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  1. #256
    JohnMind101's Avatar Corporal
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    Originally Posted by Vinshom View Post
    tell me what is the problem that you see now?
    The same one. Still seeing Frostbolt being displayed between Flurry and Ice Lance. Only with your latest version, an icon for Flurry and Ice Lance also appear on the sides of my screen.

    Chimpeon Key Sender / Auto Clicker
  2. #257
    Vinshom's Avatar Contributor
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    Originally Posted by JohnMind101 View Post
    The same one. Still seeing Frostbolt being displayed between Flurry and Ice Lance. Only with your latest version, an icon for Flurry and Ice Lance also appear on the sides of my screen.
    What I did here is I made icons for the conditions and if the icons are shown abilities such as ice lance show up, this way we can fix it easier.

    Code:
    ^1^T^SVersion^N81209 ^SNumGroups^N10 ^SGroups^T ^N1^T ^SGUID^STMW:group:1O1ko2VxL4Nw ^SPoint^T ^Sy^F5760173211086216 ^f-65^SrelativeTo ^STMW:group:1O1z17OJ0kkn^Spoint ^SLEFT^SrelativePoint ^SLEFT^Sx ^F-8998493278969060^f-44 ^t^SColumns^N17 ^SIcons^T ^N1^T ^SType^Scooldown ^SName^SRune~`of~`Power ^SEnabled^B ^SGUID^STMW:icon:1O1kz4wKk4na ^SStates^T ^N4^T ^SAlpha^N0 ^t^t^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N2 ^SName^SRune~`of~`Power ^t^N2^T ^SType^SSPELLCD ^SName^SRune~`of~`Power ^t^Sn^N2 ^t^SManaCheck^B ^t^N2^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22457 ^t^N2^T ^SType^SBUFFDUR ^SOperator^S~|= ^SName^S116014 ^t^N3^T ^SType^SSPELLCD ^SName^S205021 ^t^Sn^N3 ^t^SCustomTex^S205021 ^SFakeHidden^B ^SEnabled^B ^SGUID^STMW:icon:1O20mKJM8z1T ^t^N3^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o2uv_ugm7 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22454 ^t^N2^T ^SType^SBUFFSTACKS ^SOperator^S>= ^SLevel^N2 ^SName^S44544 ^t^N3^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SName^S112948 ^t^Sn^N3 ^t^SCustomTex^S112948 ^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o3Yh3ziYa ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S84714 ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S44544 ^t^Sn^N2 ^t^SCustomTex^S84714 ^SFakeHidden^B ^SEnabled^B ^t^N5^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o3cj1sdb3 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22466 ^t^N2^T ^SType^SSPELLCD ^SName^S205030 ^t^N3^T ^SType^SBUFFSTACKS ^SName^S44544 ^t^Sn^N3 ^t^SCustomTex^S205030 ^SFakeHidden^B ^SEnabled^B ^t^N6^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O1=fpigQdcK ^t^N2^T ^SType^SICON ^SIcon^STMW:icon:1O1_ccUidyuN ^t^Sn^N2 ^t^SCustomTex^S44614 ^SEnabled^B ^SGUID^STMW:icon:1O20tt1LYKjq ^t^N7^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O1=fpigQdcK ^t^Sn^N1 ^t^SCustomTex^S30455 ^SEnabled^B ^SGUID^STMW:icon:1O20uhKTfmR4 ^t^N8^T 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    Last edited by Vinshom; 10-19-2016 at 07:31 PM.

  3. #258
    Vinshom's Avatar Contributor
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    Double post by mistake Delete it please
    Last edited by Vinshom; 10-19-2016 at 07:31 PM.

  4. #259
    Terades313's Avatar Sergeant
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    mh... chimpeon stoped working ... everything worked fine and now... nothig happens.. no error.. no attack^^

    ok.. now it works i sent it new to wow but now the camera spin around when i press mouse^^
    Last edited by Terades313; 10-20-2016 at 10:59 AM.

  5. #260
    warble00's Avatar Member
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    I have a rotation in TellMeWhen and I want to add a new icon. The group is 1 column and set to expand up. When I add a new row I get a new icon at the top but the whole column shifts down which will ruin all the Chimpeon pixel checks. Is there a way to get a new icon on the top without changing the position of the bottom icon?

  6. #261
    Vinshom's Avatar Contributor
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    Originally Posted by warble00 View Post
    I have a rotation in TellMeWhen and I want to add a new icon. The group is 1 column and set to expand up. When I add a new row I get a new icon at the top but the whole column shifts down which will ruin all the Chimpeon pixel checks. Is there a way to get a new icon on the top without changing the position of the bottom icon?
    No, you need to use Meta icon and put it the middle where you want chimp to detect, and change things in your rotation group icons without worrying about re positioning.

  7. #262
    warble00's Avatar Member
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    Originally Posted by Vinshom View Post
    No, you need to use Meta icon and put it the middle where you want chimp to detect, and change things in your rotation group icons without worrying about re positioning.
    I did a search and can't find any info about how to use a Meta icon.

