[BETA] PQRotation - an automated ability priority queue. menu

User Tag List

Page 75 of 731 FirstFirst ... 25717273747576777879125175575 ... LastLast
Results 1,111 to 1,125 of 10955
  1. #1111
    Luciferozzy's Avatar Member
    Reputation
    2
    Join Date
    Apr 2011
    Posts
    81
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Is it posible to cast to only cast renew at focus or tanks with the priest rotations ?

    [BETA] PQRotation - an automated ability priority queue.
  2. #1112
    saintsrlfc's Avatar Member
    Reputation
    1
    Join Date
    Jan 2011
    Posts
    59
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hey can anyone help. I can't DL any links to latest profiles

  3. #1113
    thrylas's Avatar Master Sergeant
    Reputation
    3
    Join Date
    Feb 2011
    Posts
    102
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Sub Rogue rotation Help please.


    What i am trying to do: Trying to have Backstab cast, which i got working just fine. Try to have the rotation skip backstab if the target is targeting me (obviously you cant backstab if your not behind the target)

    My problem is: i have a working rotation that has backstab in it for combo points only gaining 1 combo point from hemo when the bleed effect is down it casts hemop instead of backstab. this works perfectly. Howerver when the target is facing me (i have aggro - or am soloing) it tries to spam backstab untill higher priority things come up, instead of going onto other lower priority things.


    now Problem really is that when i try to set it to return false if target is targetting me i assume i get an endless loop as the entire rotation stops and buggs out.

    So to show what i mean here is the working copy of the skill:
    Code:
    local backstabCP = GetComboPoints("player", "target")
    local aa = UnitBuffID("player", 51713)
    
    if backstabCP <= 4 and aa == nil then
           return true
    end
    And The alterartion to allow it to return false if im targeted.

    l
    Code:
    ocal backstabCP = GetComboPoints("player", "target")
    local aa = UnitBuffID("player", 51713)
    
    
    if UnitIsUnit("targettarget", "player") then
    return false
    end
    else
    if backstabCP <= 4 and aa == nil then
           return true
    end


    Now i have tried bug testing by replacing "return false" in the arguement with { print("Backstab skipped") } arguement to see if it was firing at all. and sofar no luck getting it to even do the first part of the rotation, as soon as i modify the script and save it, start up the rotation it loops out and does none of the skills. simply rebooting or removing the script to make it the same asbefore results in the same contiuation of the loop untill i replace the entire xml file with a backup i made and restart the program.

    Any thoughts?

  4. #1114
    Zemnexx's Avatar Active Member CoreCoins Purchaser
    Reputation
    31
    Join Date
    Aug 2011
    Posts
    141
    Thanks G/R
    1/0
    Trade Feedback
    3 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Been working on it and gonna post a fully working (as much as it can) Spell Reflection code soon.

    ---------- Post added at 03:37 PM ---------- Previous post was at 03:33 PM ----------

    Maybe it was just a typo, but did you try indenting that "return false" function at line 6 in the second code

  5. #1115
    thrylas's Avatar Master Sergeant
    Reputation
    3
    Join Date
    Feb 2011
    Posts
    102
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    indenting makes no difference in coding mate its just a housekeeping issue to keep things easier to read and has no overall effect that i know of ever, unless ofcourse lua magically needs indenting lol.

  6. #1116
    Zemnexx's Avatar Active Member CoreCoins Purchaser
    Reputation
    31
    Join Date
    Aug 2011
    Posts
    141
    Thanks G/R
    1/0
    Trade Feedback
    3 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by thrylas View Post
    indenting makes no difference in coding mate its just a housekeeping issue to keep things easier to read and has no overall effect that i know of ever, unless ofcourse lua magically needs indenting lol.
    Oh, I didn't know, I just know that I get a lot of issues from very simple mistakes, just thought that might be one.

  7. #1117
    GRB's Avatar Established Member CoreCoins Purchaser
    Reputation
    65
    Join Date
    Oct 2008
    Posts
    222
    Thanks G/R
    0/1
    Trade Feedback
    2 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by thrylas View Post
    Sub Rogue rotation Help please.


