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  1. #1
    subliminal's Avatar Member
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    antrix problem

    im up to the point where i need to run logon and antrix, then im good to go...

    but this message keeps coming up at the end of the antrix loading

    all help is greatly appreciated

    Attached Thumbnails Attached Thumbnails antrix problem-ss-of-problem-gif-jpg  

    antrix problem
  2. #2
    Daxo's Avatar Member
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    Re: antrix problem

    Post your .CONF files

    If you need any Emu server help PM me and i will do my best to help you.

  3. #3
    latruwski's Avatar Banned
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    Re: antrix problem

    authentication failure?
    wtf is it a edited core ? (not from ascentcrew)
    else post your config files

    grtz

  4. #4
    subliminal's Avatar Member
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    Re: antrix problem

    i just decided to start from scratch again...hopefully that same thing wont happen again.

    apparently my version was 2.0.0 and it needed to be 2.1.1

  5. #5
    subliminal's Avatar Member
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    Re: antrix problem

    started from scratch...same thing happened , so heres my .CONF file...



    [YT] #######################################################################
    # Antrix Configuration File
    # Last updated at revision 236
    #######################################################################

    # Database Section
    #
    # Database.Host - The hostname that the database is located on
    # Database.Username - The username used for the mysql connection
    # Database.Password - The password used for the mysql connection
    # Database.Name - The database name
    # Database.Port - Port that MySQL listens on. Usually 3306.
    # Database.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #

    Database.Hostname = localhost
    Database.Username = root
    Database.Password = "my password"
    Database.Name = antrix
    Database.Port = 3306
    Database.Type = 1


    # Host Directive
    #
    # This is the address that the server will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #

    Host = 0.0.0.0


    # World Server Listen Port Directive
    #
    # This is the port that the world server listens on.
    # It has to be the same as what is specified in the
    # realms table in the LogonDatabase.
    # Default: 8129
    #

    WorldServerPort = 8129


    # Server console logging level
    #
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none, or -1 to disable.
    # -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #

    LogLevel.Screen = 0
    LogLevel.File = -1


    # World server packet logging feature
    #
    # If this directive is turned on, a file called `world.log`
    # will be created in the server's directory and all packets
    # sent and received by clients will be dumped here in bfg
    # format.
    # Default: 0
    #

    LogWorld = 0


    # Session Limit
    #
    # This directive controls the amount of sessions that will be
    # accepted by the server before it starts to add people to
    # the server queue.
    # Default: 100
    #

    PlayerLimit = 100


    # Message Of The Day (MOTD)
    #
    # This message will be displayed by the server in the chat
    # box every time any user logs on. Colors can be used in the
    # standard WoW format.
    # Default: "No MOTD specified"

    Motd = "No MOTD specified."


    # Send Build On Join
    #
    # This directive controls whether the server's internal revision
    # will be sent to clients upon entering the world. Use it to help
    # testers report bugs.

    SendBuildOnJoin = 1


    # Send Stats On Join
    #
    # This directive controls whether the server will send the online player
    # count to a cilent when it enters the world.

    SendStatsOnJoin = 1


    # Power regeneration multiplier setup
    #
    # These directives set up the multiplier in which regen values will be
    # multiplied by every 2 seconds.
    # Powers:
    # Power1 = Mana, Power2 = Rage, Power3 = Energy
    #
    # Reputation:
    # Kill = Rep gained on kill, Quest = rep gained from quests
    #
    # Honor:
    # Honor = multiplier used to calculate honor per-kill.
    #
    # PvP:
    # PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)

    Rate.Health = 1
    Rate.Power1 = 1
    Rate.Power2 = 1
    Rate.Power3 = 1
    Rate.QuestReputation = 1
    Rate.KillReputation = 1
    Rate.Honor = 1
    Rate.PvPTimer = 300000


    # XP (Experience) Rate setup
    #
    # The xp that a player receives from killing a creature will be multiplied
    # by this value in order to get his xp gain.
    # Default: 1
    #

    Rate.XP = 1
    Rate.QuestXP = 1


    # Rest XP Rate
    #
    # Value is the amount of rest XP a player will recieve per minute of rest time.
    # Default: 1
    #

