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  1. #1126
    lostinthewoodslol's Avatar Active Member The Coinmaster CoreCoins Purchaser
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    Originally Posted by GRB View Post
    Code:
    UnitClassBase("unit")
    
    "unit" can be:
    player
    target
    focus
    pet
    ...(normal stuff)
    The return code for this is the actual classes:

    -Paladin
    -Druid
    -Priest
    -Mage
    - etc, etc ...

    Oh kk. so would i be on the right track by doing these two, to swap between respective classes?

    Name: Frost Armor
    Spell ID: 7302
    Delay: 500
    Target: Player


    Code:
    if UnitBuffID("player", 7302) == nil and UnitAffectingCombat("player") == nil and UnitClassBase("Druid, Warrior, Death Knight, Hunter, Rogue") then
      return true
    end

    Name: Mage Armor
    Spell ID: 6117
    Delay: 500
    Target: Player


    Code:
    if UnitBuffID("player", 6117) == nil and UnitAffectingCombat("player") == nil and UnitClassBase("Mage, Warlock, Shaman, Priest") then
      return true
    end

    nope. lol. confirmed does not work i tried atleast
    Last edited by lostinthewoodslol; 09-04-2011 at 07:57 PM.

    [BETA] PQRotation - an automated ability priority queue.
  2. #1127
    googlebee's Avatar Contributor PQR Profile Developer CoreCoins Purchaser
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    Originally Posted by Ninjaderp View Post
    Thanks for the tips! Appreciate it! But how do I get deathcoil to only fire if my rp is higher than 40? Can I do all this in the rotation-editor? Please teach me if so ^^

    Edit: Well I sorta think I got it now, tried my rotation and it didnt seem to slow the turtles notable, theres this spell that makes the target glow blue that Im missing I think. Got some more testing to do I guess
    Put 2 pts in Chillblains

    As for DND u could easily take the code from Sheurons mage profile and rework it for DND (He uses shift to land Ring of Frost at mouse location)

    But the rotation is very simple for FL kiting. (Not worth doing anymore tho as droprates are nerfed to all hell)

    I just open with Howling Blast to snare - then howling blast again to get em grouped. (Basically use HB like 4x until all ****s on cd and mobs are tight) - then dnd, and Dcoil highest health target. - Rinse repeat

  3. #1128
    ishtro's Avatar Master Sergeant
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    Originally Posted by Zemnexx View Post
    I was working on making this spell reflect macro, this is what I came up with

    SpellID: 0

    Code:
    Name,_,_,_,_,_,_,_,_ = UnitCastingInfo("target")
    
    if Name == ("Fear") and GetSpellCooldown(23920) == 0 or Name == ("Hex") and GetSpellCooldown(23920) == 0 or Name == ("Polymorph") and GetSpellCooldown(23920) == 0 or Name == ("Cyclone") and GetSpellCooldown(23920) == 0 then
    	return true
    end
    Actions:
    /equipset Shield
    /cast Spell Reflection

    but the problem I ran into is that it won't change me to my shield set, I also tried setting it to /equip Vicious Gladiator's Slicer and /equip Vicious Gladiator's Shield Wall, but still nothing, it works perfectly if you already have your sword and board out, but it doesn't work if you don't. Maybe its a bug with the program?

    Update: Ok, got it working, set the spell ID to 0 and put the /cast Spell Reflection in the actions instead, and it worked. =)

    Now if there was just a function that would check to see if your target has you targeted.
    Thank you Zemnexx and lostinthewoodslol for helping me out! I was wondering if something like this would work.

    Code:
    Name,_,_,_,_,_,_,_,_ = UnitCastingInfo("focus","target","arena1target","arena2target","arena3target","arena4target","arena5target")
    
    if Name == ("Fear") and GetSpellCooldown(23920) == 0 or Name == ("Hex") and GetSpellCooldown(23920) == 0 or Name == ("Polymorph") and GetSpellCooldown(23920) == 0 or Name == ("Cyclone") and GetSpellCooldown(23920) == 0 then
    	return true
    end
    Also is there a way to see who a targettarget is targeting? like targettarget = me? Sorry, I dont know anything about lua.

    Thanks once again for the help!

  4. #1129
    Zemnexx's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by ishtro View Post
    Also is there a way to see who a targettarget is targeting? like targettarget = me? Sorry, I dont know anything about lua.

