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  1. #316
    Nwonknu7's Avatar Member Exploit Expert CoreCoins Purchaser
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    I'm gonna try this out it seems to be good. Sadly i don't think there's a way to use it as a healer right?

    Chimpeon Key Sender / Auto Clicker
  2. #317
    Vinshom's Avatar Contributor
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    Originally Posted by Assertive View Post
    Would this be any use to WW Monk? Seems their mastery passive makes this hard to use.
    I advice you to read the back posts I have posted video of monk and its settings, even though I have not worked on it alot but its working like a charm here is my new settings for my ww monk still need more work.
    Code:
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    Originally Posted by Frye View Post
    I'm gonna try this out it seems to be good. Sadly i don't think there's a way to use it as a healer right?
    Yes sir, I use it on my priest, you need to implement macros with it too, tmw has group 1,2,3 in it you can use it.

    Originally Posted by petroshek View Post
    Having multiple problems with ur 2.0.
    1. During combustion it only wants to cast phoenix flames and never pyro until phoenix flames stacks are 0 (pyro should ALLWAYS be prio1 if u have Hot Streak buff)
    2. Living Bomb even though its only 1 target (dps loss)
    3. Wants to Fire Blast without Heating Up buff
    4. Wants to use every Fire Blast stack before using anything else, even if you have Hot Streak-buff

    Fire Blast should be only be used when you have the Heating Up-buff to instantly get Hot Streak-buff, as far as I know atleast.
    1. During combustion it only wants to cast phoenix flames and never pyro until phoenix flames stacks are 0 (pyro should ALLWAYS be prio1 if u have Hot Streak buff)

    (Answer)

    I think I have fixed the combustion issue, it took me literally one entire day, very hard setup.
    2. Living Bomb even though its only 1 target (dps loss)

    (Answer)
    If you dont like remove it its easy in the new version go to middle icon and remove it from the list.

    3. Wants to Fire Blast without Heating Up buff

    (Answer)
    Now it fixed in the new version

    4. Wants to use every Fire Blast stack before using anything else, even if you have Hot Streak-buff
    (Answer)
    Now it will use pyroblast when there is a hotstreak.

    Ladies and getelmen after one whole day of testing I present to you the fire mage rotation, I do about 130k on lvl 103 Mage

    Here is the code remember hover over the groups to know what kind of groups they are and Fire

