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  1. #196
    Saruman69's Avatar Member
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    Hi NOCARRIER,

    Thanks for your work. The profiles are amazing! There is a small issue tho which I want to address. Is there a chance to somehow disable the use of cooldown on trash and them being used ONLY on bosses? I tried to toggle them ON and OFF, but that didn't seem to work. Even when they are off my MM hunter will use A murder of crows and Rapid fire, which I would like to be used only on bosses. Tried to look throught the code, but I have no experience and cannot fix it by myself.

    Thanks.

    [PE] - NO CARRIER's Rotations
  2. #197
    NOCARRIER's Avatar Contributor
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    Finally gave the hunter profiles some much-needed love. All three specs should be updated for 6.1 w/respect to the simc APL. Much thanks to he-who-must-not-be-named for some of the advanced library routines

  3. #198
    NOCARRIER's Avatar Contributor
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    Originally Posted by Saruman69 View Post
    There is a small issue tho which I want to address. Is there a chance to somehow disable the use of cooldown on trash and them being used ONLY on bosses? I tried to toggle them ON and OFF, but that didn't seem to work. Even when they are off my MM hunter will use A murder of crows and Rapid fire, which I would like to be used only on bosses.
    Thanks.
    Added AMoC & Rapid Fire to the cooldowns toggle.

  4. #199
    Saruman69's Avatar Member
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    Originally Posted by NOCARRIER View Post
    Added AMoC & Rapid Fire to the cooldowns toggle.
    Thanks a lot. You are awesome!

  5. #200
    earth1337's Avatar Member
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    awesome hunter update, tried to edit some stuff yesterday by myself, but that wasnt as good as your update now. thx a lot.

    some things to "fix":
    "!player.buff(Beast Cleave)" is a "!pet.buff(Beast Cleave)" spellid 118455
    barrage should be in a toggle, there is nothing worse than using it at darmac, kromog, kagraz, before the adds spawn. i did it like that: ProbablyEngine.toggle.create('barrage', 'Interface\\Icons\\ability_hunter_rapidregeneration', 'Barrage Toggle', 'Switch between Barrage on/off')
    there is a 2nd direbeast in the single target rotation, not sure why
    personally i put the bestial wrath focus above 60, i know simcraft says above 30, but that doesnt feel right to me, maybe get some more opinions on that.

    the rest looks really good, i love the cobra shot/steady focus line. good job!
    Last edited by earth1337; 02-26-2015 at 07:07 AM.

  6. #201
    Saruman69's Avatar Member
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    Ok few observation of the new Hunter update.

    First of all the game detect your addon as out of date, but Load out of date addon fix this. I tried both survival and MM rotations and I don't know if this is error on my end, but there is problems with both.

    MM rotation: Does use Steady shot at all unless I move, but as you may know in MM we don't wanna be moving that much cos sniper training. It will just sit there and wait when enough focus is regenerated to cast chimaera or aimed, but it wont cast steady.

    Survival: It's capping focus way too much if not all the time. It uses arcane shot very little and just spam the other abilities, but mostly spam cobra shot.

    I am using Firehack as unlocker and last master's of ProbablyEngine and your addon.

  7. #202
    NOCARRIER's Avatar Contributor
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    I've just pushed an update that will hopefully address some of the issues. I'm still not clear on the MM issue so any more feedback would be most helpful. I tested SV & BM in LFR yesterday and everything 'looked' good so please keep any information coming!

    • Updated the version in the TOC so it won't show as out of date
    • Hunter (MM): Tweaks to Steady Shot and Focusing Shot
    • Hunter (BM): Fixed check for Beast Cleave
    • Hunter (SV): Added priority for Arcane Shot

  8. #203
    Saruman69's Avatar Member
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    Originally Posted by NOCARRIER View Post
    I've just pushed an update that will hopefully address some of the issues. I'm still not clear on the MM issue so any more feedback would be most helpful. I tested SV & BM in LFR yesterday and everything 'looked' good so please keep any information coming!

    • Updated the version in the TOC so it won't show as out of date
    • Hunter (MM): Tweaks to Steady Shot and Focusing Shot
    • Hunter (BM): Fixed check for Beast Cleave
    • Hunter (SV): Added priority for Arcane Shot
    MM Still not using Steady shot for some reason

  9. #204
    NOCARRIER's Avatar Contributor
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    Originally Posted by Saruman69 View Post
    MM Still not using Steady shot for some reason
    Saruman,

    Can you please try making the following change to see if this helps? I can't easily test this for a while.

    Replace
    HTML Code:
    { "Steady Shot", {
              function()
                  return ( ( (dynamicEval("player.focus.deficit") * dynamicEval("player.casttime(Steady Shot)")) % (14 + dynamicEval("player.spell(Steady Shot).regen")) ) > dynamicEval("player.spell(Rapid Fire).cooldown") )
              end,
          }, },
    With
    HTML Code:
          { "Steady Shot", "player.timetomax > player.spell(Rapid Fire).cooldown" },

  10. #205
    Saruman69's Avatar Member
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    Originally Posted by NOCARRIER View Post
    Saruman,

    Can you please try making the following change to see if this helps? I can't easily test this for a while.

    Replace
    HTML Code:
    { "Steady Shot", {
              function()
                  return ( ( (dynamicEval("player.focus.deficit") * dynamicEval("player.casttime(Steady Shot)")) % (14 + dynamicEval("player.spell(Steady Shot).regen")) ) > dynamicEval("player.spell(Rapid Fire).cooldown") )
              end,
          }, },
    With
    HTML Code:
          { "Steady Shot", "player.timetomax > player.spell(Rapid Fire).cooldown" },
    Just replaced the code, but sadly no it didnt help. Still not using steady shot

  11. #206
    Monkzetta's Avatar Member
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    Hey, no carrier, I think monk ww cr is not using chi explosion. Can we have a improved aoe rotation, i can't do so much dps with more than 2 targets.

  12. #207
    NOCARRIER's Avatar Contributor
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    Originally Posted by Monkzetta View Post
    Hey, no carrier, I think monk ww cr is not using chi explosion. Can we have a improved aoe rotation, i can't do so much dps with more than 2 targets.
    Are you certain that the multitarget icon is enabled? I was using chex all the time last Tuesday in BRF w/no problem!

  13. #208
    Monkzetta's Avatar Member
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    Yes, but the rotation only use Sck, even if chex is the best rotation.

  14. #209
    NOCARRIER's Avatar Contributor
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    Originally Posted by Monkzetta View Post
    Yes, but the rotation only use Sck, even if chex is the best rotation.
    One more thing to try. Can you check if the RJW/SCK toggle button is enabled? If turned on this will Enable use of Rushing Jade Wind or Spinning Crane Kick when using Chi Explosion. I personally leave it turned off unless it's a heavy AOE situation and then I toggle it sparingly. If you have this disabled, you should never see SCK/RJW used when you are specced into Chi Explosion.

  15. #210
    Saruman69's Avatar Member
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    Any workout for the steadyshot? I tried the last version you pushed 5 hours ago, but still not working

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