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  1. #331
    Assertive's Avatar Member Authenticator enabled
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    Not sure how effective it will be for you, but on my level 102 Rogue I use Hedd and map chimpeon to cast whatever that addon tells it to. This way you can also customize the rotation in game at ease.

    Chimpeon Key Sender / Auto Clicker
  2. #332
    ChimpeonFan's Avatar Site Donator CoreCoins Purchaser
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    Originally Posted by noj123 View Post
    Has anyone got a good profile for rogues? Either weak auras or tell me when. I'm assassination and currently using TMW, wondering if theres a better choice out there
    Here you go... Rogue TMW Rotation Profile ALL SPECS - 7.0.3 - LEGION w/Download - YouTube

    The link to the profile is in the video's description.

  3. #333
    noj123's Avatar Member
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    That's currently the rotation that I am using. I don't really know how to customise TMW, just wondered if there was another build that spams Fan of Knives etc for AoE as that TMW is catered to single target afaik

  4. #334
    madturk's Avatar Sergeant
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    Originally Posted by noj123 View Post
    That's currently the rotation that I am using. I don't really know how to customise TMW, just wondered if there was another build that spams Fan of Knives etc for AoE as that TMW is catered to single target afaik
    Just key bind fan of knifes and spam it when needed. thats what i do. works well.

  5. #335
    Parlour's Avatar Member
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    This is a stupid question, but does this work in full screen? Or does wow have to be windowed like in the video?

    Also, what kind of dps can I expect from this? Is it suitable for mythic raiding? Or is it more for farming/levelling? I understand it will be based off whatever add on I'm using, but I just want to get an idea of the general purpose of this program.

  6. #336
    Chrisant's Avatar Member
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    i spent at least 4 hours yesterday, configuring and creating this profile for my Arms. Im a Soapbox user and after 3 bans im looking for something different. We need a really good wa or tmw profile to make it worth, and after a lot of testing im at least 90 - 100k behind soap rotation... The program is fantastic, but we need real developers doing wa or tmw profiles for this to work on a competitive way... For now, i will use it for wq and heroics dungeons only...

  7. #337
    madturk's Avatar Sergeant
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    Originally Posted by Chrisant View Post
    i spent at least 4 hours yesterday, configuring and creating this profile for my Arms. Im a Soapbox user and after 3 bans im looking for something different. We need a really good wa or tmw profile to make it worth, and after a lot of testing im at least 90 - 100k behind soap rotation... The program is fantastic, but we need real developers doing wa or tmw profiles for this to work on a competitive way... For now, i will use it for wq and heroics dungeons only...
    try some of the dps addons ,like hedd or hekili. I am doing good with these addons on some classes then tmw/wa

  8. #338
    ChimpeonFan's Avatar Site Donator CoreCoins Purchaser
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    Originally Posted by Parlour View Post
    This is a stupid question, but does this work in full screen? Or does wow have to be windowed like in the video?

    Also, what kind of dps can I expect from this? Is it suitable for mythic raiding? Or is it more for farming/levelling? I understand it will be based off whatever add on I'm using, but I just want to get an idea of the general purpose of this program.
    Yes it works with fullscreen mode (last time I checked anyway).

    Like other users have hinted the performance of Chimpeon will depend on the rotation addon and profile you use (and whether you configure Chimpein correctly ofc). I find my DPS to be very good using the Warrior TMW profile in the collection linked in my post - but then I'm not a mythic raider so good to me might mean bad for a pro player. Best thing is to give it a go. Have fun.

  9. #339
    Vinshom's Avatar Contributor
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    Ladies and gentelmen I have finally finished my WW pvp profile for tmw