    Fire Mage 3.0 edition

    Code:
    ^1^T^SVersion^N82008 ^SNumGroups^N21 ^SGroups^T ^N1^T ^SScale^F5079102696456208 ^f-52^SRows ^N2^SRole ^N1^SPoint ^T^Sy^F-6696982453783100 ^f-48^Sx ^F7979612759916544^f-52 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SEnabledSpecs^T ^N62^b ^N64^b ^t^SGUID^STMW:group:1O2_on2y4261 ^SColumns^N6 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SName^SPhoenix's~`Flames ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^SRune~`of~`Power ^SPrtsBefore^N1 ^t^N2^T ^SType^SSPELLCHARGES ^SOperator^S> ^SLevel^N1 ^SName^SRune~`of~`Power ^t^N3^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SOperator^S<= ^SLevel^N40 ^SName^SCombustion ^t^N4^T ^SType^SSPELLCD ^SOperator^S>= ^SAndOr^SOR ^SName^SCombustion ^SPrtsBefore^N1 ^SLevel^N40 ^t^N5^T ^SType^SSPELLCD ^SName^SRune~`of~`Power ^t^N6^T ^SType^SSPELLCHARGES ^SPrtsAfter^N1 ^SOperator^S> ^SName^SRune~`of~`Power ^t^Sn^N6 ^t^SGUID^STMW:icon:1O3r_4mbO__3 ^SCooldownCheck^B ^SCustomTex^S116011 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N2^T ^SType^Sconditionicon ^SName^SPhoenix's~`Flames ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^SPhoenix's~`Flames ^SPrtsBefore^N1 ^t^N2^T ^SType^SSPELLCHARGES ^SOperator^S> ^SLevel^N1 ^SName^SPhoenix's~`Flames ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3r_4mbO__3 ^t^N4^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SOperator^S<= ^SLevel^N45 ^SName^SCombustion ^t^N5^T ^SType^SSPELLCD ^SOperator^S>= ^SAndOr^SOR ^SName^SCombustion ^SPrtsBefore^N1 ^SLevel^N45 ^t^N6^T ^SType^SSPELLCD ^SName^SPhoenix's~`Flames ^t^N7^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3r_4mbO__3 ^t^N8^T ^SType^SSPELLCHARGES ^SPrtsAfter^N1 ^SLevel^N1 ^SName^SPhoenix's~`Flames ^t^Sn^N8 ^t^SGUID^STMW:icon:1O3ie=HYySFx ^SCooldownCheck^B ^SCustomTex^S194466 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N3^T ^SType^Sconditionicon ^SEnabled^B ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O36YxsCiSyN ^t^Sn^N1 ^t^SGUID^STMW:icon:1O3hucrjsRik ^SCustomTex^S11366 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N4^T ^SType^Sconditionicon ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^SFlame~`On ^t^N2^T ^SType^SSPELLCD ^SName^SFlame~`On ^SIcon^STMW:icon:1O2_zS5I9vVB ^t^N3^T ^SType^SSPELLCHARGES ^SName^SFire~`Blast ^SIcon^STMW:icon:1O3IH0FcM2RS ^t^Sn^N3 ^t^SGUID^STMW:icon:1O36YxqKOBTu ^SCustomTex^S205029 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N5^T ^SType^Scooldown ^SName^SDragon's~`Breath ^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3r_4mbO__3 ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3ie=HYySFx ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3ie=HYySFx ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3hucrjsRik ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O36YxqKOBTu ^t^Sn^N5 ^t^SGUID^STMW:icon:1O302Ac6_nOY ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N6^T ^SType^Sconditionicon ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^SFire~`Blast ^SPrtsBefore^N1 ^t^N2^T ^SType^SSPELLCHARGES ^SOperator^S> ^SLevel^N1 ^SName^SFire~`Blast ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3r_4mbO__3 ^t^N4^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SOperator^S<= ^SLevel^N45 ^SName^SCombustion ^t^N5^T ^SType^SSPELLCD ^SOperator^S>= ^SAndOr^SOR ^SName^SCombustion ^SPrtsBefore^N1 ^SLevel^N45 ^t^N6^T ^SType^SSPELLCD ^SName^SFire~`Blast ^t^N7^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3r_4mbO__3 ^t^N8^T ^SType^SSPELLCHARGES ^SPrtsAfter^N1 ^SOperator^S>= ^SName^SFire~`Blast ^t^Sn^N8 ^t^SGUID^STMW:icon:1O3iMz8DTVhH ^SCustomTex^S108853 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N7^T ^SType^Sconditionicon ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SChecked^B ^SOperator^S~|= ^SName^S21633 ^t^N2^T ^SType^SSPELLCD ^SName^S153561 ^t^Sn^N2 ^t^SGUID^STMW:icon:1O33858C_yz= ^SCustomTex^S153561 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N8^T ^SType^Scooldown ^SName^SCinderstorm ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^SCinderstorm ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3r_4mbO__3 ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3ie=HYySFx ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3hucrjsRik ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O36YxqKOBTu ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O302Ac6_nOY ^t^Sn^N6 ^t^SGUID^STMW:icon:1O38pYIBTDU1 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N11^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SType^Scooldown ^SName^SLiving~`Bomb ^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3r_4mbO__3 ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3ie=HYySFx ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3hucrjsRik ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O36YxqKOBTu ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O302Ac6_nOY ^t^Sn^N5 ^t^SGUID^STMW:icon:1O3m2jFgCgUU ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^t^SName^SRotation ^t^N2^T ^SGUID^STMW:group:1O2_qghXONqF ^SPoint^T ^Sy^F-7495828442172756 ^f-46^Sx ^N-0.86917781829834^Spoint ^STOPLEFT^SrelativePoint ^STOPLEFT^t ^SScale^F5179125505458159 ^f-52^SColumns ^N6^SIcons ^T^N1^T ^SType^Scooldown ^SName^SCombustion ^SGUID^STMW:icon:1O39K7C67seC ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N2^T ^SType^Scooldown ^SName^SPhoenix's~`Flames ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SOperator^S>= ^SLevel^N1 ^SName^SPhoenix's~`Flames ^t^Sn^N1 ^t^SGUID^STMW:icon:1O2_zS5Gg1KK ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N3^T ^SType^Scooldown ^SName^SFlame~`On ^SGUID^STMW:icon:1O2_zS5I9vVB ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SOperator^S>= ^SLevel^N1 ^SName^SFire~`Blast ^t^Sn^N1 ^t^SName^SFire~`Blast ^SGUID^STMW:icon:1O3A88GjDpdl ^SCustomTex^S108853 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^SOff~`Cooldown ^t^N3^T ^SPoint^T ^Sy^F6051734547857407 ^f-46^Sx ^F6825776775168000^f-46 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SRole^N1 ^SLocked^B ^SEnabledSpecs^T ^N62^b ^N64^b ^t^SGUID^STMW:group:1O33iIHhjNmR ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SName^SRune~`of~`Power ^SEnabled^B ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O38pYJXPR=g ^t^N2^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1O33_XLyNNEC ^t^N3^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1O33_XM33UKv ^t^Sn^N3 ^t^SGUID^STMW:icon:1O3huctMFivP ^SCooldownCheck^B ^SCustomTex^S194466 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^t^SName^SPhoenix's~`Flames~`Charges-~`Main ^t^N4^T ^SPoint^T ^Sy^F7599844235411452 ^f-47^Sx ^F6896124044509188^f-46 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SRole^N1 ^SLocked^B ^SEnabledSpecs^T ^N62^b ^N64^b ^t^SGUID^STMW:group:1O33nSIFGr2Q ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SName^SRune~`of~`Power ^SEnabled^B ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O3HH13YIdu7 ^t^N2^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1O3HH13e1ZUp ^t^Sn^N2 ^t^SGUID^STMW:icon:1O3IH0FcM2RS ^SCooldownCheck^B ^SCustomTex^S108853 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^t^SName^SFire~`Blast~`Charges~`-~`Main ^t^N5^T ^SPoint^T ^Sy^F8303511276093407 ^f-46^Sx ^F6790596698046468^f-46 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SRole^N1 ^SLocked^B ^SEnabledSpecs^T ^N62^b ^N64^b ^t^SGUID^STMW:group:1O33nsBthZem ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SName^SRune~`of~`Power ^SEnabled^B ^SConditions^T ^N1^T ^SType^SICON ^SPrtsBefore^N1 ^SIcon^STMW:icon:1O3HH12vTMzR ^t^N2^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SName^SRune~`of~`Power ^t^N3^T ^SType^SICON ^SAndOr^SOR ^SPrtsBefore^N1 ^SIcon^STMW:icon:1O3HH130wrgQ ^t^N4^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SName^SRune~`of~`Power ^t^Sn^N4 ^t^SGUID^STMW:icon:1O3HH12nHpvf ^SCooldownCheck^B ^SCustomTex^S116011 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^t^SName^SRune~`of~`Power~`charges~`-~`Main ^t^N6^T ^SScale^F8706953123463166 ^f-53^SRole ^N1^SPoint ^T^Sy^F-8808241475483532 ^f-45^Sx ^F4704403939912153^f-44 ^t^SLocked^B ^SEnabledSpecs^T ^N62^b ^N64^b ^t^SGUID^STMW:group:1O33s7cU=G4G ^SColumns^N2 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SName^SRune~`of~`Power ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N1 ^SName^SRune~`of~`Power ^t^Sn^N1 ^t^SGUID^STMW:icon:1O3HH12vTMzR ^SCooldownCheck^B ^SCustomTex^S116011 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N2^T ^SType^Sconditionicon ^SName^SRune~`of~`Power ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N2 ^SName^SRune~`of~`Power ^t^N2^T ^SType^SSPELLCHARGETIME ^SName^SRune~`of~`Power ^t^Sn^N2 ^t^SGUID^STMW:icon:1O3HH130wrgQ ^SCooldownCheck^B ^SCustomTex^S116011 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^t^SName^SRune~`Power~`Charges ^t^N7^T ^SScale^F8406732225118209 ^f-53^SRole ^N1^SPoint ^T^Sy^F7200224908935186 ^f-45^Sx ^N290.35646465165^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^t ^SLocked^B ^SEnabledSpecs^T ^N62^b ^N64^b ^t^SGUID^STMW:group:1O33t6DrINqM ^SColumns^N3 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SName^SPhoenix's~`Flames ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N1 ^SName^SPhoenix's~`Flames ^t^Sn^N1 ^t^SGUID^STMW:icon:1O38pYJXPR=g ^SCooldownCheck^B ^SCustomTex^S194466 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N2^T ^SType^Sconditionicon ^SName^SPhoenix's~`Flames ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N2 ^SName^SPhoenix's~`Flames ^t^Sn^N1 ^t^SGUID^STMW:icon:1O33_XLyNNEC ^SCooldownCheck^B ^SCustomTex^S194466 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N3^T ^SType^Sconditionicon ^SName^SPhoenix's~`Flames ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N3 ^SName^SPhoenix's~`Flames ^t^Sn^N1 ^t^SGUID^STMW:icon:1O33_XM33UKv ^SCooldownCheck^B ^SCustomTex^S194466 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^t^SName^SPhoenix's~`Flame~`Charges ^t^N8^T ^SScale^F8706968155848704 ^f-53^SRole ^N1^SPoint ^T^Sy^F4513305716588546 ^f-45^Sx ^F4786285236034246^f-44 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SLocked^B ^SEnabledSpecs^T ^N62^b ^N64^b ^t^SGUID^STMW:group:1O33tz7nKJsw ^SColumns^N2 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N1 ^SName^SFire~`Blast ^t^Sn^N1 ^t^SGUID^STMW:icon:1O3HH13YIdu7 ^SCustomTex^S108853 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N2^T ^SType^Sconditionicon ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N2 ^SName^SFire~`Blast ^t^Sn^N1 ^t^SGUID^STMW:icon:1O3HH13e1ZUp ^SCustomTex^S108853 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^t^SName^SFire~`Blast~`Charges ^t^N9^T ^SScale^F6755413936570378 ^f-52^SRows ^N7^SPoint ^T^Sy^F9007088659333123 ^f-47^Sx ^F-6051719985632246^f-47 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SGUID^STMW:group:1O37WmoaOnI_ ^SColumns^N1 ^SName^SIce~`Barrier ^SIcons^T ^N1^T ^SType^Sbuff ^SName^SIce~`Barrier ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^SIce~`Barrier ^t^Sn^N2 ^t^SGUID^STMW:icon:1O3MXqZAxfmK ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N2^T ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^SShimmer ^t^N2^T ^SType^SBUFFSTACKS ^SName^SCauterizing~`Blink ^t^N3^T ^SType^SHEALTH ^SOperator^S< ^SLevel^N85 ^t^Sn^N3 ^t^SName^SCauterizing~`Blink ^SCustomTex^S14514 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N3^T ^SType^Scooldown ^SName^SIce~`Block ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SType^Scooldown ^SName^SFrost~`Nova ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^N2^T ^SType^SMOUNTED ^SLevel^N1 ^t^Sn^N2 ^t^t^N10^T ^SScale^F6545222532071413 ^f-52^SRows ^N6^SPoint ^T^Sy^F7248323710812127 ^f-46^Sx ^F5229218540885820^f-47 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SLocked^B ^SGUID^STMW:group:1NcjGyMiT7Dn ^SColumns^N1 ^SSortPriorities^T ^N1^T ^SMethod^Sshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^SHorde~`Racials ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SName^S28730 ^SConditions^T ^N1^T ^SType^SUNITRACE ^SBitFlags^T ^SBloodElf^B ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SName^S69070 ^SConditions^T ^N1^T ^SType^SUNITRACE ^SBitFlags^T ^SGoblin^B ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SName^S173239 ^SConditions^T ^N1^T ^SType^SUNITRACE 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^SSort^N1 ^SType^Sbuff ^SHideIfNoUnits^B ^SShowTimerText^B ^SName^SCrowdControl;~`Stunned;~`Disoriented;~`Incapacitated;~`Feared ^SEnabled^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^S ^STexts^T ^N2^S ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Sgroup~`2 ^SSort^N1 ^SType^Sbuff ^SHideIfNoUnits^B ^SShowTimerText^B ^SName^SCrowdControl;~`Stunned;~`Disoriented;~`Incapacitated;~`Feared ^SEnabled^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^S ^STexts^T ^N2^S ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Sgroup~`3 ^SSort^N1 ^SType^Sbuff ^SHideIfNoUnits^B ^SShowTimerText^B ^SName^SCrowdControl;~`Stunned;~`Disoriented;~`Incapacitated;~`Feared ^SEnabled^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^S ^STexts^T ^N2^S ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL 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^N5^STMW:icon:1O302Ac6_nOY ^N6^STMW:icon:1O3iMz8DTVhH ^N7^STMW:icon:1O33858C_yz= ^N8^STMW:icon:1O38pYIBTDU1 ^N9^STMW:icon:1O3m2jFgCgUU ^t^SGUID^STMW:icon:1O3iUdh_yYwm ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^SMain~`Rotation~`out~`of~`combustion ^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3ctEFGsqIQ ^t^N2^T ^SType^SEXISTS ^SUnit^Starget ^t^N3^T ^SType^SALIVE ^t^N4^T ^SType^SALIVE ^SUnit^Starget ^t^N5^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N5 ^t^t^N21^T ^SGUID^STMW:group:1O3=BFnU1lmv ^SScale^F8544387537567740 ^f-52^SRole ^N1^SPoint ^T^Sy^F-6603599251055502 ^f-46^Sx ^F-7665275515350489^f-51 ^t^SEnabledSpecs^T ^N62^b ^N64^b ^t^SColumns^N1 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SEnabled^B ^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3r_4mbO__3 ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3ie=HYySFx ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3hucrjsRik ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O302Ac6_nOY ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3iMz8DTVhH ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O33858C_yz= ^t^N7^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O38pYIBTDU1 ^t^N8^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3m2jFgCgUU ^t^N9^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O36YxqKOBTu ^t^N10^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3ctEFGsqIQ ^t^Sn^N10 ^t^SGUID^STMW:icon:1O3r1uhcR_IC ^SCustomTex^S133 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N11^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T 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    Last edited by Vinshom; 10-25-2016 at 06:56 PM.

  3. #318
    Nwonknu7's Avatar Member Exploit Expert CoreCoins Purchaser
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    Hey buddy, if i want to test your mage rotation...
    I mean, the code you gave us is the Chimpeon one, but how should i use WeakAuras with your Fire Rotation?
    I'm a little bit confused.

    Also i don't know why my Retribution rotation is not working... I set up Hakili (is working correctly)
    after that i set up the groups, did the color detection thing.. but sometimes it is casting other random stuff i don't know why. :/
    Last edited by Nwonknu7; 10-25-2016 at 06:51 PM.

  4. #319
    stonezoro's Avatar Member
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    Can anyone share a enhancement chimpion setup? I have setup one but I don't feel it's pulling the max dps possible, cheers.

  5. #320
    Vinshom's Avatar Contributor
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    Originally Posted by Frye View Post
    I'm gonna try this out it seems to be good. Sadly i don't think there's a way to use it as a healer right?
    Originally Posted by Frye View Post
    Hey buddy, if i want to test your mage rotation...
    I mean, the code you gave us is the Chimpeon one, but how should i use WeakAuras with your Fire Rotation?
    I'm a little bit confused.

