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  1. #10786
    Hunterkris's Avatar Member
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    Originally Posted by kickmydog View Post
    Updated

    KMD_All_Hunter_Rotations_v26.zip

    paintpauller, has kindly updated the misdirection code.
    Its not casting Barrage or fevor as SV for me

    PQR - Rotation Bot
  2. #10787
    CodeMyLife's Avatar Contributor
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    Originally Posted by Vinshom View Post
    Feral PvP 5.3 that needs optimization
    This is a feral druid profile I have gathered and tweaked a little. Can someone fix it, it lags severely to where I have to restart.

    https://code.google.com/p/roguepvp/d...q=#makechanges

    Thank you!!
    Quickly looked to it on googlecode. Many PQR_UnitFacing() that would probly affect you. Really having issues using this function personally.

    Edit : NM was looking to rogue profile.
    Soapbox Rotations Developer

  3. #10788
    woesel's Avatar Member
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    got anyboddy good pvp/arena holy paladin profile because that one from bu_ba_911 is death

  4. #10789
    kickmydog's Avatar Contributor
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    Originally Posted by Hunterkris View Post
    Its not casting Barrage or fevor as SV for me
    Hold down right CTRL
    https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-bot-maps-profiles/422388-kickmydog-bm-mm-sv-hunter-profiles.html#post2793017

  5. #10790
    Holobyte's Avatar Sergeant
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    Feature request: It would be awesome to be able to programmatically set the ability's recast delay property.

    PS: Maybe there is a way to do this, since there's how to set the custom target via PQR_CustomTarget() and this function is not documented.

  6. #10791
    crystal_tech's Avatar Elite User
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    reposting for reference, tired of trying to find it in the thread lol

    PHP Code:
    QR Reference 2.1.5+

    *** Global 
    Variables *** These global variables can be used/changed to suit your needsNote that most of these will change back to their default values when a new rotation is started to ensure that a profile is running the way it's creator intended.


    PQR_RotationStarted -- true if a new rotation profile has started. You can set this to false and use it as a flag to run code that should only be run once per rotation enable.


    PQR_InterruptStarted -- true if a new interrupt profile has started. You can set this to false and use it as a flag to run code that should only be run once per rotation enable.


    PQR_SpellAvailableTime -- This is the time in seconds before a spell is off cooldown that PQR_SpellAvailable(spellID) will consider a spell as available. The default value is 0.125 (125ms). If a spell has 125ms left on cooldown, it will be considered available and attempt to be casted.


    PQR_ResetMovementTime -- This is the time in seconds before you will be considered "not moving" after previously been considered moving by PQR_IsMoving(). Default value is 0.5.

    PQR_CustomTarget -- Sets a custom Target, you must set the target of the spell to custom in the drop down menu (only way i'
    ve gotten it to work)
    egPQR_CustomTarget unitid

    *** General PQR Functions ***


    PQR_WriteToChat(text[, suffix]) --Prints to chat using the  prefixPassing "text" a nil value will cause a Lua error.


    PQR_DebugP(text) -- Prints to chat using the  prefix ONLY when "Profile" debug level is turned onPassing this a nil value will cause a lua error.


    PQR_AddToSpellDelayList(spellIDitemIDsecondsToDelay) -- NOTEDelayList is cleared on rotation change. -- If the indicated spell/item is used but fails due to being on GCDthe rotation will delay for secondsToDelay seconds (default 1). If the cast is sucessful the rotation will automatically resume before the delay has finished. -- You should populate the list each time the rotation is started using the PQR_RotationStarted flagSee the example below for adding these 3 abilitiesExample: if PQR_RotationStarted == true then PQR_RotationStarted false PQR_AddToSpellDelayList(64201) --Divine Shield PQR_AddToSpellDelayList(694001) --Hand of Sacrifice PQR_AddToSpellDelayList(79634581461) -- Golem's Strength (spellID, itemID, delay) end


    PQR_SpellAvailable(spellID) -- Returns true if the selected ability is off cooldown. False otherwise. This takes into consideration the global variable PQR_SpellAvailableTime. Takes GCD into account.


    PQR_IsCastingSpell(spellID) -- Returns true if the player is currently casting or channeling the indicated spell. Returns false otherwise. -- Note that the spell ID is simply translated to the spell name, and the current casting state is then compared to the spell name. If two spells share the same name, but different IDs, this will return true if the player is casting either spell.


    PQR_NotBehindTarget() -- Returns true if we have received a "Must be behind the target." red message in the last 3 seconds. Returns false otherwise. An example of using this would be a feral druid where you must be behind the target to shred. -- OBSOLETE, use PQR_UnitFacing("target", "player")


    PQR_IsMoving(seconds) -- Returns true if the player has been moving for X seconds. Returns false otherwise. -- Note that by default this function will return false once the player has been stationary for 1 second. This reset timer can be controlled by assigning a value to the variable "PQR_ResetMovementTime." For example, to change the reset time to 0.5 seconds, you would use "PQR_ResetMovementTime = 0.5" somewhere near the top of your rotation. This variable is global, and will effect all instances of PQR_IsMoving() in your rotation. Note that changing from one rotation to another will reset this value to 1.0.


