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  1. #151
    voilet's Avatar Member
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    Hey, been using EWT as an unlocker and when i run with focusing shot sometimes the rotation pauses and does nothing for 3 to 6 seconds, is there a way to fix this, please

    [PE] - NO CARRIER's Rotations
  2. #152
    Krack3n's Avatar Member
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    Thank you for the hunter fix. +rep

  3. #153
    Decaed's Avatar Master Sergeant
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    Originally Posted by NOCARRIER View Post
    This won't fix the grasping earth situation by the way. I think there is something within the PE engine itself (probably around line 52 in system/timers/rotation.lua) that is preventing the rotation from executing. It must be that the player is considered to be in a vehicle or a mount when this occurs. Any insight from anyone would be most appreciated!
    Yeah can confirm it doesn't work. I'll poke around and see if I can work it out.

    Originally Posted by Snitzel29 View Post
    I believe you're using an older version of PE, there use be a random print line in health.actual but it was removed a few updates ago.
    You can get it here: https://www.ownedcore.com/forums/wor...-warlords.html (ProbablyEngine Addon - Warlords)
    Awesome, thank you.

  4. #154
    Decaed's Avatar Master Sergeant
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    Perhaps adding:

    Code:
    UnitDebuff('player', GetSpellName(157065))
    To line 52 will fix it? 157065 is the static debuff you gain once you are in a Grasping Earth.

    Not sure but it is a thought. I guess I'll try it and report back.

  5. #155
    earth1337's Avatar Member
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    Originally Posted by Decaed View Post
    Perhaps adding:

    Code:
    UnitDebuff('player', GetSpellName(157065))
    To line 52 will fix it? 157065 is the static debuff you gain once you are in a Grasping Earth.

    Not sure but it is a thought. I guess I'll try it and report back.
    didnt work for me, but i saw another try to fix this in the bug report:

    Originally Posted by StinkyTwitch View Post
    Actually its better to just replace:
    Code:
    and UnitInVehicle("player") == false
    with
    Code:
    and UnitHasVehicleUI("player") == false
    I've already submitted a fix on the gitlab source.

  6. #156
    NOCARRIER's Avatar Contributor
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    Originally Posted by earth1337 View Post
    didnt work for me, but i saw another try to fix this in the bug report:
    I can confirm that the UnitHasVehicleUI fix we devised does indeed fix this problem. Until the source PE is updated, you can fix this yourself by editing Probably/system/timers/rotation.lua on line 53 and change
    and UnitInVehicle("player") == false
    to and UnitHasVehicleUI("player") == false

  7. #157
    kakashi10's Avatar Member
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    Heya NOCARRIER great work your profiles. But the solution for Kromog its not working for me. In what conditions did you get the CR work on the hands???

  8. #158
    Stiz2win's Avatar Member
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    Hi NOCARRIOR it appears the glitch with the script bugging out with windwalker on Oregorger is still happening, is there anything that we can do to fix it? Maybe disable a module? Your profile is absolutely amazing, I've tried other profiles and even honorbuddy combat rotations and nothing performs like yours. Thanks!

  9. #159
    NOCARRIER's Avatar Contributor
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    Originally Posted by kakashi10 View Post
    Heya NOCARRIER great work your profiles. But the solution for Kromog its not working for me. In what conditions did you get the CR work on the hands???
    I verified the UnitInVehicle fix personally on the Kromog encounter. Did you update the PE engine as well? That will be necessary until Hackinte pushes out a fix (which I think he is planning on doing today)

  10. #160
    NOCARRIER's Avatar Contributor
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    Originally Posted by Stiz2win View Post
    Hi NOCARRIOR it appears the glitch with the script bugging out with windwalker on Oregorger is still happening, is there anything that we can do to fix it? Maybe disable a module? Your profile is absolutely amazing, I've tried other profiles and even honorbuddy combat rotations and nothing performs like yours. Thanks!
    Are you getting LUA errors with it? Do you remember if 'auto SEF' was turned on? When I fight saw it last week, I toggled the Auto SEF off and it made the problem go away. I'm going to see the encounter again tonight and will double-check.

  11. #161
    kakashi10's Avatar Member
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    Well, I did. all updated but still no dps on the hand. i changed the two lines with the unit fix but still the char only does auto attack. Guess i have to wait. No problem. Thank you for the quick reply.
    Last edited by kakashi10; 02-10-2015 at 05:37 PM.

  12. #162
    StinkyTwitch's Avatar Active Member
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    Starting from line 51 of Probably/system/timers/rotation.lua what does yours say? This is what you should have for lines 51 to 57.
    Code:
    local cycle =
        (UnitBuff('player', GetSpellName(165803)) or UnitBuff('player', GetSpellName(164222)) or IsMounted() == false)
        and UnitHasVehicleUI("player") == false
        and ProbablyEngine.module.player.combat
        and ProbablyEngine.config.read('button_states', 'MasterToggle', false)
        and ProbablyEngine.module.player.specID
        and (ProbablyEngine.protected.unlocked or IsMacClient())
    "Shootings easy, Aimings hard!" Stinky

  13. #163
    kakashi10's Avatar Member
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    Yep its just like that

  14. #164
    Stiz2win's Avatar Member
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    Originally Posted by NOCARRIER View Post
    Are you getting LUA errors with it? Do you remember if 'auto SEF' was turned on? When I fight saw it last week, I toggled the Auto SEF off and it made the problem go away. I'm going to see the encounter again tonight and will double-check.
    The error with date 2/9/15 was from oregorger, the second error i got today on a random mob after updating to latest version.. which looks like you did some code restructuring on. Hope this helps. Btw I'm all for donating to you for this rotation. Feel free to PM me if you accept donations.
    [PE] - NO CARRIER's Rotations-luaerror-png[PE] - NO CARRIER's Rotations-luaerror2-png

  15. #165
    NOCARRIER's Avatar Contributor
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    Originally Posted by kakashi10 View Post
    Yep its just like that
    Yeah it's not working with the hands on Kromog now for some reason, no idea why. Still investigating.

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