    Also i don't know why my Retribution rotation is not working... I set up Hakili (is working correctly)
    after that i set up the groups, did the color detection thing.. but sometimes it is casting other random stuff i don't know why. :/
    This mage profile is for tellmewhen you can set up chimp and make it click when it sees the icons in the middle of the screen pop, make sure you see the time I have updated that code I just updated it again.

    This is my chimp code

    Code:
    NAIwATABMTAwAQJSdW5lIG9mIFBvd2VyATEBMQExMDAwAWNsQmxhY2sBMAEwLjAwMDAwMDAwATAB
    MC4wMDAwMDAwMAEwATABMQExATAEMAQwBDkzMQQ2MTAEMTE2Mjg2MDIBMAEwATABRjEBMQEwLjAw
    MDAwMDAwATABMC4wMDAwMDAwMAEwATABMTAwATEBAkNvbWJ1c2lvbgExATEBMTAwMAFjbEJsYWNr
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    MAEwATABRjIBMQEwLjAwMDAwMDAwATABMC4wMDAwMDAwMAEwATABMTAwATEBAlB5cm9ibGFzdAEx
    ATEBMTAwMAFjbEJsYWNrATABMC4wMDAwMDAwMAEwATAuMDAwMDAwMDABMAEwATEBMQEwBDAEMAQ5
    MzQENjIwBDUzODU1MgEwATABMAFGNgExATAuMDAwMDAwMDABMAEwLjAwMDAwMDAwATABMAExMDAB
    MQECRmlyZWJhbGwBMQExATEwMDABY2xCbGFjawEwATAuMDAwMDAwMDABMAEwLjAwMDAwMDAwATAB
    MAExATEBMAQwBDAEOTM3BDYxOAQxMjM4NTI3OAEwATABMAFGOAExATAuMDAwMDAwMDABMAEwLjAw
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    MAEwLjAwMDAwMDAwATABMAExATEBMAQwBDAEOTUxBDYzMwQxMzg4NzI0ATABMAEwAUY1ATEBMC4w
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    MAExATEBMAQwBDAEOTQ0BDYyMQQxMjA5NTk5ATABMAEwAUY0ATEBMC4wMDAwMDAwMAEwATAuMDAw
    MDAwMDABMAEwATEwMAExAQJGaXJlYmxhc3QBMQExATEwMDABY2xCbGFjawEwATAuMDAwMDAwMDAB
    MAEwLjAwMDAwMDAwATABMAExATEBMAQwBDAEOTM4BDYzMQQyMTQyMTEBMAEwATABRjcBMQEwLjAw
    MDAwMDAwATABMC4wMDAwMDAwMAEwATABMTAwATEBAkljZSBCYXJyaWVyATEBMQExMDAwAWNsQmxh
    Y2sBMAEwLjAwMDAwMDAwATABMC4wMDAwMDAwMAEwATABMQExATAEMAQwBDg5OAQ2MTcEMTAzOTU2
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    bWIBMQExATEwMDABY2xCbGFjawEwATAuMDAwMDAwMDABMAEwLjAwMDAwMDAwATABMAExATEBMAQw
    BDAEOTU5BDYxOAQzNDU5MzAzATABMAEwAUY5ATEBMC4wMDAwMDAwMAEwATAuMDAwMDAwMDABMAEw
    ATEwMAExAQJDaW5kZXJzdG9ybQExATEBMTAwMAFjbEJsYWNrATABMC4wMDAwMDAwMAEwATAuMDAw
    MDAwMDABMAEwATEBMQEwBDAEMAQ5NzEENjA3BDE0NzQ0MDYzATABMAEwAUYxMAExATAuMDAwMDAw
    MDABMAEwLjAwMDAwMDAwATABMAExMDABMQECQmxvb2QgRnVyeQExATEBMTAwMAFjbEJsYWNrATAB
    MC4wMDAwMDAwMAEwATAuMDAwMDAwMDABMAEwATEBMQEwBDAEMAQxMDA4BDYxNAQ0NjE3MzU3ATAB
    MQEwAUYBMQEwLjAwMDAwMDAwATABMC4wMDAwMDAwMAEwATABMTAwATEBAkJsaW5rATEBMQExMDAw
    AWNsQmxhY2sBMAEwLjAwMDAwMDAwATABMC4wMDAwMDAwMAEwATABMQExATAEMAQwBDkwMwQ2NjgE
    NjY5NjUxNwEwATABMAFSATEBMC4wMDAwMDAwMAEwATAuMDAwMDAwMDABMAEwATEwMAExAQI0MwE2
    MAE2NgE0NQExOTcBMTg0ATEwOQEzOQE3OAExMzgBMTAzATI0MQExOTUBODQBMTQzATEzMg==
    Last edited by Vinshom; 10-25-2016 at 07:04 PM.

  6. #321
    warble00's Avatar Member
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    Originally Posted by Assertive View Post
    Would this be any use to WW Monk? Seems their mastery passive makes this hard to use.
    Here is another rotation to look at.
    Windwalker Monk TMW Rotation Profile - 7.0.3 - LEGION w/Download - YouTube

