[PE] - NO CARRIER's Rotations menu

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  1. #136
    MrBrain1's Avatar Member
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    an big issue with the Brewmaster Rotation is the fact that it wastes alot of Chi with purifying brew, if you have the chi explosion talent.

    what it does now:
    https://i.imgur.com/aSypbWf.png

    e.g. how it should be:
    https://www.warcraftlogs.com/reports...asts&source=31
    https://www.warcraftlogs.com/reports...casts&source=8

    it should not use purifying brew with chi explo Talent, and just use chi explo at 3 chi to purify the damage(if neccesary) (also Chi Explo will do more Damage with 3 Chi).
    ~30 Chi and much Damage wasted in a fight, as of now.

    Also chi explo isn effectivly useable in cleave fights with 2 Targets (Twins, Tectus, Brackenspore), since it uses the 4 Chi , Chi Explo only with Multitarget Enabled, But with Multitarget enabled it also uses Rushing Jade Wind, which you dont want to use at 2 Targets.

    it would be solved if we had a Button to disable RJW/SCK in Multitarget Mode.
    Last edited by MrBrain1; 02-01-2015 at 04:59 AM.

    [PE] - NO CARRIER's Rotations
  2. #137
    expunge's Avatar Knight-Lieutenant
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    Add

    77252, --Boxes on oregorger

    under

    76518, --Ritual of Bones?

    in library.lua to make sure to attack oregorger boxes

  3. #138
    NOCARRIER's Avatar Contributor
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    Originally Posted by MrBrain1 View Post
    an big issue with the Brewmaster Rotation is the fact that it wastes alot of Chi with purifying brew, if you have the chi explosion talent.

    what it does now:
    https://i.imgur.com/aSypbWf.png

    e.g. how it should be:
    https://www.warcraftlogs.com/reports...asts&source=31
    https://www.warcraftlogs.com/reports...casts&source=8

    it should not use purifying brew with chi explo Talent, and just use chi explo at 3 chi to purify the damage(if neccesary) (also Chi Explo will do more Damage with 3 Chi).
    ~30 Chi and much Damage wasted in a fight, as of now.

    Also chi explo isn effectivly useable in cleave fights with 2 Targets (Twins, Tectus, Brackenspore), since it uses the 4 Chi , Chi Explo only with Multitarget Enabled, But with Multitarget enabled it also uses Rushing Jade Wind, which you dont want to use at 2 Targets.

    it would be solved if we had a Button to disable RJW/SCK in Multitarget Mode.
    Thanks for the excellent information MrBrain1. I'm taking a look now.

  4. #139
    NOCARRIER's Avatar Contributor
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    Originally Posted by expunge View Post
    Add

    77252, --Boxes on oregorger

    under

    76518, --Ritual of Bones?

    in library.lua to make sure to attack oregorger boxes
    Fixed and pushed. FYI, I'm still getting a LUA error with the automatic SE&F turned on in the oregorger encounter - probably still related to the boxes. I'm taking a look.

  5. #140
    jklmnop's Avatar Member
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    NOCARRIER any plans for that hunter love you mentioned a couple of weeks back? You were looking to examine any possible changes or a deeper look. I love the profiles but i am finding that my mm spec is still beating out surv even though surv is simcrafting at a higher dps for my level of gear. (mid 670's)

  6. #141
    Decaed's Avatar Master Sergeant
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    77893-grasping-earth

    Should be added too for Kromog

  7. #142
    NOCARRIER's Avatar Contributor
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    Pushed a new update:

    • -Hunter (all): removed 'lastmoved' references for Focusing Shot
    • -Monk WW: Disabling the toggle and call to the Automatic Touch of Death logic until further testing is done
    • -Monk WW: Adjusting operner slightly and tigers lust conditions
    • -Hunter (Survival): Fixed bug with Explosive Shot not checking Lock & Load proc correctly
    • -NOC.isException library cleanup & additions
    • -Monk BrM: tweaks to Chi Explosion based on feedback
    • -Monk: cleaned-up queued spell stuff that isn't used anymore
    • -Monk (BrM): added 'RJW' toggle that will give you more granular control over when RJW/SCK should be used in a multiple-enemy encounter sitaution when using Chi Explosion. Toggle it off when you want only CHEX to be used, toggle it on when you also want it included in the rotation

