Thanks very much for the tip. Works perfectly now![]()
Thanks very much for the tip. Works perfectly now![]()
Isn't the only thing that was actually changed in 4.0.1 ADT's is that ADT files were split into 4 different files holding different chunks:
Map_x_y.adt
Map_x_y_obj0.adt (models/wmo's)
Map_x_y_tex0.adt (textures?).
Map_x_y_tex1.adt (textures again?).
Last edited by TOM_RUS; 11-03-2010 at 07:42 AM.
Yep. MDDF, MMID, MMDX, MODF, MWID, MWMO have been moved to _obj0. Also in there are 256 MCNK chunks with two sub-chunks: MCRW for WMO references and MCRD for Doodad references (this replaces MCRF from ADT and makes nMapObjRefs and nDoodadRefs redundant; instead, just use length / 4). Internally called "ModelBlob" (and "TextureBlob" respectively).
I think in Cataclysm beta builds _obj0 was hardcoded, can't find it again right now.