  7. #322
    Assertive's Avatar Member Authenticator enabled
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    Originally Posted by Vinshom View Post
    I advice you to read the back posts I have posted video of monk and its settings, even though I have not worked on it alot but its working like a charm here is my new settings for my ww monk still need more work.
    Code:
    ^1^T^SGroups^T ^N1^T ^SGUID^STMW:group:1NgybOxDHm9U ^SPoint^T ^Sy^F8936918020521999 ^f-48^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^Sx ^F-6755220082448813^f-53 ^t^SScale^N3.9999794960022 ^SLocked^B ^SEnabledSpecs^T ^N270^b ^N268^b ^t^SColumns^N1 ^SIcons^T ^N1^T ^SCustomTex^S181573 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N11^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^SGroup~`Anchor ^t^N2^T ^SGUID^STMW:group:1Ngz9jvjd3WZ ^SPoint^T ^Sy^N243.5 ^SrelativeTo^STMW:group:1NgybOxDHm9U ^t^SRows^N10 ^SLocked^B ^SEnabledSpecs^T ^N270^b ^N268^b ^t^SColumns^N1 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SGUID^STMW:icon:1NgyguQmd4be ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S113656 ^t^N2^T ^SType^SMANAUSABLE ^SName^S113656 ^t^Sn^N2 ^t^SCustomTex^S113656 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SType^Sconditionicon ^SGUID^STMW:icon:1NwN6NNuINTa ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S205320 ^t^N2^T ^SType^SMANAUSABLE ^SName^S205320 ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQh26G7 ^t^N4^T ^SType^SITEMEQUIPPED ^SName^S133948 ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQmd4be ^t^Sn^N5 ^t^SCustomTex^S205320 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N3^T ^SType^Sconditionicon ^SGUID^STMW:icon:1NgyguQrzil6 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22105 ^t^N2^T ^SType^SSPELLCD ^SName^S152175 ^t^N3^T ^SType^SREACTIVE ^SName^S152175 ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQmd4be ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NwN6NNuINTa ^t^Sn^N5 ^t^SCustomTex^S152175 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N4^T ^SType^Sconditionicon ^SGUID^STMW:icon:1NgzAknyCOXL ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S107428 ^t^N2^T ^SType^SMANAUSABLE ^SName^S107428 ^t^N3^T ^SType^SSPELLCD ^SOperator^S~|= ^SName^S113656 ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQrzil6 ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQmd4be ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NwN6NNuINTa ^t^Sn^N6 ^t^SCustomTex^S107428 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N5^T ^SType^Sconditionicon ^SGUID^STMW:icon:1NgyguQh26G7 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S19819 ^t^N2^T ^SType^SSPELLCD ^SName^S116847 ^t^N3^T ^SType^SMANAUSABLE ^SName^S116847 ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgzAknyCOXL ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQrzil6 ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQmd4be ^t^N7^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NwN6NNuINTa ^t^Sn^N7 ^t^SCustomTex^S116847 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N6^T ^SType^Sconditionicon ^SCLEUDur^N0 ^SName^S116768 ^SGUID^STMW:icon:1NgyguQxIDB= ^SConditions^T ^N1^T ^SType^SCHI ^SOperator^S< ^SLevel^N4 ^t^N2^T ^SType^SENERGY_ABS ^SOperator^S>= ^SLevel^N100 ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQrzil6 ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQmd4be ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQh26G7 ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgzAknyCOXL ^t^N7^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1Ns7NTENMaCN ^t^N8^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NwN6NNuINTa ^t^Sn^N8 ^t^SCustomTex^S100780 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^SSourceUnit^Splayer ^t^N7^T ^SType^Sconditionicon ^SGUID^STMW:icon:1NgzAko230bv ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S20185 ^t^N2^T ^SType^SSPELLCD ^SName^S115098 ^t^N3^T ^SType^SBUFFDUR ^SName^S152173 ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgzAknyCOXL ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQxIDB= ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQrzil6 ^t^N7^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQmd4be ^t^N8^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQh26G7 ^t^N9^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NwN6NNuINTa ^t^Sn^N9 ^t^SCustomTex^S115098 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N8^T ^SType^Sconditionicon ^SUnConditionDur^N1.5 ^SGUID^STMW:icon:1NgzAko7dU=h ^SConditions^T ^N1^T ^SType^SCHI ^SOperator^S> ^SLevel^N1 ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgzAko230bv ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgzAknyCOXL ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQxIDB= ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQrzil6 ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQh26G7 ^t^N7^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQmd4be ^t^N8^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1Ns7Qge0rGLp ^t^N9^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NwN6NNuINTa ^t^Sn^N9 ^t^SConditionDur^N1.5 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S~|= ^SName^S116768 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SCustomTex^S100784 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N9^T ^SType^Sconditionicon ^SGUID^STMW:icon:1NgzmmJTtEUa ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S~|= ^SName^S152173 ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgzAko7dU=h ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgzAknyCOXL ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQrzil6 ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQmd4be ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQh26G7 ^t^Sn^N6 ^t^SCustomTex^S101546 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N10^T ^SType^Sconditionicon ^SCLEUDur^N0 ^SName^S116768 ^SGUID^STMW:icon:1NgzktE1NS4X ^SConditions^T ^N1^T ^SType^SCHI ^SOperator^S< ^SLevel^N4 ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgzAko7dU=h ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgzAko230bv ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgzAknyCOXL ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQxIDB= ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQrzil6 ^t^N7^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQmd4be ^t^N8^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQh26G7 ^t^N9^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1Ns7NTENMaCN ^t^N10^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQmd4be ^t^N11^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NwN6NNuINTa ^t^Sn^N11 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SICONFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SMANAUSABLE ^SLevel^N1 ^SName^S100780 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SCustomTex^S100780 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^SSourceUnit^Splayer ^t^t^SSortPriorities^T ^N1^T ^SMethod^Sshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SLayoutDirection^N4 ^SName^SMain~`Rotation ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^N3^T ^SType^SCOMBAT ^SUnit^Starget ^t^Sn^N3 ^t^t^N3^T ^SGUID^STMW:group:1NbQBcOcz3Wr ^SPoint^T ^Sy^F5357963644521235 ^f-45^SrelativeTo ^STMW:group:1NgybOxDHm9U^Sx ^F-8834330351169270^f-46 ^t^SScale^N3.0666675567627 ^SRows^N6 ^SEnabledSpecs^T ^N270^b ^N268^b ^t^SColumns^N1 ^SIcons^T ^N1^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^SSPELL_DAMAGE^B ^t^SType^Scleu ^SCLEUDur^N1 ^SName^S100780 ^SGUID^STMW:icon:1NbPcsoCczGZ ^SEvents^T ^N1^T ^SType^SCounter ^SCounter^Stpused ^SCounterOperation^S= ^SEvent^SOnShow ^t^N2^T ^SType^SCounter ^SCounter^Sbokused ^SCounterAmt^N0 ^SCounterOperation^S= ^SEvent^SOnShow ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S ^t^t^t^SCustomTex^SNONE ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^SSourceUnit^Splayer ^t^N2^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^SSPELL_DAMAGE^B ^t^SType^Scleu ^SCLEUDur^N1 ^SName^S100784 ^SEvents^T ^N1^T ^SType^SCounter ^SCounter^Stpused ^SCounterAmt^N0 ^SCounterOperation^S= ^SEvent^SOnShow ^t^N2^T ^SType^SCounter ^SCounter^Sbokused ^SCounterOperation^S= ^SEvent^SOnShow ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^N2^S ^t^t^t^SCustomTex^SNONE ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^SSourceUnit^Splayer ^t^N3^T ^SType^Sconditionicon ^SCLEUDur^N0.5 ^SName^S196741 ^SGUID^STMW:icon:1Ns7Vb5cS3VM ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SLASTCAST ^SName^S117952 ^SAndOr^SOR ^t^N2^T ^SType^SLASTCAST ^SName^S101545 ^SAndOr^SOR ^t^N3^T ^SType^SLASTCAST ^SName^S113656 ^SAndOr^SOR ^t^N4^T ^SType^SLASTCAST ^SName^S123986 ^SAndOr^SOR ^t^N5^T ^SType^SLASTCAST ^SName^S115098 ^SAndOr^SOR ^t^N6^T ^SType^SLASTCAST ^SName^S107428 ^SAndOr^SOR ^t^N7^T ^SType^SLASTCAST ^SName^S101546 ^SAndOr^SOR ^t^N8^T ^SType^SLASTCAST ^SName^S205320 ^SAndOr^SOR ^t^N9^T ^SType^SLASTCAST ^SName^S115080 ^SAndOr^SOR ^t^N10^T ^SType^SLASTCAST ^SName^S152175 ^SAndOr^SOR ^t^Sn^N10 ^t^SConditionDur^N0.05 ^SEvents^T ^N1^T ^SType^SCounter ^SCounter^Stpused ^SCounterAmt^N0 ^SCounterOperation^S= ^SEvent^SOnShow ^t^N2^T ^SType^SCounter ^SCounter^Sbokused ^SCounterAmt^N0 ^SCounterOperation^S= ^SEvent^SOnShow ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^N2^S ^t^t^t^SCustomTex^SNONE ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyIfCounting^B ^SEnabled^B ^t^N4^T ^SType^Sconditionicon ^SGUID^STMW:icon:1Ns7NTENMaCN ^SConditions^T ^N1^T ^SType^SCOUNTER ^SLevel^N1 ^SName^Stpused ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^N2^S ^t^t^t^SCustomTex^SNONE ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N5^T ^SType^Sconditionicon ^SGUID^STMW:icon:1Ns7Qge0rGLp ^SConditions^T ^N1^T ^SType^SCOUNTER ^SLevel^N1 ^SName^Sbokused ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S ^t^t^t^SCustomTex^SNONE ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N6^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SCOMBAT ^SLevel^N1 ^t^N2^T ^SType^SALIVE ^SLevel^N1 ^SAndOr^SOR ^t^N3^T ^SType^SMOUNTED ^SAndOr^SOR ^t^N4^T ^SType^SBUFFDUR ^SChecked^B ^SName^S196741 ^SAndOr^SOR ^t^Sn^N4 ^t^SEvents^T ^N1^T ^SType^SCounter ^SCounter^Stpused ^SCounterAmt^N0 ^SCounterOperation^S= ^SEvent^SOnShow ^t^N2^T ^SType^SCounter ^SCounter^Sbokused ^SCounterAmt^N0 ^SCounterOperation^S= ^SEvent^SOnShow ^t^Sn^N2 ^t^SCustomTex^SNONE ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Sshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SLayoutDirection^N4 ^SName^SHidden~`Spell~`Tracking ^t^N4^T ^SGUID^STMW:group:1NbQayIwSo68 ^SPoint^T ^Sy^F7443171406548607 ^f-44^SrelativeTo ^STMW:group:1NgybOxDHm9U^Sx ^N13.095312513583^t ^SScale^N0.84 ^SLocked^B ^SEnabledSpecs^T ^N270^b ^N268^b ^t^SColumns^N6 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SCHI ^SOperator^S> ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SCHI ^SOperator^S> ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SDuration^N0.4 ^SAnimation^SICONALPHAFLASH ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SCHI ^SOperator^S< ^SLevel^N1 ^t^Sn^N1 ^t^t^N3^T ^SType^SAnimations ^SDuration^N0.4 ^SPeriod^N0.2 ^SAnimation^SICONFLASH ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SCHI ^SOperator^S< ^SLevel^N1 ^t^Sn^N1 ^t^t^Sn^N3 ^t^SCustomTex^S163271 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SCHI ^SOperator^S> ^SLevel^N1 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SCHI ^SOperator^S> ^SLevel^N1 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SDuration^N0.4 ^SAnimation^SICONALPHAFLASH ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SCHI ^SOperator^S< ^SLevel^N2 ^t^Sn^N1 ^t^t^N3^T ^SType^SAnimations ^SDuration^N0.4 ^SPeriod^N0.2 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    Yes sir, I use it on my priest, you need to implement macros with it too, tmw has group 1,2,3 in it you can use it.



    1. During combustion it only wants to cast phoenix flames and never pyro until phoenix flames stacks are 0 (pyro should ALLWAYS be prio1 if u have Hot Streak buff)

    (Answer)

    I think I have fixed the combustion issue, it took me literally one entire day, very hard setup.
    2. Living Bomb even though its only 1 target (dps loss)

    (Answer)
    If you dont like remove it its easy in the new version go to middle icon and remove it from the list.

    3. Wants to Fire Blast without Heating Up buff

    (Answer)
    Now it fixed in the new version

    4. Wants to use every Fire Blast stack before using anything else, even if you have Hot Streak-buff
    (Answer)
    Now it will use pyroblast when there is a hotstreak.

    Ladies and getelmen after one whole day of testing I present to you the fire mage rotation, I do about 130k on lvl 103 Mage

    Here is the code remember hover over the groups to know what kind of groups they are and Fire