  8. #143
    Stiz2win's Avatar Member
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    Originally Posted by NOCARRIER View Post
    Fixed and pushed. FYI, I'm still getting a LUA error with the automatic SE&F turned on in the oregorger encounter - probably still related to the boxes. I'm taking a look.
    NC did you figure this one out?

  9. #144
    MrBrain1's Avatar Member
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    Originally Posted by NOCARRIER View Post
    Pushed a new update:

    • -Hunter (all): removed 'lastmoved' references for Focusing Shot
    • -Monk WW: Disabling the toggle and call to the Automatic Touch of Death logic until further testing is done
    • -Monk WW: Adjusting operner slightly and tigers lust conditions
    • -Hunter (Survival): Fixed bug with Explosive Shot not checking Lock & Load proc correctly
    • -NOC.isException library cleanup & additions
    • -Monk BrM: tweaks to Chi Explosion based on feedback
    • -Monk: cleaned-up queued spell stuff that isn't used anymore
    • -Monk (BrM): added 'RJW' toggle that will give you more granular control over when RJW/SCK should be used in a multiple-enemy encounter sitaution when using Chi Explosion. Toggle it off when you want only CHEX to be used, toggle it on when you also want it included in the rotation
    wow, great work. will test.

  10. #145
    Decaed's Avatar Master Sergeant
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    Thanks for the update, but the WW monk profile is spamming the word "Win" in chat. Not sure why and it's very annoying :P

  11. #146
    NOCARRIER's Avatar Contributor
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    Originally Posted by Decaed View Post
    Thanks for the update, but the WW monk profile is spamming the word "Win" in chat. Not sure why and it's very annoying :P
    I don't see that string 'Win' or 'win' anywhere in my code. Are you sure it's related to this profile?

  12. #147
    NOCARRIER's Avatar Contributor
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    Originally Posted by Decaed View Post
    77893-grasping-earth

    Should be added too for Kromog
    This won't fix the grasping earth situation by the way. I think there is something within the PE engine itself (probably around line 52 in system/timers/rotation.lua) that is preventing the rotation from executing. It must be that the player is considered to be in a vehicle or a mount when this occurs. Any insight from anyone would be most appreciated!

  13. #148
    Snitzel29's Avatar Master Sergeant
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    Originally Posted by Decaed View Post
    Thanks for the update, but the WW monk profile is spamming the word "Win" in chat. Not sure why and it's very annoying :P
    I believe you're using an older version of PE, there use be a random print line in health.actual but it was removed a few updates ago.
    You can get it here: https://www.ownedcore.com/forums/wor...-warlords.html (ProbablyEngine Addon - Warlords)

  14. #149
    voilet's Avatar Member
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    Hey no carrier, is it possible to make the profile cast crows as a cooldown, like stampede, giving us more control on dotting targets

  15. #150
    earth1337's Avatar Member
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    Originally Posted by NOCARRIER View Post
    This won't fix the grasping earth situation by the way. I think there is something within the PE engine itself (probably around line 52 in system/timers/rotation.lua) that is preventing the rotation from executing. It must be that the player is considered to be in a vehicle or a mount when this occurs. Any insight from anyone would be most appreciated!
    have to confirm, this will NOT fix the problem, must be a PE thing, rotation will stop when you are "stuck" in the hands.

    Originally Posted by voilet View Post
    Hey no carrier, is it possible to make the profile cast crows as a cooldown, like stampede, giving us more control on dotting targets
    open the survival.lua with your notepad and cut+copy crows into the cooldowns.

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