    Rate.RestXP = 1


    # Drop Rate
    #
    # This value will be multiplied by any gold looted and the drop percentages of the
    # items for creatures will also be multiplied for this to determine which items
    # to drop.
    # Default: 1
    #

    Rate.Drop = 1
    Rate.DropMoney = 1


    # Player save rate
    #
    # Value in milliseconds (ms) that will be between player autosaves.
    # Default: 300000 (5 minutes)

    Rate.Save = 300000

    # Compression rate
    #
    # Value is from 1-9, the compression level passed to zlib to compress
    # update packets. A higher value will consume less bandwidth but more cpu cycles.
    # Default: 1 (Best Speed)
    #

    Rate.Compression = 1


    # Queue Update Rate
    #
    # This directive controls how many milliseconds (ms) between the updates
    # that the queued players receieve telling them their position in the queue.
    # Default: 5000 (5 seconds).
    #

    Network.QueueUpdateInterval = 5000


    # Update Distance
    #
    # This directive controls the distance (internal yards) that the player can "see" up to
    # and receieve updates for. For smaller servers, you can probably increase this number.
    # Increasing this number will also increase the servers bandwidth consumption and CPU usage.
    # Default: 80
    #

    PlrUpdateDistance = 80


    # Level Cap
    #
    # This variable controls the level that stats will be generated up to internally.
    # Beyond this level players can still see a higher level visually but their stats won't
    # increase beyond this point.
    #

    LevelCap = 70


    # GM Client Channel
    #
    # This should be set to 'gm_sync_channel' for the My_Master addon to work.
    #
    # Default: gm_sync_channel
    #

    GmClientChannel = "gm_sync_channel"


    # Seperate Channels Control
    #
    # This directive controls whether horde and alliance chats will be seperated across channels.
    # Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    # across channels.
    #
    # Default: 0
    #

    SeperateChatChannels = 0


    # Terrain Configuration
    #
    # Set the path to the map_xx.bin files and whether unloading should be enabled for the main world
    # maps here. Unloading the main world maps when they go idle can save a great amount of memory if
    # the cells aren't being activated/idled often. Instance/Non-main maps will not be unloaded ever.
    #
    # Default:
    # MapPath = "maps"
    # UnloadMaps = 1
    #

    MapPath = "maps"
    UnloadMaps = 1


    # Breathing Setup
    #
    # If the breathing code is causing problems or you want to run a fun server, you can disable
    # water checks by enabling this directive.
    #
    # Default: 1
    #

    EnableBreathing = 1


    # Speedhack detection
    #
    # If this directive is turned on, speedhack detection will be activated and speedhackers
    # will be warned / kicked.
    #
    # Default: 0
    #

    SpeedhackProtection = 0


    # Cheat log setup
    #
    # These two directives set up the cheater logging file, if turned on any cheat / packet
    # exploit / speedhack attempts will be logged here.
    #
    # Default: off
    #

    LogCheaters = 0


    # GM log setup
    #
    # These two directives set up the GM command logging fie. If turned on, most gm commands
    # will be logged for this file for abuse investigation, etc.
    #
    # Default: off
    #

    LogGMCommands = 0


    # Mail System Setup
    #
    # These directives control the limits and behaviour of the ingame mail system.
    # All options must have Mail prefixed before them.
    #
    # ReloadDelay - Controls the delay at which the database is "refreshed". Use it if you're
    # inserting mail from an external source, such as a web-based interface.
    # 0 turns it off.
    # Default: 0
    #
    # DisablePostageCostsForGM - Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    # Default: 1
    #
    # DisablePostageCosts - Disables postage costs for all players.
    # Default: 0
    #
    # DisablePostageDelayItems - Disables the one hour wait time when sending mail with items attached.
    # Default: 1
    #
    # DisableMessageExpiry - Turns off the 30 day / 3 day after read message expiry time.
    # WARNING: A mailbox still cannot show more than 50 items at once
    # (stupid limitation in client).
    # Default: 0
    #
    # EnableInterfactionMail - Removes the faction limitation for sending mail messages. Applies to all players.
    # Default: 1
    #
    # EnableInterfactionMailForGM - Removes the faction limitation for sending mail messages, but only applies
    # to GM's. EnableInterfactionMail overrides this.
    # Default: 1
    #