    Fire Mage 3.0 edition

    Code:
    ^1^T^SVersion^N82008 ^SNumGroups^N21 ^SGroups^T ^N1^T ^SScale^F5079102696456208 ^f-52^SRows ^N2^SRole ^N1^SPoint ^T^Sy^F-6696982453783100 ^f-48^Sx ^F7979612759916544^f-52 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SEnabledSpecs^T ^N62^b ^N64^b ^t^SGUID^STMW:group:1O2_on2y4261 ^SColumns^N6 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SName^SPhoenix's~`Flames ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^SRune~`of~`Power ^SPrtsBefore^N1 ^t^N2^T ^SType^SSPELLCHARGES ^SOperator^S> ^SLevel^N1 ^SName^SRune~`of~`Power ^t^N3^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SOperator^S<= ^SLevel^N40 ^SName^SCombustion ^t^N4^T ^SType^SSPELLCD ^SOperator^S>= ^SAndOr^SOR ^SName^SCombustion ^SPrtsBefore^N1 ^SLevel^N40 ^t^N5^T ^SType^SSPELLCD ^SName^SRune~`of~`Power ^t^N6^T ^SType^SSPELLCHARGES ^SPrtsAfter^N1 ^SOperator^S> ^SName^SRune~`of~`Power ^t^Sn^N6 ^t^SGUID^STMW:icon:1O3r_4mbO__3 ^SCooldownCheck^B ^SCustomTex^S116011 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N2^T ^SType^Sconditionicon ^SName^SPhoenix's~`Flames ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^SPhoenix's~`Flames ^SPrtsBefore^N1 ^t^N2^T ^SType^SSPELLCHARGES ^SOperator^S> ^SLevel^N1 ^SName^SPhoenix's~`Flames ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3r_4mbO__3 ^t^N4^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SOperator^S<= ^SLevel^N45 ^SName^SCombustion ^t^N5^T ^SType^SSPELLCD ^SOperator^S>= ^SAndOr^SOR ^SName^SCombustion ^SPrtsBefore^N1 ^SLevel^N45 ^t^N6^T ^SType^SSPELLCD ^SName^SPhoenix's~`Flames ^t^N7^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3r_4mbO__3 ^t^N8^T ^SType^SSPELLCHARGES ^SPrtsAfter^N1 ^SLevel^N1 ^SName^SPhoenix's~`Flames ^t^Sn^N8 ^t^SGUID^STMW:icon:1O3ie=HYySFx ^SCooldownCheck^B ^SCustomTex^S194466 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N3^T ^SType^Sconditionicon ^SEnabled^B ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O36YxsCiSyN ^t^Sn^N1 ^t^SGUID^STMW:icon:1O3hucrjsRik ^SCustomTex^S11366 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N4^T ^SType^Sconditionicon ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^SFlame~`On ^t^N2^T ^SType^SSPELLCD ^SName^SFlame~`On ^SIcon^STMW:icon:1O2_zS5I9vVB ^t^N3^T ^SType^SSPELLCHARGES ^SName^SFire~`Blast ^SIcon^STMW:icon:1O3IH0FcM2RS ^t^Sn^N3 ^t^SGUID^STMW:icon:1O36YxqKOBTu ^SCustomTex^S205029 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N5^T ^SType^Scooldown ^SName^SDragon's~`Breath ^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3r_4mbO__3 ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3ie=HYySFx ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3ie=HYySFx ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3hucrjsRik ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O36YxqKOBTu ^t^Sn^N5 ^t^SGUID^STMW:icon:1O302Ac6_nOY ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N6^T ^SType^Sconditionicon ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^SFire~`Blast ^SPrtsBefore^N1 ^t^N2^T ^SType^SSPELLCHARGES ^SOperator^S> ^SLevel^N1 ^SName^SFire~`Blast ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3r_4mbO__3 ^t^N4^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SOperator^S<= ^SLevel^N45 ^SName^SCombustion ^t^N5^T ^SType^SSPELLCD ^SOperator^S>= ^SAndOr^SOR ^SName^SCombustion ^SPrtsBefore^N1 ^SLevel^N45 ^t^N6^T ^SType^SSPELLCD ^SName^SFire~`Blast ^t^N7^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3r_4mbO__3 ^t^N8^T ^SType^SSPELLCHARGES ^SPrtsAfter^N1 ^SOperator^S>= ^SName^SFire~`Blast ^t^Sn^N8 ^t^SGUID^STMW:icon:1O3iMz8DTVhH ^SCustomTex^S108853 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N7^T ^SType^Sconditionicon ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SChecked^B ^SOperator^S~|= ^SName^S21633 ^t^N2^T ^SType^SSPELLCD ^SName^S153561 ^t^Sn^N2 ^t^SGUID^STMW:icon:1O33858C_yz= ^SCustomTex^S153561 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N8^T ^SType^Scooldown ^SName^SCinderstorm ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^SCinderstorm ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3r_4mbO__3 ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3ie=HYySFx ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3hucrjsRik ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O36YxqKOBTu ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O302Ac6_nOY ^t^Sn^N6 ^t^SGUID^STMW:icon:1O38pYIBTDU1 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N11^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SType^Scooldown ^SName^SLiving~`Bomb ^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3r_4mbO__3 ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3ie=HYySFx ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O3hucrjsRik ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O36YxqKOBTu ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O302Ac6_nOY ^t^Sn^N5 ^t^SGUID^STMW:icon:1O3m2jFgCgUU ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^t^SName^SRotation ^t^N2^T ^SGUID^STMW:group:1O2_qghXONqF ^SPoint^T ^Sy^F-7495828442172756 ^f-46^Sx ^N-0.86917781829834^Spoint ^STOPLEFT^SrelativePoint ^STOPLEFT^t ^SScale^F5179125505458159 ^f-52^SColumns ^N6^SIcons ^T^N1^T ^SType^Scooldown ^SName^SCombustion ^SGUID^STMW:icon:1O39K7C67seC ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N2^T ^SType^Scooldown ^SName^SPhoenix's~`Flames ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SOperator^S>= ^SLevel^N1 ^SName^SPhoenix's~`Flames ^t^Sn^N1 ^t^SGUID^STMW:icon:1O2_zS5Gg1KK ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N3^T ^SType^Scooldown ^SName^SFlame~`On ^SGUID^STMW:icon:1O2_zS5I9vVB ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SOperator^S>= ^SLevel^N1 ^SName^SFire~`Blast ^t^Sn^N1 ^t^SName^SFire~`Blast ^SGUID^STMW:icon:1O3A88GjDpdl ^SCustomTex^S108853 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^SOff~`Cooldown ^t^N3^T ^SPoint^T ^Sy^F6051734547857407 ^f-46^Sx ^F6825776775168000^f-46 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SRole^N1 ^SLocked^B ^SEnabledSpecs^T ^N62^b ^N64^b ^t^SGUID^STMW:group:1O33iIHhjNmR ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SName^SRune~`of~`Power ^SEnabled^B ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O38pYJXPR=g ^t^N2^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1O33_XLyNNEC ^t^N3^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1O33_XM33UKv ^t^Sn^N3 ^t^SGUID^STMW:icon:1O3huctMFivP ^SCooldownCheck^B ^SCustomTex^S194466 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^t^SName^SPhoenix's~`Flames~`Charges-~`Main ^t^N4^T ^SPoint^T ^Sy^F7599844235411452 ^f-47^Sx ^F6896124044509188^f-46 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SRole^N1 ^SLocked^B ^SEnabledSpecs^T ^N62^b ^N64^b ^t^SGUID^STMW:group:1O33nSIFGr2Q ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SName^SRune~`of~`Power ^SEnabled^B ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O3HH13YIdu7 ^t^N2^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1O3HH13e1ZUp ^t^Sn^N2 ^t^SGUID^STMW:icon:1O3IH0FcM2RS ^SCooldownCheck^B ^SCustomTex^S108853 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^t^SName^SFire~`Blast~`Charges~`-~`Main ^t^N5^T ^SPoint^T ^Sy^F8303511276093407 ^f-46^Sx ^F6790596698046468^f-46 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SRole^N1 ^SLocked^B ^SEnabledSpecs^T ^N62^b ^N64^b ^t^SGUID^STMW:group:1O33nsBthZem ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SName^SRune~`of~`Power ^SEnabled^B ^SConditions^T ^N1^T ^SType^SICON ^SPrtsBefore^N1 ^SIcon^STMW:icon:1O3HH12vTMzR ^t^N2^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SName^SRune~`of~`Power ^t^N3^T ^SType^SICON ^SAndOr^SOR ^SPrtsBefore^N1 ^SIcon^STMW:icon:1O3HH130wrgQ ^t^N4^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SName^SRune~`of~`Power ^t^Sn^N4 ^t^SGUID^STMW:icon:1O3HH12nHpvf ^SCooldownCheck^B ^SCustomTex^S116011 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^t^SName^SRune~`of~`Power~`charges~`-~`Main ^t^N6^T ^SScale^F8706953123463166 ^f-53^SRole ^N1^SPoint ^T^Sy^F-8808241475483532 ^f-45^Sx ^F4704403939912153^f-44 ^t^SLocked^B ^SEnabledSpecs^T ^N62^b ^N64^b ^t^SGUID^STMW:group:1O33s7cU=G4G ^SColumns^N2 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SName^SRune~`of~`Power ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N1 ^SName^SRune~`of~`Power ^t^Sn^N1 ^t^SGUID^STMW:icon:1O3HH12vTMzR ^SCooldownCheck^B ^SCustomTex^S116011 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N2^T ^SType^Sconditionicon ^SName^SRune~`of~`Power ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N2 ^SName^SRune~`of~`Power ^t^N2^T ^SType^SSPELLCHARGETIME ^SName^SRune~`of~`Power ^t^Sn^N2 ^t^SGUID^STMW:icon:1O3HH130wrgQ ^SCooldownCheck^B ^SCustomTex^S116011 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^t^SName^SRune~`Power~`Charges ^t^N7^T ^SScale^F8406732225118209 ^f-53^SRole ^N1^SPoint ^T^Sy^F7200224908935186 ^f-45^Sx ^N290.35646465165^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^t ^SLocked^B ^SEnabledSpecs^T ^N62^b ^N64^b ^t^SGUID^STMW:group:1O33t6DrINqM ^SColumns^N3 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SName^SPhoenix's~`Flames ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N1 ^SName^SPhoenix's~`Flames ^t^Sn^N1 ^t^SGUID^STMW:icon:1O38pYJXPR=g ^SCooldownCheck^B ^SCustomTex^S194466 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N2^T ^SType^Sconditionicon ^SName^SPhoenix's~`Flames ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N2 ^SName^SPhoenix's~`Flames ^t^Sn^N1 ^t^SGUID^STMW:icon:1O33_XLyNNEC ^SCooldownCheck^B ^SCustomTex^S194466 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N3^T ^SType^Sconditionicon ^SName^SPhoenix's~`Flames ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N3 ^SName^SPhoenix's~`Flames ^t^Sn^N1 ^t^SGUID^STMW:icon:1O33_XM33UKv ^SCooldownCheck^B ^SCustomTex^S194466 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^t^SName^SPhoenix's~`Flame~`Charges ^t^N8^T ^SScale^F8706968155848704 ^f-53^SRole ^N1^SPoint ^T^Sy^F4513305716588546 ^f-45^Sx ^F4786285236034246^f-44 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SLocked^B ^SEnabledSpecs^T ^N62^b ^N64^b ^t^SGUID^STMW:group:1O33tz7nKJsw ^SColumns^N2 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N1 ^SName^SFire~`Blast ^t^Sn^N1 ^t^SGUID^STMW:icon:1O3HH13YIdu7 ^SCustomTex^S108853 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N2^T ^SType^Sconditionicon ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N2 ^SName^SFire~`Blast ^t^Sn^N1 ^t^SGUID^STMW:icon:1O3HH13e1ZUp ^SCustomTex^S108853 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^t^SName^SFire~`Blast~`Charges ^t^N9^T ^SScale^F6755413936570378 ^f-52^SRows ^N7^SPoint ^T^Sy^F9007088659333123 ^f-47^Sx ^F-6051719985632246^f-47 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SGUID^STMW:group:1O37WmoaOnI_ ^SColumns^N1 ^SName^SIce~`Barrier ^SIcons^T ^N1^T ^SType^Sbuff ^SName^SIce~`Barrier ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^SIce~`Barrier ^t^Sn^N2 ^t^SGUID^STMW:icon:1O3MXqZAxfmK ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N2^T ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^SShimmer ^t^N2^T ^SType^SBUFFSTACKS ^SName^SCauterizing~`Blink ^t^N3^T ^SType^SHEALTH ^SOperator^S< ^SLevel^N85 ^t^Sn^N3 ^t^SName^SCauterizing~`Blink ^SCustomTex^S14514 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N3^T ^SType^Scooldown ^SName^SIce~`Block ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SType^Scooldown ^SName^SFrost~`Nova ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^N2^T ^SType^SMOUNTED ^SLevel^N1 ^t^Sn^N2 ^t^t^N10^T ^SScale^F6545222532071413 ^f-52^SRows ^N6^SPoint ^T^Sy^F7248323710812127 ^f-46^Sx ^F5229218540885820^f-47 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SLocked^B ^SGUID^STMW:group:1NcjGyMiT7Dn ^SColumns^N1 ^SSortPriorities^T ^N1^T ^SMethod^Sshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^SHorde~`Racials ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SName^S28730 ^SConditions^T ^N1^T ^SType^SUNITRACE ^SBitFlags^T ^SBloodElf^B ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SName^S69070 ^SConditions^T ^N1^T ^SType^SUNITRACE ^SBitFlags^T ^SGoblin^B ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SName^S173239 ^SConditions^T ^N1^T ^SType^SUNITRACE ^SBitFlags^T ^STroll^B ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SName^S7744 ^SConditions^T ^N1^T ^SType^SUNITRACE ^SBitFlags^T ^SScourge^B ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SName^S33702 ^SConditions^T ^N1^T ^SType^SUNITRACE ^SBitFlags^T ^SOrc^B ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SName^S107079 ^SConditions^T ^N1^T ^SType^SUNITRACE ^SBitFlags^T ^SPandaren^B ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^t^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^N2^T ^SType^SALIVE ^t^N3^T ^SType^SALIVE ^SUnit^Starget ^t^N4^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N4 ^t^t^N11^T ^SScale^F6545222532071413 ^f-52^SRows ^N6^SPoint ^T^Sy^F7248336595714033 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^SSort^N1 ^SType^Sbuff ^SHideIfNoUnits^B ^SShowTimerText^B ^SName^SCrowdControl;~`Stunned;~`Disoriented;~`Incapacitated;~`Feared ^SEnabled^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^S ^STexts^T ^N2^S ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Sgroup~`2 ^SSort^N1 ^SType^Sbuff ^SHideIfNoUnits^B ^SShowTimerText^B ^SName^SCrowdControl;~`Stunned;~`Disoriented;~`Incapacitated;~`Feared ^SEnabled^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^S ^STexts^T ^N2^S ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Sgroup~`3 ^SSort^N1 ^SType^Sbuff ^SHideIfNoUnits^B ^SShowTimerText^B ^SName^SCrowdControl;~`Stunned;~`Disoriented;~`Incapacitated;~`Feared ^SEnabled^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^S ^STexts^T ^N2^S ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL 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    Could you also post your chimp code to go with the WW TMW? Im struggling setting everything up in Chimpeon.

