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  1. #61
    goderion's Avatar Active Member
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    This are the Addresses/Offsets i use:

    Code:
    const UINT32 Address_Connection = 0x01132F60; // Working
    const UINT32 Address_SetFacing = 0x005AEBD0; // Need Check
    const UINT32 Address_SelectUnit = 0x006EC960; // Need Check
    
    const UINT32 Offset_Connection_ObjectManager = 0x000002C24; // Working
    const UINT32 Offset_ObjectManager_FirstObject = 0x000000AC; // Working
    const UINT32 Offset_ObjectManager_PlayerGUID = 0x000000C0; // Working
    
    const UINT32 Address_LocalPlayer_Target = 0x011CCF38; // Need Check
    
    const UINT32 Address_CInputControl = 0x011388C4; // Need Check
    
    const UINT32 Address_Lua_ProtectionCheck = 0x006E1760; // Need Check
    const UINT32 Address_Lua_Register = 0x00000000; // Where?
    const UINT32 Address_Lua_DoString = 0x0049AE30; // Working
    const UINT32 Address_Lua_ToInteger = 0x0091604C; // Need Check
    const UINT32 Address_Lua_ToString = 0x00000000; // Where?
    const UINT32 Address_Lua_ToFloat = 0x00000000; // Where?
    
    const UINT32 Offset_Unit_Location = 0x00000798; // Working
    const UINT32 Offset_Unit_MovementInfo = 0x00000110; // Need Check
    
    const UINT32 Offset_Player_Location = 0x00000798; // Working
    const UINT32 Offset_Player_MovementInfo = 0x00000110; // Need Check
    I got all from this forum, so no credits/rep to me.

    You can see, that i´m missing 3 addresses. Maybe someone can post them here.

    [Wow] [3.1.0] General Info
  2. #62
    RiseAndShine's Avatar Member
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    I'll share GameObject XYZ with you guys:
    [[obj+ 0x1A0]+0x04]+0xE8

    Someone tell me now how to get Interact working pls!

  3. #63
    Overflow's Avatar Member
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    Originally Posted by Cypher View Post

    Cool, was actually gonna do it myself and post it. But I won't bother if you already had. Good to hear.

    Need anything else?
    awww cute...

  4. #64
    Overflow's Avatar Member
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    Originally Posted by RiseAndShine View Post
    I'll share GameObject XYZ with you guys:
    [[obj+ 0x1A0]+0x04]+0xE8

    Someone tell me now how to get Interact working pls!
    Thanks a lot, +rep.

  5. #65
    Robske's Avatar Contributor
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    Originally Posted by RiseAndShine View Post
    I'll share GameObject XYZ with you guys:
    [[obj+ 0x1A0]+0x04]+0xE8

    Someone tell me now how to get Interact working pls!
    TLS offset changed from 0x8 to 0x10. Update your TIB and it should be working. Also, Interact moved to slot 38
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  6. #66
    Nesox's Avatar ★ Elder ★
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    Originally Posted by Cypher View Post

    Cool, was actually gonna do it myself and post it. But I won't bother if you already had. Good to hear.

    Need anything else?
    Nope. Got evrything working now except some hacks gonna try update them on the weekend maybe if i get bored.
    But thx anyway

  7. #67
    lanman92's Avatar Active Member
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    Originally Posted by Robske007a View Post
    TLS offset changed from 0x8 to 0x10. Update your TIB and it should be working. Also, Interact moved to slot 38
    ..... Didn't *COUGH* someone already say this??? And recieved sarcasm in response? Hmm...

  8. #68
    risyer's Avatar Member
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    Originally Posted by RiseAndShine View Post
    I'll share GameObject XYZ with you guys:
    [[obj+ 0x1A0]+0x04]+0xE8

    Someone tell me now how to get Interact working pls!
    Good find. But you can access it much more easy [[obj+ 0x1A0]+0x04] is a pointer to the game objects base address. So just use gameObjBasePtr + 0xE8 and you are set.

  9. #69
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by risyer View Post
    Good find. But you can access it much more easy [[obj+ 0x1A0]+0x04] is a pointer to the game objects base address. So just use gameObjBasePtr + 0xE8 and you are set.

    That's exactly what he posted....

  10. #70
    RiseAndShine's Avatar Member
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    Originally Posted by Robske007a View Post
    TLS offset changed from 0x8 to 0x10. Update your TIB and it should be working. Also, Interact moved to slot 38
    oh thanks, missed that TLS change, will try that when I get home, thanks +rep

  11. #71
    risyer's Avatar Member
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    Originally Posted by Cypher View Post

    That's exactly what he posted....
    No. Why should you read the base ptr again?. No point in doing that.

    [obj+0x1A0]+0x04 = obj

    Just do obj+0xE8.
    Last edited by risyer; 04-17-2009 at 03:03 AM.

  12. #72
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    Originally Posted by RiseAndShine View Post
    I'll share GameObject XYZ with you guys:
    [[obj+ 0x1A0]+0x04]+0xE8

    Someone tell me now how to get Interact working pls!
    Now i just unlock LUA protected fonction, and use Lua_InteractUnit, thanks Blizzard !

  13. #73
    Travelformed's Avatar Member Authenticator enabled
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    saving some ida time
    combopoints
    Code:
            protected const uint CP = 0x11CCFD9;
            protected const uint CP_CHK_01 = 0x11CCF38; 
            protected const uint CP_CHK_02 = 0x11CCF3C;
            protected const uint CP_CHK_11 = 0x11CD028;
            protected const uint CP_CHK_12 = 0x11CD02C;
    
            public static uint getCP() {
                uint result = 0;
                //target == locked Target
                if(getBM().ReadUInt(CP_CHK_01)==getBM().ReadUInt(CP_CHK_11) && 
                   getBM().ReadUInt(CP_CHK_02)==getBM().ReadUInt(CP_CHK_12)) {
                    result = getBM().ReadUInt(CP);
                }
                Console.WriteLine("getCP() = {0}", result);
                return result;     
            }

  14. #74
    korknob's Avatar Active Member
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    Haven't seen it mentioned yet, the new buff offset is 0xdb4 from pObj.
    Anyone found a new suitable track hack? Last patch you could write to the tracking descriptor in player struct but they've been removed.
    To read what tracking is enabled: obj_tracking 0x11e2e94, creature_tracking 0x11e2e98 but it won't let you set them.
    Then it comes to be that the soothing light at the end of your tunnel
    Was just a freight train coming your way

  15. #75
    swollen's Avatar Member
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    Player info dump

    Code:
    X = Player pointer + 0x798
    Y = Player pointer + 0x79C
    Z = Player pointer + 0x7A0
    Rotation = Player pointer + 0x7A8
    
    HP = Player pointer + 0xF90
    MaxHP = Player pointer + 0x1854
    MP = Player pointer + 0xF94
    MaxMP = Player pointer + 0x1858
    Exp = Player pointer + 0x2158
    MaxExp = Player pointer + 0x215C
    
    Level = Player pointer + 0x18AC

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