    Mail.ReloadDelay = 0
    Mail.DisablePostageCostsForGM = 1
    Mail.DisablePostageCosts = 0
    Mail.DisablePostageDelayItems = 1
    Mail.DisableMessageExpiry = 0
    Mail.EnableInterfactionMail = 1
    Mail.EnableInterfactionMailForGM = 1


    # Compression Threshold
    #
    # This directive controls the limit when update packets will be compressed using deflate.
    # For lower-bandwidth servers use a lower value at the cost of cpu time.
    #
    # Default: 1000
    #

    CompressionThreshold = 1000


    # Status Dumper Config
    #
    # These directives set up the status dumper plugin. Filename is an absolute or relative
    # path to the server binary. Interval is the time that the stats will be dumped to xml.
    #
    # Default: stats.xml / 120000 (2 minutes)
    #

    StatDumper.FileName = "stats.xml"
    StatDumper.Interval = 120000


    # Connection Timeout
    #
    # This directive specifies the amount of seconds that the client will be disconnected
    # after if no ping packet is sent. It is advised to leave it at the default.
    #
    # Default: 180
    #

    ConnectionTimeout = 180


    # MapMgr Preloading
    #
    # This directive controls whether the entire world will be spawned at server startup
    # or on demand. It is advised to leave it disabled unless you are a developer doing
    # testing.
    #
    # Default: off
    #

    MapMgr.Preloading = 0


    # Background Loot Loading
    #
    # This directive controls whether loot will be loaded progressively during startup
    # or in the background in a seperate thread. Turning it on will result in much
    # faster startup times.
    #
    # Default: on
    #

    Startup.BackgroundLootLoading = 1


    # Multithreaded Startup
    #
    # This controls whether the server will spawn multiple worker threads to use for
    # loading the database and starting the server. Turning it on increases the speed
    # at which it starts up for each additional cpu in your computer.
    #
    # Default: on
    #

    Startup.EnableMultithreadedLoading = 1


    # Guild Setup
    #
    # This directive controls whether the full 10 signatures will be required in order
    # to turn in a petition. Smaller servers would be better off having it turned off.
    #
    # Default: off
    #

    Guild.RequireAllSignatures = 0


    # LogonServer Setup
    #
    # This directive controls whether pings will be sent to the logonserver to check
    # if the connection is still "alive". Expect problems if it is disabled.
    #
    # Default: on
    #

    DisablePings = 0


    # LogonServer Setup
    #
    # This directive controls the password used to authenticate with the logonserver.
    # It must be the same between the two configs. If it is not, your server will
    # not register.
    #
    # Default: "change_me_world"
    #

    LogonServer.RemotePassword = "change_me_world"[/YT]
    Last edited by subliminal; 11-04-2007 at 10:39 PM.

  6. #6
    Illidan1's Avatar Banned
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    Re: antrix problem

    Please put your Configs in a Code please
    [CODE][./CODE] < No .

  7. #7
    subliminal's Avatar Member
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    Re: antrix problem

    and how do i do that?
    Last edited by subliminal; 11-04-2007 at 10:24 PM.

  8. #8
    Illidan1's Avatar Banned
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    Re: antrix problem

    Go to the Post with The Configs
    go to Edit (Button Right conner)
    Go to Advance Options
    Highlight it all
    And you will see some options up top Like Color Size and Stuff
    go to the last one (Youtube)
    And next to there is a # simbal
    Press that and then save

  9. #9
    subliminal's Avatar Member
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    Re: antrix problem

    [yt]#######################################################################
    # Antrix Configuration File
    # Last updated at revision 236
    #######################################################################

    # Database Section
    #
    # Database.Host - The hostname that the database is located on
    # Database.Username - The username used for the mysql connection
    # Database.Password - The password used for the mysql connection
    # Database.Name - The database name
    # Database.Port - Port that MySQL listens on. Usually 3306.
    # Database.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #

    Database.Hostname = localhost
    Database.Username = root
    Database.Password = "my password"
    Database.Name = antrix
    Database.Port = 3306
    Database.Type = 1


    # Host Directive
    #
    # This is the address that the server will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #

    Host = 0.0.0.0


    # World Server Listen Port Directive
    #
    # This is the port that the world server listens on.
    # It has to be the same as what is specified in the
    # realms table in the LogonDatabase.
    # Default: 8129
    #