  8. #323
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    Originally Posted by Assertive View Post
    Could you also post your chimp code to go with the WW TMW? Im struggling setting everything up in Chimpeon.
    Best way to set up chimp with tellmewhen is to create a copy group and paste it on top of the current one, i will make a video about how to do that soon... here is my code

    Code:
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  9. #324
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    Originally Posted by Vinshom View Post
    Best way to set up chimp with tellmewhen is to create a copy group and paste it on top of the current one, i will make a video about how to do that soon... here is my code

    Code:
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    Thanks a lot! Looking forward to the video.

  10. #325
    Vinshom's Avatar Contributor
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    Originally Posted by Assertive View Post
    Thanks a lot! Looking forward to the video.
    Here is video on how to setup chimp

    Code:
    https://youtu.be/5eQsVLRpD-o
    Here is a video on how you can easily setup the colors for Chimp using tellmewhen addon.
    Code:
    https://youtu.be/yzqydjiA3ZQ
    Last edited by Vinshom; 10-26-2016 at 04:39 PM.

  11. #326
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    Originally Posted by Vinshom View Post
    Here is video on how to setup chimp

    Code:
    https://youtu.be/5eQsVLRpD-o
    Here is a video on how you can easily setup the colors for Chimp using tellmewhen addon.
    Code:
    https://youtu.be/yzqydjiA3ZQ
    Thanks a lot! Very helpful in configuring it all.

  12. #327
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    Originally Posted by Assertive View Post
    Thanks a lot! Very helpful in configuring it all.
    You are welcome, I am currently building the most overpower WW MONK rotation for pvp this time