    [Edit] I figured it out. That is fantastic. Thanks!
    Last edited by warble00; 10-20-2016 at 09:14 PM.

  8. #263
    Vinshom's Avatar Contributor
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    Originally Posted by warble00 View Post
    I did a search and can't find any info about how to use a Meta icon.

    [Edit] I figured it out. That is fantastic. Thanks!
    Great, have fun
    Last edited by Vinshom; 10-20-2016 at 09:28 PM.

  9. #264
    warble00's Avatar Member
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    Originally Posted by Vinshom View Post
    What class are you trying to make tmw for?
    Looks like I was editing my previous response while you were replying.

    I got it figured out. The Meta icon is great. Thanks!

  10. #265
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    Originally Posted by Vinshom View Post
    What I did here is I made icons for the conditions and if the icons are shown abilities such as ice lance show up, this way we can fix it easier.

    Code:
    ^1^T^SVersion^N81209 ^SNumGroups^N10 ^SGroups^T ^N1^T ^SGUID^STMW:group:1O1ko2VxL4Nw ^SPoint^T ^Sy^F5760173211086216 ^f-65^SrelativeTo ^STMW:group:1O1z17OJ0kkn^Spoint ^SLEFT^SrelativePoint ^SLEFT^Sx ^F-8998493278969060^f-44 ^t^SColumns^N17 ^SIcons^T ^N1^T ^SType^Scooldown ^SName^SRune~`of~`Power ^SEnabled^B ^SGUID^STMW:icon:1O1kz4wKk4na ^SStates^T ^N4^T ^SAlpha^N0 ^t^t^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N2 ^SName^SRune~`of~`Power ^t^N2^T ^SType^SSPELLCD ^SName^SRune~`of~`Power ^t^Sn^N2 ^t^SManaCheck^B ^t^N2^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22457 ^t^N2^T ^SType^SBUFFDUR ^SOperator^S~|= ^SName^S116014 ^t^N3^T ^SType^SSPELLCD ^SName^S205021 ^t^Sn^N3 ^t^SCustomTex^S205021 ^SFakeHidden^B ^SEnabled^B ^SGUID^STMW:icon:1O20mKJM8z1T ^t^N3^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o2uv_ugm7 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22454 ^t^N2^T ^SType^SBUFFSTACKS ^SOperator^S>= ^SLevel^N2 ^SName^S44544 ^t^N3^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SName^S112948 ^t^Sn^N3 ^t^SCustomTex^S112948 ^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o3Yh3ziYa ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S84714 ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S44544 ^t^Sn^N2 ^t^SCustomTex^S84714 ^SFakeHidden^B ^SEnabled^B ^t^N5^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o3cj1sdb3 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22466 ^t^N2^T ^SType^SSPELLCD ^SName^S205030 ^t^N3^T ^SType^SBUFFSTACKS ^SName^S44544 ^t^Sn^N3 ^t^SCustomTex^S205030 ^SFakeHidden^B ^SEnabled^B ^t^N6^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O1=fpigQdcK ^t^N2^T ^SType^SICON ^SIcon^STMW:icon:1O1_ccUidyuN ^t^Sn^N2 ^t^SCustomTex^S44614 ^SEnabled^B ^SGUID^STMW:icon:1O20tt1LYKjq ^t^N7^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O1=fpigQdcK ^t^Sn^N1 ^t^SCustomTex^S30455 ^SEnabled^B ^SGUID^STMW:icon:1O20uhKTfmR4 ^t^N8^T ^SType^Sconditionicon ^SGUID^STMW:icon:1NclKPUGQ9v6 ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O1_ccUjtF_K ^t^Sn^N1 ^t^SCustomTex^S30455 ^SEnabled^B ^t^N9^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S< ^SUnit^Sp ^SLevel^N45 ^SName^SFrozen~`Orb ^t^N2^T ^SType^SBUFFSTACKS ^SName^SFingers~`of~`Frost ^t^N3^T ^SType^SEXISTS ^SUnit^Spet ^t^N4^T ^SType^SSPELLCD ^SName^SWater~`Jet ^t^Sn^N4 ^t^SCustomTex^S135029 ^SEnabled^B ^SFakeHidden^B ^SGUID^STMW:icon:1O20vctJ0j5v ^t^N10^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o435N6roj ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SOperator^S~|= ^SName^S22452 ^t^N2^T ^SType^SSPELLCD ^SName^S157997 ^t^Sn^N2 ^t^SCustomTex^S157997 ^SFakeHidden^B ^SEnabled^B ^t^N11^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SOperator^S~|= ^SName^S22309 ^t^N2^T ^SType^SSPELLCD ^SName^S199786 ^t^N3^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N5 ^SName^S205473 ^t^Sn^N3 ^t^SGUID^STMW:icon:1O20wwY5RFOT ^SCustomTex^S199786 ^SEnabled^B ^SFakeHidden^B ^t^N12^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o4AJFvXfZ ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SName^S190446 ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S44544 ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O1kz4wbdDEP ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O1=fpigQdcK ^t^Sn^N4 ^t^SCustomTex^S116 ^SFakeHidden^B ^SEnabled^B ^t^t^t^N2^T ^SGUID^STMW:group:1O1lTCZzxFKO ^SPoint^T ^Sy^F-8971696656695578 ^f-48^Sx ^N-136.06965089976^SrelativeTo ^STMW:group:1O1z17OJ0kkn^t ^SScale^N1.8666924238205 ^SColumns^N6 ^SIcons^T ^N1^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N2 ^SName^SFlurry ^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O1lTCZons30 ^t^Sn^N1 ^t^SEnabled^B ^SGUID^STMW:icon:1O1kz4wbdDEP ^SFakeHidden^B ^t^N2^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N2 ^SName^SIce~`Lance ^SSourceUnit^Splayer ^SGUID^STMW:icon:1O1lTCZons30 ^SCustomTex^S30455 ^SFakeHidden^B ^SEnabled^B ^t^N3^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1=fpigQdcK ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SOperator^S> ^SName^SFingers~`of~`Frost ^t^N2^T ^SType^SBUFFSTACKS ^SOperator^S> ^SName^SBrain~`Freeze ^t^Sn^N2 ^t^SCustomTex^S185623 ^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1_ccUidyuN ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S~|= ^SName^S190446 ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S44544 ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O1=fpigQdcK ^t^Sn^N3 ^t^SCustomTex^S190447 ^SFakeHidden^B ^SEnabled^B ^t^N5^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1_ccUjtF_K ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SLevel^N2 ^SName^S44544 ^SPrtsBefore^N1 ^t^N2^T ^SType^SDEBUFFDUR ^SPrtsAfter^N1 ^SOperator^S> ^SUnit^Starget ^SLevel^N0.5 ^SName^S228358 ^SAndOr^SOR ^t^N3^T ^SType^SBUFFSTACKS ^SLevel^N1 ^SName^SFingers~`of~`Frost ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SOperator^S< ^SLevel^N21.5 ^SName^SWater~`Jet ^t^N5^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1O1=fpigQdcK ^t^Sn^N5 ^t^SCustomTex^S112965 ^SFakeHidden^B ^SEnabled^B ^t^N6^T ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O1o3jtfVzkU ^t^Sn^N1 ^t^t^t^SName^SCast~`After ^t^N3^T ^SGUID^STMW:group:1O1l=3OqwnKT ^SPoint^T ^Sy^F-7423923424309934 ^f-47^SrelativeTo ^STMW:group:1O20iEmspr_G^Sx ^F-6755111533051855^f-51 ^t^SLocked^B ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1O1kz4wKk4na ^N2^STMW:icon:1O20mKJM8z1T ^N3^STMW:icon:1O1o2uv_ugm7 ^N4^STMW:icon:1O1o3Yh3ziYa ^N5^STMW:icon:1O1o3cj1sdb3 ^N6^STMW:icon:1O20uhKTfmR4 ^N7^STMW:icon:1NclKPUGQ9v6 ^N8^STMW:icon:1O20tt1LYKjq ^N9^STMW:icon:1O20vctJ0j5v ^N10^STMW:icon:1O1o435N6roj ^N11^STMW:icon:1O20wwY5RFOT ^N12^STMW:icon:1O1o4AJFvXfZ ^t^SEnabled^B ^t^t^SName^SRotation ^t^N4^T ^SGUID^STMW:group:1O1z17OJ0kkn ^SPoint^T ^Sy^N-23.45899746644 ^Sx^F7364170582884044 ^f-48^Spoint ^STOP^SrelativePoint ^STOP^t ^SScale^F6455237061640197 ^f-50^SColumns ^N1^SIcons ^T^N1^T ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SName^S190446 ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S44544 ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O1kz4wbdDEP ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O1=fpigQdcK ^t^Sn^N4 ^t^SFakeHidden^B ^SEnabled^B ^t^t^SName^SAnchor ^t^N5^T ^SGUID^STMW:group:1NcjDzaQFJ1d ^SPoint^T ^Sy^F-7366936065231089 ^f-45^SrelativeTo ^STMW:group:1O20iEmspr_G^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^Sx ^F-5713388619356579^f-47 ^t^SScale^F6545222532071413 ^f-52^SRows ^N6^SColumns ^N1^SIcons ^T^N1^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SUNITRACE ^SBitFlags^T ^SHuman^B ^t^t^Sn^N1 ^t^SName^S59752 ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SUNITRACE ^SBitFlags^T ^SDwarf^B ^t^t^Sn^N1 ^t^SName^S20594 ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SUNITRACE ^SBitFlags^T ^SGnome^B ^t^t^Sn^N1 ^t^SName^S20589 ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SUNITRACE ^SBitFlags^T ^SNightElf^B ^t^t^Sn^N1 ^t^SName^S58984 ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SUNITRACE ^SBitFlags^T ^SDraenei^B ^t^t^Sn^N1 ^t^SName^S59548 ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SUNITRACE ^SBitFlags^T ^SWorgen^B ^t^t^Sn^N1 ^t^SName^S68992 ^t^t^SSortPriorities^T ^N1^T ^SMethod^Sshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^SAlliance~`Racials ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N1 ^t^t^N6^T ^SGUID^STMW:group:1NcjGyMiT7Dn ^SPoint^T ^Sy^F-7318521583257841 ^f-45^SrelativeTo ^STMW:group:1O20iEmspr_G^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^Sx ^F4648262931916381^f-47 ^t^SScale^F6545222532071413 ^f-52^SRows ^N6^SColumns ^N1^SIcons ^T^N1^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SUNITRACE ^SBitFlags^T ^SBloodElf^B ^t^t^Sn^N1 ^t^SName^S28730 ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SUNITRACE ^SBitFlags^T ^SGoblin^B ^t^t^Sn^N1 ^t^SName^S69070 ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SUNITRACE ^SBitFlags^T ^STroll^B ^t^t^Sn^N1 ^t^SName^S173239 ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SUNITRACE ^SBitFlags^T ^SScourge^B ^t^t^Sn^N1 ^t^SName^S7744 ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SUNITRACE ^SBitFlags^T ^SOrc^B ^t^t^Sn^N1 ^t^SName^S33702 ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SUNITRACE ^SBitFlags^T ^SPandaren^B ^t^t^Sn^N1 ^t^SName^S107079 ^t^t^SSortPriorities^T ^N1^T ^SMethod^Sshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^SHorde~`Racials ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N1 ^t^t^N7^T ^SGUID^STMW:group:1NcnKHO1JK0x ^SPoint^T ^Sy^F-5277649845978434 ^f-47^SrelativeTo ^STMW:group:1O20iEmspr_G^Sx ^F6200159898277689^f-53 ^t^SScale^F6545222532071413 ^f-52^SEnabledSpecs ^T^N63^b ^N62^b ^t^SColumns^N5 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SCustomTex^S1463 ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22447 ^t^Sn^N1 ^t^t^N2^T ^SType^Sconditionicon ^SCustomTex^SThermal~`Void ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S21632 ^t^Sn^N1 ^t^t^N3^T ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^N102^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22446 ^t^Sn^N1 ^t^SName^S108839 ^t^N5^T ^SType^Sconditionicon ^SCustomTex^S56377 ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22469 ^t^Sn^N1 ^t^t^t^SName^SFrost~`CDs ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N1 ^t^t^N8^T ^SGUID^STMW:group:1NcnUBaIl4W3 ^SPoint^T ^Sy^F-7058873911808839 ^f-46^SrelativeTo ^STMW:group:1O20iEmspr_G^Sx ^F-8443517716207346^f-51 ^t^SScale^F7205776154165230 ^f-52^SEnabledSpecs ^T^N63^b ^N62^b ^t^SColumns^N1 ^SIcons^T ^N1^T ^SShowTimer^B ^SUnit^Spet ^SType^Scooldown ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^N10^T ^SAlpha^N0.5 ^t^N102^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SITEMEQUIPPED ^SName^S128862 ^t^Sn^N1 ^t^SName^S214634 ^t^t^SName^SArtifact~`CD ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N1 ^t^t^N9^T ^SGUID^STMW:group:1O20giceI2Sf ^SPoint^T ^Sy^F-7511865395675573 ^f-46^SrelativeTo ^STMW:group:1O20iEmspr_G^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^Sx ^F-6753724113420191^f-52 ^t^SColumns^N1 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SName^S12472 ^t^t^t^N10^T ^SGUID^STMW:group:1O20iEmspr_G ^SPoint^T ^Sy^F-7484493106903683 ^f-48^Sx ^F-5118256872191877^f-51 ^t^SScale^F4954030564442112 ^f-51^SColumns ^N1^SIcons ^T^N1^T ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SName^S190446 ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S44544 ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O1kz4wbdDEP ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O1=fpigQdcK ^t^Sn^N4 ^t^t^t^t^t^t^N81209^S~`~| ^Sprofile^Sownedcore ^^
    Sorry for late reply. It still is not working. Still getting that Frostbolt inbetween Flurry and Ice Lance.

