[Wow] [3.1.0] General Info menu

User Tag List

Page 6 of 7 FirstFirst ... 234567 LastLast
Results 76 to 90 of 95
  1. #76
    Nesox's Avatar ★ Elder ★
    Reputation
    1280
    Join Date
    Mar 2007
    Posts
    1,238
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by korknob View Post
    Haven't seen it mentioned yet, the new buff offset is 0xdb4 from pObj.
    Anyone found a new suitable track hack? Last patch you could write to the tracking descriptor in player struct but they've been removed.
    To read what tracking is enabled: obj_tracking 0x11e2e94, creature_tracking 0x11e2e98 but it won't let you set them.
    You can still overwrite the current value to change it
    Got my trackhack working

    [Wow] [3.1.0] General Info
  2. #77
    Robske's Avatar Contributor
    Reputation
    305
    Join Date
    May 2007
    Posts
    1,062
    Thanks G/R
    3/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by korknob View Post
    Haven't seen it mentioned yet, the new buff offset is 0xdb4 from pObj.
    Anyone found a new suitable track hack? Last patch you could write to the tracking descriptor in player struct but they've been removed.
    To read what tracking is enabled: obj_tracking 0x11e2e94, creature_tracking 0x11e2e98 but it won't let you set them.
    Eh
    Modifying
    Code:
            PLAYER_TRACK_CREATURES = 0x3E4,
            PLAYER_TRACK_RESOURCES = 0x3E5,
    works for me >.>
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  3. #78
    korknob's Avatar Active Member
    Reputation
    29
    Join Date
    May 2008
    Posts
    67
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ah, you guys are right. Thanks.
    Then it comes to be that the soothing light at the end of your tunnel
    Was just a freight train coming your way

  4. #79
    Cypher's Avatar Kynox's Sister's Pimp
    Reputation
    1358
    Join Date
    Apr 2006
    Posts
    5,368
    Thanks G/R
    0/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by korknob View Post
    Ah, you guys are right. Thanks.
    See! I knew we'd see you again!

  5. #80
    g3gg0's Avatar Active Member
    Reputation
    32
    Join Date
    Mar 2008
    Posts
    86
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by g3gg0 View Post
    to save you time consuming pointer searching:
    (not checked yet!)

    Code:
    ...
    int playerObject = 0x01357CE4; // 3.0.9: 0x012EB404; // 3.0.8: 0x12EA404;//3.0.3: 0x012EA2F4; // 3.0.0: 0x012E813C; // 2.4.3: 0x00E29D28; // 2.4.2: 0x00E8AA38; // 2.4.1:  0x00E849E0;
    
    
    creature class based minimap tracking:
    [[playerObject + address_offset_1] + address_offset_2] (64 bit bitmask)
    
    where:
    int address_offset_1 = 0x0FD0;    // 3.0.9: 0x1038;// 3.0.8: 0x1068;// 3.0.3: 0x1070; // 2.4.3: 0x1190; // 2.4.2: 0x1198;
    int address_offset_2 = 0x0D44 - 4;// 3.0.9: 0x138C - 4; // 2.4.3: 0x10E0; // 2.4.2: 0x10E0;
    already posted when servers were not live yet...
    when leeching, people should at least be able to read :-/

  6. #81
    JoeBiden's Avatar Contributor
    Reputation
    153
    Join Date
    Aug 2007
    Posts
    498
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Is 0x3C40 still the tracking pointer? I can't find it and i've been looking for hours

  7. #82
    SKU's Avatar Contributor
    Reputation
    306
    Join Date
    May 2007
    Posts
    565
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by JoeBiden View Post
    Is 0x3C40 still the tracking pointer? I can't find it and i've been looking for hours
    Geggo already posted them in this thread.
    Also, for the future: http://www.mmowned.com/forums/bots-p...ml#post1422369