    Thanks once again for the help!
    Yeah, I actually have the working version that only does it if its you that the spell is being casted on, I just haven't gotten the chance to post it. I am keeping an eye on this thread but I am currently in the middle of a college cram session.

  5. #1130
    GRB's Avatar Established Member CoreCoins Purchaser
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    Originally Posted by lostinthewoodslol View Post
    Oh kk. so would i be on the right track by doing these two, to swap between respective classes?

    Name: Frost Armor
    Spell ID: 7302
    Delay: 500
    Target: Player


    Code:
    if UnitBuffID("player", 7302) == nil and UnitAffectingCombat("player") == nil and UnitClassBase("Druid, Warrior, Death Knight, Hunter, Rogue") then
      return true
    end

    Name: Mage Armor
    Spell ID: 6117
    Delay: 500
    Target: Player


    Code:
    if UnitBuffID("player", 6117) == nil and UnitAffectingCombat("player") == nil and UnitClassBase("Mage, Warlock, Shaman, Priest") then
      return true
    end

    nope. lol. confirmed does not work i tried atleast
    Heres what your looking for.

    Name: Frost Armor
    Spell ID: 7302
    Delay: 500
    Target: Player

    Code:
    local class, token = UnitClassBase("target")
    local ps = {Druid, Warrior, Death Knight, Hunter, Rogue}
    
    for i,v in ipairs(ps) do
    if UnitBuffID("player", 7302) == nil and UnitAffectingCombat("player") == nil and class == v then
      return true
    end
    end
    Name: Mage Armor
    Spell ID: 6117
    Delay: 500
    Target: Player

    Code:
    local class, token = UnitClassBase("target")
    local ps = {Mage, Warlock, Shaman, Priest}
    
    for i,v in ipairs(ps) do
    if UnitBuffID("player", 7302) == nil and UnitAffectingCombat("player") == nil and class == v then
      return true
    end
    end
    I didnt tested it since im at work, but should work.
    Try it and say if it worked or not.

  6. #1131
    ishtro's Avatar Master Sergeant
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    Originally Posted by Zemnexx View Post
    Yeah, I actually have the working version that only does it if its you that the spell is being casted on, I just haven't gotten the chance to post it. I am keeping an eye on this thread but I am currently in the middle of a college cram session.
    Awesome.. and good luck with the studies

  7. #1132
    diesall's Avatar Contributor
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    yeah i dont like those hotfixes to firelands trash, that was fun, i used to grab the scorpions , turtles and hounds all in one and kite them over the map up the back then rocket boot parachute over the the lava and back round

  8. #1133
    DKVance73's Avatar Sergeant
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    Originally Posted by diesall View Post
    yeah i dont like those hotfixes to firelands trash, that was fun, i used to grab the scorpions , turtles and hounds all in one and kite them over the map up the back then rocket boot parachute over the the lava and back round
    MANIAC! Ok, what about a blood rotation hmmm? I CHALLENGE YOU MIGHTY DIESALL!

  9. #1134
    kurt129's Avatar Private
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    Ok so i have been experiencing a problem for awhile now and cannot seem to fix it myself because of my lack of knowledge on the subject and/or coding. I have been using PQRotation with all of my characters and for some reason on my affliction warlock, it wont cast the first half of the set up rotation spells. It will completely skip the following up until the spell "Haunt". {Curse of elements, life tap, Fel flame, opener shadow bolt, demon soul, soul swap:Exhale, and then Soul swap.} is there anything i can do to fix this?

  10. #1135
    sheuron's Avatar Knight-Champion
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    Cleanup on Warrior profiles:

    - Disable "Require Combat for Auto Mode" on settings
    - Commanding/Battle shout is cast also out of combat when you target an enemy
    - Protection: Cast Vigilance on party/raid member with hightest hp
    - Protection: Hold aggro generation on some raid boss when tank swap is needed

    xeron050911PQRProfiles.zip

  11. #1136
    lostinthewoodslol's Avatar Active Member The Coinmaster CoreCoins Purchaser
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    Originally Posted by GRB View Post
    Heres what your looking for.