    To be honest, the first one you came up with has been much better than your latest ones. This one below is probably the best one.

    Code:
    ^1^T^SGroups^T ^N1^T ^SGUID^STMW:group:1O1ko2VxL4Nw ^SPoint^T ^Sy^F4505241259902948 ^f-53^SrelativeTo ^STMW:group:1O1z17OJ0kkn^Spoint ^SLEFT^SrelativePoint ^SLEFT^Sx ^F-6931396520542643^f-44 ^t^SColumns^N13 ^SIcons^T ^N1^T ^SType^Scooldown ^SGUID^STMW:icon:1O1kz4wKk4na ^SStates^T ^N4^T ^SAlpha^N0 ^t^t^SFakeHidden^B ^SManaCheck^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N2 ^SName^SRune~`of~`Power ^t^N2^T ^SType^SSPELLCD ^SName^SRune~`of~`Power ^t^Sn^N2 ^t^SName^SRune~`of~`Power ^t^N2^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o3TcWVWM9 ^SCustomTex^S205021 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22457 ^t^N2^T ^SType^SBUFFDUR ^SOperator^S~|= ^SName^S116014 ^t^N3^T ^SType^SSPELLCD ^SName^S205021 ^t^Sn^N3 ^t^t^N3^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o2uv_ugm7 ^SCustomTex^S112948 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22454 ^t^N2^T ^SType^SBUFFSTACKS ^SOperator^S>= ^SLevel^N2 ^SName^S44544 ^t^N3^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SName^S112948 ^t^Sn^N3 ^t^t^N4^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o3Yh3ziYa ^SCustomTex^S84714 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S84714 ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S44544 ^t^Sn^N2 ^t^t^N5^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o3cj1sdb3 ^SCustomTex^S205030 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22466 ^t^N2^T ^SType^SSPELLCD ^SName^S205030 ^t^N3^T ^SType^SBUFFSTACKS ^SName^S44544 ^t^Sn^N3 ^t^t^N6^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o40oGP2n1 ^SCustomTex^S44614 ^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S~|= ^SName^S190446 ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S44544 ^t^Sn^N2 ^t^t^N7^T ^SType^Sconditionicon ^SGUID^STMW:icon:1NclKPUGQ9v6 ^SCustomTex^S30455 ^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SLevel^N2 ^SName^S44544 ^t^N2^T ^SType^SDEBUFFDUR ^SOperator^S> ^SUnit^Starget ^SLevel^N0.5 ^SName^S228358 ^SAndOr^SOR ^t^N3^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1O1kz4wbdDEP ^t^Sn^N3 ^t^t^N8^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sconditionicon ^SGUID^STMW:icon:1O1lQ0cCYu98 ^SCustomTex^S135029 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S< ^SUnit^Sp ^SLevel^N45 ^SName^SFrozen~`Orb ^t^N2^T ^SType^SBUFFSTACKS ^SName^SFingers~`of~`Frost ^t^N3^T ^SType^SEXISTS ^SUnit^Spet ^t^N4^T ^SType^SSPELLCD ^SName^SWater~`Jet ^t^Sn^N4 ^t^t^N9^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o435N6roj ^SCustomTex^S157997 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SOperator^S~|= ^SName^S22452 ^t^N2^T ^SType^SSPELLCD ^SName^S157997 ^t^Sn^N2 ^t^t^N10^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o47TXcl=_ ^SCustomTex^S199786 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SOperator^S~|= ^SName^S22309 ^t^N2^T ^SType^SSPELLCD ^SName^S199786 ^t^N3^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N5 ^SName^S205473 ^t^Sn^N3 ^t^t^N11^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o3jtfVzkU ^SCustomTex^S30455 ^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SLevel^N1 ^SName^SFingers~`of~`Frost ^t^N2^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N21.5 ^SName^SWater~`Jet ^t^N3^T ^SType^SBUFFDUR ^SOperator^S< ^SLevel^N1.5 ^SName^SFingers~`of~`Frost ^t^Sn^N3 ^t^t^N12^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o4AJFvXfZ ^SCustomTex^S116 ^SEnabled^B ^SFakeHidden^B ^t^t^t^N2^T ^SGUID^STMW:group:1O1lTCZzxFKO ^SPoint^T ^Sy^F6831673221185979 ^f-45^Sx ^F-5365648924882683^f-43 ^t^SScale^F5404319767592961 ^f-53^SColumns ^N6^SIcons ^T^N1^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N2 ^SGUID^STMW:icon:1O1kz4wbdDEP ^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O1lTCZons30 ^t^Sn^N1 ^t^SName^SFlurry ^t^N2^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N2 ^SGUID^STMW:icon:1O1lTCZons30 ^SCustomTex^S30455 ^SSourceUnit^Splayer ^SEnabled^B ^SFakeHidden^B ^SName^SIce~`Lance ^t^t^SName^SCast~`After ^t^N3^T ^SGUID^STMW:group:1O1l=3OqwnKT ^SPoint^T ^Sy^F-5805411730980861 ^f-46^Sx ^N-4.5001220703125^t ^SLocked^B ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1O1kz4wKk4na ^N2^STMW:icon:1O1o3TcWVWM9 ^N3^STMW:icon:1O1o2uv_ugm7 ^N4^STMW:icon:1O1o3Yh3ziYa ^N5^STMW:icon:1O1o3cj1sdb3 ^N6^STMW:icon:1NclKPUGQ9v6 ^N7^STMW:icon:1O1o40oGP2n1 ^N8^STMW:icon:1O1o3jtfVzkU ^N9^STMW:icon:1O1lQ0cCYu98 ^N10^STMW:icon:1O1o435N6roj ^N11^STMW:icon:1O1o47TXcl=_ ^N12^STMW:icon:1O1o4AJFvXfZ ^t^SEnabled^B ^t^t^SName^SRotation ^t^N4^T ^SGUID^STMW:group:1O1z17OJ0kkn ^SPoint^T ^Sy^F7658599156177091 ^f-48^Sx ^F-6676730181585385^f-51 ^t^SScale^F6455237061640192 ^f-50^SColumns ^N1^SIcons ^T^N1^T ^SEnabled^B ^SFakeHidden^B ^t^t^SName^SAnchor ^t^t^SNumGroups^N4 ^SVersion^N81209 ^t^N81209^S~`~| ^Sprofile^Sownedcore ^^
    Say.. Do you know how to set up a rotation in Weak Auras? Maybe that would be better. I think I will look up how to play with weak aura tomorrow.