    WorldServerPort = 8129


    # Server console logging level
    #
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none, or -1 to disable.
    # -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #

    LogLevel.Screen = 0
    LogLevel.File = -1


    # World server packet logging feature
    #
    # If this directive is turned on, a file called `world.log`
    # will be created in the server's directory and all packets
    # sent and received by clients will be dumped here in bfg
    # format.
    # Default: 0
    #

    LogWorld = 0


    # Session Limit
    #
    # This directive controls the amount of sessions that will be
    # accepted by the server before it starts to add people to
    # the server queue.
    # Default: 100
    #

    PlayerLimit = 100


    # Message Of The Day (MOTD)
    #
    # This message will be displayed by the server in the chat
    # box every time any user logs on. Colors can be used in the
    # standard WoW format.
    # Default: "No MOTD specified"

    Motd = "No MOTD specified."


    # Send Build On Join
    #
    # This directive controls whether the server's internal revision
    # will be sent to clients upon entering the world. Use it to help
    # testers report bugs.

    SendBuildOnJoin = 1


    # Send Stats On Join
    #
    # This directive controls whether the server will send the online player
    # count to a cilent when it enters the world.

    SendStatsOnJoin = 1


    # Power regeneration multiplier setup
    #
    # These directives set up the multiplier in which regen values will be
    # multiplied by every 2 seconds.
    # Powers:
    # Power1 = Mana, Power2 = Rage, Power3 = Energy
    #
    # Reputation:
    # Kill = Rep gained on kill, Quest = rep gained from quests
    #
    # Honor:
    # Honor = multiplier used to calculate honor per-kill.
    #
    # PvP:
    # PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)

    Rate.Health = 1
    Rate.Power1 = 1
    Rate.Power2 = 1
    Rate.Power3 = 1
    Rate.QuestReputation = 1
    Rate.KillReputation = 1
    Rate.Honor = 1
    Rate.PvPTimer = 300000


    # XP (Experience) Rate setup
    #
    # The xp that a player receives from killing a creature will be multiplied
    # by this value in order to get his xp gain.
    # Default: 1
    #

    Rate.XP = 1
    Rate.QuestXP = 1


    # Rest XP Rate
    #
    # Value is the amount of rest XP a player will recieve per minute of rest time.
    # Default: 1
    #

    Rate.RestXP = 1


    # Drop Rate
    #
    # This value will be multiplied by any gold looted and the drop percentages of the
    # items for creatures will also be multiplied for this to determine which items
    # to drop.
    # Default: 1
    #

    Rate.Drop = 1
    Rate.DropMoney = 1


    # Player save rate
    #
    # Value in milliseconds (ms) that will be between player autosaves.
    # Default: 300000 (5 minutes)

    Rate.Save = 300000

    # Compression rate
    #
    # Value is from 1-9, the compression level passed to zlib to compress
    # update packets. A higher value will consume less bandwidth but more cpu cycles.
    # Default: 1 (Best Speed)
    #

    Rate.Compression = 1


    # Queue Update Rate
    #
    # This directive controls how many milliseconds (ms) between the updates
    # that the queued players receieve telling them their position in the queue.
    # Default: 5000 (5 seconds).
    #

    Network.QueueUpdateInterval = 5000


    # Update Distance
    #
    # This directive controls the distance (internal yards) that the player can "see" up to
    # and receieve updates for. For smaller servers, you can probably increase this number.
    # Increasing this number will also increase the servers bandwidth consumption and CPU usage.
    # Default: 80
    #

    PlrUpdateDistance = 80


    # Level Cap
    #
    # This variable controls the level that stats will be generated up to internally.
    # Beyond this level players can still see a higher level visually but their stats won't
    # increase beyond this point.
    #

    LevelCap = 70


    # GM Client Channel
    #
    # This should be set to 'gm_sync_channel' for the My_Master addon to work.
    #
    # Default: gm_sync_channel
    #

    GmClientChannel = "gm_sync_channel"


    # Seperate Channels Control
    #
    # This directive controls whether horde and alliance chats will be seperated across channels.
    # Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    # across channels.
    #
    # Default: 0
    #