  13. #328
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    Another use for this is using weakauras to display a colour when you are stunned so Chimpeon can instantly Honorable Medallion it. I haven't tested it yet but I've set up this (not my aura)
    Code:
    dCeLyaGiP6sIKkFsKKrrQ4uesZcL6wsuAxOsnmujhtqzzsHEgsOPHk01ej2gPQ8nsv14KOQZHcP1jsk3tshuISqKipuKYejv6IKQSrurFKqyKsu5KOqTsu0lfjvntKOUjke7uGFIe0qLcokHi1srbpLuMQeCvrQ2kkjFfLu7fr)vqgmCykTybvpgjnzrCzQ2mH6ZsOrlfDAKA1eIKxJey2uCBu1Ur43cnCcwojpxutNORlL2UefFNqeJhvW5rjwpHO2VAYWilqQXtQLqQLqwGuJABwg5l4CqsQjULGQKosOJOZCmgdLlBvedwxkKU6XQsmmtNizMZCMZCMZCMZCMKAHhvjUkTOjQilqgegjN6xF6JJmkhzugnfoYff5ihz0Wifx2uOizqJKCQp9x(WkpJgwJCrXu0hJQVYxEsXLnfosgqrso5ykngwJ6JRYZvJuu)mQ(z0gjfx2u0hzahjdcJusQjJsRPbLtLothjidOiPM05GuJwKDYGWsHuZsqZBL0rcYcKAzPvjjlqQjzrWj1euE2LKAckp7ssTSHoXv0fBkjLKA8wAcYcKAckp7ssnRrOPTHwt2jLKAIPjOZnjlqQjzrWj1euE2LKAckp7ssTSHoXnUyjPKusQjv0fl6kYcKAsweCsnQTzzKNuJABwg5d1KoXj1O2MLrEsnQTzzKpKKfbNuZlJtij18Y4eYmPwAuiJqPsfcrzkueH0Jv6fuiu6bCYykxqpg0txsnQTzzKx3wLvshji1e3sqvshj0r0zogJHjs1AgHypcXEeI9ie7ri2JKwLvshjypCoiqRSs6irbAEFuhPtql11dVvSyD6cgllUQpypyDPqbSQedIoZXymmrQwZGdJ6GRzogJbT4bRlfkGvLyyuRJEFiB6eZCmgJXymuUSvrm4I9Gl2dXTeuL0rcDeDOCzRIyWf7bxdNizMJXy4MSpgJXmhJXymgdomQdNdc0kRKosuGM3hLDicxwGM31r0rzhCXnxCf2mhJXymgdwxkKU6XQsmmQdQoTrhoi6mhJXymgdLlBvedoWEK0QSs6ib7H4wcQs6iHoIomrQwZie7ri2JqShHypcXEK0QSs6ib7HZbbALvshjkqZ7J6iDcAPUE4TIfRtxWyzXv9b7bRlfkGvLyq0Hjs1AgSmQdUg0IhSUuOawvIHrTo69HSPtmuUSvrm4I9GRHBY(GLrD4CqGwzL0rIc08(OSdr4Yc08UoIok7GlU5IRWgSUuiD1JvLyyuhuDAJoSi6q5YwfXGf2JKwLvshjgorYWjsM5ymgorYmDIesnQTzzKpWY7KAIBjOkPJe6i6mhJXq5YwfXG1LcfWQsmmgJXmDIesnQTzzKNutClbvjDKqhVmoHK9qsZ7zPLxG9G3ZzBrN9OjDINMnlDf7ro2QO6IiDgRl7ro2QO6bwEN9ihBvuDon2Iz2JCSvr1zWsNWPXwmZEK4zPisNX6YEK4zzGL3zps8SKtJTyM9iXZsgS0jCASfZShCZn3IoZXymOfp0H3ZzBrFuRJUwd6rzkhQu6mukuPgAGYmwpD7JOAW75STOpQ1rxRb9OmLdvkDgkfIb94Kb90kxx0HLizK4zzGL3h16iDcAzGL31PlySS4QUOdztNyMJXymgJHjs1Agzb3yyCc7rwWnMalVZEeI9W2QSfyrWh1b3CZ9mhJXymgdAXdBRYwGfbFuRJUU6rP05KZ(q20jgJXymgJXymM5ymgJXymgJbT4rwWnMalVpQ1rVuIL3siPL(qekNWM49runYcUXey59rTo6uYMmyelbHR6JOAKfCJjWY7JAD0PKLGo3SpIQrwWnMalVpQ1rNs0fh6AtsyPpIQrwWnMalVpQ1rNsgAIK(iQgzb3ycS8(OwhDkzIXKbNUv1hr1il4gtGL3h16OtjLBLnhrXdoPvEFevJSGBmbwEFuRJEAXWTg5GtLT4Gsr(W7JOAKfCJjWY7JAD0tJfQMiH3hr1il4gtGL3h16ORRBLnhPfPn9runYcUXey59rTo66sNJkANqstuCWq0Q6JOAKfCJjWY7JAD01nYttyL(GrOjs6JOAKfCJjWY7JAD01vzlgjsvEqjLBLn7JOAKfCJjWY7JAD050TQ(iQgzb3ycS8(OwhDoDZGXQiXGsr(W7JOAKfCJjWY7JAD05u5UittuCuqzf6JOAKfCJjWY7JAD05ufZsrkRiPpIQrwWnMalVpQ1rxeX2IEFevJSGBmbwEFuRJE5Co0hr1il4gtGL3h16Oxo6WDfHv69runYcUXey59rTo6LlAyzW6Okj1gP10ML0zVpIQrwWnMalVpQ1rVCrrIzefpk4kvu1hr1il4gtGL3h16OxUwIIUIMO4iTOjPpIQrwWnMalVpQ1rNXesAE6eRKMO4qRzSv2hr1il4gtGL3h16OZiEM3v0IS3hr1il4gtGL3h16OZirL0AgPfPn9runYcUXey59rTo6nyvwdlz6CFevJSGBmbwEFuRJEdrdl8rLqZ(iQgzb3ycS8(Owh9gYSqTjn1r5Ikvu1hr1il4gtGL3h16O3qMfQnPPo0OQClFFevJSGBmbwEFuRJEdzwO2KM6OGRurvFevJSGBmbwEFuRJUiDRLcOjkoAWA47JOAKfCJjWY7JAD0zWPsbgpNhP10Qk69runYcUXey59rTo6m4coH0sq17JOAKfCJjWY7JAD01Sc9runYcUXey59rTo6AuTkFqj3ML9runYcUXey59rTo6AuTsPRgAnJY(iQgzb3ycS8(OwhDnpPLQKos0hr1il4gtGL3h16OR10sLcmEFevJSGBmbwEFuRJUwtlvkW4J0jsCBsFevJSGBmbwEFuRJUgnXWsKmAOLGo3K3jK9runYcUXey59rTo6Ag3f6JOAKfCJjWY7JAD014JuGpOuKp8(iQgzb3ycS8(Owh9cTkIHELH20hr1il4gtGL3h16OZAwkJRigAsAII9runYcUXW4KrTocJRu4yJHnKnDIzogJXymgJXymgJbRlfkGvLyyuhzb3ycS8(mhJXymgJXymgJXq5YwfXqQA9zogJXymgJXy4MSpZXymgJXymgJXymehvd6AyS5ixJK4mhJXymgJXymgJXymgdtKQ1msg1r6e0sD9WBflwNUGXYIR6d2dArN5ymgJXymgJXymgJXyqlEKmKnDIzogJXymgJXymgJXymgJXyqlEKmQ1rwWnMalVpKnDIzogJXymgJXymgJXymgJXymgJHjs1AgIh1rAk3kDovwExNujclVxignsAHuXEKkgHLcXOrslKk2J0zCdwLtizpsLiS8EHy0iPfk48cgR0tLOZCmgJXymgJXymgJXymgJXymgdXPMMlPqrcHR0jDg3Gv5es2JuvkiTYrHmekGcd0lvIoZXymgJXymgJXymgJXymgJXymeNAAUmDcAPUE4TIfRtQemwwCvQypOfDMJXymgJXymgJXymgJXymgJXyyIuTMrwkfg1bJWsHy0iPfk4CqszxSSXuteUSGZbPoIoZXymgJXymgJXymgJXymgJXymeNALJoX1r0zogJXymgJXymgJXymgJXymgJbT4rwkfg16OxkBCxG7(iQgzPuyuRJEAwcIOCyLslvkyevdQ2SCKfCJjZDFevJSukmQ1rpTMwfVNWDFevJSukmQ1rpTiH42SNWDFevJSukmQ1rxx6Cur7espH7(iQgzPuyuRJoNUv5jC3hr1ilLcJAD0504onrXbnXqSBvC3hr1ilLcJAD0504onrXbnXq6kvuXDFevJSukmQ1rVCrLIwmTNWDFevJSukmQ1rNXeuTcwQ0sR0t4UpIQrwkfg16OZycjnpDIv6jC3hr1ilLcJAD0zmrzAneUYgUXzp***oAjSHB8HmoSuLC3hYMoXmhJXymgJXymgJXymgJXymgJXymgdwxkuaRkXWOosM5ymgJXymgJXymgJXymgJXymgJXyOCzRIyivT(mhJXymgJXymgJXymgJXymgJXWjsM5ymgJXymgJXymgJXymgJHtKmZXymgJXymgJXymgJXWnzFMJXymgJXymgJXymgJXymgHRClfmZXymgJXymgJXymgJXWjsM5ymgJXymgJXymgorYmhJXymgJXymCIKzogJXymgorYmhJXWjsMPtKqQrTnlJ8mMAKGutClbvjDKqhrN5ymgMivRzeI9ie7bn1iXOosNGwQRhERyX60fmwwCvFWEW6sHcyvjgeDMJXyOCzRIyqtnsmtNiHuJAtNkfqQ5LXjKKssTWTQ0IMOISazqyKCQVgdtF6NIuuFCrXg1FJnggfjfx2usHmOrsolFkLNIuKIHXvkCmLW0F5lV(ifx2uOizafj5mLgBu)6Nl9xEUAu)PeM(OykKIlBkPqkj1euXIkpNBq5uPZ0rcYaUi1AjKk6IfDfzbsnQTzzKNutClbvjDKqhVmoHK9qsZ7zPLxG9G3ZzBrN9OjDINMnlDf7ro2QO6IiDgRl7ro2QO6bwEN9ihBvuDon2Iz2JCSvr1zWsNWPXwmZEK4zPisNX6YEK4zzGL3zps8SKtJTyM9iXZsgS0jCASfZShCZn3IoZXymOfp0H3ZzBrFuRJUwd6rzkhQu6muked6XiuiR0t3(iQg8EoBl6JAD01Aqpkt5qLsNHsHOeduyQxVG(iQg8EoBl6JAD01Aqpkt5qLsNHsHOeduyQxVGqAnOhLPCx0XWsKms8SmWY7JADKobTmWY760fmwwCvx0HSPtmZXymgJXWePAnJqShzb3ycS8(Oo4MBUN5ymgJXyqlEKfCJjWY7JADW6sHcyvjggYMoXmhJXymgJXymyDPqbSQedJ6O3N5ymgJXymgJHYLTkIHu16ZCmgJXymCIKzogJHtKmtNiHusQzPkPJezYcKAzPvjjlqQLedrTnlJ8KHtkjLKAMOnHSaPMkACYcKA8TgjnzbsjPKuRn7Hi8Y4kYWjLKAj0zbJLLcohKu2flj1slTuBK6ii1cpQsCfjLi1cpQsCLEjfDsnkzOfzr2Qsg6sBnXIdrenjKAkViDKOalcoPMTvzd3Qi1YslvkitgoPMKM3vA0IStgeghj1sOZcgllfCoizGUytjPwQJkPgDcPwAPrQjsOtKnjdAmLui1yHcflo7sYakMcxKAeT8fu0fl6QmzqyKAnD6InLKbnYrsjPwMuRrU5IuRmKbHXXW4Iussc
    WeakAura to show whenever I am stunned, and mapped Chimpeon to cast honorable medallion when this aura appears.

