Originally Posted by
Saruman69
MM Still not using Steady shot for some reason
Saruman,
Can you please try making the following change to see if this helps? I can't easily test this for a while.
Replace
HTML Code:
{ "Steady Shot", {
function()
return ( ( (dynamicEval("player.focus.deficit") * dynamicEval("player.casttime(Steady Shot)")) % (14 + dynamicEval("player.spell(Steady Shot).regen")) ) > dynamicEval("player.spell(Rapid Fire).cooldown") )
end,
}, },
With
HTML Code:
{ "Steady Shot", "player.timetomax > player.spell(Rapid Fire).cooldown" },