    SeperateChatChannels = 0


    # Terrain Configuration
    #
    # Set the path to the map_xx.bin files and whether unloading should be enabled for the main world
    # maps here. Unloading the main world maps when they go idle can save a great amount of memory if
    # the cells aren't being activated/idled often. Instance/Non-main maps will not be unloaded ever.
    #
    # Default:
    # MapPath = "maps"
    # UnloadMaps = 1
    #

    MapPath = "maps"
    UnloadMaps = 1


    # Breathing Setup
    #
    # If the breathing code is causing problems or you want to run a fun server, you can disable
    # water checks by enabling this directive.
    #
    # Default: 1
    #

    EnableBreathing = 1


    # Speedhack detection
    #
    # If this directive is turned on, speedhack detection will be activated and speedhackers
    # will be warned / kicked.
    #
    # Default: 0
    #

    SpeedhackProtection = 0


    # Cheat log setup
    #
    # These two directives set up the cheater logging file, if turned on any cheat / packet
    # exploit / speedhack attempts will be logged here.
    #
    # Default: off
    #

    LogCheaters = 0


    # GM log setup
    #
    # These two directives set up the GM command logging fie. If turned on, most gm commands
    # will be logged for this file for abuse investigation, etc.
    #
    # Default: off
    #

    LogGMCommands = 0


    # Mail System Setup
    #
    # These directives control the limits and behaviour of the ingame mail system.
    # All options must have Mail prefixed before them.
    #
    # ReloadDelay - Controls the delay at which the database is "refreshed". Use it if you're
    # inserting mail from an external source, such as a web-based interface.
    # 0 turns it off.
    # Default: 0
    #
    # DisablePostageCostsForGM - Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    # Default: 1
    #
    # DisablePostageCosts - Disables postage costs for all players.
    # Default: 0
    #
    # DisablePostageDelayItems - Disables the one hour wait time when sending mail with items attached.
    # Default: 1
    #
    # DisableMessageExpiry - Turns off the 30 day / 3 day after read message expiry time.
    # WARNING: A mailbox still cannot show more than 50 items at once
    # (stupid limitation in client).
    # Default: 0
    #
    # EnableInterfactionMail - Removes the faction limitation for sending mail messages. Applies to all players.
    # Default: 1
    #
    # EnableInterfactionMailForGM - Removes the faction limitation for sending mail messages, but only applies
    # to GM's. EnableInterfactionMail overrides this.
    # Default: 1
    #

    Mail.ReloadDelay = 0
    Mail.DisablePostageCostsForGM = 1
    Mail.DisablePostageCosts = 0
    Mail.DisablePostageDelayItems = 1
    Mail.DisableMessageExpiry = 0
    Mail.EnableInterfactionMail = 1
    Mail.EnableInterfactionMailForGM = 1


    # Compression Threshold
    #
    # This directive controls the limit when update packets will be compressed using deflate.
    # For lower-bandwidth servers use a lower value at the cost of cpu time.
    #
    # Default: 1000
    #

    CompressionThreshold = 1000


    # Status Dumper Config
    #
    # These directives set up the status dumper plugin. Filename is an absolute or relative
    # path to the server binary. Interval is the time that the stats will be dumped to xml.
    #
    # Default: stats.xml / 120000 (2 minutes)
    #

    StatDumper.FileName = "stats.xml"
    StatDumper.Interval = 120000


    # Connection Timeout
    #
    # This directive specifies the amount of seconds that the client will be disconnected
    # after if no ping packet is sent. It is advised to leave it at the default.
    #
    # Default: 180
    #

    ConnectionTimeout = 180


    # MapMgr Preloading
    #
    # This directive controls whether the entire world will be spawned at server startup
    # or on demand. It is advised to leave it disabled unless you are a developer doing
    # testing.
    #
    # Default: off
    #

    MapMgr.Preloading = 0


    # Background Loot Loading
    #
    # This directive controls whether loot will be loaded progressively during startup
    # or in the background in a seperate thread. Turning it on will result in much
    # faster startup times.
    #
    # Default: on
    #

    Startup.BackgroundLootLoading = 1


    # Multithreaded Startup
    #
    # This controls whether the server will spawn multiple worker threads to use for
    # loading the database and starting the server. Turning it on increases the speed
    # at which it starts up for each additional cpu in your computer.
    #
    # Default: on
    #