    PQR_IsOutOfSight(unit[, seconds]) -- Returns true if the specified unit has been out of sight in the last X seconds (default 3.) Returns false otherwise. -- Note that the unit is converted to UnitName, and the check is based on unit name, so if 2 mobs both share the same name this will return the same value for either of them regardless of if one is out of sight and the other is not.


    UnitBuffID(unit, spellID, filter) & UnitDebuffID(unit, spellID, filter) -- Returns: name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId -- Note that this function is simply a version of UnitBuff() and UnitDebuff() that accept a spell ID instead of a spell name. This is to ease the pains of multiple language localizations. -- Filter: This parameter can be any of "HELPFUL", "HARMFUL", "PLAYER", "RAID", "CANCELABLE", "NOT_CANCELABLE". You can also specify several filters separated by a | or space character to chain multiple filters together (e.g. "HELPFUL|RAID" or "HELPFUL RAID" == helpful buffs that you can cast on your raid). You can, for example, use the "PLAYER" filter when checking to make sure the unit has your Bane of Agony on it, and not another Warlocks. -- An example, UnitDebuff("target", "Forbearance") would only work on an english client. On a spanish client, you would need to use UnitDebuff("target", "Abstinencia") to check for a Forbearance debuff. To simplify this, you can now use: UnitDebuff("target", 25771) (which is the spell ID for Forbearance) to check for the debuff and be guarenteed it will work on all clients. -- Note that the spell ID you provide will simply be translated into the spell name and used in a UnitBuff or Debuff function. If two spells share the same name, but different spell IDs, they will both return true. -- If you use EXACT filter, it will only return an exact match to that spell ID. You may also use the "PLAYER" filter with it. You can use other filters if you do not use "EXACT" Example: UnitDebuffID("target", 133, "EXACT|PLAYER") = Only return fireball debuff with a spell ID of 133 casted by the player.


    PQR_UnitInfo(unitID or GUID) -- Returns the following: X,Y,Z,R,Type (3 = Unit, 4 = Player), and TargetGUID of the specified unit/GUID.


    PQR_UnitFacing(unitCheck, unitTarget, degrees) -- Is the check unit facing the target unit? Returns true or false. If degrees is set to true this function will return the number of degrees the unit is compared to the facing of the other unit. You can also set degrees to a number for a smaller or larger '
    cone' in front of the unitCheck unit. Default is 180. Examples: PQR_UnitFacing("player", "target") --Is the player facing the target? PQR_UnitFacing("target", "player") --Is the player behind the target? PQR_UnitFacing("player", "boss1") -- Is the player facing the boss1 unit? It also accepts GUIDs, so: PQR_UnitFacing("target", UnitGUID("player")) -- Same as above "behind" example.


    PQR_UnitDistance(unit1, unit2) -- Returns the distance in yards from unit1 center to the center of the unit2'
    s hitboxA players hitbox is about 3 yardsso a 40 yard spell can actually be cast when this returns 43... I am looking into taking this into consideration somehowAccepts both GUID and unitID


    PQR_LoadLua
    (fileNameforceRun) -- Loads the lua file specifiedReturns true if the file was run/loaded/already ranreturns false otherwise. If forceRun is true then it will run the lua file again even if it has already been previously run.


    PQR_StopRotation() -- Stops the currently running rotation (automatic mode only)


    PQR_DelayRotation(seconds) -- Delays the currently running profile for X seconds (default 1).


    PQR_SwapRotation(rotationName or rotationNumber[, setRotation]) -- Switches the currently running rotation to another rotation. If changing by name use the full rotation name as seen in the PQR window (examplePQR_SwapRotation("Ret PVE (Xelper)") .) If swapping by number you can figure out which are selected by checking the global variablesPQR_Rotation# (ex: PQR_Rotation1). Returns true if the swap was successful, false otherwise. You do NOT need to have the rotation selected in PQR when changing by name.


    PQR_CheckUIError(msg[, seconds]) -- returns true if the specified UI Errror has popped up in the last X seconds. (Default 1)


    *** 
    Interrupt Functions ***


    PQR_IsOnInterruptList(spellName) -- Returns true/false based on if a spell is on the interrupt list on the Settings form or has been added via PQR_AddInterrupt(spellName).


    PQR_AddInterrupt(spellName) -- Adds an interrupt to the interrupt list. The interrupt list is repopulated on interrupt rotation changeYou should use PQR_InterruptStarted flag to repopulate the list with any profile-added spellsSee PQR_AddToSpellDelayList for an example on how to use this flag. (NoteChange RotationStarted to InterruptStarted)


    PQR_AddInterrupt(spellName) -- Adds an interrupt to the interrupt list. The interrupt list is repopulated on interrupt rotation changeYou should use PQR_InterruptStarted flag to repopulate the list with any profile-added spellsSee PQR_AddToSpellDelayList for an example on how to use this flag. (NoteChange RotationStarted to InterruptStarted
    Last edited by crystal_tech; 07-09-2013 at 07:31 AM. Reason: updated with PQR_CustomTarget

    Please if someone helped you donate rep to them.

