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  1. #376
    flaming_moe's Avatar Member
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    Hey. I only defeated Ragnaros. No idea how to beat Onyxia as a warrior
    But according to the progression level-description, Tier 3 should be possible without Onyxia, right?

    There’s no error message when I try to enter the dungeon, just an invisible wall.

    Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules)
  2. #377
    Fantaseour's Avatar Active Member
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    Originally Posted by Aldebaraan View Post
    You can try using the previous updates:
    Last update before full release

    Older Update

    make sure to disable PVP zones and AOE loot in their configuration files. They cause crashes.

    meanwhile i will see if i can find a fix.
    Still didn't test the last repack, but I have tested linux build with latest playerbots. It works without crashes, just played for undead from 1 till 6 lvl.

    I use a smaller subset from your modules: mod-individual-progression, mod-ah-bot, mod-breaking-news-override, mod-auto-revive, mod-junk-to-gold, mod-solo-lfg, mod-autobalance, mod-rdf-expansion, mod-dynamic-xp, mod-changeablespawnrates, mod-dead-means-dead, mod-dynamic-loot-rates, mod-TimeIsTime, mod-boss-announcer, mod-instance-reset

    And mod-playerbots ofcourse

    So either it is unstable on windows, or one of the mods is the cause of the crush. I will test the newest repack soon but not today....

    Thank you for all your efforts and support!
    Last edited by Fantaseour; 02-02-2025 at 04:53 AM.

  3. Thanks Aldebaraan (1 members gave Thanks to Fantaseour for this useful post)
  4. #378
    lksnvcks's Avatar Member
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    I can't die, and that's the problem. Without individual progression. When a character dies, it immediately resurrects. I created different characters and it's the same everywhere. Instant filling of the health bar.

  5. #379
    Vouger's Avatar Member
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    Originally Posted by lksnvcks View Post
    I can't die, and that's the problem. Without individual progression. When a character dies, it immediately resurrects. I created different characters and it's the same everywhere. Instant filling of the health bar.
    \configs\modules\AutoRevive.conf AutoRevive.Enable = 0


    Can someone tell me how the mod 1v1arena works, what do I need to do to experience it?
    Last edited by Vouger; 02-02-2025 at 06:07 AM.

  6. Thanks lksnvcks, Aldebaraan (2 members gave Thanks to Vouger for this useful post)
  7. #380
    lksnvcks's Avatar Member
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    All flight points are open. Is this how it should be? Is there any way to disable this to get closer to the WTLK experience?

  8. #381
    Wyllder's Avatar Member
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    Originally Posted by lksnvcks View Post
    All flight points are open. Is this how it should be? Is there any way to disable this to get closer to the WTLK experience?
    Check if AllFlightPaths = 0 in Configs/worldserver.conf

  9. Thanks Aldebaraan (1 members gave Thanks to Wyllder for this useful post)
  10. #382
    Aldebaraan's Avatar Contributor
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    Originally Posted by flaming_moe View Post
    Hey. I only defeated Ragnaros. No idea how to beat Onyxia as a warrior
    But according to the progression level-description, Tier 3 should be possible without Onyxia, right?

    There’s no error message when I try to enter the dungeon, just an invisible wall.
    According to individual progression github, you need to defeat both Ragnaros and Onyxia to unlock blackwing lair.

  11. #383
    Aldebaraan's Avatar Contributor
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    Originally Posted by Vouger View Post
    \configs\modules\AutoRevive.conf AutoRevive.Enable = 0


    Can someone tell me how the mod 1v1arena works, what do I need to do to experience it?
    Read this
    GitHub - azerothcore/mod-1v1-arena: 1v1 Arena Module AzerothCore

  12. #384
    Crowing's Avatar Member
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    Originally Posted by Soulvanish View Post
    First of all, great Repack, awesome module selection! Individual progression is a must for me, i can chill and immerse myself all at my own pace!