  11. #266
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    Originally Posted by JohnMind101 View Post
    Sorry for late reply. It still is not working. Still getting that Frostbolt inbetween Flurry and Ice Lance.

    To be honest, the first one you came up with has been much better than your latest ones. This one below is probably the best one.

    Code:
    ^1^T^SGroups^T ^N1^T ^SGUID^STMW:group:1O1ko2VxL4Nw ^SPoint^T ^Sy^F4505241259902948 ^f-53^SrelativeTo ^STMW:group:1O1z17OJ0kkn^Spoint ^SLEFT^SrelativePoint ^SLEFT^Sx ^F-6931396520542643^f-44 ^t^SColumns^N13 ^SIcons^T ^N1^T ^SType^Scooldown ^SGUID^STMW:icon:1O1kz4wKk4na ^SStates^T ^N4^T ^SAlpha^N0 ^t^t^SFakeHidden^B ^SManaCheck^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N2 ^SName^SRune~`of~`Power ^t^N2^T ^SType^SSPELLCD ^SName^SRune~`of~`Power ^t^Sn^N2 ^t^SName^SRune~`of~`Power ^t^N2^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o3TcWVWM9 ^SCustomTex^S205021 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22457 ^t^N2^T ^SType^SBUFFDUR ^SOperator^S~|= ^SName^S116014 ^t^N3^T ^SType^SSPELLCD ^SName^S205021 ^t^Sn^N3 ^t^t^N3^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o2uv_ugm7 ^SCustomTex^S112948 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22454 ^t^N2^T ^SType^SBUFFSTACKS ^SOperator^S>= ^SLevel^N2 ^SName^S44544 ^t^N3^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SName^S112948 ^t^Sn^N3 ^t^t^N4^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o3Yh3ziYa ^SCustomTex^S84714 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S84714 ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S44544 ^t^Sn^N2 ^t^t^N5^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o3cj1sdb3 ^SCustomTex^S205030 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22466 ^t^N2^T ^SType^SSPELLCD ^SName^S205030 ^t^N3^T ^SType^SBUFFSTACKS ^SName^S44544 ^t^Sn^N3 ^t^t^N6^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o40oGP2n1 ^SCustomTex^S44614 ^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S~|= ^SName^S190446 ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S44544 ^t^Sn^N2 ^t^t^N7^T ^SType^Sconditionicon ^SGUID^STMW:icon:1NclKPUGQ9v6 ^SCustomTex^S30455 ^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SLevel^N2 ^SName^S44544 ^t^N2^T ^SType^SDEBUFFDUR ^SOperator^S> ^SUnit^Starget ^SLevel^N0.5 ^SName^S228358 ^SAndOr^SOR ^t^N3^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1O1kz4wbdDEP ^t^Sn^N3 ^t^t^N8^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sconditionicon ^SGUID^STMW:icon:1O1lQ0cCYu98 ^SCustomTex^S135029 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S< ^SUnit^Sp ^SLevel^N45 ^SName^SFrozen~`Orb ^t^N2^T ^SType^SBUFFSTACKS ^SName^SFingers~`of~`Frost ^t^N3^T ^SType^SEXISTS ^SUnit^Spet ^t^N4^T ^SType^SSPELLCD ^SName^SWater~`Jet ^t^Sn^N4 ^t^t^N9^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o435N6roj ^SCustomTex^S157997 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SOperator^S~|= ^SName^S22452 ^t^N2^T ^SType^SSPELLCD ^SName^S157997 ^t^Sn^N2 ^t^t^N10^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o47TXcl=_ ^SCustomTex^S199786 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SOperator^S~|= ^SName^S22309 ^t^N2^T ^SType^SSPELLCD ^SName^S199786 ^t^N3^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N5 ^SName^S205473 ^t^Sn^N3 ^t^t^N11^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o3jtfVzkU ^SCustomTex^S30455 ^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SLevel^N1 ^SName^SFingers~`of~`Frost ^t^N2^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N21.5 ^SName^SWater~`Jet ^t^N3^T ^SType^SBUFFDUR ^SOperator^S< ^SLevel^N1.5 ^SName^SFingers~`of~`Frost ^t^Sn^N3 ^t^t^N12^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o4AJFvXfZ ^SCustomTex^S116 ^SEnabled^B ^SFakeHidden^B ^t^t^t^N2^T ^SGUID^STMW:group:1O1lTCZzxFKO ^SPoint^T ^Sy^F6831673221185979 ^f-45^Sx ^F-5365648924882683^f-43 ^t^SScale^F5404319767592961 ^f-53^SColumns ^N6^SIcons ^T^N1^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N2 ^SGUID^STMW:icon:1O1kz4wbdDEP ^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O1lTCZons30 ^t^Sn^N1 ^t^SName^SFlurry ^t^N2^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N2 ^SGUID^STMW:icon:1O1lTCZons30 ^SCustomTex^S30455 ^SSourceUnit^Splayer ^SEnabled^B ^SFakeHidden^B ^SName^SIce~`Lance ^t^t^SName^SCast~`After ^t^N3^T ^SGUID^STMW:group:1O1l=3OqwnKT ^SPoint^T ^Sy^F-5805411730980861 ^f-46^Sx ^N-4.5001220703125^t ^SLocked^B ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1O1kz4wKk4na ^N2^STMW:icon:1O1o3TcWVWM9 ^N3^STMW:icon:1O1o2uv_ugm7 ^N4^STMW:icon:1O1o3Yh3ziYa ^N5^STMW:icon:1O1o3cj1sdb3 ^N6^STMW:icon:1NclKPUGQ9v6 ^N7^STMW:icon:1O1o40oGP2n1 ^N8^STMW:icon:1O1o3jtfVzkU ^N9^STMW:icon:1O1lQ0cCYu98 ^N10^STMW:icon:1O1o435N6roj ^N11^STMW:icon:1O1o47TXcl=_ ^N12^STMW:icon:1O1o4AJFvXfZ ^t^SEnabled^B ^t^t^SName^SRotation ^t^N4^T ^SGUID^STMW:group:1O1z17OJ0kkn ^SPoint^T ^Sy^F7658599156177091 ^f-48^Sx ^F-6676730181585385^f-51 ^t^SScale^F6455237061640192 ^f-50^SColumns ^N1^SIcons ^T^N1^T ^SEnabled^B ^SFakeHidden^B ^t^t^SName^SAnchor ^t^t^SNumGroups^N4 ^SVersion^N81209 ^t^N81209^S~`~| ^Sprofile^Sownedcore ^^
