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  1. #10726
    metazcq's Avatar Private
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    Nice to see a new and clean post, hope this makes easier to find profiles

    PQR - Rotation Bot
  2. #10727
    zeromaster's Avatar Member
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    new PTR Version ; ) anyone got the new Offset for it ?

  3. #10728
    vergil10's Avatar Member
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    hi
    anyone know a great unholy profile ?

  4. #10729
    Holobyte's Avatar Sergeant
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    Originally Posted by crystal_tech View Post
    try this:
    Lua Unofficial FAQ (uFAQ)

    and reading

    Lua for Beginners

    sounds like your trying to grow your tables after they are created and you should cap them at so many lines, and delay your updates to the tables a bit more.
    I have one single table with variable size, but it's not being changed too often. All other tables are of fixed size.
    About delaying updates, I tought about updating tables using event handlers, like hooking COMBAT_LOG_EVENT_UNFILTERED and watching for buffs being applied or removed instead of checking for them every time.

  5. #10730
    Vinshom's Avatar Contributor
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    What and how Jukeboxes work? can someone show me a sample code plz?

    I found it thnx deadpanstiffy http://www.ownedcore.com/forums/worl...file-free.html ([PQR] PVP Spell Cast Fake/Juke Code (Any Profile) (FREE))
    Last edited by Vinshom; 07-04-2013 at 07:19 AM.

  6. #10731
    CodeMyLife's Avatar Contributor
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    Originally Posted by Holobyte View Post
    My new profile runs fine on 10man raids but during certain 25man encounters (mostly Primordius) I face some major slowdowns that go away when I pause the profile. I have a good computer (core i5 3570K / 8GB RAM) and other profiles (from other authors) do not give me any slowdowns, ever.

    Does using Lua tables affect profile performance? For my current profile I decided to make use of Lua tables. It has 6 global tables that are read and updated by a number of functions and abilities. I'm not creating any other tables, not even local ones. Some tables have subtables, others don't.
    An example:
    Code:
        Runes = {
            ["b"] = { Up = 0, CdLeft = 10 },
            ["u"] = { Up = 0, CdLeft = 10 },
            ["f"] = { Up = 0, CdLeft = 10 },
        }
    This table is updated at every PQR cycle by a function (ability check delay is at 20ms):
    Code:
    function Hf_UpdateRunes()
        if not Runes then
            Hf_AddLog("Error", "'Runes' table does not exists.", "Hf_UpdateRunes")
            return
        end
    
    
        local runeSlots = { "b", "u", "f"}
        local r = 1
        for slot=1, 6 do
            local start, cd, up = GetRuneCooldown(slot)
            local left = start + cd - GetTime()
            if not up then -- on Cd
                if Runes[runeSlots[r]].CdLeft > left then
                    Runes[runeSlots[r]].CdLeft = left
                end
            else -- off Cd
                Runes[runeSlots[r]].Up = Runes[runeSlots[r]].Up + 1
            end
            if slot % 2 == 0 then
                r = r + 1
            end
        end
    end
    I have similar tables and functions to handle player buffs and target debuffs.

    So, do you think that I should drop tables and simply return multiple values? I don't really want to make this change and see no performance gain at all so I tought I should ask first.
    I experienced issues when using PQR_UnitFacing in heavy adds fights. This function seems broken right now and alter badly framerate. Open your ability.lua and ctrl+f PQR_UnitFacing to make sure you do not have any of those. If none of those, might be related to table but... Your code seems clean.
    Soapbox Rotations Developer

  7. #10732
    CaptnHaddock's Avatar Member
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    I want to make my warrior use taunt, like if my target isn't targeting me then cast taunt.. how am I gonna do that?
    ye i'm useless ....

    Help would be appreciated
    Last edited by CaptnHaddock; 07-04-2013 at 11:19 AM.

  8. #10733
    kuukuu's Avatar Contributor
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    Originally Posted by CaptnHaddock View Post
    I want to make my warrior use taunt, like if my target isn't targeting me then cast taunt.. how am I gonna do that?
    ye i'm useless ....

