What I did here is I made icons for the conditions and if the icons are shown abilities such as ice lance show up, this way we can fix it easier.
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Last edited by Vinshom; 10-19-2016 at 07:31 PM.
Double post by mistake Delete it please
Last edited by Vinshom; 10-19-2016 at 07:31 PM.
mh... chimpeon stoped working ... everything worked fine and now... nothig happens.. no error.. no attack^^
ok.. now it works i sent it new to wow but now the camera spin around when i press mouse^^
Last edited by Terades313; 10-20-2016 at 10:59 AM.
I have a rotation in TellMeWhen and I want to add a new icon. The group is 1 column and set to expand up. When I add a new row I get a new icon at the top but the whole column shifts down which will ruin all the Chimpeon pixel checks. Is there a way to get a new icon on the top without changing the position of the bottom icon?
Sorry for late reply. It still is not working. Still getting that Frostbolt inbetween Flurry and Ice Lance.
To be honest, the first one you came up with has been much better than your latest ones. This one below is probably the best one.
Say.. Do you know how to set up a rotation in Weak Auras? Maybe that would be better. I think I will look up how to play with weak aura tomorrow.Code:^1^T^SGroups^T ^N1^T ^SGUID^STMW:group:1O1ko2VxL4Nw ^SPoint^T ^Sy^F4505241259902948 ^f-53^SrelativeTo ^STMW:group:1O1z17OJ0kkn^Spoint ^SLEFT^SrelativePoint ^SLEFT^Sx ^F-6931396520542643^f-44 ^t^SColumns^N13 ^SIcons^T ^N1^T ^SType^Scooldown ^SGUID^STMW:icon:1O1kz4wKk4na ^SStates^T ^N4^T ^SAlpha^N0 ^t^t^SFakeHidden^B ^SManaCheck^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N2 ^SName^SRune~`of~`Power ^t^N2^T ^SType^SSPELLCD ^SName^SRune~`of~`Power ^t^Sn^N2 ^t^SName^SRune~`of~`Power ^t^N2^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o3TcWVWM9 ^SCustomTex^S205021 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22457 ^t^N2^T ^SType^SBUFFDUR ^SOperator^S~|= ^SName^S116014 ^t^N3^T ^SType^SSPELLCD ^SName^S205021 ^t^Sn^N3 ^t^t^N3^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o2uv_ugm7 ^SCustomTex^S112948 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22454 ^t^N2^T ^SType^SBUFFSTACKS ^SOperator^S>= ^SLevel^N2 ^SName^S44544 ^t^N3^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SName^S112948 ^t^Sn^N3 ^t^t^N4^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o3Yh3ziYa ^SCustomTex^S84714 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S84714 ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S44544 ^t^Sn^N2 ^t^t^N5^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o3cj1sdb3 ^SCustomTex^S205030 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22466 ^t^N2^T ^SType^SSPELLCD ^SName^S205030 ^t^N3^T ^SType^SBUFFSTACKS ^SName^S44544 ^t^Sn^N3 ^t^t^N6^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o40oGP2n1 ^SCustomTex^S44614 ^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S~|= ^SName^S190446 ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S44544 ^t^Sn^N2 ^t^t^N7^T ^SType^Sconditionicon ^SGUID^STMW:icon:1NclKPUGQ9v6 ^SCustomTex^S30455 ^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SLevel^N2 ^SName^S44544 ^t^N2^T ^SType^SDEBUFFDUR ^SOperator^S> ^SUnit^Starget ^SLevel^N0.5 ^SName^S228358 ^SAndOr^SOR ^t^N3^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1O1kz4wbdDEP ^t^Sn^N3 ^t^t^N8^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sconditionicon ^SGUID^STMW:icon:1O1lQ0cCYu98 ^SCustomTex^S135029 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S< ^SUnit^Sp ^SLevel^N45 ^SName^SFrozen~`Orb ^t^N2^T ^SType^SBUFFSTACKS ^SName^SFingers~`of~`Frost ^t^N3^T ^SType^SEXISTS ^SUnit^Spet ^t^N4^T ^SType^SSPELLCD ^SName^SWater~`Jet ^t^Sn^N4 ^t^t^N9^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o435N6roj ^SCustomTex^S157997 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SOperator^S~|= ^SName^S22452 ^t^N2^T ^SType^SSPELLCD ^SName^S157997 ^t^Sn^N2 ^t^t^N10^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o47TXcl=_ ^SCustomTex^S199786 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SOperator^S~|= ^SName^S22309 ^t^N2^T ^SType^SSPELLCD ^SName^S199786 ^t^N3^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N5 ^SName^S205473 ^t^Sn^N3 ^t^t^N11^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o3jtfVzkU ^SCustomTex^S30455 ^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SLevel^N1 ^SName^SFingers~`of~`Frost ^t^N2^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N21.5 ^SName^SWater~`Jet ^t^N3^T ^SType^SBUFFDUR ^SOperator^S< ^SLevel^N1.5 ^SName^SFingers~`of~`Frost ^t^Sn^N3 ^t^t^N12^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O1o4AJFvXfZ ^SCustomTex^S116 ^SEnabled^B ^SFakeHidden^B ^t^t^t^N2^T ^SGUID^STMW:group:1O1lTCZzxFKO ^SPoint^T ^Sy^F6831673221185979 ^f-45^Sx ^F-5365648924882683^f-43 ^t^SScale^F5404319767592961 ^f-53^SColumns ^N6^SIcons ^T^N1^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N2 ^SGUID^STMW:icon:1O1kz4wbdDEP ^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O1lTCZons30 ^t^Sn^N1 ^t^SName^SFlurry ^t^N2^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N2 ^SGUID^STMW:icon:1O1lTCZons30 ^SCustomTex^S30455 ^SSourceUnit^Splayer ^SEnabled^B ^SFakeHidden^B ^SName^SIce~`Lance ^t^t^SName^SCast~`After ^t^N3^T ^SGUID^STMW:group:1O1l=3OqwnKT ^SPoint^T ^Sy^F-5805411730980861 ^f-46^Sx ^N-4.5001220703125^t ^SLocked^B ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1O1kz4wKk4na ^N2^STMW:icon:1O1o3TcWVWM9 ^N3^STMW:icon:1O1o2uv_ugm7 ^N4^STMW:icon:1O1o3Yh3ziYa ^N5^STMW:icon:1O1o3cj1sdb3 ^N6^STMW:icon:1NclKPUGQ9v6 ^N7^STMW:icon:1O1o40oGP2n1 ^N8^STMW:icon:1O1o3jtfVzkU ^N9^STMW:icon:1O1lQ0cCYu98 ^N10^STMW:icon:1O1o435N6roj ^N11^STMW:icon:1O1o47TXcl=_ ^N12^STMW:icon:1O1o4AJFvXfZ ^t^SEnabled^B ^t^t^SName^SRotation ^t^N4^T ^SGUID^STMW:group:1O1z17OJ0kkn ^SPoint^T ^Sy^F7658599156177091 ^f-48^Sx ^F-6676730181585385^f-51 ^t^SScale^F6455237061640192 ^f-50^SColumns ^N1^SIcons ^T^N1^T ^SEnabled^B ^SFakeHidden^B ^t^t^SName^SAnchor ^t^t^SNumGroups^N4 ^SVersion^N81209 ^t^N81209^S~`~| ^Sprofile^Sownedcore ^^
I have actually set up a the rotation in a new way like this Abilities icons, Abilities casting detection icons( for example if Frost bolt is cast) things like cast this after this cast and buff stacks and so on like thisCode:^1^T^SGroups^T ^N1^T ^SRows^N4 ^SRole^N1 ^SPoint^T ^Sy^F-8760921535021060 ^f-47^Sx ^F6754530783920142^f-52 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^SEnabledSpecs^T ^N62^b ^N63^b ^t^SGUID^STMW:group:1O2Ns0O=xlaN ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Sbuff ^SName^SBrain~`Freeze ^SGUID^STMW:icon:1O2OANiaTpbW ^SFakeHidden^B ^SEnabled^B ^t^N2^T ^SType^Sbuff ^SName^SFingers~`of~`Frost ^SEnabled^B ^t^N3^T ^SType^Sbuff ^SName^SIcicles ^SEnabled^B ^t^t^SName^SBuffs ^t^N2^T ^SGUID^STMW:group:1NcnUBaIl4W3 ^SPoint^T ^Sy^F-5541481637684318 ^f-47^SrelativeTo ^STMW:group:1O2NtGjAFVov^Sx ^F6676832474775208^f-64 ^t^SScale^F7205776154165230 ^f-52^SEnabledSpecs ^T^N63^b ^N62^b ^t^SColumns^N1 ^SIcons^T ^N1^T ^SShowTimer^B ^SUnit^Spet ^SType^Scooldown ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^N10^T ^SAlpha^N0.5 ^t^N102^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SITEMEQUIPPED ^SName^S128862 ^t^Sn^N1 ^t^SName^S214634 ^t^t^SName^SArtifact~`CD ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N1 ^t^t^N3^T ^SGUID^STMW:group:1O2NstJ_tkW= ^SPoint^T ^Sy^F8092424907784197 ^f-47^Sx ^F9006917397512211^f-52 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SRole^N1 ^SEnabledSpecs^T ^N62^b ^N63^b ^t^SColumns^N14 ^SIcons^T ^N1^T ^SType^Scooldown ^SName^SRune~`of~`Power ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^SRune~`of~`Power ^t^N2^T ^SType^SSPELLCHARGES ^SLevel^N2 ^SName^SRune~`of~`Power ^t^Sn^N2 ^t^SGUID^STMW:icon:1O2PGlWC_zjo ^SFakeHidden^B ^SEnabled^B ^t^N2^T ^SType^Scooldown ^SName^SRay~`of~`Frost ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O2PVR3l9S8I ^t^N2^T ^SType^SICON ^SAndOr^SOR ^SLevel^N1 ^SIcon^STMW:icon:1O2PVR3l9S8I ^t^Sn^N2 ^t^t^N3^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^SFrost~`Bomb ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O2OANkJ_34g ^t^N2^T ^SType^STALENTLEARNED ^SName^SFrost~`Bomb ^t^Sn^N2 ^t^SGUID^STMW:icon:1O2PVR1PoUDT ^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SType^Scooldown ^SName^SIce~`Lance ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O2OANkJ_34g ^t^N2^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1O2OYZ1u4LYi ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O2PFyHEMY1H ^t^Sn^N3 ^t^SGUID^STMW:icon:1O2PVR1VoVfd ^SFakeHidden^B ^SEnabled^B ^t^N5^T ^SType^Scooldown ^SName^SFrozen~`Touch ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O2OANkJ_34g ^t^N2^T ^SType^SICON ^SLevel^N1 ^SAndOr^SOR ^SIcon^STMW:icon:1O2OANkJ_34g ^t^N3^T ^SType^STALENTLEARNED ^SName^SIce~`Floes ^t^Sn^N3 ^t^SGUID^STMW:icon:1O2PWDvc9SlP ^SFakeHidden^B ^SEnabled^B ^t^N6^T ^SType^Scooldown ^SName^SFrostbolt ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O2OANiaTpbW ^t^N2^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1O2OYZ1neD=Y ^t^Sn^N2 ^t^SGUID^STMW:icon:1O2PWX2T7gdg ^SFakeHidden^B ^SEnabled^B ^t^N7^T ^SType^Scooldown ^SName^SWater~`Jet ^SGUID^STMW:icon:1O2OCcGbx5=a ^SFakeHidden^B ^SEnabled^B ^t^N8^T ^SType^Scooldown ^SName^SFlurry ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O2OANiaTpbW ^t^Sn^N1 ^t^SGUID^STMW:icon:1O2PX4NYYhQW ^SFakeHidden^B ^SEnabled^B ^t^N9^T ^SType^Scooldown ^SName^SIce~`Lance ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O2OANkAq7k= ^t^Sn^N1 ^t^SGUID^STMW:icon:1O2OCcGmwuBP ^SFakeHidden^B ^SEnabled^B ^t^N10^T ^SType^Scooldown ^SName^SGlacial~`Spike ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O2OANlNVdAO ^t^N2^T ^SType^STALENTLEARNED ^SName^SGlacial~`Spike ^t^Sn^N2 ^t^SGUID^STMW:icon:1O2OCcGsdmGD ^SFakeHidden^B ^SEnabled^B ^t^N11^T ^SType^Scooldown ^SName^SIce~`Nova ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^SIce~`Nova ^t^Sn^N1 ^t^SGUID^STMW:icon:1O2OCcGzm26= ^SFakeHidden^B ^SEnabled^B ^t^N12^T ^SType^Scooldown ^SName^SEbonbolt ^SGUID^STMW:icon:1O2OCd7z4N23 ^SFakeHidden^B ^SEnabled^B ^t^N13^T ^SType^Scooldown ^SName^SFrostbolt ^SGUID^STMW:icon:1O2PVR2RHHAn ^SFakeHidden^B ^SEnabled^B ^t^t^SName^SAbiities ^t^N4^T ^SPoint^T ^Sy^F-8373876262174724 ^f-47^Sx ^F-4504561700044800^f-51 ^t^SRole^N1 ^SLocked^B ^SEnabledSpecs^T ^N62^b ^N63^b ^t^SGUID^STMW:group:1O2NtGjAFVov ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1O2PGlWC_zjo ^N2^STMW:icon:1O2PVR1PoUDT ^N3^STMW:icon:1O2PVR1VoVfd ^N4^STMW:icon:1O2PWDvc9SlP ^N5^STMW:icon:1O2PX4NYYhQW ^N6^STMW:icon:1O2PWX2T7gdg ^N7^STMW:icon:1O2OCcGbx5=a ^N8^STMW:icon:1O2OCcGmwuBP ^N9^STMW:icon:1O2OCcGsdmGD ^N10^STMW:icon:1O2OCcGzm26= ^N11^STMW:icon:1O2OCd7z4N23 ^N12^STMW:icon:1O2PVR2RHHAn ^t^SEnabled^B ^t^t^SName^SMeta ^t^N5^T ^SGUID^STMW:group:1O2N_hEcqaHx ^SScale^N1.0011 ^SPoint^T ^Sy^F4551369539687403 ^f-45^Sx ^F6888563600698270^f-46 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^SrelativeTo^STMW:group:1O2Ns0O=xlaN ^t^SLocked^B ^SIcons^T ^N1^T ^SType^Sbuff ^SName^SFingers~`of~`Frost ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SLevel^N1 ^SName^SFingers~`of~`Frost ^t^Sn^N1 ^t^SGUID^STMW:icon:1O2OANkAq7k= ^SEnabled^B ^t^N2^T ^SType^Sbuff ^SName^SFingers~`of~`Frost ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SLevel^N2 ^SName^SFingers~`of~`Frost ^t^Sn^N1 ^t^SGUID^STMW:icon:1O2OANkJ_34g ^SEnabled^B ^t^N3^T ^SType^Sbuff ^SName^SFingers~`of~`Frost ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SLevel^N3 ^SName^SFingers~`of~`Frost ^t^Sn^N1 ^t^t^N4^T ^SType^Sbuff ^SName^SFingers~`of~`Frost ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SLevel^N4 ^SName^SFingers~`of~`Frost ^t^Sn^N1 ^t^t^t^SName^SFinger~`of~`Frost~`Stacks ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N3.3 ^t^t^t^N6^T ^SPoint^T ^Sy^F5307008044443586 ^f-46^Sx ^F8013235146894210^f-46 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^SrelativeTo^STMW:group:1O2Ns0O=xlaN ^t^SScale^N1.0011 ^SLocked^B ^SGUID^STMW:group:1O2O5JOc0vHb ^SColumns^N5 ^SIcons^T ^N1^T ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SLevel^N1 ^SName^SIcicles ^t^Sn^N1 ^t^SEnabled^B ^SName^SIcicles ^t^N2^T ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SLevel^N2 ^SName^SIcicles ^t^Sn^N1 ^t^SEnabled^B ^SName^SIcicles ^t^N3^T ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SLevel^N3 ^SName^SIcicles ^t^Sn^N1 ^t^SEnabled^B ^SName^SIcicles ^t^N4^T ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SLevel^N4 ^SName^SIcicles ^t^Sn^N1 ^t^SEnabled^B ^SName^SIcicles ^t^N5^T ^SType^Sbuff ^SName^SIcicles ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SLevel^N5 ^SName^SIcicles ^t^Sn^N1 ^t^SEnabled^B ^SGUID^STMW:icon:1O2OANlNVdAO ^t^t^SName^SFinger~`of~`Frost~`Stacks ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N3.3 ^t^t^t^N7^T ^SGUID^STMW:group:1O2OYZ1Dbprn ^SPoint^T ^Sy^F7177672035663879 ^f-48^Sx ^F5629436720316427^f-51 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SRole^N1 ^SEnabledSpecs^T ^N62^b ^N63^b ^t^SColumns^N12 ^SIcons^T ^N1^T ^SCLEUEvents^T ^SSPELL_AURA_APPLIED^B ^t^SType^Scleu ^SCLEUDur^N3 ^SName^SRune~`of~`Power ^SSourceUnit^Splayer ^SFakeHidden^B ^SEnabled^B ^t^N2^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N10 ^SName^SRay~`of~`Frost ^SSourceUnit^Splayer ^SGUID^STMW:icon:1O2PVR3l9S8I ^SFakeHidden^B ^SEnabled^B ^t^N3^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N3 ^SName^SFrost~`Bomb ^SSourceUnit^Splayer ^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N3 ^SName^SIce~`Lance ^SSourceUnit^Splayer ^SGUID^STMW:icon:1O2PFyHEMY1H ^SFakeHidden^B ^SEnabled^B ^t^N5^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N3 ^SName^SFrozen~`Touch ^SSourceUnit^Splayer ^SFakeHidden^B ^SEnabled^B ^t^N6^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N3 ^SName^SFrostbolt ^SSourceUnit^Splayer ^SGUID^STMW:icon:1O2OYZ1bz0Sz ^SFakeHidden^B ^SEnabled^B ^t^N7^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SName^SWater~`Jet ^SSourceUnit^Spet ^SGUID^STMW:icon:1O2OYZ1neD=Y ^SFakeHidden^B ^SEnabled^B ^t^N8^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N3 ^SName^SFlurry ^SSourceUnit^Splayer ^SGUID^STMW:icon:1O2OYZ1u4LYi ^SFakeHidden^B ^SEnabled^B ^t^t^SName^SAbility~`Cast~`detection ^t^N8^T ^SGUID^STMW:group:1NcjDzaQFJ1d ^SPoint^T ^Sy^F-4909668285670080 ^f-45^SrelativeTo ^STMW:group:1O2NtGjAFVov^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^Sx ^F-5229213449417465^f-47 ^t^SScale^F6545222532071413 ^f-52^SRows ^N6^SColumns ^N1^SIcons ^T^N1^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SUNITRACE ^SBitFlags^T ^SHuman^B ^t^t^Sn^N1 ^t^SName^S59752 ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SUNITRACE ^SBitFlags^T ^SDwarf^B ^t^t^Sn^N1 ^t^SName^S20594 ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SUNITRACE ^SBitFlags^T ^SGnome^B ^t^t^Sn^N1 ^t^SName^S20589 ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SUNITRACE ^SBitFlags^T ^SNightElf^B ^t^t^Sn^N1 ^t^SName^S58984 ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SUNITRACE ^SBitFlags^T ^SDraenei^B ^t^t^Sn^N1 ^t^SName^S59548 ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SUNITRACE ^SBitFlags^T ^SWorgen^B ^t^t^Sn^N1 ^t^SName^S68992 ^t^t^SSortPriorities^T ^N1^T ^SMethod^Sshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^SAlliance~`Racials ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N1 ^t^t^N9^T ^SGUID^STMW:group:1NcjGyMiT7Dn ^SPoint^T ^Sy^F-4909676338733760 ^f-45^SrelativeTo ^STMW:group:1O2NtGjAFVov^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^Sx ^F5326115357101319^f-47 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I'm stepping into a wierd problem.
I'm using chimpeon and TellMeWhen. I setup a (very) simple rotation in TMW. This works great for manual play. However, using pixel detection he see's "through" the icon shown by TMW. For example: I'm standing on a red floor with my toon. The icon for the spell shows up and is totally white. If I hover my mouse over it to detect the pixel color he should show white in chimpeon - but shows red (floor color, so he can't see the tmw icon?!).
I tried to play with the TMW settings for icon/group strata, doesn't help. If I try it with normal spells on my ELVUI Action bar everything is perfectly fine. Chimpeon just can't see TMW o_O
Any solutions?
Hi, Follow the advice in the "Incorrect Pixel Colour Detected" section of the developer's Troubleshooting page...
Chimpeon - Troubleshooting
Thanks MarkoRapido, that worked. Interesting that it was only happening to tmw, all other ingame "pixels" worked fine.
Bought the annual license now and going to test stuff out. Currently working on a prot-warrior rotation![]()