    Code:
    ;; 3.1.0
    0055E1A0           /$  53               PUSH EBX
    0055E1A1           |.  56               PUSH ESI
    0055E1A2           |.  8BF1             MOV ESI,ECX
    0055E1A4           |.  8B46 08          MOV EAX,DWORD PTR DS:[ESI+8]
    0055E1A7           |.  8B58 04          MOV EBX,DWORD PTR DS:[EAX+4]
    0055E1AA           |.  57               PUSH EDI
    0055E1AB           |.  8B38             MOV EDI,DWORD PTR DS:[EAX]
    0055E1AD           |.  E8 5E992500      CALL Wow.007B7B10
    0055E1B2           |.  3BF8             CMP EDI,EAX
    0055E1B4           |.  75 04            JNZ SHORT Wow.0055E1BA
    0055E1B6           |.  3BDA             CMP EBX,EDX
    0055E1B8           |.  74 06            JE SHORT Wow.0055E1C0
    0055E1BA           |>  5F               POP EDI
    0055E1BB           |.  5E               POP ESI
    0055E1BC           |.  33C0             XOR EAX,EAX
    0055E1BE           |.  5B               POP EBX
    0055E1BF           |.  C3               RETN
    0055E1C0           |>  8B86 D00F0000    MOV EAX,DWORD PTR DS:[ESI+FD0]
    0055E1C6           |.  8B80 400D0000    MOV EAX,DWORD PTR DS:[EAX+D40]
    0055E1CC           |.  5F               POP EDI
    0055E1CD           |.  5E               POP ESI
    0055E1CE           |.  5B               POP EBX
    0055E1CF           \.  C3               RETN
    Edit: lol in fact he quoted it again above your post, gee.
    Last edited by SKU; 04-18-2009 at 07:28 AM.

  8. #83
    JoeBiden's Avatar Contributor
    Reputation
    153
    Join Date
    Aug 2007
    Posts
    498
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I am retarded. Sorry.

  9. #84
    Cypher's Avatar Kynox's Sister's Pimp
    Reputation
    1358
    Join Date
    Apr 2006
    Posts
    5,368
    Thanks G/R
    0/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Also, I posted the descriptors at the start of this friggin thread.

    Anyone who asked about tracking is officially retarded. There, I said it.

  10. #85
    JoeBiden's Avatar Contributor
    Reputation
    153
    Join Date
    Aug 2007
    Posts
    498
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I agree.


    BUUUUT, I am reallly new to this, after all :P

  11. #86
    Cypher's Avatar Kynox's Sister's Pimp
    Reputation
    1358
    Join Date
    Apr 2006
    Posts
    5,368
    Thanks G/R
    0/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by JoeBiden View Post
    I agree.


    BUUUUT, I am reallly new to this, after all :P

    New to what? Reading.

  12. #87
    Xzibit's Avatar Banned
    Reputation
    22
    Join Date
    Apr 2009
    Posts
    22
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    New to what? Reading.
    LOL ...

    Anyone have the world frame static that detects a logout...?

  13. #88
    g3gg0's Avatar Active Member
    Reputation
    32
    Join Date
    Mar 2008
    Posts
    86
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Xzibit View Post
    Anyone have the world frame static that detects a logout...?
    the absence of the player?

  14. #89
    lanman92's Avatar Active Member
    Reputation
    50
    Join Date
    Mar 2007
    Posts
    1,033
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Lol. Nice. Why not just jump into CE or MHS? It would take like 5 minutes to find >.>

  15. #90
    Xzibit's Avatar Banned
    Reputation
    22
    Join Date
    Apr 2009
    Posts
    22
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    yup, got it, just used a constant from GameUI.cpp .. I needed one to detect a FULL logout... not just going back to the character screen since my bot switchs characters if the user wishes.

Page 6 of 7 FirstFirst ... 234567 LastLast

Similar Threads

  1. [WoW] [3.0.9] Symbolic info
    By barthen in forum WoW Memory Editing
    Replies: 12
    Last Post: 03-21-2009, 05:02 PM
  2. WoW-Blaze Need to know Info
    By *Icy* in forum WoW Items & Quests
    Replies: 0
    Last Post: 10-14-2008, 08:43 PM
  3. Info on taking Ragnaros (And other MC general info)
    By Cush in forum World of Warcraft Guides
    Replies: 4
    Last Post: 05-28-2006, 03:53 AM
All times are GMT -5. The time now is 01:58 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search