mentally should I use Standard or Advanced? and I don't have BETA.. I'm playing Cata so I'm guessing default (NOVA) shadow BETA isn't what I should select haha
mentally should I use Standard or Advanced? and I don't have BETA.. I'm playing Cata so I'm guessing default (NOVA) shadow BETA isn't what I should select haha
Last edited by MACH9 WoW Services; 06-18-2012 at 07:44 PM.
Was wondering if I could get a good explanation on PQR_UnitFacing()
What's the polling rate on it? When I'm in combat, it seems like it only polls once, and when I switch target's it doesn't poll again.
For example, while questing, I'll use PQR_UnitFacing("Target","Player") in mangle code.
- In a Multi-Pack pull, it takes the facing of the first target. After I kill that target and click the next one, say hes behind me. When the first one said true, the next one shows false because I am facing 180* different than what I was before. The code isn't refreshing on a new target or switching target's.
- In a single Target fight, say I stun the person and move behind him. When I move behind him and start using shred on my druid, after he comes out of stun and turns around to attack me, the code does not update to tell the enemy is now facing me, making the rotation keep spamming Shred instead of switching to mangle.
Any way to possibly fix this? Maybe lower the Polling Delay if it's set to high to something like 100ms or something?
A good way I test this is to just walk into a mob of enemies, load up my test profile and do "print(PQR_UnitFacing("Target","Player")) target a mob and just start moving. It only seems to return true if you get the enemy to face the same general direction as when you pulled him.
EDIT**
Maybe setting a option like PQR_UnitFacing(Unit1,Unit2,MS) where MS is the milliseconds of when to poll next. If no MS is specified it uses the pre determined delay built into the function?
EDIT***
Well, I think I figured it out for myself. Unless the object(NPC in this case) isn't moving, the object does not get updated by the game client. This sucks big![]()
Last edited by firepong; 06-18-2012 at 11:34 PM. Reason: added EDIT**
Anyone having problems with Shuerons resto shaman profile once in a while just standing there not casting?
Sometimes Sheurons profiles do that. They are few reason for this. Another addon in conflict, a USE trinket pulled in action bar or a custom interface. Best thing for this is /console reloadui if is still happens try to disable some addons. In my Rogue profile I have problems if Im in Combat Spec and I have in bar a PVP trinket when I switch in Sub no problem. Same problem is with a Resto Druid if has in bar a USE trinket. I just removed from bar that trinket and its work again without problem. No problems so far with Shaman profile. All tested in DS HC. No Beta test ...
Last edited by lolomo2003; 06-19-2012 at 03:17 AM.
@vitalic
I notice in the chat window it shows certain text, is that what HAS happened?
Lexi777 where do you get Cokx priest disc Arena profile?
Well, was doing some thinking in my think tank and came up with this. I kept getting some false positives with Xelper's PQR_UnitFacint(unit1,unit2) (like false when it surely should have been true, even with unit moving). For example, saying player moving backwards and enemy chasing you, for some reason getting a false there.
In essence, if your both facing each other, it's true. But if your both facing the same way, it will always be false. Would want to use your behind only moves while it's false. But since WoW only updates object's when they move, if a boss is fighting a tank and you jump in, there's a chance that the return could be false. So, you would want to do something like:Code:function PQR_Facing(target,player) local hasTarget = UnitExists(target) if hasTarget then local enemyFacing = deg(select(4, PQR_UnitInfo(target))) local playerFacing = deg(select(4, PQR_UnitInfo(player))) if playerFacing < 180 and enemyFacing > 180 then if playerfacing < 90 and emenyFacing < 270 then return true elseif playerFacing > 90 and enemyFacing > 270 then return true end elseif playerFacing > 180 and enemyFacing < 180 then if playerFacing > 270 and enemyFacing is > 90 then return true elseif playerFacing < 270 and enemyFacing < 90 then return true end return false end return false end return false end PQR_Facing("Target", "Player") or PQR_Facing("Player", "Target")
PQR_Facing("Party1", "Player") where Party1 is the Tank and Player is you. This way, it is checking the facing of the tank with your facing. In most cases, this will work, but could shit out more problems. Should always work as Player movement is constantly updated while NPC Object Movement is only updated when the NPC Object itself moves. If the boss is turned but not moved, it's direction will never be updated.
On fights where you will be switching to add's you would want to do something to the extent of:
This has not been tested as the server's went down before I could load up WoW, just a Concept of what could be. The above degrees can also be widened to work with a wider range instead of 90 degrees.Code:iif (UnitIsUnit("Player1","Player2")) then blah blah code for same target goes here elseif not (UnitIsUnit("Player1","Player2")) then blah blah code of not same target goes here end
Could someone help me get 2 human warrior raiding roatations please.
Thanks for any help.
Did you use the search-function? Because I did and found this in less than a minute:
Free Cloud Storage - MediaFire
@cameronmc88: Can't really reply as fast! Being sick has it's downsides. :P
The BETA profiles you probably don't want to load on Live. Only use the Advanced profile if you have the Shadow Tier 13 4-set bonus and really want to be on the cutting edge of DPS. Otherwise use the Standard profile. It'll pull almost the same numbers as the Advanced profile, and is a lot more mana-friendly than the Advanced one. Test them both out and you'll quickly notice the difference. :P
Also, for everyone else, there's a automatic targeting function in the profile. If you don't want to automatically target/attack dummies, just remove it until you need it.![]()
mentally, raiding tonight so i'll give it a shot, been using one I altered which includes a lot of the changes you have above, can't wait to try the updated profile.
Oh! I forgot to add that I also added on-use trinkets and Synapse Springs on-use with Dark Archangel and Shadowfiend in both profiles. So whenever they're used and your trinkets/enchant is ready, it'll fire with them to optimally increase DPS.
I did some testing on dummies and both profiles substantially increased my overall DPS. Standard should see an increase of 1500 - 5000 DPS depending on your gear, and the Advanced one should be similar. (1000-2000 more than your results with Standard profile.)
@mentally sounds good, btw been using your updated standard profile and it's amazing!! And since nobody else replies when I ask ha, do you know what the best disc priest arena/pvp profile is?