    What i am trying to do: Trying to have Backstab cast, which i got working just fine. Try to have the rotation skip backstab if the target is targeting me (obviously you cant backstab if your not behind the target)

    My problem is: i have a working rotation that has backstab in it for combo points only gaining 1 combo point from hemo when the bleed effect is down it casts hemop instead of backstab. this works perfectly. Howerver when the target is facing me (i have aggro - or am soloing) it tries to spam backstab untill higher priority things come up, instead of going onto other lower priority things.


    now Problem really is that when i try to set it to return false if target is targetting me i assume i get an endless loop as the entire rotation stops and buggs out.

    So to show what i mean here is the working copy of the skill:
    Code:
    local backstabCP = GetComboPoints("player", "target")
    local aa = UnitBuffID("player", 51713)
    
    if backstabCP <= 4 and aa == nil then
           return true
    end
    And The alterartion to allow it to return false if im targeted.

    l
    Code:
    ocal backstabCP = GetComboPoints("player", "target")
    local aa = UnitBuffID("player", 51713)
    
    
    if UnitIsUnit("targettarget", "player") then
    return false
    end
    else
    if backstabCP <= 4 and aa == nil then
           return true
    end


    Now i have tried bug testing by replacing "return false" in the arguement with { print("Backstab skipped") } arguement to see if it was firing at all. and sofar no luck getting it to even do the first part of the rotation, as soon as i modify the script and save it, start up the rotation it loops out and does none of the skills. simply rebooting or removing the script to make it the same asbefore results in the same contiuation of the loop untill i replace the entire xml file with a backup i made and restart the program.

    Any thoughts?
    Add:

    Code:
    if PQR_NotBehindTarget() then
    	return false
    else
    "your code here"
    end
    To your backstab ability, it should solve your problem

    ---------- Post added at 10:33 PM ---------- Previous post was at 10:25 PM ----------

    Originally Posted by bu_ba_911 View Post
    @sheuron how would you write a code that checks your targets class? been playing around with my limited knowledge and can't figure it out, and can't find a decent lua guide that shows me the code either :-/

    also maybe u know how to check if a r u - ne is a death r u - ne or not as well? lol sorry for the nub questions but i got so many ideas i can't do without proper knowledge XD wont let me say ****???
    Code:
    UnitClassBase("unit")
    
    "unit" can be:
    player
    target
    focus
    pet
    ...(normal stuff)
    The return code for this is the actual classes:

    -Paladin
    -Druid
    -Priest
    -Mage
    - etc, etc ...

  8. #1118
    thrylas's Avatar Master Sergeant
    Reputation
    3
    Join Date
    Feb 2011
    Posts
    102
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    TY GRB i will try this out as it has a better effect than the code i got to work myself.

    Code:
    if UnitIsUnit("playertargettarget", "player") then
    return false
    end
    else
    if backstabCP <= 4 and aa == nil then
           return true
    end
    Edit:


    Ok, so now neither are working for me.
    Last edited by thrylas; 09-04-2011 at 05:19 PM.

  9. #1119
    GRB's Avatar Established Member CoreCoins Purchaser
    Reputation
    65
    Join Date
    Oct 2008
    Posts
    222
    Thanks G/R
    0/1
    Trade Feedback
    2 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by thrylas View Post
    TY GRB i will try this out as it has a better effect than the code i got to work myself.

    Code:
    if UnitIsUnit("playertargettarget", "player") then
    return false
    end
    else
    if backstabCP <= 4 and aa == nil then
           return true
    end
    Edit:


    Ok, so now neither are working for me.
    Heres mine from the assasination profile.

    Code:
    local CP = GetComboPoints("player", "target")
    local health = 100 * UnitHealth("target") / UnitHealthMax("target")
    
    if PQR_NotBehindTarget() then
    	return false
    else
       if CP <= 4 and health <= 35 then return true end
    end
    This will start working if:
    1-Your behind your target
    2-Your target have less then 35% hp

    If you dont care for target hp just remove from the code the "and health <= 35"

    P.S - Your checking if shadowdance is not present in player. dunno why u want to check this, but ur backstab only gona work if shadowdance is not present.
    Last edited by GRB; 09-04-2011 at 05:27 PM.

  10. #1120
    thrylas's Avatar Master Sergeant
    Reputation
    3
    Join Date
    Feb 2011
    Posts
    102
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by GRB View Post
    Heres mine from the assasination profile.