    Startup.EnableMultithreadedLoading = 1


    # Guild Setup
    #
    # This directive controls whether the full 10 signatures will be required in order
    # to turn in a petition. Smaller servers would be better off having it turned off.
    #
    # Default: off
    #

    Guild.RequireAllSignatures = 0


    # LogonServer Setup
    #
    # This directive controls whether pings will be sent to the logonserver to check
    # if the connection is still "alive". Expect problems if it is disabled.
    #
    # Default: on
    #

    DisablePings = 0


    # LogonServer Setup
    #
    # This directive controls the password used to authenticate with the logonserver.
    # It must be the same between the two configs. If it is not, your server will
    # not register.
    #
    # Default: "change_me_world"
    #

    LogonServer.RemotePassword = "change_me_world"

    [/yt]

  10. #10
    Illidan1's Avatar Banned
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    Re: antrix problem

    Lol not the Youtube one, One After the 2 next it to
    It looks like #

  11. #11
    subliminal's Avatar Member
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    Re: antrix problem

    lol, here it is...


    Code:
    #######################################################################
    # Antrix Configuration File
    # Last updated at revision 236
    #######################################################################
    
    # Database Section
    #
    #   Database.Host      - The hostname that the database is located on
    #   Database.Username  - The username used for the mysql connection
    #   Database.Password  - The password used for the mysql connection
    #   Database.Name      - The database name
    #   Database.Port      - Port that MySQL listens on. Usually 3306.
    #   Database.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #
    
    Database.Hostname      = localhost
    Database.Username      = root
    Database.Password      = "my password"
    Database.Name          = antrix
    Database.Port          = 3306
    Database.Type          = 1
    
    
    # Host Directive
    #
    #    This is the address that the server will listen on.
    #    To listen on all addresses, set it to 0.0.0.0
    #    Default: 127.0.0.1 (localhost)
    #
    
    Host = 0.0.0.0
    
    
    # World Server Listen Port Directive
    #
    #    This is the port that the world server listens on.
    #    It has to be the same as what is specified in the
    #    realms table in the LogonDatabase.
    #    Default: 8129
    #
    
    WorldServerPort = 8129
    
    
    # Server console logging level
    #
    #    This directive controls how much output the server will
    #    display in it's console. Set to 0 for none, or -1 to disable.
    #    -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #    Default: 3
    #
    
    LogLevel.Screen = 0
    LogLevel.File = -1
    
    
    # World server packet logging feature
    #
    #    If this directive is turned on, a file called `world.log`
    #    will be created in the server's directory and all packets
    #    sent and received by clients will be dumped here in bfg
    #    format.
    #    Default: 0
    #
    
    LogWorld = 0
    
    
    # Session Limit
    #
    #    This directive controls the amount of sessions that will be
    #    accepted by the server before it starts to add people to 
    #    the server queue.
    #    Default: 100
    #
    
    PlayerLimit = 100
    
    
    # Message Of The Day (MOTD)
    #
    #    This message will be displayed by the server in the chat
    #    box every time any user logs on. Colors can be used in the
    #    standard WoW format.
    #    Default: "No MOTD specified"
    
    Motd = "No MOTD specified."
    
    
    # Send Build On Join
    #
    #    This directive controls whether the server's internal revision
    #    will be sent to clients upon entering the world. Use it to help
    #    testers report bugs.
    
    SendBuildOnJoin = 1
    
    
    # Send Stats On Join
    #
    #    This directive controls whether the server will send the online player
    #    count to a cilent when it enters the world.
    
    SendStatsOnJoin = 1
    
    
    # Power regeneration multiplier setup
    # 
    #    These directives set up the multiplier in which regen values will be
    #    multiplied by every 2 seconds.
    #    Powers: 
    #        Power1 = Mana, Power2 = Rage, Power3 = Energy
    #    
    #    Reputation:
    #        Kill = Rep gained on kill, Quest = rep gained from quests
    #
    #    Honor:
    #        Honor = multiplier used to calculate honor per-kill.
    #
    #    PvP:
    #        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    
    Rate.Health = 1
    Rate.Power1 = 1
    Rate.Power2 = 1
    Rate.Power3 = 1
    Rate.QuestReputation = 1
    Rate.KillReputation = 1
    Rate.Honor = 1
    Rate.PvPTimer = 300000
    