    Say.. Do you know how to set up a rotation in Weak Auras? Maybe that would be better. I think I will look up how to play with weak aura tomorrow.
    I have actually set up a the rotation in a new way like this Abilities icons, Abilities casting detection icons( for example if Frost bolt is cast) things like cast this after this cast and buff stacks and so on like this
    Code:
    ^1^T^SGroups^T ^N1^T ^SRows^N4 ^SRole^N1 ^SPoint^T ^Sy^F-8760921535021060 ^f-47^Sx ^F6754530783920142^f-52 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^SEnabledSpecs^T ^N62^b ^N63^b ^t^SGUID^STMW:group:1O2Ns0O=xlaN ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Sbuff ^SName^SBrain~`Freeze ^SGUID^STMW:icon:1O2OANiaTpbW ^SFakeHidden^B ^SEnabled^B ^t^N2^T ^SType^Sbuff ^SName^SFingers~`of~`Frost ^SEnabled^B ^t^N3^T ^SType^Sbuff ^SName^SIcicles ^SEnabled^B ^t^t^SName^SBuffs ^t^N2^T ^SGUID^STMW:group:1NcnUBaIl4W3 ^SPoint^T ^Sy^F-5541481637684318 ^f-47^SrelativeTo ^STMW:group:1O2NtGjAFVov^Sx ^F6676832474775208^f-64 ^t^SScale^F7205776154165230 ^f-52^SEnabledSpecs ^T^N63^b ^N62^b ^t^SColumns^N1 ^SIcons^T ^N1^T ^SShowTimer^B ^SUnit^Spet ^SType^Scooldown ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^N10^T ^SAlpha^N0.5 ^t^N102^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SITEMEQUIPPED ^SName^S128862 ^t^Sn^N1 ^t^SName^S214634 ^t^t^SName^SArtifact~`CD ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N1 ^t^t^N3^T ^SGUID^STMW:group:1O2NstJ_tkW= ^SPoint^T ^Sy^F8092424907784197 ^f-47^Sx ^F9006917397512211^f-52 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SRole^N1 ^SEnabledSpecs^T ^N62^b ^N63^b ^t^SColumns^N14 ^SIcons^T ^N1^T ^SType^Scooldown ^SName^SRune~`of~`Power ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^SRune~`of~`Power ^t^N2^T ^SType^SSPELLCHARGES ^SLevel^N2 ^SName^SRune~`of~`Power ^t^Sn^N2 ^t^SGUID^STMW:icon:1O2PGlWC_zjo ^SFakeHidden^B ^SEnabled^B ^t^N2^T ^SType^Scooldown ^SName^SRay~`of~`Frost ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O2PVR3l9S8I ^t^N2^T ^SType^SICON ^SAndOr^SOR ^SLevel^N1 ^SIcon^STMW:icon:1O2PVR3l9S8I ^t^Sn^N2 ^t^t^N3^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^SFrost~`Bomb ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O2OANkJ_34g ^t^N2^T ^SType^STALENTLEARNED ^SName^SFrost~`Bomb ^t^Sn^N2 ^t^SGUID^STMW:icon:1O2PVR1PoUDT ^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SType^Scooldown ^SName^SIce~`Lance ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O2OANkJ_34g ^t^N2^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1O2OYZ1u4LYi ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O2PFyHEMY1H ^t^Sn^N3 ^t^SGUID^STMW:icon:1O2PVR1VoVfd ^SFakeHidden^B ^SEnabled^B ^t^N5^T ^SType^Scooldown ^SName^SFrozen~`Touch ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O2OANkJ_34g ^t^N2^T ^SType^SICON ^SLevel^N1 ^SAndOr^SOR ^SIcon^STMW:icon:1O2OANkJ_34g ^t^N3^T ^SType^STALENTLEARNED ^SName^SIce~`Floes ^t^Sn^N3 ^t^SGUID^STMW:icon:1O2PWDvc9SlP ^SFakeHidden^B ^SEnabled^B ^t^N6^T ^SType^Scooldown ^SName^SFrostbolt ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O2OANiaTpbW ^t^N2^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1O2OYZ1neD=Y ^t^Sn^N2 ^t^SGUID^STMW:icon:1O2PWX2T7gdg ^SFakeHidden^B ^SEnabled^B ^t^N7^T ^SType^Scooldown ^SName^SWater~`Jet ^SGUID^STMW:icon:1O2OCcGbx5=a ^SFakeHidden^B ^SEnabled^B ^t^N8^T ^SType^Scooldown ^SName^SFlurry ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O2OANiaTpbW ^t^Sn^N1 ^t^SGUID^STMW:icon:1O2PX4NYYhQW ^SFakeHidden^B ^SEnabled^B ^t^N9^T ^SType^Scooldown ^SName^SIce~`Lance ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O2OANkAq7k= ^t^Sn^N1 ^t^SGUID^STMW:icon:1O2OCcGmwuBP ^SFakeHidden^B ^SEnabled^B ^t^N10^T ^SType^Scooldown ^SName^SGlacial~`Spike ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O2OANlNVdAO ^t^N2^T ^SType^STALENTLEARNED ^SName^SGlacial~`Spike ^t^Sn^N2 ^t^SGUID^STMW:icon:1O2OCcGsdmGD ^SFakeHidden^B ^SEnabled^B ^t^N11^T ^SType^Scooldown ^SName^SIce~`Nova ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^SIce~`Nova ^t^Sn^N1 ^t^SGUID^STMW:icon:1O2OCcGzm26= ^SFakeHidden^B ^SEnabled^B ^t^N12^T ^SType^Scooldown ^SName^SEbonbolt ^SGUID^STMW:icon:1O2OCd7z4N23 ^SFakeHidden^B ^SEnabled^B ^t^N13^T ^SType^Scooldown ^SName^SFrostbolt ^SGUID^STMW:icon:1O2PVR2RHHAn ^SFakeHidden^B ^SEnabled^B ^t^t^SName^SAbiities ^t^N4^T ^SPoint^T ^Sy^F-8373876262174724 ^f-47^Sx ^F-4504561700044800^f-51 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  12. #267
    Besen123's Avatar Member
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    I'm stepping into a wierd problem.

