot haha) who helping my quest and level.

    Was clearing some old quests and went into deadmine with my new friend.

    The mobs were level?? And just went nuts!

    When I entered on my own they were the correct level, high teens/low twenties.

    Any ideas? Looked on Google but knowing similar.

    Thanks
    I have the same effect, when I just enter Wailing Caverns with my 80lvl.

    Could be autobalance mod. But I didn't test
    Last edited by Fantaseour; 01-08-2025 at 11:09 AM.

  17. #314
    Fantaseour's Avatar Active Member
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    One of my character, I used it as a bot becomes pacified. I could not figure out how to remove this state. It could not attack.

    UPD. Interesting. It was my lvl 80 char. And i summoned it as a bot previously in Muglore. Teleported him to borean tundra, and killed one of the mob. Character is now normal, not peacified, even after teleporting back to Muglore.

    Solved.
    Last edited by Fantaseour; 01-08-2025 at 09:36 AM.

  18. #315
    Boobooman's Avatar Member
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    Originally Posted by Fantaseour View Post
    I have the same effect, when I just enter Wailing Caverns with my 80lvl.

    Could be autobalance mod. But I didn't test
    Yes I looked it up and it seems like it maybe, on next restart I will disable it and try again.

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