    Name: Frost Armor
    Spell ID: 7302
    Delay: 500
    Target: Player

    Code:
    local class, token = UnitClassBase("target")
    local ps = {Druid, Warrior, Death Knight, Hunter, Rogue}
    
    for i,v in ipairs(ps) do
    if UnitBuffID("player", 7302) == nil and UnitAffectingCombat("player") == nil and class == v then
      return true
    end
    end
    Name: Mage Armor
    Spell ID: 6117
    Delay: 500
    Target: Player

    Code:
    local class, token = UnitClassBase("target")
    local ps = {Mage, Warlock, Shaman, Priest}
    
    for i,v in ipairs(ps) do
    if UnitBuffID("player", 7302) == nil and UnitAffectingCombat("player") == nil and class == v then
      return true
    end
    end

    I didnt tested it since im at work, but should work.
    Try it and say if it worked or not.
    atm it wont do any rotation, he just stands there. i tried having them both close to the top on highest priority and also lowest. i still cannot get the rotation going

  12. #1137
    GRB's Avatar Established Member CoreCoins Purchaser
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    Best way to test if a spell works, is to create a new rotation, on your case a new mage rotation, call it TEST, or something, and only put one single spell in there. In your case the Frost Armor spell for example. go in a city were u have players, and just keep clicking on them to see if get ur Frost armor buff up. Check that u dont have the auto combat check. Also i will get out of work in 3h, after that i can test and make it work when i get home. so far max i can do is teorize it.

    P.S - You can also try to utilize instead of the UnitClassBase() the UnitClass().
    Works the same way as the other, just remove the "Base" word. The diference betwen those 2 are that UnitClass dont retrieve class from NPC target, and UnitClassBase does.
    Last edited by GRB; 09-04-2011 at 11:53 PM.

  13. #1138
    lostinthewoodslol's Avatar Active Member The Coinmaster CoreCoins Purchaser
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    Originally Posted by GRB View Post
    Best way to test if a spell works, is to create a new rotation, on your case a new mage rotation, call it TEST, or something, and only put one single spell in there. In your case the Frost Armor spell for example. go in a city were u have players, and just keep clicking on them to see if get ur Frost armor buff up. Check that u dont have the auto combat check. Also i will get out of work in 3h, after that i can test and make it work when i get home. so far max i can do is teorize it.

    P.S - You can also try to utilize instead of the UnitClassBase() the UnitClass().
    Works the same way as the other, just remove the "Base" word. The diference betwen those 2 are that UnitClass dont retrieve class from NPC target, and UnitClassBase does.
    ok sweet man ill try that out. tyvm

  14. #1139
    Zemnexx's Avatar Active Member CoreCoins Purchaser
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    Here is the Spell Reflection ability:
    Spell ID: 0
    Code:
    Name,_,_,_,_,_,_,_,_ = UnitCastingInfo("target")
    
    if Name == ("Fear") and GetSpellCooldown(23920) == 0 or Name == ("Hex") and GetSpellCooldown(23920) == 0 or Name == ("Polymorph") and GetSpellCooldown(23920) == 0 or Name == ("Cyclone") and GetSpellCooldown(23920) == 0 then
    	if UnitPower("player") >= 15 and UnitIsUnit("targettarget", "player") then
    	return true
    	end
    end
    Actions:
    /equipset shield
    /cast Spell Reflection


    You have to either make an equipment set called "shield" for your sword and board, or change the action to /equip onehandergohere and /equip shieldgohere

    That should be it. Someone can clean up the code if they want.

  15. #1140
    lostinthewoodslol's Avatar Active Member The Coinmaster CoreCoins Purchaser
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    Originally Posted by GRB View Post
    Best way to test if a spell works, is to create a new rotation, on your case a new mage rotation, call it TEST, or something, and only put one single spell in there. In your case the Frost Armor spell for example. go in a city were u have players, and just keep clicking on them to see if get ur Frost armor buff up. Check that u dont have the auto combat check. Also i will get out of work in 3h, after that i can test and make it work when i get home. so far max i can do is teorize it.

    P.S - You can also try to utilize instead of the UnitClassBase() the UnitClass().
    Works the same way as the other, just remove the "Base" word. The diference betwen those 2 are that UnitClass dont retrieve class from NPC target, and UnitClassBase does.

    yea i tried making another test rotation/changing to UnitClass(), and it still doesn't buff for some odd reason, but thats cool. i dont want to annoy you while your at work :P ill just keep stuffing round with it till your off work. thnx again

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