  7. #10792
    momo1029's Avatar Sergeant
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    anyone using mentall'y mage profile ?
    i have a problem with the lua error ( not many ppl viewing mentally's profile thread, so i post here for some help )

    i have pqi and updated profile from ratation
    playing mage
    it pops up everytime when a mob die

    [string "-------------------------------------------..."]:425: attempt to get length of global 'dotTracker' (a nil value)

  8. #10793
    Holobyte's Avatar Sergeant
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    Originally Posted by crystal_tech View Post
    reposting for reference, tired of trying to find it in the thread lol
    Add PQR_CustomTarget() to it.

  9. #10794
    Drinksbeer's Avatar Knight-Lieutenant
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    Originally Posted by momo1029 View Post
    anyone using mentall'y mage profile ?
    i have a problem with the lua error ( not many ppl viewing mentally's profile thread, so i post here for some help )

    i have pqi and updated profile from ratation
    playing mage
    it pops up everytime when a mob die

    [string "-------------------------------------------..."]:425: attempt to get length of global 'dotTracker' (a nil value)
    Mentally has had a lot of things going on and is working on a major overhaul of both fire and frost profiles. See if someone in her thread has a specific fix but it might be a situation where you have to wait until the profile is fixed/updated. I know that's not the best answer BUT There is some relief in the form of the community profiles link. Check there (link below) for some options to use until Mentally has had a chance to get hers fixed.

    http://www.ownedcore.com/forums/worl...1252013-a.html ([PQR] List of Community Rotations - Updated 01252013)

  10. #10795
    kuukuu's Avatar Contributor
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    Originally Posted by momo1029 View Post
    anyone using mentall'y mage profile ?
    i have a problem with the lua error ( not many ppl viewing mentally's profile thread, so i post here for some help )

    i have pqi and updated profile from ratation
    playing mage
    it pops up everytime when a mob die

    [string "-------------------------------------------..."]:425: attempt to get length of global 'dotTracker' (a nil value)
    Judging by the single line error you posted, it's attempting to check a variable called "dotTracker" and looking for a value, but instead it's returning nil, likely due to the mob being dead and not having any dots on it? Not sure why it has the "------------------------------------" string though, that looks more like a comment line to me...
    Former PQR Developer

  11. #10796
    Holobyte's Avatar Sergeant
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    Originally Posted by kuukuu View Post
    Judging by the single line error you posted, it's attempting to check a variable called "dotTracker" and looking for a value, but instead it's returning nil, likely due to the mob being dead and not having any dots on it? Not sure why it has the "------------------------------------" string though, that looks more like a comment line to me...
    About the "-------------------------------" string, it's most likely the first line of code of the ability that raised the exception. It has something to do with the way Xelper found to execute each ability, it seems to deal with each ability as if it were a single line of code. It simply can't show the exact line that caused the error, which makes debugging way harder, but I guess we will have to live with it.
    Last edited by Holobyte; 07-09-2013 at 02:57 PM.

  12. #10797
    G0tha's Avatar Member
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    Can anyone upload me pqr versions 2.1.5 - 2.2.0 I created multiple profiles for patch 4.3.4 (arena tournament/Molten WoW). 2.2.2 seems not working for 4.3.4 clients. I used to 2.1.3 beta version. I ve been searching those versions for more than 4 hours without succes. My problem is 2.2.2 doesn't work (freezes pqr client window) but i need 2.1.5+ for working PQR_UnitFacing function. In 2.1.3 beta it returns true only once. And no, i don't wanna use the old PQR_NotBehindTarget functions
    Last edited by G0tha; 07-09-2013 at 07:10 PM.

  13. #10798
    Weird0's Avatar Contributor
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    something weird just happened to me it could be simply coincidence and it may be nothing but i got a error that i never before had while starting wow as usual via the launcher i cant get any pqr profile to work since today. i tried several things from disabling all addons except pqi or having em all run also restarting the client several times to just use /rl ingame nothing helped. then out of the blue i started getting this error




    starting wow directly via the wow.exe fixed this issue. and all is working. but im just curious if someone that has a bigger understanding of all that number wizardry knows what this error means

  14. #10799
    momo1029's Avatar Sergeant
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    i have that error everytime when i logout of wow

    Sent from my SPH-L710 using Tapatalk 2

  15. #10800
    Xarathes's Avatar Private
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    Hello, im having a problem with my destruction warlock. Everytime I click alt x to enable the single target rotation it says that it has been enabled but nothing seems to happen. Can i get any help with this please?
    Last edited by Xarathes; 07-10-2013 at 02:09 AM.

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