    Code:
    local CP = GetComboPoints("player", "target")
    local health = 100 * UnitHealth("target") / UnitHealthMax("target")
    
    if PQR_NotBehindTarget() then
    	return false
    else
       if CP <= 4 and health <= 35 then return true end
    end
    This will start working if:
    1-Your behind your target
    2-Your target have less then 35% hp

    If you dont care for target hp just remove from the code the "and health <= 35"

    P.S - Your checking if shadowdance is not present in player. dunno why u want to check this, but ur backstab only gona work if shadowdance is not present.

    Dunno why but even if i use your code it freezes my entire rotation. Nothing casts like this at all (modified yours to remove the health cause its sub i want pure backstabs all the time.
    Code:
    local CP = GetComboPoints("player", "target")
    
    
    if PQR_NotBehindTarget() then
    	return false
    else
       if CP <= 4 then return true end
    end



    Edit fixed a small typo and it seems to be working - thanks guys - will work out the other few little buggs i have then release the profile.
    Last edited by thrylas; 09-04-2011 at 05:45 PM.

  11. #1121
    Ninjaderp's Avatar Banned
    Reputation
    199
    Join Date
    Dec 2010
    Posts
    1,847
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I would love if someone who knows one or two things about coding could throw together a frostDK kitingprofile, like for the turtles in firelands, I've only tried diesalls trashprofile but it doesnt use frost strike or throw death coils out at all like it should do when kiteing. Whats needed:

    Lots of aoe!
    Spam the ranged spells
    DND (is best used manually though, as I heard its hard to implement automated)

  12. #1122
    thrylas's Avatar Master Sergeant
    Reputation
    3
    Join Date
    Feb 2011
    Posts
    102
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    just make a rotation putting icy touch howlingblast and deathcoil in it. thats pretty much all you can do - just make sure your deathcouil is set to only fire if you rp is higher than say 40 and it wont bugg out.

  13. #1123
    Zemnexx's Avatar Active Member CoreCoins Purchaser
    Reputation
    31
    Join Date
    Aug 2011
    Posts
    141
    Thanks G/R
    1/0
    Trade Feedback
    3 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Edit fixed a small typo and it seems to be working - thanks guys - will work out the other few little buggs i have then release the profile.

    Figured. =)

  14. #1124
    Ninjaderp's Avatar Banned
    Reputation
    199
    Join Date
    Dec 2010
    Posts
    1,847
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by thrylas View Post
    just make a rotation putting icy touch howlingblast and deathcoil in it. thats pretty much all you can do - just make sure your deathcouil is set to only fire if you rp is higher than say 40 and it wont bugg out.
    Thanks for the tips! Appreciate it! But how do I get deathcoil to only fire if my rp is higher than 40? Can I do all this in the rotation-editor? Please teach me if so ^^

    Edit: Well I sorta think I got it now, tried my rotation and it didnt seem to slow the turtles notable, theres this spell that makes the target glow blue that Im missing I think. Got some more testing to do I guess
    Last edited by Ninjaderp; 09-04-2011 at 06:41 PM.

  15. #1125
    damo1981's Avatar Member
    Reputation
    1
    Join Date
    Jan 2011
    Posts
    17
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    also having the same problem none of the download links are working. if you guys could either link the code or upload somewhere else it would be appreciated. thanks and awesome work

Similar Threads

  1. [Buying] Planetside 2 Priority Beta Key
    By isit123 in forum General MMO Buy Sell Trade
    Replies: 0
    Last Post: 07-21-2012, 06:34 AM
  2. [Selling] PLANETSIDE 2 Priority/Early Access Beta Account
    By Kabraxiss in forum General MMO Buy Sell Trade
    Replies: 0
    Last Post: 07-18-2012, 10:20 AM
  3. [Selling] Planetside 2 Priority/Early access Beta Keys
    By mrsluf in forum General MMO Buy Sell Trade
    Replies: 3
    Last Post: 07-17-2012, 04:45 AM
  4. [Selling] Planetside 2 Priority Access beta key codes
    By fatalefout in forum General MMO Buy Sell Trade
    Replies: 1
    Last Post: 06-26-2012, 04:08 PM
  5. [Bot] Automated dungeon queue / Justice Point leecher(Auto-it source)
    By s_e_a_n_66 in forum World of Warcraft Bots and Programs
    Replies: 36
    Last Post: 01-17-2011, 11:50 AM
All times are GMT -5. The time now is 03:26 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search