    Code:
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^SSourceUnit^Splayer ^SGUID^STMW:icon:1O4jbdec7uWS ^SCustomTex^S137639 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N14^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N15^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N16^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N17^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N18^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N19^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^SAbilities~`for~`setup ^t^N5^T ^SPoint^T ^Sy^F6479853133588569 ^f-47^SrelativeTo ^STMW:group:1O4J=m5xdn7T^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^Sx ^F-7523130445453468^f-52 ^t^SScale^F5673287799537660 ^f-52^SRows ^N12^SGUID ^STMW:group:1Ngz9jvjd3WZ^SLocked ^B^SEnabledSpecs ^T^N270^b ^N268^b ^t^SColumns^N1 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S113656 ^t^N2^T ^SType^SMANAUSABLE ^SName^S113656 ^t^N3^T ^SType^SCHI ^SOperator^S>= ^SLevel^N3 ^t^N4^T ^SType^SDEBUFFSTACKS ^SUnit^Starget ^SOperator^S~|= ^SLevel^N1 ^SName^STouch~`of~`Death ^t^Sn^N4 ^t^SGUID^STMW:icon:1NgyguQmd4be ^SCustomTex^S113656 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N2^T ^SType^Sconditionicon ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S205320 ^t^N2^T ^SType^SMANAUSABLE ^SName^S205320 ^t^N3^T ^SType^SITEMEQUIPPED ^SName^S133948 ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQmd4be ^t^N5^T ^SType^SDEBUFFSTACKS ^SUnit^Starget ^SOperator^S~|= ^SLevel^N1 ^SName^STouch~`of~`Death ^t^Sn^N5 ^t^SGUID^STMW:icon:1NwN6NNuINTa ^SCustomTex^S205320 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N3^T ^SType^Sconditionicon ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22105 ^t^N2^T ^SType^SSPELLCD ^SName^S152175 ^t^N3^T ^SType^SREACTIVE ^SName^S152175 ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQmd4be ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NwN6NNuINTa ^t^Sn^N5 ^t^SGUID^STMW:icon:1NgyguQrzil6 ^SCustomTex^S152175 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N4^T ^SType^Sconditionicon ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S107428 ^t^N2^T ^SType^SMANAUSABLE ^SName^S107428 ^t^N3^T ^SType^SSPELLCD ^SOperator^S~|= ^SName^S113656 ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQrzil6 ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQmd4be ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NwN6NNuINTa ^t^N7^T ^SType^SDEBUFFSTACKS ^SUnit^Starget ^SOperator^S~|= ^SLevel^N1 ^SName^STouch~`of~`Death ^t^Sn^N7 ^t^SGUID^STMW:icon:1NgzAknyCOXL ^SCustomTex^S107428 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N5^T ^SType^Sconditionicon ^SSourceUnit^Splayer ^SCLEUDur^N0 ^SName^S116768 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCHI ^SOperator^S< ^SLevel^N4 ^t^N2^T ^SType^SENERGY_ABS ^SOperator^S>= ^SLevel^N50 ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQrzil6 ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQmd4be ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgzAknyCOXL ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NwN6NNuINTa ^t^N7^T ^SType^SDEBUFFSTACKS ^SUnit^Starget ^SOperator^S~|= ^SLevel^N1 ^SName^STouch~`of~`Death ^t^N8^T ^SType^SLASTCAST ^SLevel^N1 ^SName^STiger~`Palm ^t^N9^T ^SType^SBUFFSTACKS ^SOperator^S> ^SAndOr^SOR ^SName^SBlackout~`Kick! ^SPrtsBefore^N1 ^t^N10^T ^SType^SLASTCAST ^SName^SBlackout~`Kick ^t^N11^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQmd4be ^t^N12^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NwN6NNuINTa ^t^N13^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQrzil6 ^t^N14^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgzAknyCOXL ^t^N15^T ^SType^SDEBUFFSTACKS ^SUnit^Starget ^SOperator^S~|= ^SLevel^N1 ^SName^STouch~`of~`Death ^t^N16^T ^SType^SICON ^SPrtsAfter^N1 ^SLevel^N1 ^SIcon^STMW:icon:1NgzAko230bv ^t^N17^T ^SType^SCHI ^SOperator^S>= ^SAndOr^SOR ^SPrtsBefore^N1 ^SLevel^N3 ^t^N18^T ^SType^SSPELLCD ^SOperator^S> ^SName^SRising~`Sun~`Kick ^t^N19^T ^SType^SLASTCAST ^SName^SBlackout~`Kick ^t^N20^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQmd4be ^t^N21^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NwN6NNuINTa ^t^N22^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQrzil6 ^t^N23^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgzAko230bv ^t^N24^T ^SType^SDEBUFFSTACKS ^SUnit^Starget ^SOperator^S~|= ^SLevel^N1 ^SName^STouch~`of~`Death ^t^N25^T ^SType^SICON ^SPrtsAfter^N1 ^SLevel^N1 ^SIcon^STMW:icon:1O4SOM1B0KaO ^t^Sn^N25 ^t^SGUID^STMW:icon:1NgyguQxIDB= ^SCustomTex^S100780 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N6^T ^SType^Sconditionicon ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S20185 ^t^N2^T ^SType^SSPELLCD ^SName^S115098 ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgzAknyCOXL ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQxIDB= ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQrzil6 ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQmd4be ^t^N7^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NwN6NNuINTa ^t^N8^T ^SType^SDEBUFFSTACKS ^SUnit^Starget ^SOperator^S~|= ^SLevel^N1 ^SName^STouch~`of~`Death ^t^Sn^N8 ^t^SGUID^STMW:icon:1NgzAko230bv ^SCustomTex^S115098 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N7^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgzAko230bv ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgzAknyCOXL ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQrzil6 ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQmd4be ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NwN6NNuINTa ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQxIDB= ^t^N7^T ^SType^SCHI ^SOperator^S> ^t^N8^T ^SType^SDEBUFFSTACKS ^SUnit^Starget ^SOperator^S~|= ^SLevel^N1 ^SName^STouch~`of~`Death ^t^N9^T ^SType^SLASTCAST ^SName^STiger~`Palm ^t^N10^T ^SType^SBUFFSTACKS ^SOperator^S> ^SAndOr^SOR ^SName^SBlackout~`Kick! ^SPrtsBefore^N1 ^t^N11^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQmd4be ^t^N12^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NwN6NNuINTa ^t^N13^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQrzil6 ^t^N14^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgzAknyCOXL ^t^N15^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQxIDB= ^t^N16^T ^SType^SDEBUFFSTACKS ^SUnit^Starget ^SOperator^S~|= ^SLevel^N1 ^SName^STouch~`of~`Death ^t^N17^T ^SType^SICON ^SPrtsAfter^N1 ^SLevel^N1 ^SIcon^STMW:icon:1NgzAko230bv ^t^N18^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N6.5 ^SName^SRising~`Sun~`Kick ^SPrtsBefore^N1 ^t^N19^T ^SType^SCHI ^SOperator^S>= ^SLevel^N3 ^t^N20^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQmd4be ^t^N21^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NwN6NNuINTa ^t^N22^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQrzil6 ^t^N23^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgzAko230bv ^t^N24^T ^SType^SDEBUFFSTACKS ^SUnit^Starget ^SOperator^S~|= ^SLevel^N1 ^SName^STouch~`of~`Death ^t^N25^T ^SType^SICON ^SPrtsAfter^N1 ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQxIDB= ^t^Sn^N25 ^t^SUnConditionDur^N1.5 ^SGUID^STMW:icon:1O4SOM1B0KaO ^SConditionDur^N1.5 ^SCustomTex^S100784 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N8^T ^SType^Sconditionicon ^SSourceUnit^Splayer ^SCLEUDur^N0 ^SName^S116768 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N6 ^SName^SFists~`of~`Fury ^t^N2^T ^SType^SBUFFSTACKS ^SName^SStorm,~`Earth,~`and~`Fire ^t^N3^T ^SType^SSPELLCHARGES ^SOperator^S~|= ^SName^SStorm,~`Earth,~`and~`Fire ^t^Sn^N3 ^t^SGUID^STMW:icon:1O4gCdkHMSlb ^SCustomTex^S137639 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N9^T ^SType^Sconditionicon ^SSourceUnit^Splayer ^SCLEUDur^N0 ^SName^S116768 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCHI ^SOperator^S< ^SLevel^N4 ^t^N2^T ^SType^SENERGY_ABS ^SOperator^S>= ^SLevel^N50 ^t^N3^T ^SType^SLASTCAST ^SLevel^N1 ^SName^STiger~`Palm ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQmd4be ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NwN6NNuINTa ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQrzil6 ^t^N7^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgzAknyCOXL ^t^N8^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQxIDB= ^t^N9^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgzAko230bv ^t^N10^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O4SOM1B0KaO ^t^N11^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O4gCdkHMSlb ^t^N12^T ^SType^SDEBUFFSTACKS ^SUnit^Starget ^SOperator^S~|= ^SLevel^N1 ^SName^STouch~`of~`Death ^t^Sn^N12 ^t^SGUID^STMW:icon:1O4_4MbnlO1N ^SCustomTex^S100780 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N10^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SCHI ^SOperator^S<= ^SLevel^N5 ^t^N2^T ^SType^SLASTCAST ^SLevel^N1 ^SName^SBlackout~`Kick ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQmd4be ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NwN6NNuINTa ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQrzil6 ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgzAknyCOXL ^t^N7^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQxIDB= ^t^N8^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgzAko230bv ^t^N9^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O4SOM1B0KaO ^t^N10^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O4gCdkHMSlb ^t^N11^T ^SType^SDEBUFFSTACKS ^SUnit^Starget ^SName^STouch~`of~`Death ^t^Sn^N11 ^t^SUnConditionDur^N1.5 ^SGUID^STMW:icon:1O4_4MbvcXv5 ^SConditionDur^N1.5 ^SCustomTex^S100784 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N11^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SLevel^N95 ^t^Sn^N1 ^t^SName^SControl~`the~`Mists ^SGUID^STMW:icon:1O5K1Eq5QC=t ^SCustomTex^S233766 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N13^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N14^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N15^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N16^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N17^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N18^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N19^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSortPriorities^T ^N1^T ^SMethod^Sshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SLayoutDirection^N4 ^SName^SHea ^t^N6^T ^SPoint^T ^Sy^F8440152428636560 ^f-44^SrelativeTo ^STMW:group:1O4JeE3CkGMX^Spoint ^STOP^SrelativePoint ^STOP^Sx ^F-4918288512557166^f-63 ^t^SScale^F5522264401379340 ^f-52^SRows ^N16^SLocked ^B^SGUID ^STMW:group:1O4JhF3rppOr^SColumns ^N1^SIcons ^T^N1^T ^SType^Sconditionicon ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S~|= ^SName^S152173 ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgzAko7dU=h ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgzAknyCOXL ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQrzil6 ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQmd4be ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1NgyguQh26G7 ^t^Sn^N6 ^t^SCustomTex^S101546 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N11^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N13^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N14^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N15^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N16^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^SAOE~`Abilities ^t^N7^T ^SGUID^STMW:group:1O4J=m5xdn7T ^SPoint^T ^Sy^F6333162279927811 ^f-47^Sx ^F7600082069225486^f-49 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SLocked^B ^SColumns^N1 ^SName^SPriority~`Rotation ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1O5K1Eq5QC=t ^N2^STMW:icon:1NgyguQmd4be ^N3^STMW:icon:1NwN6NNuINTa ^N4^STMW:icon:1NgyguQrzil6 ^N5^STMW:icon:1NgyguQxIDB= 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^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^N26^T ^SIcons^T ^N1^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^N27^T ^SIcons^T ^N1^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^N28^T ^SIcons^T ^N1^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^N29^T ^SIcons^T ^N1^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^N42^T ^SIcons^T ^N1^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^N41^T ^SIcons^T ^N1^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^t^SNumGroups^N18 ^SVersion^N82201 ^t^N82201^S~`~| ^Sprofile^SWindwalker~`MONK~`PVP ^^
    Its healers time now..