    I'm using chimpeon and TellMeWhen. I setup a (very) simple rotation in TMW. This works great for manual play. However, using pixel detection he see's "through" the icon shown by TMW. For example: I'm standing on a red floor with my toon. The icon for the spell shows up and is totally white. If I hover my mouse over it to detect the pixel color he should show white in chimpeon - but shows red (floor color, so he can't see the tmw icon?!).

    I tried to play with the TMW settings for icon/group strata, doesn't help. If I try it with normal spells on my ELVUI Action bar everything is perfectly fine. Chimpeon just can't see TMW o_O

    Any solutions?

  13. #268
    ChimpeonFan's Avatar Site Donator CoreCoins Purchaser
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    Originally Posted by Besen123 View Post
    I'm stepping into a wierd problem.

    I'm using chimpeon and TellMeWhen. I setup a (very) simple rotation in TMW. This works great for manual play. However, using pixel detection he see's "through" the icon shown by TMW. For example: I'm standing on a red floor with my toon. The icon for the spell shows up and is totally white. If I hover my mouse over it to detect the pixel color he should show white in chimpeon - but shows red (floor color, so he can't see the tmw icon?!).

    I tried to play with the TMW settings for icon/group strata, doesn't help. If I try it with normal spells on my ELVUI Action bar everything is perfectly fine. Chimpeon just can't see TMW o_O

    Any solutions?
    Hi, Follow the advice in the "Incorrect Pixel Colour Detected" section of the developer's Troubleshooting page...

    Chimpeon - Troubleshooting

  14. #269
    ChimpeonFan's Avatar Site Donator CoreCoins Purchaser
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    Originally Posted by olek83 View Post
    Hello there is a version for mac ?
    No version for Mac I'm afraid

  15. #270
    Besen123's Avatar Member
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    Thanks MarkoRapido, that worked. Interesting that it was only happening to tmw, all other ingame "pixels" worked fine.

    Bought the annual license now and going to test stuff out. Currently working on a prot-warrior rotation

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