  14. #329
    Vinshom's Avatar Contributor
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    Originally Posted by Assertive View Post
    Another use for this is using weakauras to display a colour when you are stunned so Chimpeon can instantly Honorable Medallion it. I haven't tested it yet but I've set up this (not my aura)
    Code:
    dCeLyaGiP6sIKkFsKKrrQ4uesZcL6wsuAxOsnmujhtqzzsHEgsOPHk01ej2gPQ8nsv14KOQZHcP1jsk3tshuISqKipuKYejv6IKQSrurFKqyKsu5KOqTsu0lfjvntKOUjke7uGFIe0qLcokHi1srbpLuMQeCvrQ2kkjFfLu7fr)vqgmCykTybvpgjnzrCzQ2mH6ZsOrlfDAKA1eIKxJey2uCBu1Ur43cnCcwojpxutNORlL2UefFNqeJhvW5rjwpHO2VAYWilqQXtQLqQLqwGuJABwg5l4CqsQjULGQKosOJOZCmgdLlBvedwxkKU6XQsmmtNizMZCMZCMZCMZCMKAHhvjUkTOjQilqgegjN6xF6JJmkhzugnfoYff5ihz0Wifx2uOizqJKCQp9x(WkpJgwJCrXu0hJQVYxEsXLnfosgqrso5ykngwJ6JRYZvJuu)mQ(z0gjfx2u0hzahjdcJusQjJsRPbLtLothjidOiPM05GuJwKDYGWsHuZsqZBL0rcYcKAzPvjjlqQjzrWj1euE2LKAckp7ssTSHoXv0fBkjLKA8wAcYcKAckp7ssnRrOPTHwt2jLKAIPjOZnjlqQjzrWj1euE2LKAckp7ssTSHoXnUyjPKusQjv0fl6kYcKAsweCsnQTzzKNuJABwg5d1KoXj1O2MLrEsnQTzzKpKKfbNuZlJtij18Y4eYmPwAuiJqPsfcrzkueH0Jv6fuiu6bCYykxqpg0txsnQTzzKx3wLvshji1e3sqvshj0r0zogJHjs1AgHypcXEeI9ie7ri2JKwLvshjypCoiqRSs6irbAEFuhPtql11dVvSyD6cgllUQpypyDPqbSQedIoZXymmrQwZGdJ6GRzogJbT4bRlfkGvLyyuRJEFiB6eZCmgJXymuUSvrm4I9Gl2dXTeuL0rcDeDOCzRIyWf7bxdNizMJXy4MSpgJXmhJXymgdomQdNdc0kRKosuGM3hLDicxwGM31r0rzhCXnxCf2mhJXymgdwxkKU6XQsmmQdQoTrhoi6mhJXymgdLlBvedoWEK0QSs6ib7H4wcQs6iHoIomrQwZie7ri2JqShHypcXEK0QSs6ib7HZbbALvshjkqZ7J6iDcAPUE4TIfRtxWyzXv9b7bRlfkGvLyq0Hjs1AgSmQdUg0IhSUuOawvIHrTo69HSPtmuUSvrm4I9GRHBY(GLrD4CqGwzL0rIc08(OSdr4Yc08UoIok7GlU5IRWgSUuiD1JvLyyuhuDAJoSi6q5YwfXGf2JKwLvshjgorYWjsM5ymgorYmDIesnQTzzKpWY7KAIBjOkPJe6i6mhJXq5YwfXG1LcfWQsmmgJXmDIesnQTzzKNutClbvjDKqhVmoHK9qsZ7zPLxG9G3ZzBrN9OjDINMnlDf7ro2QO6IiDgRl7ro2QO6bwEN9ihBvuDon2Iz2JCSvr1zWsNWPXwmZEK4zPisNX6YEK4zzGL3zps8SKtJTyM9iXZsgS0jCASfZShCZn3IoZXymOfp0H3ZzBrFuRJUwd6rzkhQu6mukuPgAGYmwpD7JOAW75STOpQ1rxRb9OmLdvkDgkfIb94Kb90kxx0HLizK4zzGL3h16iDcAzGL31PlySS4QUOdztNyMJXymgJHjs1Agzb3yyCc7rwWnMalVZEeI9W2QSfyrWh1b3CZ9mhJXymgdAXdBRYwGfbFuRJUU6rP05KZ(q20jgJXymgJXymM5ymgJXymgJbT4rwWnMalVpQ1rVuIL3siPL(qekNWM49runYcUXey59rTo6uYMmyelbHR6JOAKfCJjWY7JAD0PKLGo3SpIQrwWnMalVpQ1rNs0fh6AtsyPpIQrwWnMalVpQ1rNsgAIK(iQgzb3ycS8(OwhDkzIXKbNUv1hr1il4gtGL3h16OtjLBLnhrXdoPvEFevJSGBmbwEFuRJEAXWTg5GtLT4Gsr(W7JOAKfCJjWY7JAD0tJfQMiH3hr1il4gtGL3h16ORRBLnhPfPn9runYcUXey59rTo66sNJkANqstuCWq0Q6JOAKfCJjWY7JAD01nYttyL(GrOjs6JOAKfCJjWY7JAD01vzlgjsvEqjLBLn7JOAKfCJjWY7JAD050TQ(iQgzb3ycS8(OwhDoDZGXQiXGsr(W7JOAKfCJjWY7JAD05u5UittuCuqzf6JOAKfCJjWY7JAD05ufZsrkRiPpIQrwWnMalVpQ1rxeX2IEFevJSGBmbwEFuRJE5Co0hr1il4gtGL3h16Oxo6WDfHv69runYcUXey59rTo6LlAyzW6Okj1gP10ML0zVpIQrwWnMalVpQ1rVCrrIzefpk4kvu1hr1il4gtGL3h16OxUwIIUIMO4iTOjPpIQrwWnMalVpQ1rNXesAE6eRKMO4qRzSv2hr1il4gtGL3h16OZiEM3v0IS3hr1il4gtGL3h16OZirL0AgPfPn9runYcUXey59rTo6nyvwdlz6CFevJSGBmbwEFuRJEdrdl8rLqZ(iQgzb3ycS8(Owh9gYSqTjn1r5Ikvu1hr1il4gtGL3h16O3qMfQnPPo0OQClFFevJSGBmbwEFuRJEdzwO2KM6OGRurvFevJSGBmbwEFuRJUiDRLcOjkoAWA47JOAKfCJjWY7JAD0zWPsbgpNhP10Qk69runYcUXey59rTo6m4coH0sq17JOAKfCJjWY7JAD01Sc9runYcUXey59rTo6AuTkFqj3ML9runYcUXey59rTo6AuTsPRgAnJY(iQgzb3ycS8(OwhDnpPLQKos0hr1il4gtGL3h16OR10sLcmEFevJSGBmbwEFuRJUwtlvkW4J0jsCBsFevJSGBmbwEFuRJUgnXWsKmAOLGo3K3jK9runYcUXey59rTo6Ag3f6JOAKfCJjWY7JAD014JuGpOuKp8(iQgzb3ycS8(Owh9cTkIHELH20hr1il4gtGL3h16OZAwkJRigAsAII9runYcUXW4KrTocJRu4yJHnKnDIzogJXymgJXymgJbRlfkGvLyyuhzb3ycS8(mhJXymgJXymgJXq5YwfXqQA9zogJXymgJXy4MSpZXymgJXymgJXymehvd6AyS5ixJK4mhJXymgJXymgJXymgdtKQ1msg1r6e0sD9WBflwNUGXYIR6d2dArN5ymgJXymgJXymgJXyqlEKmKnDIzogJXymgJXymgJXymgJXyqlEKmQ1rwWnMalVpKnDIzogJXymgJXymgJXymgJXymgJHjs1AgIh1rAk3kDovwExNujclVxignsAHuXEKkgHLcXOrslKk2J0zCdwLtizpsLiS8EHy0iPfk48cgR0tLOZCmgJXymgJXymgJXymgJXymgdXPMMlPqrcHR0jDg3Gv5es2JuvkiTYrHmekGcd0lvIoZXymgJXymgJXymgJXymgJXymeNAAUmDcAPUE4TIfRtQemwwCvQypOfDMJXymgJXymgJXymgJXymgJXyyIuTMrwkfg1bJWsHy0iPfk4CqszxSSXuteUSGZbPoIoZXymgJXymgJXymgJXymgJXymeNALJoX1r0zogJXymgJXymgJXymgJXymgJbT4rwkfg16OxkBCxG7(iQgzPuyuRJEAwcIOCyLslvkyevdQ2SCKfCJjZDFevJSukmQ1rpTMwfVNWDFevJSukmQ1rpTiH42SNWDFevJSukmQ1rxx6Cur7espH7(iQgzPuyuRJoNUv5jC3hr1ilLcJAD0504onrXbnXqSBvC3hr1ilLcJAD0504onrXbnXq6kvuXDFevJSukmQ1rVCrLIwmTNWDFevJSukmQ1rNXeuTcwQ0sR0t4UpIQrwkfg16OZycjnpDIv6jC3hr1ilLcJAD0zmrzAneUYgUXzp***oAjSHB8HmoSuLC3hYMoXmhJXymgJXymgJXymgJXymgJXymgdwxkuaRkXWOosM5ymgJXymgJXymgJXymgJXymgJXyOCzRIyivT(mhJXymgJXymgJXymgJXymgJXWjsM5ymgJXymgJXymgJXymgJHtKmZXymgJXymgJXymgJXWnzFMJXymgJXymgJXymgJXymgHRClfmZXymgJXymgJXymgJXWjsM5ymgJXymgJXymgorYmhJXymgJXymCIKzogJXymgorYmhJXWjsMPtKqQrTnlJ8mMAKGutClbvjDKqhrN5ymgMivRzeI9ie7bn1iXOosNGwQRhERyX60fmwwCvFWEW6sHcyvjgeDMJXyOCzRIyqtnsmtNiHuJAtNkfqQ5LXjKKssTWTQ0IMOISazqyKCQVgdtF6NIuuFCrXg1FJnggfjfx2usHmOrsolFkLNIuKIHXvkCmLW0F5lV(ifx2uOizafj5mLgBu)6Nl9xEUAu)PeM(OykKIlBkPqkj1euXIkpNBq5uPZ0rcYaUi1AjKk6IfDfzbsnQTzzKNutClbvjDKqhVmoHK9qsZ7zPLxG9G3ZzBrN9OjDINMnlDf7ro2QO6IiDgRl7ro2QO6bwEN9ihBvuDon2Iz2JCSvr1zWsNWPXwmZEK4zPisNX6YEK4zzGL3zps8SKtJTyM9iXZsgS0jCASfZShCZn3IoZXymOfp0H3ZzBrFuRJUwd6rzkhQu6muked6XiuiR0t3(iQg8EoBl6JAD01Aqpkt5qLsNHsHOeduyQxVG(iQg8EoBl6JAD01Aqpkt5qLsNHsHOeduyQxVGqAnOhLPCx0XWsKms8SmWY7JADKobTmWY760fmwwCvx0HSPtmZXymgJXWePAnJqShzb3ycS8(Oo4MBUN5ymgJXyqlEKfCJjWY7JADW6sHcyvjggYMoXmhJXymgJXymyDPqbSQedJ6O3N5ymgJXymgJHYLTkIHu16ZCmgJXymCIKzogJHtKmtNiHusQzPkPJezYcKAzPvjjlqQLedrTnlJ8KHtkjLKAMOnHSaPMkACYcKA8TgjnzbsjPKuRn7Hi8Y4kYWjLKAj0zbJLLcohKu2flj1slTuBK6ii1cpQsCfjLi1cpQsCLEjfDsnkzOfzr2Qsg6sBnXIdrenjKAkViDKOalcoPMTvzd3Qi1YslvkitgoPMKM3vA0IStgeghj1sOZcgllfCoizGUytjPwQJkPgDcPwAPrQjsOtKnjdAmLui1yHcflo7sYakMcxKAeT8fu0fl6QmzqyKAnD6InLKbnYrsjPwMuRrU5IuRmKbHXXW4Iussc
    WeakAura to show whenever I am stunned, and mapped Chimpeon to cast honorable medallion when this aura appears.
    TMW can also do it

    Code:
    ^1^T^SLoseControlTypes^T ^SSTUN^B ^t^SType^Slosecontrol ^SName^SGladiator's~`Medallion ^SCustomTex^S208683 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N82008^S~`~| ^Sicon^^

  15. #330
    noj123's Avatar Member
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    Has anyone got a good profile for rogues? Either weak auras or tell me when. I'm assassination and currently using TMW, wondering if theres a better choice out there

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