    Help would be appreciated
    You could use API UnitThreatSituation - WoWWiki - Your guide to the World of Warcraft or simply check if your target is targeting you and then cast whatever your taunt is if it is targeting something else.
    Former PQR Developer

  9. #10734
    Holobyte's Avatar Sergeant
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    Originally Posted by CodeMyLife View Post
    I experienced issues when using PQR_UnitFacing in heavy adds fights. This function seems broken right now and alter badly framerate. Open your ability.lua and ctrl+f PQR_UnitFacing to make sure you do not have any of those. If none of those, might be related to table but... Your code seems clean.
    I don't make use of PQR_UnitFacing(). It may be useful for some abilities of some classes but that does not applies to this profile I'm making.
    Anyway, people are missing the point of my question. I ask for opinions on performance impact of Lua tables on PQR profiles and I get a link for LUA FOR BEGUINNERS. :P
    I know I have to avoid table rehashing, I know that adding items to tables (making them grow) causes rehashing, what I need is to have feedback from people that may have had performance issues in their profiles due to using tables.
    I want to avoid premature optimization. Lua is one of the fastest scripting languages so I wanted to push it and now I know that the code needs optimization, I just need to find out where and I don't want to do it by trial and error. Like, refactoring the whole code just to find out that tables were fine and the problem was elsewhere. I remember that Valma had a profile that made heavy use of tables and that it performed gracefully.

  10. #10735
    CaptnHaddock's Avatar Member
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    Originally Posted by kuukuu View Post
    You could use API UnitThreatSituation - WoWWiki - Your guide to the World of Warcraft or simply check if your target is targeting you and then cast whatever your taunt is if it is targeting something else.
    Thanks. I tried, but it doesn't make sense to me.... Actually was I hoping for a code which was done so I could just copy paste and then change it abit for my needs

  11. #10736
    crystal_tech's Avatar Elite User
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    Originally Posted by Holobyte View Post
    I don't make use of PQR_UnitFacing(). It may be useful for some abilities of some classes but that does not applies to this profile I'm making.
    Anyway, people are missing the point of my question. I ask for opinions on performance impact of Lua tables on PQR profiles and I get a link for LUA FOR BEGUINNERS. :P
    I know I have to avoid table rehashing, I know that adding items to tables (making them grow) causes rehashing, what I need is to have feedback from people that may have had performance issues in their profiles due to using tables.
    I want to avoid premature optimization. Lua is one of the fastest scripting languages so I wanted to push it and now I know that the code needs optimization, I just need to find out where and I don't want to do it by trial and error. Like, refactoring the whole code just to find out that tables were fine and the problem was elsewhere. I remember that Valma had a profile that made heavy use of tables and that it performed gracefully.
    lol, i didn't mean your a beginner, its just the sites name and still has some good info that you may have missed.

    Please if someone helped you donate rep to them.

  12. #10737
    kickmydog's Avatar Contributor
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    Originally Posted by CaptnHaddock View Post
    Thanks. I tried, but it doesn't make sense to me.... Actually was I hoping for a code which was done so I could just copy paste and then change it abit for my needs
    Try something like

    PHP Code:
     if UnitThreatSituation("player","target") ~= 3 then return true end 
    or

    PHP Code:
      if UnitThreatSituation("player","mouseover") ~= 3 then return true end 
    https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-bot-maps-profiles/422388-kickmydog-bm-mm-sv-hunter-profiles.html#post2793017

  13. #10738
    JoseGildardoRamirez's Avatar Private
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    Kickmydog, Thanks so much, you are the best

  14. #10739
    kickmydog's Avatar Contributor
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    That reminds me, any ideas on a fix for this.

    PHP Code:
    local InParty GetNumGroupMembers()
    if 
    InParty and UnitInRaid("player"then
      
    for 1InPartydo
      
    local member "party"..tostring(i)
      if 
    UnitGroupRolesAssigned(member) == "TANK"
      
    and UnitThreatSituation(member,"target") ~= 3
      then CastSpellByName
    (GetSpellInfo(34477),member)
      
    end
    end 
    It is for an auto misdirect to the tank when threat is low.
    https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-bot-maps-profiles/422388-kickmydog-bm-mm-sv-hunter-profiles.html#post2793017

  15. #10740
    markbro's Avatar Member
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    I've made a few of my own profiles with random level characters. I decided to start a leveling profile for the Warrior from level 1. I'm already having issues. I can't seem to get anything going where I can Auto Attack to build rage for Heroic Strike.
    I've tried making an Ability for Auto Attack (spell id 6603) and even for the Warrior's Attack (spell id 88163) but neither of them seem to do anything. It just sits there because enough rage isn't built up for Heroic Strike.
    Any help getting an Auto Attack script would be greatly appreciated.

    I am trying to make it available to where you just click an enemy and it attacks (unchecked requires combat)
    Last edited by markbro; 07-05-2013 at 01:53 AM.

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