    However, since the last update, the worldserver crashes itself after sometime (around 5-10m). Clean install, imported character from the previous version with your scripts as instructed. No difference if i'm logged in or not.
    The previous update ran without issues for me (except 2 or 3 crashes from AoE Loot when grouping with bots).

    Here's the logs, hope you can help! Really want to go back and continue the adventure!

    Playerbots + Individual Progression branch

    Attachment 88598
    This is exactly what’s happening for me too. I also shared my logs and have the same error code (Exception code: C0000005 ACCESS_VIOLATION).

    I had thought the issue was on my end because I had this same problem when I compiled my own server, but I never had it with the previous version of this repack.

  13. #385
    Terrum's Avatar Member
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    How often are the modules updated in this repack? Playerbots recently had quite a major update where account creation alongside min/max bots work better: Improve random accounts creation by liyunfan1223 . Pull Request #942 . liyunfan1223/mod-playerbots . GitHub

  14. #386
    Aldebaraan's Avatar Contributor
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    Originally Posted by Crowing View Post
    This is exactly what’s happening for me too. I also shared my logs and have the same error code (Exception code: C0000005 ACCESS_VIOLATION).

    I had thought the issue was on my end because I had this same problem when I compiled my own server, but I never had it with the previous version of this repack.
    What commit did you compile yourself? Because the last one that is confirmed to be working is from 31 December in the repack without individual progression.

  15. #387
    Aldebaraan's Avatar Contributor
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    Originally Posted by Terrum View Post
    How often are the modules updated in this repack? Playerbots recently had quite a major update where account creation alongside min/max bots work better: Improve random accounts creation by liyunfan1223 . Pull Request #942 . liyunfan1223/mod-playerbots . GitHub
    Whenever i make a update = all modules are in their latest versions because i git clone them whenever i compile the core.

  16. Thanks Wyllder, Terrum (2 members gave Thanks to Aldebaraan for this useful post)
  17. #388
    Crowing's Avatar Member
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    Originally Posted by Aldebaraan View Post
    What commit did you compile yourself? Because the last one that is confirmed to be working is from 31 December in the repack without individual progression.
    I think I'm being confusing. Sequence of events:

    1. I started playing the 12/23 version of the repack with individual progression.
    2. A few weeks later, I tried compiling my own server based on Azerothcore constructions. I managed to get everything up and running but then repeatedly encountered the error where worldserver.exe would crash with the access violation after a few minutes. I couldn't figure out what was causing that, so I went back to the 12/23 repack and experienced no issues.
    3. I downloaded the latest version of the repack with individual progression and again ran into the error with worldserver.exe crashing with the access violation after a few minutes. So again I went back to the 12/23 repack and experienced no issues there.

  18. Thanks Aldebaraan (1 members gave Thanks to Crowing for this useful post)
  19. #389
    Aldebaraan's Avatar Contributor
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    Originally Posted by Crowing View Post
    I think I'm being confusing. Sequence of events:

    1. I started playing the 12/23 version of the repack with individual progression.
    2. A few weeks later, I tried compiling my own server based on Azerothcore constructions. I managed to get everything up and running but then repeatedly encountered the error where worldserver.exe would crash with the access violation after a few minutes. I couldn't figure out what was causing that, so I went back to the 12/23 repack and experienced no issues.
    3. I downloaded the latest version of the repack with individual progression and again ran into the error with worldserver.exe crashing with the access violation after a few minutes. So again I went back to the 12/23 repack and experienced no issues there.
    Did you compile with the same modules? Or did you add/remove anything?

  20. #390
    marco_06's Avatar Member
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    Brilliant repack, I don't think I've had any issues after quite a few hours of playtime.
    I do have 3 questions.
    1. Is it possible to enable ffapvp outside of all cities?
    2. Playerbots it seem aren't pvp flagged until they attack me, is there an option for this?
    3. Is there an option for playerbots to be more focused/active in player's current zone & surrounding zones?

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