    
    # XP (Experience) Rate setup
    #
    #   The xp that a player receives from killing a creature will be multiplied
    #   by this value in order to get his xp gain.
    #   Default: 1
    #
    
    Rate.XP = 1
    Rate.QuestXP = 1
    
    
    # Rest XP Rate
    #
    #   Value is the amount of rest XP a player will recieve per minute of rest time.
    #   Default: 1
    #
    
    Rate.RestXP = 1
    
    
    # Drop Rate
    #
    #   This value will be multiplied by any gold looted and the drop percentages of the
    #   items for creatures will also be multiplied for this to determine which items
    #   to drop.
    #   Default: 1
    #
    
    Rate.Drop = 1
    Rate.DropMoney = 1
    
    
    # Player save rate
    #
    #   Value in milliseconds (ms) that will be between player autosaves.
    #   Default: 300000 (5 minutes)
    
    Rate.Save = 300000
    
    # Compression rate
    #
    #   Value is from 1-9, the compression level passed to zlib to compress
    #   update packets. A higher value will consume less bandwidth but more cpu cycles.
    #   Default: 1 (Best Speed)
    #
    
    Rate.Compression = 1
    
    
    # Queue Update Rate
    #
    #   This directive controls how many milliseconds (ms) between the updates
    #   that the queued players receieve telling them their position in the queue.
    #   Default: 5000 (5 seconds).
    #
    
    Network.QueueUpdateInterval = 5000
    
    
    # Update Distance
    #
    #   This directive controls the distance (internal yards) that the player can "see" up to
    #   and receieve updates for. For smaller servers, you can probably increase this number.
    #   Increasing this number will also increase the servers bandwidth consumption and CPU usage.
    #   Default: 80
    #
    
    PlrUpdateDistance = 80
    
    
    # Level Cap
    #
    #   This variable controls the level that stats will be generated up to internally.
    #   Beyond this level players can still see a higher level visually but their stats won't
    #   increase beyond this point.
    #
    
    LevelCap = 70
    
    
    # GM Client Channel
    #
    #   This should be set to 'gm_sync_channel' for the My_Master addon to work.
    #
    #   Default: gm_sync_channel
    #
    
    GmClientChannel = "gm_sync_channel"
    
    
    # Seperate Channels Control
    #
    #   This directive controls whether horde and alliance chats will be seperated across channels.
    #   Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    #   across channels.
    #
    #   Default: 0
    #
    
    SeperateChatChannels = 0
    
    
    # Terrain Configuration
    #
    #   Set the path to the map_xx.bin files and whether unloading should be enabled for the main world
    #   maps here. Unloading the main world maps when they go idle can save a great amount of memory if
    #   the cells aren't being activated/idled often. Instance/Non-main maps will not be unloaded ever.
    #
    #   Default:
    #      MapPath = "maps"
    #      UnloadMaps = 1
    #
    
    MapPath = "maps"
    UnloadMaps = 1
    
    
    # Breathing Setup
    #
    #   If the breathing code is causing problems or you want to run a fun server, you can disable 
    #   water checks by enabling this directive.
    #
    #   Default: 1
    #
    
    EnableBreathing = 1
    
    
    # Speedhack detection
    #
    #   If this directive is turned on, speedhack detection will be activated and speedhackers
    #   will be warned / kicked.
    #
    #   Default: 0
    #
    
    SpeedhackProtection = 0
    
    
    # Cheat log setup
    #
    #   These two directives set up the cheater logging file, if turned on any cheat / packet
    #   exploit / speedhack attempts will be logged here.
    #
    #   Default: off
    #
    
    LogCheaters = 0
    
    
    # GM log setup
    #
    #   These two directives set up the GM command logging fie. If turned on, most gm commands
    #   will be logged for this file for abuse investigation, etc.
    #
    #   Default: off
    #
    
