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  1. #16
    Megamike55's Avatar Active Member
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    Thanks very much for the tip. Works perfectly now

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  2. #17
    TOM_RUS's Avatar Legendary
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    Isn't the only thing that was actually changed in 4.0.1 ADT's is that ADT files were split into 4 different files holding different chunks:
    Map_x_y.adt
    Map_x_y_obj0.adt (models/wmo's)
    Map_x_y_tex0.adt (textures?).
    Map_x_y_tex1.adt (textures again?).
    Last edited by TOM_RUS; 11-03-2010 at 07:42 AM.

  3. #18
    caytchen's Avatar Contributor
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    Originally Posted by TOM_RUS View Post
    Isn't the only thing that was actually changed in 4.0.1 ADT's is that ADT files were split into 4 different files holding different chunks:
    Map_x_y.adt
    Map_x_y_obj0.adt (models/wmo's)
    Map_x_y_tex0.adt (textures?).
    Map_x_y_tex1.adt (textures again?).
    Yep. MDDF, MMID, MMDX, MODF, MWID, MWMO have been moved to _obj0. Also in there are 256 MCNK chunks with two sub-chunks: MCRW for WMO references and MCRD for Doodad references (this replaces MCRF from ADT and makes nMapObjRefs and nDoodadRefs redundant; instead, just use length / 4). Internally called "ModelBlob" (and "TextureBlob" respectively).
    I think in Cataclysm beta builds _obj0 was hardcoded, can't find it again right now.

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