    Update: I cant continue until the developers do the following:
    1- Make groups automatically activated if a color is present, this way we if someone's health drops a certain group with macro like Arena 1 is activated
    Last edited by Vinshom; 11-03-2016 at 12:56 PM.

  10. #340
    Sizekill's Avatar Member
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    So this sounds good are there anyknown banwaves for this?
    In anygame?

  11. #341
    ChimpeonFan's Avatar Site Donator CoreCoins Purchaser
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    Originally Posted by Sizekill View Post
    So this sounds good are there anyknown banwaves for this?
    In anygame?
    None that I've heard of. I've been using it daily on a number of games since April and not even a whiff of a ban!

  12. #342
    guntell's Avatar Member
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    Hi
    Whether it is possible to do something that would be after you press the main button has been pressed and the left mouse button (eg: the heroic leap from the warrior or death and decay from the death knight)?

  13. #343
    BigPineapple's Avatar Member
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    I cannot use this with WoW because if I try to move using a and d while holding down right mouse button to move it increases my mouse sensitivity or something andjthe camera jumps around. Anyone seen this and have a fix?

  14. #344
    klsnyder's Avatar Member
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    Does anyone have a really good arms warrior profile for chimp and tmw? I have one that I created and have been using but not sure if it's optimal Any help would be greatly appreciated.

  15. #345
    cagefighter3131's Avatar Member
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    Originally Posted by klsnyder View Post
    Does anyone have a really good arms warrior profile for chimp and tmw? I have one that I created and have been using but not sure if it's optimal Any help would be greatly appreciated.
    Warrior TellMeWhen Profile - Patch 7.1 w/Download - YouTube

    This guys had released a TMW for every class and every spec 7.0.3

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