    LogGMCommands = 0
    
    
    # Mail System Setup
    #
    #   These directives control the limits and behaviour of the ingame mail system.
    #   All options must have Mail prefixed before them.
    #   
    #   ReloadDelay                 - Controls the delay at which the database is "refreshed". Use it if you're
    #                                 inserting mail from an external source, such as a web-based interface.
    #                                 0 turns it off.
    #                                 Default: 0
    #
    #   DisablePostageCostsForGM    - Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    #                                 Default: 1
    #
    #   DisablePostageCosts         - Disables postage costs for all players.
    #                                 Default: 0
    #
    #   DisablePostageDelayItems    - Disables the one hour wait time when sending mail with items attached.
    #                                 Default: 1
    #
    #   DisableMessageExpiry        - Turns off the 30 day / 3 day after read message expiry time. 
    #                                 WARNING: A mailbox still cannot show more than 50 items at once
    #                                 (stupid limitation in client).
    #                                 Default: 0
    #
    #   EnableInterfactionMail      - Removes the faction limitation for sending mail messages. Applies to all players.
    #                                 Default: 1
    #
    #   EnableInterfactionMailForGM - Removes the faction limitation for sending mail messages, but only applies
    #                                 to GM's. EnableInterfactionMail overrides this.
    #                                 Default: 1
    #   
    
    Mail.ReloadDelay                 = 0
    Mail.DisablePostageCostsForGM    = 1
    Mail.DisablePostageCosts         = 0
    Mail.DisablePostageDelayItems    = 1
    Mail.DisableMessageExpiry        = 0
    Mail.EnableInterfactionMail      = 1
    Mail.EnableInterfactionMailForGM = 1
    
    
    # Compression Threshold
    #
    #   This directive controls the limit when update packets will be compressed using deflate.
    #   For lower-bandwidth servers use a lower value at the cost of cpu time.
    #
    #   Default: 1000
    #
    
    CompressionThreshold = 1000
    
    
    # Status Dumper Config
    #
    #   These directives set up the status dumper plugin. Filename is an absolute or relative
    #   path to the server binary. Interval is the time that the stats will be dumped to xml.
    #
    #   Default: stats.xml / 120000 (2 minutes)
    #
    
    StatDumper.FileName = "stats.xml"
    StatDumper.Interval = 120000
    
    
    # Connection Timeout
    #
    #   This directive specifies the amount of seconds that the client will be disconnected
    #   after if no ping packet is sent. It is advised to leave it at the default.
    #
    #   Default: 180
    #
    
    ConnectionTimeout = 180
    
    
    # MapMgr Preloading
    #
    #    This directive controls whether the entire world will be spawned at server startup
    #    or on demand. It is advised to leave it disabled unless you are a developer doing
    #    testing.
    #
    #    Default: off
    #
    
    MapMgr.Preloading = 0
    
    
    # Background Loot Loading
    #
    #    This directive controls whether loot will be loaded progressively during startup
    #    or in the background in a seperate thread. Turning it on will result in much
    #    faster startup times.
    #
    #    Default: on
    #
    
    Startup.BackgroundLootLoading = 1
    
    
    # Multithreaded Startup
    #
    #    This controls whether the server will spawn multiple worker threads to use for
    #    loading the database and starting the server. Turning it on increases the speed
    #    at which it starts up for each additional cpu in your computer.
    #
    #    Default: on
    #
    
    Startup.EnableMultithreadedLoading = 1
    
    
    # Guild Setup
    #
    #    This directive controls whether the full 10 signatures will be required in order
    #    to turn in a petition. Smaller servers would be better off having it turned off.
    # 
    #    Default: off
    #
    
    Guild.RequireAllSignatures = 0
    
    
    # LogonServer Setup
    #
    #    This directive controls whether pings will be sent to the logonserver to check
    #    if the connection is still "alive". Expect problems if it is disabled.
    #
    #    Default: on
    #
    
    DisablePings = 0
    
    
    # LogonServer Setup
    #
    #    This directive controls the password used to authenticate with the logonserver.
    #    It must be the same between the two configs. If it is not, your server will
    #    not register.
    #
    #    Default: "change_me_world"
    #
    
    LogonServer.RemotePassword = "change_me_world"

  12. #12
    Illidan1's Avatar Banned
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    Re: antrix problem

    WoW man this is a Really Old looking Config
    What repack you useing?

  13. #13
    subliminal's Avatar Member
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    Re: antrix problem

    Filebeam - Free Fast File Hosting

    thats the antix core that i have

  14. #14
    _duracell's Avatar Active Member
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    Re: antrix problem

    Last updated at revision 236
    there enlies your problem.

  15. #15
    subliminal's Avatar Member
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    Re: antrix problem

    yea, i figured it was a repack from 1778

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